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Last active Wed, Sep, 19 2018 16:01:41
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Sep 18, 2018KarmaHoudini posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern editionI’m not so quick to write off risk factor simply because, even if it is just an expensive Boros Charm, it’s a Boros Charm that can turn a land in your hand into a Boros Charm. Even with its low land count, flooding in burn is an issue, and drawing a land at the wrong time can give your opponent a chance to stabilize or even pull ahead. I don’t think it’s unreasonavle for burn to at least test this (maybe as a 2-of)Posted in: Modern
Sep 13, 2018KarmaHoudini posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenMischevious MonomalPosted in: Custom Card Contests and Games
Creature - Ouphe [Uncommon]
You may choose not to untap Mischevious Monomal during your untapped step
T: Target Creature loses all abilities for as long as Mischevious Monomal remains tapped.
IIW: Design a card using one of the Guilds of Ravnica mechanics (Jumpstart, Undergrowth, Convoke, Mentor, Surveil)
Aug 24, 2018Scrying Stick:Posted in: Custom Card Creation
It’s a neat, fairly costed Uncommon. I’m not sure how much space Scry Strike has, but the card itself is neat.
Despite the name being really strange given the card’s effect, the first mode is a massive break. It’s essentially counter target spell, which only blue gets on its own (white VERY rarely can get taxing counterspells like Mana Tithe in theory, but I don’t think it’s happened since Time Spiral Block). Additionally, the second effect can be done in mono white, so I’m not seeing where the black is in the card. Essentially, this is a WU not a WB spell, and should probably cost 1WU.
Also, I’m not sure what your comments are referring to, but remember to give feedback on the previous card before postin your own.
Each spell you cast this turn gains storm and ‘This spell deals 1 damage to you’.
Aug 15, 2018KarmaHoudini posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenWild PolymorphyPosted in: Custom Card Contests and Games
Sorcery - Rare
As an additional cost to cast ~, sacrifice a non-land permanent.
Roll a D6, then reveal the top card of your library until you reveal a permanent card with a CMC equal to the result. Put that permanent into the battlefield, then put the remaining cards onto the bottom of your library in any order”
”Maybe I’ll become a sphinx, or a dragon, or a ...” Bertrand, former wizard, present emu, last words
IIW: Symmetric effects
Aug 7, 2018KarmaHoudini posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and GentlemenFlatline: Evolutionary CorrectionPosted in: Custom Card Contests and Games
It’s an interesting take in a removal spell. It’s in a bit of a weird spot, since typically blacks conditional removal goes for small creatures rather than large ones, but if this is a bend it’s definitely an acceptable one. I could see it fitting into a set with a lot of things that increase power or toughness, but outside of that context it seems too narrow. You could probably cost this at B and it would be fine.
Subject 16: Anima’s Will
I like this. It’s very clean, and it scales well into the late game. It would be a solid addition to the splashable conditional counter suite along side Unified Will.
Cheetos: Destructive Brawl
At first I liked it since it seemed like a reasonable upgrade to the various [card]Hunt the Weak[/c] type cards, but the more and more I think about it, quite often with fight effects your creatures are already larger, so it’s very much a ‘the rich get richer’ effect. I’d cost it at CMC 3.
Mergatroid: Font of Pansophy
This is the kind of card that should have been in the top-deck matters EDH deck. The effect seems like a powerful build around effect. I wonder if this would just end up getting jammed for 1 or 2 in aggro decks instead of decks that actually want to set up the effect.
BlazingRagnarok: Mental Momentum. I like the effect, and this is probably about as hard as you’d have to push impulsive drawing to make it actually playable. My big concern is that this could be pushing the limits of what is acceptable for red card advantage, even if they aren’t getting a card off of it until turn 5 at the earliest, this adds a ton of reach for red decks.
Forestsguy: Colossal Endydion
The effect is probably balanced at 7 CMC, and I like the fact that it encourages you to sequence your spells in a certain way. It probably wins the game the turn after it’s cast, but at 7 mana on a no protection creature it seems fine. Maybe a little too good for limited, so it would have to be a mythic.
Voidnothing: outstanding speaker
I’m not sure if consultation should be ‘another target advisor’, since the flavour of an adviser consulting himself seems off, but from a gameplay perspective it avoids the pitfalls of needing multiple advisers that crappy Ally mechanic from Oath of the Gatewatch sufferer from. In of itself, I like the fact that it creates a little sub-game of locking down different CMCs, but wonder if it should be legendary to avoid the effect being oppressive in multiples.
Honorable mentions: Subject 16, Blazing Ragnarock, Void Nothing
Winner: Mergatroid Jones
Up Next: Sphinxes, Masticores, Manticores, or Spiders
Aug 6, 2018Sorry for leaving this so long, just back from a long weekend. I’ll judge tomorrow night.Posted in: Custom Card Contests and Games
Aug 3, 2018Sigiled ZealotPosted in: Custom Card Contests and Games
Creature - Human Knight (Rare)
First Strike, Menace
Whenever Sigiled Zealot attacks alone, it gets +1/+1 until end of turn.
At the beginning of your upkeep, if Sigiled Zealot is in your graveyard, you may return it to the battlefield. If you do, it gains haste and has “At the beginning of your end step or if this card would leave the battlefield, exile it”.
IIW: CMC matters
Jul 31, 2018New Mechanic: Augury - Whenever you scry, you may reveal up go one card with Augury from among the cards you are scrying. If you do, you may cast it for its Augury Cost.Posted in: Custom Card Contests and Games
Words of Knowledge
Sorcery - Common
Draw a card.
Prophecy of Life
Gain life equal to twice as much as X
Sorcery - Mythic
Until end of the turn, instant and sorcery cards in your library have Augury, where there Augury cost is their mana cost.
Until end of turn, when you cast an instant or sorcery spell, Scry 3.
IIW: CMC matters
Jul 26, 2018New Artifact Subtype - UpgradesPosted in: Custom Card Contests and Games
Upgrades are essentially equipment for artifacts
Perpetual Motion Device
Artifact - Upgrade
The upgrades artifact has ‘this permanent untaps during each opponent’s untap step’
IIW: colours matter
Jul 25, 2018Parasitic ReconstructorPosted in: Custom Card Contests and Games
Artifact Creatre - Construct
Whenever a non-construct creature dies or an artifact is put into the graveyard from the battlefield, you may exile it. If you do, create a 4/4 construct artifact creature token.
Whenever parasitic reconstructor dies, you may Exile a construct creature token you control. If you do, return Parasitic Reconstructor to the battlefield.
IIW: Colours matter
Jul 20, 2018Necarchy Hellkite sure is nasty. The one thing I would change is that I would get rid of haste, however. I suspect that this would create problems by punishing any ‘shields down’ moments that your opponent has for too low a cost, and that getting rid of haste makes it a bit less punishing.Posted in: Custom Card Creation
Enchantment - Aura
As Elemental Reshaping enters the battlefield, choose a creature or land.
The enchanted land is a copy of the chosen creature or land, except that if is a land in addition to its other types and has all of its abilities.
Edit: just realized that this needed a ‘is still a land’ clause in order to prevent the enchantment falling off. At this point, I made it so the land still had its old abilities to avoid it being a land that can’t tap for mana.
Jul 13, 2018On Dancing Death, I like the card as a weird Johnny card, but I think the card could be worded more elegantly. Also, this has fun value as a card that you Donate.Posted in: Custom Card Creation
Instant - Uncommon
Target creature deals damage to itself equal it its toughness.
”Stop hitting yourself”
The intention is to make a card that appeals to both Spikes in that it is an efficient removal spell, and also Johnies since it has a weird effect that they can build around (creatures dealing large amounts of damage to itself). The card is black opposed to red, as even though red is primary in ‘deals damage to creatures’, the card is in my circumstances just ‘destroy target creature’, which isn’t a red effect.
Jul 12, 2018Eternal RequiemPosted in: Custom Card Contests and Games
When ~ enters the battlefield, each player puts all creature cards in their graveyard on to the bottom of their library in any order.
Whenever a creature card would be put into a graveyard from anywhere, instead put it on the bottom of it’s owners library.
IIW: CMC of 7 or more (X doesn’t count unless it cares about large X values)
Jul 8, 2018Apex PredatorPosted in: Custom Card Contests and Games
Creature - Dinosaur
Whenever Ancient Predator attacks, it fights target creature.
Whenever a creature that Ancient Predator fought this turn dies, put a +1/+1 counter on Ancient Predator and it becomes indestructible until the end of turn.
IIW: Cards/mechanics that Crete poison counters that aren’t poisonous or infect
Jul 6, 2018The blessing counter design is neat, and likely balanced since if they remove the Satyr, both creatures loose the ability.Posted in: Custom Card Creation
Maliana, the Vengeful
Legendary Creature - Human Knight
At the end of each turn, if you were dealt combat damage by a creature this turn, take an extra turn after this one. Skip all steps during that turn except for the combat step.
The trigger is placed on the end step opposed to he combat step to avoid multiple combat steps triggering multiple extra turns.
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