2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from pierrebai »
    Question though (might be more appropriate in the spirit thread, but since we're on the subject): would you run CoCo in a Noble-less list? I can't justify dropping 400cnd$ on hierarch, and I've not yet decided if the dig + CA of CoCo is enough to splash green.


    The short answer is maybe, as it depends on a few other things. If you already have all of the green cards (lands plus CoCo), I’d probably go ahead and run the green splash replacing the Heirarchs with birds. Otherwise, it’s a meta call, since straight UW spirits is faster, but has more issues running out of gas than Bant does.
    Posted in: Modern Archives
  • posted a message on The "I Like You" game
    Martyr of Tomorrow
    2WG
    Creature - Elf Cleric
    Sacrifice Martyr of Tomorrow: Until the end of the turn, if a token would be created under our control, create twice as many tokens instead
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Guild: Simic
    Mechanic: Enhance
    Enchance COST (You may pay this cards enhance cost and exile it from your graveyard enhancing target creature you control. Enhance only at any time you could cast a sorcery).

    Mechanical Notes:
    -While enhance can theoretically appear on non-creatures, for the purposes of the set it would appear on creatures
    -Enhance itself does nothing. However, each card with enhance gives bonuses to the creature it is enhancing.
    -cards can care about being enhanced

    Wildclaw Spider
    2G (Common)
    Creature - Mutant Spider
    Enhance 2G
    Reach
    A creature enhanced by Wildclaw Spider has Reach
    1/3

    Winged Mastodon
    5U(Common)
    Creature - Mutant Bird Elephant
    Enhance 3U
    Flying
    A creature enhanced by Winged Mastodon has flying
    3/3

    Ophidan Oracle
    1UG (Uncommon)
    Creature- Mutant Snake
    Enhance 3UG
    When Ophidian Iracle deals combat damage to a player, draw a card.
    The creature enhanced by Ophidian oracle gets +1/+1 for each card in your hand and has ‘when this creature deals combat damage to a player, draw a card’.
    1/3

    Evolutionary Trst Subject
    GG (Common)
    Creature - Elf Mutant
    Evolutionary Test Subject gets +1/+1 and has trample as long as it is enhanced.
    2/2

    Elegant Adapter
    1UG (Uncommon)
    Creature - Elf Mutant
    Whenever you enhance a creature, you may draw a card. if you do, discard a card.
    3/2

    Entry:
    Kraj Reformed
    2UUGG (Mythic Rare)
    Legendary Creature - Ooze Mutant
    Enhance 4UUGG (You may pay this cards enhance cost to exile it from your graveyard enhancing target creature. Enhance only as a sorcery)
    When Kraj Reformed enters the battlefield or enhances a creature, exile each creature card from your graveyard enhancing Kraj or the creature Kraj is enhancing.
    Kraj or the enhanced creature have all abilities of all cards enhancing it.
    5/5

    IIW: Design a new mechanic for one of the shards in a return to Alara.


    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I have two thoughts on Blight; Should this just mill rather than exile, and should blight have wither built in. This cards screams three things to me, at common, decking matters, Exile maters, and -1/-1 counters matter, which is all of a sudden taking up a lot of design space. I think that this should start as just straigbt ‘this deals damage to players in the form of milling’, and then adding one of the other riders in based on the demands of the set, but probably not both. Also remember that milling is a deceptively powerful strategy when it hits its critical mass, particularly in limited.

    Spelleater Fungus
    1UG
    Creature - Fungus
    Trample
    Whenever a player casts a non-creature spell, counter that spell if there are no +1/+1 counters on spell eater fungus. If a spell is countered this way, put three +1/+1 counters on spelleater fungus.
    1/1

    Wording may be off, the intent is for the ability to ‘check twice’. The first check happens on casting, to avoid the triggered ability going on the stack if the Fungus already has a counter on it, and the second checks during the resolution
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Firemind’s Command
    1UR
    Instant (Rare)
    Choose 2:
    -Counter target non-creature spell
    -Return target instant or sorcery card from your graveyard to your hand, then exile a card from your hand.
    -Firemind’s Command deals 1 damage to any target. If the target is a creature, tap it.
    -When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

    IIW: Design a new mechanic for one of the shards of Alara
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Body Swap
    UUUUBBBB
    Sorcery (Mythic Rare)
    Exchange life totals with target opponent, then exchange control of each permanent you control with each permanent that player controls. You and that opponent gain an emblem with ‘You may spend mana as though it were mana of any colour’

    IIW: Make a new mechanic for one of the Guilds of Ravnica Guilds.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Deny the Unnatural
    2G
    Instant -[Uncommon]
    CARDNAME costs 2 less to cast if you control a green creature
    Counter target artifact or enchantment spell.
    ”It does not belong here” Idumar the Banisher

    Deny Permanence
    UG Uncommon
    Instant
    Counter target permanent spell

    IIW: Lands
    Posted in: Custom Card Contests and Games
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    I’m not so quick to write off risk factor simply because, even if it is just an expensive Boros Charm, it’s a Boros Charm that can turn a land in your hand into a Boros Charm. Even with its low land count, flooding in burn is an issue, and drawing a land at the wrong time can give your opponent a chance to stabilize or even pull ahead. I don’t think it’s unreasonavle for burn to at least test this (maybe as a 2-of)
    Posted in: Modern
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mischevious Monomal
    1UU
    Creature - Ouphe [Uncommon]
    You may choose not to untap Mischevious Monomal during your untapped step
    T: Target Creature loses all abilities for as long as Mischevious Monomal remains tapped.
    2/4

    IIW: Design a card using one of the Guilds of Ravnica mechanics (Jumpstart, Undergrowth, Convoke, Mentor, Surveil)
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Scrying Stick:
    It’s a neat, fairly costed Uncommon. I’m not sure how much space Scry Strike has, but the card itself is neat.

    Omnipotent Vanish
    Despite the name being really strange given the card’s effect, the first mode is a massive break. It’s essentially counter target spell, which only blue gets on its own (white VERY rarely can get taxing counterspells like Mana Tithe in theory, but I don’t think it’s happened since Time Spiral Block). Additionally, the second effect can be done in mono white, so I’m not seeing where the black is in the card. Essentially, this is a WU not a WB spell, and should probably cost 1WU.

    Also, I’m not sure what your comments are referring to, but remember to give feedback on the previous card before postin your own.

    Burn Out
    RR
    Sorcery
    Each spell you cast this turn gains storm and ‘This spell deals 1 damage to you’.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Wild Polymorphy
    1UR
    Sorcery - Rare
    As an additional cost to cast ~, sacrifice a non-land permanent.
    Roll a D6, then reveal the top card of your library until you reveal a permanent card with a CMC equal to the result. Put that permanent into the battlefield, then put the remaining cards onto the bottom of your library in any order”
    ”Maybe I’ll become a sphinx, or a dragon, or a ...” Bertrand, former wizard, present emu, last words
    IIW: Symmetric effects
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Flatline: Evolutionary Correction
    It’s an interesting take in a removal spell. It’s in a bit of a weird spot, since typically blacks conditional removal goes for small creatures rather than large ones, but if this is a bend it’s definitely an acceptable one. I could see it fitting into a set with a lot of things that increase power or toughness, but outside of that context it seems too narrow. You could probably cost this at B and it would be fine.

    Subject 16: Anima’s Will
    I like this. It’s very clean, and it scales well into the late game. It would be a solid addition to the splashable conditional counter suite along side Unified Will.

    Cheetos: Destructive Brawl
    At first I liked it since it seemed like a reasonable upgrade to the various [card]Hunt the Weak[/c] type cards, but the more and more I think about it, quite often with fight effects your creatures are already larger, so it’s very much a ‘the rich get richer’ effect. I’d cost it at CMC 3.

    Mergatroid: Font of Pansophy
    This is the kind of card that should have been in the top-deck matters EDH deck. The effect seems like a powerful build around effect. I wonder if this would just end up getting jammed for 1 or 2 in aggro decks instead of decks that actually want to set up the effect.

    BlazingRagnarok: Mental Momentum. I like the effect, and this is probably about as hard as you’d have to push impulsive drawing to make it actually playable. My big concern is that this could be pushing the limits of what is acceptable for red card advantage, even if they aren’t getting a card off of it until turn 5 at the earliest, this adds a ton of reach for red decks.

    Forestsguy: Colossal Endydion
    The effect is probably balanced at 7 CMC, and I like the fact that it encourages you to sequence your spells in a certain way. It probably wins the game the turn after it’s cast, but at 7 mana on a no protection creature it seems fine. Maybe a little too good for limited, so it would have to be a mythic.

    Voidnothing: outstanding speaker
    I’m not sure if consultation should be ‘another target advisor’, since the flavour of an adviser consulting himself seems off, but from a gameplay perspective it avoids the pitfalls of needing multiple advisers that crappy Ally mechanic from Oath of the Gatewatch sufferer from. In of itself, I like the fact that it creates a little sub-game of locking down different CMCs, but wonder if it should be legendary to avoid the effect being oppressive in multiples.

    Honorable mentions: Subject 16, Blazing Ragnarock, Void Nothing

    Winner: Mergatroid Jones

    Up Next: Sphinxes, Masticores, Manticores, or Spiders

    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sorry for leaving this so long, just back from a long weekend. I’ll judge tomorrow night.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sigiled Zealot
    WBR
    Creature - Human Knight (Rare)
    First Strike, Menace
    Whenever Sigiled Zealot attacks alone, it gets +1/+1 until end of turn.
    At the beginning of your upkeep, if Sigiled Zealot is in your graveyard, you may return it to the battlefield. If you do, it gains haste and has “At the beginning of your end step or if this card would leave the battlefield, exile it”.
    3/1

    IIW: CMC matters
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    New Mechanic: Augury - Whenever you scry, you may reveal up go one card with Augury from among the cards you are scrying. If you do, you may cast it for its Augury Cost.

    Simple examples:
    Words of Knowledge
    U
    Sorcery - Common
    Draw a card.
    Augury 1U

    Prophecy of Life
    XWW
    Sorcery -Uncommon
    Gain life equal to twice as much as X
    Augury XXWW

    Submission:
    Cascading Ideals
    2UU
    Sorcery - Mythic
    Until end of the turn, instant and sorcery cards in your library have Augury, where there Augury cost is their mana cost.
    Until end of turn, when you cast an instant or sorcery spell, Scry 3.
    Augury 2UU

    IIW: CMC matters


    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.