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    posted a message on Discarding Nexus of Fate repeatedly to avoid losing
    Quote from peteroupc »
    Quote from WizardMN »
    MTR 4.4 (Loops) states differently (as Villawhatever already said):

    Loops may span multiple turns if a game state is not meaningfully changing. Note that drawing cards other than the ones being used to sustain the loop is a meaningful change.
    .

    The opponent, on their turn, will draw a card not involved in the loop which, according to the rules, is a meaningful change.
    Recall that the scenario in comment 8 involves the opponent having only a Nexus of Fate card in their library. The loop discussed in that scenario involves discarding that card to the library in one turn and re-drawing it in the next, so that that card is arguably "being used to sustain the loop".
    Loops that span multiple turns takes into account both players. WizardMN use of "opponent" is in reference to the player not discarding nexus. The comment 8 "opponent" is the one discarding nexus

    To restate it more clearly:
    Player A: 8 lands in play. No other permanents in play. 7 cards in hand. Library has 25 cards in it.
    Player B: zero permanents in play. 7 cards in hand. Library has 1 card in it. It is a Nexus of Fate.

    Player B draws nexus, ends his turn, and on cleanup, discards nexus, which becomes his library again.
    Player A draws a card, library goes to 24 cards. This is not part of the loop, so it is deemed meaningful change.

    The scenario that i assume brought up this topic/confusion is the reddit thread linked earlier https://www.reddit.com/r/magicTCG/comments/al5jp3/question_about_nexus_of_fate_loop_rules/
    In this scenario:
    Player A: no permanents other than lich's mastery, no cards left in library or hand
    Player B: zero permanents in play. 7 cards in hand. Library has 1 card in it. It is a Nexus of Fate.

    Here player B cannot keep discarding nexus, because player A does nothing, and cant do anything to change the game state, so Player B MUST do something to advance the game state, which means discarding something else.

    EDIT:
    Now what if both players are in the same situation, where they both have 7 cards, no permanents in play, and nexus is the last card in the library. Now if both players continue to pass the turn and discard nexus, that is a loop and someone has to break it. Here, I'm not sure who has to...
    Posted in: Magic Rulings
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    posted a message on [RNA] Ravnica Allegiance Previews: Modern Discussion
    She can slot into spirits, with a fun interaction with her and spell queller
    Posted in: Modern
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    posted a message on Grixis Delver
    Quote from cfusionpm »
    I finally caved and bought Arclight Phoenix yesterday during a Cyber Monday deal. I keep wanting to make a Grixis Delver deck work and I think it would be good with Lightning Bird.

    This is the list I have in my head. I'm waiting for pieces to come in to actually test and play, but this is kind of the gist of what I wanted to do:


    Two of the biggest draws to going into black are the removal spells and the delve creatures. If you don't plan on playing those, there isn't really a reason to play black, and you should just go izzet in that case.
    Posted in: Aggro & Tempo
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    posted a message on Full Gallery is up
    So did they not use the box art for a card, or did I miss it?
    Posted in: The Rumor Mill
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    posted a message on [GRN][CUBE] Assassin’s Trophy
    Quote from noshadowkick »
    Quote from dschumm »
    Hitting lands on a two mana spells is not something I would ever see printed in magic again. So definitely a lock. We have already been cutting amazing removal spells like putrefy from cube because of how stacked golgari is. Hold on to your hats folks, the guild sections are gonna feel real full over the next two weeks.


    At instant speed too. You can nuke a Cradle/Academy/Ancient Tomb during your opponent's upkeep and they get a tapped basic that does nothing for them until their next turn. So brutal!

    This card is never going to be cheap, mainboardable Tron hate is going to be all the rage in modern.
    Basic land comes in untapped, but still worth nuking those lands.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [BBD][CUBE] Arena Rector
    The biggest drawback I can see is the one steve_man mentioned, where they kill the rector EoT and then get a free attack into the walker without you getting a chance to activate a loyalty ability. But the rector is a may ability, so you do need to get a walker in that situation. You just lose out on a tutor and eat a removal spell for 4 mana. I still think I like lancers better.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Weibo Spoiler - Generous Sponsor
    Does this just make Tetzimoc, Primal Death Bdraw a card as long as they have a creature in play?
    Posted in: The Rumor Mill
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    posted a message on [DOM][RULE CHANGE] Planeswalker Damage Redirection
    How does this change affect Searing Blaze ruling wise? Since planeswalkers can't control a creature...?
    Posted in: Cube Card and Archetype Discussion
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    posted a message on "Packages" In Sealed
    This is basically what they did with the seeded packs (back in return to ravinica block prerelease, you picked a guild, all the way up to origins where you picked a color), which replaced one of your 6 packs with a skewed pack based on the color/guild you picked. They did away with this based on negative feedback. A few of the reasons include terrible luck (if you chose a blue seeded pack and the remaining 5 packs you opened little to no blue cards, you basically have a wasted pack of since your blue pool will be unplayable), and supply limit for events (i.e. people read the spoilers and choose their seeded pack based on the best/most expensive card, and since realistically stores will have an even distribution of seeded packs based on the colors (i.e. 5 white 5 blue 5 black 5 red 5 green), the number of people able to open the colors they want were low and created feel bad moments).

    The latter issue wouldn't be a problem in casual play, but the former would still be an issue.
    Posted in: Custom Card Creation
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    posted a message on [SCD] Upheaval
    There is that "it can only happen in cube" thread in the main cube forum. It could probably get a sticky.

    Here
    Posted in: Cube Card and Archetype Discussion
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