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  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Adragrand, Rebel Warleader
    2WR
    Legendary Creature - Kor Rebel Soldier
    First Strike, vigilance
    Whenever Adragrand attacks, reveal the top card of your library until you reveal a creature card with a power of 2. Put that creature onto the battlefield tapped and attacking, and the rest onto the bottom of your library in a random order. Then, at the end of combat, sacrifice that creature unless it has a toughness of 2.
    2/2

    IIW: Coloured artifacts
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Cardz5000 »
    Poor void_nothing...


    I swear I wrote something for Trinicube. Must have accidentally deleted it.

    To quickly recap my thoughts on the card, to me it falls in between Bashur and Mana Cleanse. It’s an enabler that’s probably broken, but it’s got a certain cool factor that makes me want to try cool things with it. I do like the safety valves on it, as ETB tapped keeps it from being abused right away, and the life loss puts a cap on the number of activations unless you find a way to circumvent it. Protection from CMC 3 feels tacked on though, and will rarely be relevant since you’d typically like to pop the cube as soon as you untap with it. I’d rank this a little below Stones from the Tabernacle, which was my runner up.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It took me a few reads over to understand what implosion is doing, and to be honest I think that the card is way too complex for what it wants to be doing. Tracking total damage prevented and comparing it to CMC feels weird. I also don’t see any red in this, if I were to give it a second colour it would probably be black.

    In short: too much complexity for two little payoff.

    Mass Amplification
    4RR
    Instant - Rare
    Copy target spell you control. You may choose new targets for the copies.
    Storm
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I’m not quite clear what the nature of the second line of Jedissa’s ability is. As is, it looks like it is tied to the ETB ability, and while I don’t think it’s the intention, it’s dangerous for me to assume that and I could see how somebody could interpret it differently from me. If it’s supposed to be a static ability, it should be on a different line and read ‘As long as you Control more permanents than any opponent, other permanents you control are indestructible’.

    As for the card itself, I think that it’s a bit too pushed. For 6 mana this is almost always 8 power of lifeline across 5 bodies, plus the biggest body is evasive and makes your smaller bodies indestructible.

    Blanket indestructibility is also confusing, and there is a reason we see it less often than blanket hexproof. For example, Blasphemous Act still kills everything, as does a well timed combat trick, but Wrath of God still only kills one creature.

    I also think that blanket indestructibility is quite dangerous. Unlike hexproof, where you at least have the option of blocking the creature, blanket indestructibility means that you can just protect Jedissa and ride your other creatures to victory.

    In short, I think it’s undercosted at 6. The card is powerful, remarkably easy to ‘turn on’, and way too often will make games just resolve around it.

    Edit: also, there’s no way that this card would be a rare and not a mythic, it takes over limited games too completely.

    Anyways, on to a card

    Call of the Hollow
    WU
    Enchantment (Rare)
    If a creature token entering the battlefield causes the triggered ability of a permanent you control to trigger, that ability triggers an additional time.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Borborygmos REALLY Enraged
    5RRGG
    Legendary Creature - Cyclops
    Trample
    When Borborygmos REALLY Enraged deals combat damage to a player, you may throw any number of permanents you control onto the table from a distance of at least 3 ft (1m). Destroy each permanent thrown this way, and each permanent that is both touching one of the thrown permanents when it stops moving and shares at least one card type with it.
    7/7

    Edit: Thought of a more fun version.

    Borborygmos, the Strongest
    4RRGG
    Legendary Creature - Cyclops
    Trample
    When Borborygmos enters the battlefield, you may challenge target opponent to an arm wrestle. If you win, Borborygmos gains protection from Non-Creatures that player controls. If that opponent wins, exile Borborygmos (a player must be physically able to arm wrestle to be a legal target).
    8/7

    IIW: CMC of 3.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The "I Like You" game
    Ritual of the Host
    3BBBB
    Enchantment
    Whenever a non-demon creature you control dies, create a 6/6 black demon creature token with Flying and Trample.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I’m not sold on Unstable (the mechanic). It sounds like just having ‘at the beginning of your upkeep’ trigger but with extra steps. Yeah, it does trigger ‘when something else ETB’s’ and cast triggers, but I’m not convinced it’s worth the extra complexity.

    As for the card itself. It’s broken. 2 life a turn for free ramp is way too effecient, especially since any deck that runs his will he trying to kill you before the life loss is relevant. Storm in particular loves this card, since it is a ramp card early that continues to contribute to the decks storm count. Probably leads to a T2 kill in storm in modern and makes legacy storm more consistent.

    I’m any case:

    Mechanic: Frost Counters (when a permanent with 1 or more frost counters on it would become untapped, instead remove a frost counter from it).

    Frost counters are a new type of counter with innate rules meaning. They create a replacement effect whenever a permanent with one or more frost counters on it would become untapped, which causes a counter to be removed instead of that permanent untapping.

    Blood Frost
    1UR
    Enchantment
    When a non-basic land is tapped for any amount of mana, put that many frost counters plus one onto it. (When a permanent with one or more frost counters on it would become untapped, instead remove a frost counter from it.
    ).

    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    My concerns about Glorious Blossoming are these:

    1. I think that the power level difference between the two ‘modes’ is too large. Gaining 1 life a turn is a lot less impactful than getting an extra mana.
    2. This might be a little too good with lands with two land types, such as Temple Garden. While getting 1 life a turn isn’t great on its own, getting 1 life and 1 mana for a 1 CMC enchantment is quite strong.

    Run and Hide
    URG
    Sorcery - Rare
    Reveal your hand. Target opponent chooses a permanent card from your hand, then you choose a different permanent card from your hand. Each player puts the chosen card onto the battlefield under their control.
    ”Reinstating show and tell was a bad idea” - Naban, Dean of Iteration
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I wish this just created a 1/1 Thopter instead of an Ornithopter (a more common token which is a bit less complex) with the numbers on the pump ability changed to match, and that the timing restriction on when you can activate the ability was removed. It would then be a strong but fair card in limited and likely standard as well.

    Treasures Taken
    4UUBB
    Sorcery
    Search target opponent’s library for up to 4 cards with different names and reveal them. That opponent then chooses 2 of those cards and shuffles them into their library. You may cast the remaining cards without paying their mana cost.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Double strike question
    Regarding Burse stark, and Odric, the answer is ‘No’. This is because Odric’s ability triggers at the beginning of Combat step (before declare attacks) and Burse’s doesn’t trigger until after he has been decclared as an attacker.
    Posted in: Magic Rulings
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