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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Category: Mono-Blue Aggro

    Hunter of Deep Shadows
    UU
    Creature - Merfolk (Rare)
    Whenever a spell or ability an opponent controls would target Calacalve Outcast, counter it unless it's controller pays 2.
    Creatures can not block Calaclave Outcast unless their controller pays 2 for each creature blocking it.
    "Those damn fish are slippery like... well.. you know." - Horner, Vishano Raider
    2/1

    IIW: Throwback (A card that references a past card, include the name of the card you are referencing for ease of judgment) OR Chaos
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Well, may as well get judgin'

    Quote from Forestsguy »
    Serene Shore
    Land

    t: Add U to your mana pool.
    GT: Add 2 to yojr mana pool and gain 2 life.

    Tell me what could be more beatiful than the realization of how vast and empty it all really is.


    This is simple and pretty reasonable. It might be a tad high in terms of its power, since if you don't need the U and have the G it is effectively 2 life each turn for free, but I feel that it is at least close to being balanced at this point.

    Quote from Necarg »
    Alkav, the Shifting Waves
    Legendary Land (R)
    Alkav, the Shifting Waves enters the battlefield tapped.
    T: Add U to your mana pool.
    X, Tap an untapped wizard creature you control: Choose one:
    • Change the target of target spell with converted mana cost X or less.
    • Alkav, the Shifting Waves becomes a X/X elemental creature with Prowess that's still a legendary land until end of turn.


    To me this feels like a bunch of incomplete cards rather than one cohesive one. Being a repeatable Clash of Wills is pretty powerful, and being an efficiently scaling man-land on top of that is just crazy. The abilities seem like they kinda work together, since control decks want both repeatable card advantage and enjoy having the man-land as a finisher, but there is just too much going on, let alone the power level of what is going on, for me to really get excited about this.

    Quote from scarbo »
    Depth Dweller UU
    Creature - Eldrazi (R)
    Devoid
    Whenever Depth Dweller deals combat damage to a player, draw a card.
    Return an Island you control to its owner's hand: Depth Dweller gains hexproof until end of turn.
    1/3


    I like this. It's an interesting Ophidian/Scroll Thief variant. Better in mono-blue, worse elsewhere, with an occasionally relevant ability. Given this would likely be in a Zendikar set, I also see the ability being more upside (albiet blue is the 'least landfally' colour) than normal. The only two comments that I have on this card are that I really wish that it were a Merfolk and that I think that in terms of it's power level and it's effect it is more of an uncommon than a rare, if for no other reason that that even as a 2 mana Scroll Thief can still be blocked by pretty much anything.



    Quote from Winterspring »
    Koligos, Bringer of Despair 4UUBB
    Legendary Creature - Kraken M
    Trample
    At the beginning of your upkeep, put a sorrow counter on ~.
    Whenever a player casts a spell, counter that spell, unless it's controller pays X and X life, when X is the number of sorrow counters on ~. Then remove a sorrow counter from ~.
    7/7

    Lightless Depths
    Land R
    When ~ enters the battlefield, it doesn't untap during it's controllers next untap step.
    T: Add U or B to your mana pool.


    Sorrowblade Cutter 2BB
    Creature - Merfolk Rogue R
    Deathtouch
    Whenever ~ deals combat damage to a player, that player gains an emblem with "At the beginning of each upkeep, lose 1 life."
    1/4

    Sadistic Loremaster UB
    Creature - Merfolk Wizard U
    When ~ enters the battlefield, if an opponent lost life this turn, draw a card.
    2/2

    Merfolk Endbringer 1UB
    Creature - Merfolk Wizard U
    T: Draw a card, discard a card. If you discarded a non-land card this way, each opponent loses 1 life.
    2/2

    Suffocating Denial UB
    Instant C
    Counter target spell unless it’s controller pays 3 and 3 life.

    Sorrowblade Seeker UB
    Creature - Merfolk Rogue C
    If an opponent has lost life this turn, ~ gets +1/+0 and can't be blocked.
    2/2


    To quickly run through this, the two high points for me were the Kraken and the land. The Kraken has a huge ability and feels cohesive, although at a cost of 8 I wish that this could somehow get counter's faster, or choose not to 'pop' them on a spell cast, sine in it's current form I suspect that a lot of times the effect will just be taxing for 1 and a life each turn, which feels a bit weak at 8 given some of our other options. The land is good and is a design angle I would not be surpised if I saw wizards print in the future. I'd be curious to see whether this or the Scars fastlands end up being better, but I like that this always gives you mana on the turn you play it.

    Quote from willows »
    Ocean Wide Enough 3UU
    Enchantment (R)
    If a creature would attack you, instead exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of the declare attackers step on that player's next turn.

    This is a card that I want to like but just can't quite bring myself to get behind. I like the idea, if you get attacked, you delay the attack for a turn, clearing them from the board in the process. It's powerful. And at 5 it should be. But it triggers your opponents ETB abilities, and there are a lot of times that I could see your opponent wanting to attack you more often just to get the ETB triggers. It has a lot of potential, but to me it feels like it would probably be that rare in the set that is a mid-pack pick in limited that people always try to make work in constructed but never really do. It's close, but I feel that it just needs that little something extra to get me excited.

    SCARBO with Depth Dweller

    Congratulations to scarbo, he/she/preferred pronoun is the next judge.


    Runner Up: Winterspring with Lightless Depths
    Honourable Mention: willows with Ocean Wide Enough

    Mono-Blue Aggro. Tread with caution
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Well, in honor of keeping things moving, the contest will close at 8:00pm EST tonight, with judging coming about an hour or two after that.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Saurite Shield-Guard
    1WU
    Creature - Vedalken Soldier
    Flash
    When Saurite Shield-Guard enters the battlefield, creature's assign combat damage with their toughness instead of their power until the end of the turn.
    0/3
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from willows »
    OK Karmahoudini you are teh winrar by default.

    NEXT: Ocean.


    Relevant: https://www.youtube.com/watch?v=RhvIISDoarU

    Also, judging will occur Friday between 4 and 6 or after 10 entries, whichever occurs first.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Negative Impact
    WU
    Instant
    Target creature's power becomes zero until the end of the turn.
    Draw a card
    Posted in: Custom Card Contests and Games
  • posted a message on The Mechanic Game
    Tyrant of the Meek
    5BG
    Creature - Beast
    Trample
    Titanic - As long as you control the creature with the greatest power or tied for the greatest power, creature's our opponent controls get -1/-1
    2BG: Regenerate Tyrant of the Meek
    7/7

    Next: Valiance - As long as an opponent controls more creatures than you, EFFECT
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac »
    Errr.... I'm not sure. Sure, if you end up getting lands when you don't need them, you can toss them, but the window of one turn to cast the bomb you are about to lose while taking crapload of damage.... then again, Bob usually isn't supposed to be played in high-cost decks, so I guess, ok?


    Next

    Brooding Ooze 2G
    Creature - Ooze (R)
    Brooding Ooze enter the battlefield with two +1/+1 counters on it.
    Whenever a player casts a spell, remove a +1/+1 counter from Brooding Ooze.
    At the beginning of your upkeep, put a copy of Brooding Ooze onto the battlefield for each +1/+1 counter it has.
    0/0

    Comments?


    Honestly, the card seems cool, but the combination of abilities means that it doesn't really do anything. If cast on turn 3, at best on your next turn you might get a single 1/1 out of it before they are both wiped out by players casting spells. It could get better if you had a lot of ways of putting +1/+1 counters on it, but that would require a lot of mana and a lot of spells, and it would still punish you for doing anything and get's shut down by your opponent casting spells. It's a cool idea, but it needs to be reworked a bit (I'd consider making it bigger, more expensive, and changing the remove trigger to only when opponents cast spells.

    Air of the Everchanging
    3WW
    Enchantment
    At the beginning of your upkeep, shuffle target enchantment into it's owner's library, then reveal the top card of that player's library until they reveal an enchantment card, then put that card onto the battlefield. That player then shuffles his or her library.
    Posted in: Custom Card Contests and Games
  • posted a message on Setshifted
    Cairn Guardian
    3RRR
    Creature - Dragon
    Flying
    R: Cairn Guardian get's +1/+0 until the end of the turn
    Threshold - When Cairn Guardian deal's combat damage to a player, if there are 7 or more cards in your graveyard, you may have it deal damage equal to its power to target creature that player controls.
    Dragon's don't take kindly to the Cabal stealing the bones of their kin.
    5/5

    Beacon of the Gods
    7
    Artifact Enchantment
    When Beacon of the Gods enters the battlefield, choose a colour.
    Beacon of the Gods increases your devotion to the chosen colour by 1.
    Basic lands that produce mana of the chosen colour are X/X Enchantment creatures in addition to their other types, where X is your devotion to the chosen colour.
    When a god calls, the world answers

    Mass Mutation
    X1UG
    Sorcery
    As an additional cost of casting Mass Mutation, sacrifice a creature with at least X +1/+1 counters on it.
    Search your library for any number of blue or green creatures with a total converted mana cost of X or less and put them onto the battlefield. Then shuffle your library.
    Despite Vig's monstrosities, there are some of us in the Simic who still believe that bigger is not necessarily better.

    Next:
    Birthing Pod in Innistrad
    Riku of Two Reflections in Commander 2015
    Fact or Fiction in Fate Reforged
    Posted in: Custom Card Contests and Games
  • posted a message on The Mechanic Game
    Darkwood Dryad
    1BG
    Creature - Dryad
    Defender
    At the beginning of your upkeep, remove a -1/-1 counter from Darkwood Dryad.
    Syphoon (Put a -1/-1 counter on this creature: Add 1 to your mana pool)
    When Darkwood Dryad dies, you loose 2 life for each -1/-1 counter on it.
    0/3

    Next: Intercept (Whenever another creature you control becomes the target of a spell and this creature is not already a target of the spell, you may change one of that spell's targets to this creature. You may only do so if this creature would be a legal target of that spell.) Feel free to reword this ability.

    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Kaedos, Elven Supremarch
    WBG
    Legendary Creature - Elf Warrior
    At the begining of each opponents upkeep, if you control more creatures than that player, put a 2/2 Black and Green Elf Warrior token into play. Then, if you have more cards in hand than that opponent, they discard a card. Then, if you have more life than that opponent, you gain 3 life.
    "No matter how good you think you are, remember that we are always better"
    3/3

    Next: A reanimator commander.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Hoster, Mount of Heliod
    3WWW
    Legendary Enchantment Creature - Hippogryff
    Flying, Vigilance, First Strike
    Hoster, Mount of Heliod get's +1/+0 for each other white creature you control.
    Even without his rider, the mount rallies the faithful in Theros's war against the gods.
    3/6

    Next: Most UG commander's are disappointing. Make one that doesn't suck.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    The +1 ability is bonkers. A 4/4 a turn as a plus ability gets out of hand, fast. Yes, they are destroyed if targeted by anything, but realistically speaking in most cases it means that they are still spending a removal spell on a token. At this power level it would be pretty warping for standard. I would probably drop the power and toughness down to 2/2. The minus ability also seems a little on the strong side, and should probably be -X to bounce X you control. I like that the ult plays well with the - ability, and is powerful, but also seems pretty fair. All in all, I like the design, but the first too abilities need to be toned down.

    Parasitic Incubation
    2BG
    Enchantment - Aura
    When ~ enter's the battlefield, put a -1/-1 counter on the enchanted creature.
    At the beginning of your upkeep, for each -1/-1 counter on the enchanted creature, put another -1/-1 counter on it.
    When the enchanted creature dies, put an X/X Black and Green Insect creature token onto the battlefield, where X is the enchanted creature's converted mana cost.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Martial Order
    2WWW
    Enchantment
    Prevent all non-combat damage
    Posted in: Custom Card Contests and Games
  • posted a message on The Mechanic Game
    Horde:

    Beacon of Many
    3WWGG
    Creature - Avatar
    Trample
    Beacon of Many gets +1/+1 for each other creature named Beacon of Many on the battlefield.
    Horde 4 - When Beacon of Many enters the battlefield, if you control 5 or more creatures, you may have any number of creatures you control become a copy of Beacon of Many.
    5/5

    Silent Voice
    UB
    Creature - Shade
    Insanity (This creature deals damage to players in the form of insanity counters. At the start of that players turn, they exile the top X cards of their library, where X is the number of insanity counters they have)
    U/: Silent Voice gets +1/+0 until the end of the turn.
    UB: Silent Voice becomes unblockable until the end of the turn.
    0/2

    Next: Purity (Attribute) - As long as you control no nonland perments without (Attribute), EFFECT (examples: Purity (Artificts) - As long as you control no non-land permanents that are not artifacts, effect. Purity (Green), as long as you control no non-land permanents that are not green, EFFECT).
    Posted in: Custom Card Contests and Games
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