@WhammeWhamme: Yeah, but he has Stifle. He casts one T4 & stifles, and then on the play barely kills you with beats.
WhammeWhamme still wins there.
Assuming you leave him with blightsteel and gnomes, you just wait for him to play stifle and man-o-war, then play gnomes. If he plays aether adept to bounce gnome, he has no way to bounce blightsteel when he replays gnomes on turn 5/activate turn 6.
If he holds aether adept, he just waits until end of opponent's turn to activate gnome, not giving him a chance to bounce blightsteel. Need to block with man-o-war, then just replays blightsteel after it gets bounced by adept when he gets to 12 mana. I count 16 damage.
Yes you can. When they both re-enter the battlefield at the same time, you as the controller of both them decide what order they are placed on the stack. So you put the wasteland strangler first, and the detention sphere trigger on top of it. Wasteland strangler doesn't have you process the exiled card until it resolves.
The phases of a turn are:
Untap
Upkeep
Draw
Main Phase 1
Combat (covers declare attackers, declare blockers, and combat damage)
Main Phase 2
End
Cleanup
Identity Thief triggers when it attacks, during the combat phase. The next end step would be your end step.
From the Comprehensive Rules
513. End Step
513.2. If a permanent with an ability that triggers “at the beginning of the end step” enters the battlefield during this step, that ability won’t trigger until the next turn’s end step. Likewise, if a delayed triggered ability that triggers “at the beginning of the next end step” is created during this step, that ability won’t trigger until the next turn’s end step. In other words, the step doesn’t “back up” so those abilities can go on the stack. This rule applies only to triggered abilities; it doesn’t apply to continuous effects whose durations say “until end of turn” or “this turn.” (See rule 514, “Cleanup Step.”)
Correct. When Archangel Avacyn enters the battlefield, its triggered ability (giving creatures indestructible) is placed on the stack. Your opponent can respond to this by casting Harnessed Lightning to deal 4 damage to it, destroying it before the ability resolves. It will still give your other creatures on the battlefield indestructible once it resolves.
That's what Boros Charm / Selfless Spirit / and manlands are for
Probably wouldn't play this in the same deck as Boros Charm / Selfless Spirit though.....
For the record, I'm pretty sure you can't respond to the result of the coin flip, meaning you would need to cast boros charm / sac selfless spirit without knowing if you will win the flip or not.
You will deal 12 damage. You determine the value of X right away (which will be 10) and then you pay the costs. Instead of paying 12 mana, you instead remove a card with CMC 10 (to match the 10 you declared for X) and so the CMC of Blazing Shoal is 12. Choosing to pay the cost differently doesn't change the CMC in this case.
This is correct. To add a little more, the converted mana cost of a card is determined by what is printed on the card, but the converted mana cost of a spell is determined while the spell is on the stack. So in this case, X is 10 so the CMC is 12 (not 2).
Player A and Player B are both on 6 life. Player A has a 6/6 Beast Token with Trample on the board, player B has an untapped Death's Shadow (currently a 7/7). Player A swings for lethal damage with his token and player B blocks with Death's Shadow. In response to this block, player A casts Blessed Alliance - targeting his opponent with the ‘Target Player Gains 4 life’ option, which resolves.
What happens?
Death's Shadow becomes a 3/3, so the Beast only needs to assign 3 damage to it, and can assign the other 3 to Player B (who now has 10 life). When damage is done simultaneously, Player B will be at 7, shadow will be a 6/6 with 3 damage marked on it, so it will live. Player B wins on the crack back. Though technically, Player A can assign all 6 damage to the shadow so he wouldn't lose, but that is another story.
Sphinx is such a good bomb finisher. It works in every deck and actually closes out the game when it sticks. If I had to cut all the shards I would still run it.
Riddle:
You have a Tarmogoyf, a Manic Vandal and a Mind Stone. You must cross a river with only one of them at a time. If you leave the Tarmogoyf with the Manic Vandal he will eat him; if you leave the Manic Vandal with the Mind Stone he will break it. How can you get all three across safely?
They all start on side A want to get on side B.
1)Take vandal first from A, leave him on side B. (Side A: goyf stone, Side B: vandal)
2)Take Mindstone from A, exchange him with vandal on side B (Side A: goyf, Side B: stone, IN HAND: vandal)
3)Exchange Goyf with vandal, leave goyf in side B (Side A: vandal, side b: stone goyf)
4)Take vandal from A to B
Total cross river 6 times
As for the card, sweet reanimation and tinker target. Not much else to say.
Ug infect has gitaxian probe, super relevant card for delve and information, plus hierarch doesnt produce black. Spell pierce may seem unnecessary due to crusader's pro r/w, but its ability to counter planeswalkers, artifacts, and backbreaking spells for one mana shouldn't be overlooked.twisted image, too. That being said, 4 gb fastlands certainly couldn't hurt the deck, and might warrant an upgrade from IoK to thoughtseize, which would help tremendously, i think.
But who is actually paying 1 blue for probe. It's 99.9% of the time cast for 2 life. Even B/G can play it if it wanted to (and I think it should).
I do agree that losing hierarch hurts though. Every point of damage you are pushing through matters.
For those doing the math, don't forget that you already have some lands on the battlefield in order to cast it or whatever is cheating it into play. So it wouldn't just be 17 lands.
Regardless of whether or not Watcher in the Web is indestructible or not, all combat damage is dealt at the same time (ignoring first/double strike). So in this case, Watcher will be assigned as a blocker to all 5 attackers, and they are all considered blocked at this point. Indestructible just means that the creature/permanent cannot be destroyed. One way of destroying creatures is through damage. In this case, all combat damage is assigned to Watcher, but it will not be destroyed.
The relevant rule in the Comp Rules:
702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
Definitely disagree about Goblin Dark-Dwellers being 'meh'. That card has not looked one bit out of place in my 400 cube since its very late addition well after OGW.
Onto the card at hand, I had a feeling this would be a loose cycle like the Confluences and Commands. This looks like a very strong six drop when you factor in the flash, simple-to-abuse recursion - I can't fathom too many instances where you wouldn't get some decent value from its ETB - and being an artifatty to boot. It also fits in spells-matter as a creature that nets you another Sorc/Instant proc for Prowess and other shenanigans, like Dark-Dwellers. I am not sure if I have space but it's certainly on my radar for when it's time to review options after the spoilers are all done.
If it was able to target sorceries, I think it might have been good enough. But this only hits instants, so I think its a miss. I run 3 blue 6 drops, Aetherling, Frost Titan, and Consecrated Sphinx. I don't think this beats out Titan for me, even with the artifact interactions.
The activation is just worse than proliferate, since this only affect 1 thing with counters on it, whereas proliferate hits all things with counters. Its whether or not the other effect is cube worthy. The fact that you have to pay 1 in addition to using a spell/ability to get a counter to being with has me leaning towards no.
Assuming you leave him with blightsteel and gnomes, you just wait for him to play stifle and man-o-war, then play gnomes. If he plays aether adept to bounce gnome, he has no way to bounce blightsteel when he replays gnomes on turn 5/activate turn 6.
If he holds aether adept, he just waits until end of opponent's turn to activate gnome, not giving him a chance to bounce blightsteel. Need to block with man-o-war, then just replays blightsteel after it gets bounced by adept when he gets to 12 mana. I count 16 damage.
http://magic.wizards.com/en/content/commander-2016-edition-information
Untap
Upkeep
Draw
Main Phase 1
Combat (covers declare attackers, declare blockers, and combat damage)
Main Phase 2
End
Cleanup
Identity Thief triggers when it attacks, during the combat phase. The next end step would be your end step.
From the Comprehensive Rules
Death's Shadow becomes a 3/3, so the Beast only needs to assign 3 damage to it, and can assign the other 3 to Player B (who now has 10 life). When damage is done simultaneously, Player B will be at 7, shadow will be a 6/6 with 3 damage marked on it, so it will live. Player B wins on the crack back. Though technically, Player A can assign all 6 damage to the shadow so he wouldn't lose, but that is another story. They all start on side A want to get on side B.
1)Take vandal first from A, leave him on side B. (Side A: goyf stone, Side B: vandal)
2)Take Mindstone from A, exchange him with vandal on side B (Side A: goyf, Side B: stone, IN HAND: vandal)
3)Exchange Goyf with vandal, leave goyf in side B (Side A: vandal, side b: stone goyf)
4)Take vandal from A to B
Total cross river 6 times
As for the card, sweet reanimation and tinker target. Not much else to say.
I do agree that losing hierarch hurts though. Every point of damage you are pushing through matters.
The relevant rule in the Comp Rules: