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  • posted a message on [TBD] @mtgjp preview - birth of meletis
    Worth playing for Rampant Growth effect alone in white. All else is icing on the cake.
    Posted in: The Rumor Mill
  • posted a message on [THB] Tymaret Calls the Dead
    I am glad to see Tyramet was not forgotten, though sad to see it does not fit in my Tyramet commenter deck build.
    Posted in: The Rumor Mill
  • posted a message on Run more interaction! Run more fast mana! Or: The death of interesting edh deckbuilding
    Challenge your playgroup to have one day a match where all decks are banned from any card that contains “search” and (not or; restriction is having both) “library” printed on them.


    The point of Singleton is to push game variety. Searching for your cards is a crutch.
    There, I said it.
    Humans are afraid of the unknown and don’t like putting things up to chance, it is scary for them. Many people play Magic because it is something they understand and can control, granting them stability.
    I have to keep my hands busy and have background noise else my focus greatly diminishes. I acknowledge MtG is an escape and probably the most controlled part of my life.


    Having played of over 20 years I have learned winning isn’t everything, or rather, I define what it means to win. Maybe I win by killing my opponents, maybe I win by stealing someone’s creature and hitting them in the face with it, maybe I win by dealing at least 5 damage to all creatures on the board with a source that has lifelink, or block an all out effect with a Fog effect, or politic my way to second place.
    I enjoy many decks, but my chaos deck was built for Chaos and only Chaos. The deck has three missions: don’t be the last one standing, creature as much chaos as possible, and don’t be the first eliminated. If I rules-win with that deck, I did something wrong, and if one card causes a win repeatedly (like Forced Fruition) it is cut from the deck.


    I used to game to be the best and in one game I spent hours perfecting everything and four hours in to a typical six hour practice session, I realized I had wanted to throw my laptop across the room for the past few days. This “game” wasn’t fun for me, winning had become everything and ruined what little joy I had.
    I’ve returned to that game, but only to play casually. Just like Magic. I could have quit my summer job and ran the GPs during Theros block. Spent my time traveling away from my S.O. and said summer job I wish I still had (but I needed to pay bills :/). I almost sacrificed the joy in my life to be the best... until rotation.


    TL;DR = if your Meta is too competitive, try something more casual. Your soul will thank you.
    Posted in: Commander (EDH)
  • posted a message on Run more interaction! Run more fast mana! Or: The death of interesting edh deckbuilding
    I would like to point out that Ramp spells like Rampant Growth are tutors. This is to illustrate that one card can cover multiple slots, freeing up more space.
    There are also no shortage of removal spells. Even if every player followed these numbers rigidly there would still be a great variety in each section.
    Posted in: Commander (EDH)
  • posted a message on Joke Test Cards!
    I’ll bite, what does meet muck do?
    Posted in: Custom Card Creation
  • posted a message on No story/lore for Theros
    Not to be the person pushing the gateway drug, but there are Magic planes books for D&D if you all want a story, what better way than to write the skeletal structure and have your friends turn it into something unrecognizable yet unforgettable?
    Posted in: The Rumor Mill
  • posted a message on World's most obvious combos
    Mana Drain sucked back in the day thanks to the now removed mana burn rule (unused mana emptying your mana pool at the end of a phase causes you to lose a life for each mana unspent this way).


    Citadel of Pain and Manabarbs made sure each turn players took damage equal to the number of lands they controlled.
    Posted in: Magic General
  • posted a message on Multiple "Skipping"
    You are correct, the two work together.
    A good example of something similar is Cumulative upkeep with Eon Hub. Since there haven’t been upkeeps, no age counters are added, thus if Hub is destroyed, the permanent with cumulative upkeep would only get one more counter said following upkeep than it had prior to Eon Hub first entering the battlefield.
    Posted in: Magic Rulings
  • posted a message on Custom Set Assistance?
    Stalwart needs to be ant the end of each turn. You never block on your own turn.

    As is bursting vigor should cost one less, considering hunger of the howlpack if you switch it to be just a creature enters your battlefield it would be broken, especially at that mana cost.

    For rabid looter, I am imagining a rare/mythic spellshaper type card that has “at the beginning of your first main phase, exile the top card of each opponents/players? Library face up. Until the end of turn, you may cast cards exiled this turn this way by tapping ~ and discarding a card”. Yes, I agree my idea could be worded much better.
    As it stands this is a better Ingest.

    I Like the ambush spin.

    Plot also reminds me of the trap mechanic. For a common Grave Return seems fairly costed.



    Posted in: Custom Set Creation and Discussion
  • posted a message on Possibility Storm
    Ah, I knew I was missing something, thank you!
    Posted in: Pioneer
  • posted a message on Possibility Storm
    Quote from sainthyacinth »
    This Thread is to explore the Possibility Storm Combo.

    The Combo plays out as follows:
    [numlist]
    [*]Play Possibility Storm.
    [*]Cast any Adventure sorcery. Possibility Storm finds the only actual sorcery in your deck: Enter the Infinite.
    [*]Resolve enter the infinite, putting Borborygmos on top of your deck.
    [*]Cast a 0-mana Walking Ballista, which possibilty storm makes into a Borborygmos (or if you have a legendary card in play cast a Mox Amber (exile and then return Borborygmos to the top of your library) and then cast a mana dork.
    [*]Discard all of the lands that you drew with Enter the Infinte, bolting your opponent repeatedly until they are dead.



    Question about number 4:
    How do you use possibility storm to free cast Borborygmos if Enter the Infinite has put your entire library into your hand thus leaving nothing left in your library for possibility storm?

    Wouldn’t you have to attempt to cast Borborygmos first and then 0 cast Ballista to actually get Borborygmos out, or am I missing something?
    List tags are malformed.
    Posted in: Pioneer
  • posted a message on Teaching my Girlfriend the Best Card Game: MTG
    Use those as starter decks. Get packs occasionally and let her add as many/little as she wants and you can only swap in one non rare from the pack.
    Next up, find out what she likes. My S.O. Was big into Vampires and as luck would have it, Innistrad was on the shelves. I would look at the spoilers and share news of new vampires (still do to this day). I made sure to trade for things my SO would like and even fund the hobby for both of us.
    Lastly, you want to start with low power and work up. One of our LGSes has chaff boxes with each card being 10 cents. We both grabbed cards for ourselves and once colors were obvious I recommended a few cards (removal, acceleration, mana fixing) and we had our own personal chaff decks. My SO’s deck grew and shifted to be a monoblack +1/+1 vampire tribal deck with an imposing late game board...Then they opened Olivia Voldaren that was the start of the RB vampire deck that it got so big while being almost singleton it became a commander deck.

    Last year we made each other Commander decks. I am looking forward to using the one made for me at the upcoming convention.


    Best of luck to the two of you! Tell us what color(s) she picks!
    Posted in: Magic General
  • posted a message on World's most obvious combos
    hermitic study and horseshoe crab. Same set. Makes a “Hermit Crab”. Yes I know hermetic and hermit do not mean the same thing, but the pun helps point the players in the right direction.
    Posted in: Magic General
  • posted a message on Card Æsthetics Evaluation Thread
    While I do like the “Sun” armor of the promo, the titan aspect is not anywhere as noticeable as the normal art.
    The duel deck art makes perfect sense with the Heroes vs Monsters vibe and may be what some people are looking for art wise, but Original Art Sun Titan is my favorite.
    As for symbol, I like M12, since it is a 6/6 and 6+6=12.
    Posted in: The Cube Forum
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