Quote from Dunharrow »If it were up to me, I would have said:
Commander seeks to increase game-to-game variability by being a 100-card singleton format. Cards that lead to repetitive game play, such as tutors, are not in the spirit of the format.
2-card combos that win the game on the spot are also not highly desirable, as it gives the sensation of winning out of nowhere. As such, easy to assemble combos are not in the spirit of the format.
Something similar about stax and MLD
With these guidelines in mind, we suggest that prior to every game of commander with players you do not know, you ask if their decks run: Tutors, combos, stax, mld. This is suggested to be part of the social guidelines to make sure that commander games are fun and social experiences.
Quote from ironocy »Hahaha yes! Good riddance, this forum was terrible. Horrible mods, dumb rules, and convoluted sections and subsections. It's no surprise you didn't have the resources to maintain, this whole site is an unnecessary labrynth. Farewell MtGS, I have lived to see the day this site collapse under its own weight. What a glorious day indeed!