Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Glistening Monstrosity
    2BB
    Creature - Ooze Horror
    Infect
    Glistening Monstrosity gets +1/+1 for each counter on each creature and each counter on each player.
    0/0

    IIW: Return to Alara
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Sparkler Fire - I’m not sure if changing the front side cost of Skewer the Critics to be slightly more colour intensive justifies the otherwise strict upgrade. Given the 3-for-1 potential I’d make the front side cost at least 4 and the Spectacle cost to at least 2, or drop the damage. This card also feels more like an Uncommon in the context of modern set design.

    Mystic Vision
    U
    Sorcery-Uncommon
    Reveal the top card of your library until you’ve revealed two instant or sorcery cards. Put one of those instant or sorcery cards into your hand, and the rest onto the bottom of your library in a random order.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Anarchy Instigator
    UR
    Creature - Human Rogue [Rare]
    Riot(Anarchy Instigator enters the battlefield with your choice of a +1/+1 counter or haste)
    Anarchy Instigator is unblockable and can’t block.
    When Anarchy Instigator deals combat damage to a player, Exile it, then return it to the battlefield under the control of target player with the least life or tied for the least life.
    2/2

    IIW: Spells with no generic mana symbols
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Trashpile Scrounger
    2B
    Creature - Zombie Elf (common)
    When Trashpile Dredger enters the battlefield, put the top 3 cards of your library into your graveyard.
    3/1

    IIW: Cards that are more fun for you than for your opponent.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Divine Reparations
    1WW
    Sorcery (Rare)
    Destroy all creatures. For each creature that dies this way, it’s controller draws a card.

    ”I’m sorry that I killed everybody you ever knew. Here’s some gold.”


    IIW: Shard/Wedge Split Cards
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Catalyst of Contagion
    UG (Rare)
    Creature - Elf Horror
    Whenever you proliferate, for each permanent or player you put a counter on, put an additional counter of that type on that permanent or player.
    2UG, T: Proliferate
    2/1

    IIW: New mechanics for one of the shards of Alara
    Posted in: Custom Card Contests and Games
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from pierrebai »
    Question though (might be more appropriate in the spirit thread, but since we're on the subject): would you run CoCo in a Noble-less list? I can't justify dropping 400cnd$ on hierarch, and I've not yet decided if the dig + CA of CoCo is enough to splash green.


    The short answer is maybe, as it depends on a few other things. If you already have all of the green cards (lands plus CoCo), I’d probably go ahead and run the green splash replacing the Heirarchs with birds. Otherwise, it’s a meta call, since straight UW spirits is faster, but has more issues running out of gas than Bant does.
    Posted in: Modern Archives
  • posted a message on The "I Like You" game
    Martyr of Tomorrow
    2WG
    Creature - Elf Cleric
    Sacrifice Martyr of Tomorrow: Until the end of the turn, if a token would be created under our control, create twice as many tokens instead
    4/3
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Guild: Simic
    Mechanic: Enhance
    Enchance COST (You may pay this cards enhance cost and exile it from your graveyard enhancing target creature you control. Enhance only at any time you could cast a sorcery).

    Mechanical Notes:
    -While enhance can theoretically appear on non-creatures, for the purposes of the set it would appear on creatures
    -Enhance itself does nothing. However, each card with enhance gives bonuses to the creature it is enhancing.
    -cards can care about being enhanced

    Wildclaw Spider
    2G (Common)
    Creature - Mutant Spider
    Enhance 2G
    Reach
    A creature enhanced by Wildclaw Spider has Reach
    1/3

    Winged Mastodon
    5U(Common)
    Creature - Mutant Bird Elephant
    Enhance 3U
    Flying
    A creature enhanced by Winged Mastodon has flying
    3/3

    Ophidan Oracle
    1UG (Uncommon)
    Creature- Mutant Snake
    Enhance 3UG
    When Ophidian Iracle deals combat damage to a player, draw a card.
    The creature enhanced by Ophidian oracle gets +1/+1 for each card in your hand and has ‘when this creature deals combat damage to a player, draw a card’.
    1/3

    Evolutionary Trst Subject
    GG (Common)
    Creature - Elf Mutant
    Evolutionary Test Subject gets +1/+1 and has trample as long as it is enhanced.
    2/2

    Elegant Adapter
    1UG (Uncommon)
    Creature - Elf Mutant
    Whenever you enhance a creature, you may draw a card. if you do, discard a card.
    3/2

    Entry:
    Kraj Reformed
    2UUGG (Mythic Rare)
    Legendary Creature - Ooze Mutant
    Enhance 4UUGG (You may pay this cards enhance cost to exile it from your graveyard enhancing target creature. Enhance only as a sorcery)
    When Kraj Reformed enters the battlefield or enhances a creature, exile each creature card from your graveyard enhancing Kraj or the creature Kraj is enhancing.
    Kraj or the enhanced creature have all abilities of all cards enhancing it.
    5/5

    IIW: Design a new mechanic for one of the shards in a return to Alara.


    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I have two thoughts on Blight; Should this just mill rather than exile, and should blight have wither built in. This cards screams three things to me, at common, decking matters, Exile maters, and -1/-1 counters matter, which is all of a sudden taking up a lot of design space. I think that this should start as just straigbt ‘this deals damage to players in the form of milling’, and then adding one of the other riders in based on the demands of the set, but probably not both. Also remember that milling is a deceptively powerful strategy when it hits its critical mass, particularly in limited.

    Spelleater Fungus
    1UG
    Creature - Fungus
    Trample
    Whenever a player casts a non-creature spell, counter that spell if there are no +1/+1 counters on spell eater fungus. If a spell is countered this way, put three +1/+1 counters on spelleater fungus.
    1/1

    Wording may be off, the intent is for the ability to ‘check twice’. The first check happens on casting, to avoid the triggered ability going on the stack if the Fungus already has a counter on it, and the second checks during the resolution
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Firemind’s Command
    1UR
    Instant (Rare)
    Choose 2:
    -Counter target non-creature spell
    -Return target instant or sorcery card from your graveyard to your hand, then exile a card from your hand.
    -Firemind’s Command deals 1 damage to any target. If the target is a creature, tap it.
    -When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

    IIW: Design a new mechanic for one of the shards of Alara
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Body Swap
    UUUUBBBB
    Sorcery (Mythic Rare)
    Exchange life totals with target opponent, then exchange control of each permanent you control with each permanent that player controls. You and that opponent gain an emblem with ‘You may spend mana as though it were mana of any colour’

    IIW: Make a new mechanic for one of the Guilds of Ravnica Guilds.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Deny the Unnatural
    2G
    Instant -[Uncommon]
    CARDNAME costs 2 less to cast if you control a green creature
    Counter target artifact or enchantment spell.
    ”It does not belong here” Idumar the Banisher

    Deny Permanence
    UG Uncommon
    Instant
    Counter target permanent spell

    IIW: Lands
    Posted in: Custom Card Contests and Games
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    I’m not so quick to write off risk factor simply because, even if it is just an expensive Boros Charm, it’s a Boros Charm that can turn a land in your hand into a Boros Charm. Even with its low land count, flooding in burn is an issue, and drawing a land at the wrong time can give your opponent a chance to stabilize or even pull ahead. I don’t think it’s unreasonavle for burn to at least test this (maybe as a 2-of)
    Posted in: Modern
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mischevious Monomal
    1UU
    Creature - Ouphe [Uncommon]
    You may choose not to untap Mischevious Monomal during your untapped step
    T: Target Creature loses all abilities for as long as Mischevious Monomal remains tapped.
    2/4

    IIW: Design a card using one of the Guilds of Ravnica mechanics (Jumpstart, Undergrowth, Convoke, Mentor, Surveil)
    Posted in: Custom Card Contests and Games
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