This blog was written a couple months ago, pretty much right after PT:RTR. In fact, I had been writing the draft of it up for awhile before that. You can look though my post history and see where I initially proposed such a list before PT:RTR as well.
I did have access to the RTR spoiler though, so maybe I should have caught DRS. But plenty of people missed seeing how powerful he was.
If I redrafted the list today, I probably would include him.
As for Liliana, I think she was fine before DRS. She would very much be a staple of the format, but I think WotC likes planeswalkers being somewhat relevant in modern.
All that said, this plan was very much a "lets get it all out of the way plan". It looks like even if WotC is looking to get to the same endpoint, they are doing so in a slower approach: banning only a couple cards at a time. That can get to the same end point, just a bit more gradually.
I was advocating to ban like crazy, and then scale back. They appear to be banning slowly so they don't need to scale back as much.
I wouldn't be at all surprised to see some more cards from this list banned in the future. I would reckon WotC has a list of cards they don't think fit in their ideal environment, and will be looking for opportunities to ban them that the playerbase won't pitch a fit over.
Their list may not be the same as mine, but there is probably some significant overlap.
(some of this is from a comment responding to a comment on an earlier blog entry, but I wanted to put it here for anyone who stumbles on the blog for the first time.)
- Jan 28, 2013 published the article Posted in: Deathrite Shaman
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Nov 12, 2012
published the article JundPosted in: Some initial decklists
This one seems like a fairly direct evolution of the current Jund reacting initially to my proposed bans. This is a collection of cards that all msotly stand on their own. The biggest question I think comes in to whether you want to go for a different 2 drop and build the strategy around that. There are lots of 2 drop options like Fauna Shaman or Lotus Cobra that encourage you to choose other things differently.
Badd Bussiness Bant Gifts
This loses 2 snapcasters and a 1 of Vedalken shackles. I slotted in a few cards I thought were reasonable replacements.
Infect
Admittedly, my knowledge on the archetype is a little loose. With that in mind, I completely understand that hitting Apostle's Blessing seems very odd. I think Infect is a product of its environment though, and given time, the rest of the environment will keep it in check. As we saw in GP Chicago, Spellskite is a major headache for the deck. Banning AB may not even be needed, but I like that it forces the deck to decide whether it wants the creature protection or if it wants the "can't block" effect they sometimes got from AB. I think Mizzium Skin and Rangers Guile are going to step up as likely replacements, which means people will more often be able to chump block and save themselves from lethal infect.
GWb Hatebears
Kibler's GP Chicago deck is entirely legal, and I don't see a problem with that. -
Nov 8, 2012
published the article We have some benefit here, as we mostly just have to look at current modern viable decks and ask ourselves who lost the least.Posted in: Looking at Levels 1 and 2
Living End
WB Tokens
Splinter Twin
Infect Aggro
Niv Magus Elemental
Next we have the midrange strategies that can be updated quick enough to be competitive.
UW Control
Jund
They both lose a not insignificant amount of cards, so the decklists are unlikely to be ideal. You should be able to slap together a version that feels reasonably competitive in about 15 minutes. -
Nov 8, 2012
published the article I am going to go through many archetypes, and catalog what they lost, and what immediate replacements they may move to.Posted in: Surveying the Fallout
Also, I will mention occasionally a card that was in the list of bannings that would be on the table for unbanning once the format stabilized. I have gone for a better safe than sorry approach, with full intent to re-evaluate once things have settled.
Jund/Junk/GBx Midrange Losses
Bloodbraid Elf
Dark Confidant
Kitchen Finks
Tarmogoyf
Straight replacements probably have it going for
Huntmaster of the Fells
???
Geralf's Messenger
Plague Leech
That said, I think BBE and Confidant had done some serious warping to how jund decks are built.
There still seem to be an abundance of good cards, I think there is a lot more argument about what color you want after GB.
Red - Lightning Bolt, Terminate, and Huntmaster of the Fells
White - Path to Exile, Knight of the Reliquary, Doran, Loxodon Smiter, Lingering Souls
Blue - mana leak, creeping tar pit, serum visions
Some cards that gain ground with the banning
Huntmaster of the Fells
Geralf's Messenger
Plague Leech
Sprouting Thrinax
Thragtusk
Eternal Witness
Primal Command
Bonfire of the Damned / Rakdos Return
Broodmate Dragon / Inferno Titan / Grave Titan
Affinity Losses
Cranial Plating
One card, but it probably shakes this deck pretty hard.
I think the pool is definitely still deep enough for them to exist though.
Excellent anchors to try to rebuild from
Etched Champion
Arcbound Ravager
Steel Overseer
Master of Etherium
Tempered Steel
Good cards to fit in decks, depending on the style
Thoughtcast
Galvanic Blast
Nexuses
Signal Pest
Mox Opal/Springleaf Drum
Memnite/ornithopter
Tempo Decks
Delver of Secrets
Snapcaster Mage
Tarmogoyf
Geist of Saint Traft
Vedalken Shackles
So, yeah, they got hit hard. If there is one archetype hit hardest, its here.
That said, I am not generally a tempo player or deck builder, so there may be next steps I am not seeing yet.
Steppe Lynx / Path to Exile / Lightning Helix / Lightning Bolt / Vendilion Clique / Mana Leak / Serum Visions seems like its still a pretty solid core, you might have to search a bit to find 12 cards to replace what was lost, but I am pretty sure once I look, I'll be surprised at the options they have.
RUG delver is probably out and out dead, unless something like Quiron Dryad rises up to take tarmo's place.
While this archetype has been very hard hit, its also traditionally been pretty easy to design cards for, and they often look deceptively underpowered at first.
Ramp Decks (Tron and Valakut)
RG Tron is probably killed, although once things stabilized, if we have some control in the meta, I would say Expedition Map and/or Sylvan Scrying could come off the banned list. They are banned right now to be safe from turn 3 karns and wurmcoils warping the meta, but once the format stabilizes, those may be fine things for a deck to be able to do, as it can be answered by the control and tempo archetypes fairly easily.
UW Tron could conceivably be reworked, along with the various other control Tron decks that have lived in previous environments like UR tron, etc.
The current builds of Valakut are dead. But RG Valakut can probably look back to how it worked in standard and build something solid enough.
Birthing Pod Decks
Kitchen Finks is a hard hit, and the breaking of the kiki-jiki and melira combos are also pretty rough on the existing pod decks.
That said, Pod itself is insanely powerful, and it could likely resurrect around something like Saffi/Crypt Champion/Blood Artist.
A slower environment like this would be could probably also find a way to leverage Pod in a more midrange fashion just to eek out value, likely with comes into play abilities like Eternal Witness, Restoration Angel, and Thragtusk playing a role.
This deck has to change a lot, but I think it actually has a lot to gain from the expected environment shift.
Infect/Niv Magus
Both lose Apostle's Blessing
This is likely one of the decks that is part of Level One of the new environment.
Assuming the format begins to slow down as expected though, and control can establish itself and make combo a little less prevalent, the decks that these prey upon would be reduced.
There are ample replacements for AB, but these decks are forced to choose whether they are protecting from removal or bypassing blockers, they do not get the free-roll of both for a colorless mana.
Storm
Pyromancer's Ascension
Grapeshot
Pretty rough, but we still have some cards to enable (Past in Flames) and reward (Empty the Warrens, Kiln Fiend) playing lots of spells.
A similar, but discrete deck, Dragonstorm could possibly see a resurgence in a slower environment. Rite of Flame had always played a big role in any DS list, but we have got another 2->3 ritual since then.
Goblin Electromancer can allow a turn 3 kill with Dstorm though. T2 electromancer, T3 any two 2->3 rituals + Spirit Guide -> Dstorm for 2 hellkites and karthus, tyrant of Jund.
UW Resto
Snapcaster Mage
Geist of St Traft
Kitchen Finks
Interestingly, Finks is not as much a loss as I would have thought initially. Looking at some recent lists, Blade Splicer has been displacing Finks in some cases already.
While snappy is a hard hit, I think the deck has so much to gain from a slower environment that it should be able to evolve without too much effort. We're talking 7 slots for the top 8 deck from the last GP. More blade splicers, wall of omens, and some other card and you are probably good to go. Squadron Hawk perhaps?
Burn
Dark confidant from the Rb version. Otherwise no losses.
Gains:
---affinity will likely be evolving away from the hyper-aggressive deck it has been
---If control can come up to mitigate some of the combo, this can probably steal some percentages there.
---Ding dong, the Finks are dead, the wicked Finks are dead. Matyr is gone too!
Challenges
---Finks may be gone, but that doesn't mean lifegain is gone entirely. Obstinate Baloth, huntmaster of the Fells, and Thragtusk probably all get some play in this new world. As 4-5 drops, we might be able to race them.
---there are still some pretty absurd hate cards people can play if they want. That said, 95% of what people actually have for it will be lifegain and Leyline of Sanctity. With just those two, you may be able to work around it with the right plan.
Twin
Kiki Jiki
Yeah, its a hit, but not an unsurmountable one. After all it, was an amazing deck in standard and mini-extended with just splinter twin, which it still has.
Looking at the Twin deck at the GP, it only had 2 kiki anyway. It probably hurts to replace those, but you can probably find a suitable filler in about 5 minutes of searching.
BW Tokens
They don't lose a darn thing.
That said, in a lot of ways, this is the epitome of a fair deck that encourages people to play sweepers, that are likely to be good elsewhere as well. I doubt it would be able to rise to become a menace to the format.
Definitely consideration as the Level One of the format.
Aggro Loam
tarmogoyf
No idea what it replaces him with, but he is mostly just a fat butt for the deck. There should be some replacement that can cover that job.
Living End
Nothing lost.
Gains some value from an increase in creature decks as compared to combo decks. At the same time, it loses value to the likely increased values in counterspells in this environment.
Probably a fine role player.
Definitely consideration as the Level One of the format.
Control Decks
Snapcaster Mage
Unburial Rites
Snapcaster sure would have been nice, but I think its a price we can pay if it gets the environment where we need it for our other cards to be relevant.
Unburial Rites, I hesitate to list, as its not even really a control card, its an oversight with gifts ungiven.
Any Ramp decks that exist are going to be great matchups for you, instead of the absolutely awful match ups they are in current modern.
Having a mana leak on turn 4 against midrange matters again without bloodbraid elf making you feel awful.
This is obviously the one of the most exciting parts of this proposed format.
Teachings
Gifts
Cruel
All could be possibilities.
I think there is probably a Bant control list thats pretty good as well. Eternal Witness can probably do a pretty impressive Snapcaster impression. -
Nov 8, 2012
published the article The allowed sets are the same as Modern. The only difference is the banned list is much larger.Posted in: Nuked from Orbit
These bans do not follow the normal rationalizations used to justify a ban. I am not worried about the reasons we would need to give to ban right now. I am only concerned with what the effects would be, because I think many people would be surprised and pleased with where we end up. If we could only get over the shock of what it takes to get there.
The following cards are banned in Nuclear Wasteland Modern
Aether Vial
Ancestral Vision
Ancient Den
Apostle's Blessing
Bitterblossom
Blazing Shoal
Bloodbraid Elf
Chrome Mox
Cloudpost
Cranial Plating
Dark Confidant
Dark Depths
Delver of Secrets
Dread Return
Emrakul, the Aeons Torn
Expedition Map
Geist of Saint Traft
Glimpse of Nature
Golgari Grave-Troll
Grapeshot
Great Furnace
Green Sun's Zenith
Hypergenesis
Jace, the Mind Sculptor
Kiki Jiki
Kitchen Finks
Martyr of Sands
Mental Misstep
Pentad Prism
Ponder
Preordain
Prismatic Omen
Punishing Fire
Pyromancer's Ascension
Rite of Flame
Scapeshift
Seat of the Synod
Sensei's Divining Top
Snapcaster Mage
Stoneforge Mystic
Skullclamp
Sword of the Meek
Sylvan Scrying
Tarmogoyf
Tree of Tales
Umezawa's Jitte
Unburial Rites
Vault of Whispers
Vedalken Shackles
Wild Nacatl
If you'd like me to expound upon the reasons for a particular banning, I can, and have done so a number of times in the Ban thread of the Modern forums.
The main thrust is that these cards, or the decks they enable, push out a large number of other cards. Often these other cards are still much beloved by the Magic community, we just tend to not even think about them in the context of modern, because they are not currently viable.
Up Next: Surveying the Fallout -
Nov 8, 2012
published the article I have been advocating for awhile that being more aggressive with bannings would be beneficial for modern. For many reasons, aggressive banning is looked down upon by the community. That is a major hurdle to overcome, but the best way to do so is information.Posted in: Modern in a Nuclear Wasteland
I think the biggest hurdle is that when we see a card get banned, it is easy to see what we lost, and difficult to see what we may have gained. Banning a card usually opens up other cards to being playable. But we don't know which cards those are, or if we would even care about those cards becoming viable. If we banned enough for Grizzly Bears to be playable for instance, people would not in any way think that is positive. For control players though, seeing something like Teferi suddenly become playable could have them dancing in the streets.
In hopes of making what we have to gain more clear, and to show that it is actually worth the pain of banning, I am going to make an effort to thoroughly explore the implications of what I propose and post the results to this blog.
If you read something here you have a strong opinion on, let me know. But I'll expect the data to back it up.
If you think I am missing an obvious deck that would be totally overpowered and ruin the environment, don't just say a deck name. Give me a deck list. I'll run it against some of the other decks and let you know how it turns out.
The shuttle has launched, its reached orbit, and its preparing to open the bay doors. Brace yourself, the bomb is about to drop.