Sweet. That's a start. Playing around with that, I now notice that it's sorting cards in an order I didn't expect. Not sure what the criteria is.Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]
- lyonhaert
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Posted in: Articles
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Well, since this is fresh and the comments are being read, I figured I'd post some initial thoughts here instead of the bugs forum.Posted in: Articles
- Making the Paste Deck option more up-front might save a lot of time for users. It was literally the last thing I saw because it's a small tab on the far right. Perhaps an initial modal question posed when building a new deck that asks the user to choose between building it manually vs pasting a list.
- Integration with deck threads would be awesome, because right now they'd have to be maintained separately. It feels like two implementations of the same feature (decklist and discussion), but I don't see people totally converting their decklist threads over to just this. Some possibilities there (and I tried to think of approaching from either direction):
- Being able to put the same widget in a post as what shows on the main page.
- A widget that serves as a replacement for the [deck] tag that shows the list of cards and such without having to click to a different screen. Possibly multiple widgets (or one with settings) for showing the different sections of the deckbuilder's information such as the descriptions. Maintaining a Primer in two places would be even more of a pain than they already are.
- Integration with the existing [deck] tag such as a new button in the upper right that allows a thread owner to convert the decklist in their OP to: A. create a new deck here if they haven't done so already and associates it with the thread; B. updates the thread-owner's associated deck if one already exists for that thread. Could also be associated to just a combination of userId+threadId per deck. Unfortunately, some selective parsing would be necessary for areas like the Commander decklist forums due to the strong convention of putting the cmc before the card name rather than the actual quantity.
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However, I am curious to test thermopod since it provides R. Sacrificing creatures also sacrifices the scope of other effects, so I think it's viewed as a more desperate option to make sure we go off.
I'm currently testing with Lotus Bloom and Iron Myr for those extra bits of mana to go off. Just got a Chrome Mox to try that. I'm a bit wary of exiling a card though. Also going to be testing with Zap in place of one of the slow cantrips. Mob Rule was quite helpful tonight. Not totally sold on it, but it seems like a good surprise.
At the beginning of my upkeep I sac DoH into Wolfir Silverheart and Terastodon. I put triggers on the stack like this:
This is all correct and works I expect, yes?
If I overload Mizzix's Mastery, exiling the above 3 and copying them, can I splice Desperate Ritual and Overblaze onto each of them as I cast the copies? (I understand the copy of Blazing Shoal will not pump power, X will be 0.)
If so, I need enough mana to do all the splicing during the resolution of Mizzix's Mastery, correct? 9 generic mana and 9 red mana, or 3 generic mana and 9 red mana if I have both Helm of Awakening and Ruby Medallion in play?
Exactly. The biggest advantage to P&K, SGC, and Fanatic is they're repeatable at instant speed. I realized that Fanatic's advantage over Spikeshot Elder is if you've Twinflamed/Shimmered and have multiple Fanatics.
In a goldfish practice run last night, I reached:
My opening hand had Lotus Bloom, Titan's Strength, and no mountains or cantrips.
It's occurred to me that it's pretty important to save Strionic Resonator for something big like Path of Anger's Flame (spliced with DR and OB) or a hugely pumped Blazing Shoal (also spliced). Also, early in the process of going off I had 28 cards left in the library and 27 creatures. Rather than draw all of those with an immediate cantrip (had 3 in hand), I used the scrying from Portent (before tapping Krenko again) to get to the last few needed cards (including 2 Arcane spells), responding to that scry with a cantrip targeting somebody other than Zada to draw 1 card, then continue resolving the scrying.
I've begun to wonder if it's possible to go rather infinite with Shimmer Myr and Elixir of Immortality in the middle of drawing through the deck to repeatedly cast cantrips to continue the drawing, rituals, arcane and pump spells etc. No matter how many card draws are left, are left, one should have the Myr and the Elixir in hand to resolve those, cast some more spells if necessary, and dump the graveyard back into the library to continue drawing. I still like the idea of being able to do as much as we do without infinite combos, but I appreciate that this one takes awareness and timing (compared to Dualcaster Mage + Twinflame).
Happy splicing, folks.
Mortarpod: similar effect to Pia and Kiran Nalaar, Siege-Gang Commander, and Mogg Fanatic.Mana Flare: does it help out opponents too much if we have to play it the turn before the one we go off?
Edit: Nevermind Mortarpod, that wouldn't work at all at instant speed.
Some of our creatures are moderate with myriad, such as Duplicant, but I'd rather be able to keep doing that every turn with the Closet than risk losing that card to the graveyard just for two extra triggers. Also wouldn't want to give the blade to my opponent with Confusion. That'd be bad.
Edit:
Actually, perhaps the best creature in this deck for the blade would be Goblin Assassin (6 triggers, though, if you have 3 opponents and make 2 tokens). The formula for the number of triggers, assuming you create a token for each opponent not being attacked by the equipped one: N * (N - 1), where N is the number of opponents. This applies to creatures with the "Whenever <card name> or another <type/subtype> enters the battlefield" pattern. (you can search this on magiccards.info with: t:creature o:"whenever ~ or another" o:"enters the battlefield")
If you have Zada and 4 other creatures and splice a target creature effect onto Path of Anger's Flame the "Creatures you control get +2/+0 until end of turn" effect happens 5 times to your creatures. They each get +10/+0 for a combined power boost of +50/+0. If you have Zada and 9 other creatures, they each get +20/+0 for a combined power boost of +200/+0. If you have 49 other creatures and Zada, they each get +100/+0 (+5000/+0 together).
And the two-card combos with splicing are not hard when you've drawn most of your library, as is the point of the deck. It's a great buff when you need the arcane spells and splicing anyway for Desperate Ritual and Overblaze.
Indeed, it's ugly. But you probably did have lethal, especially if you did that early and did more power boosting later. I coded up some examples and at least there are calculable patterns to it. For those wanting to know more detail about this interaction and why it's a bloody mess, open the spoiler below.
The simplest pattern to it -- if you're getting targeting on Path with something better like Overblaze -- is that if you have X creatures your boost per creature will be a double of X squared (i.e., 2(X^2)). However, with the stepped pattern produced by using Strange Inversion you end up with an average boost per creature of half that, or just X^2. The very first creature to have it applied has the most power, and Zada (always being last) gets all those pumps and then swaps it to her toughness. So you can just assign creatures to attack opponents round-robin style and it should work out with marginal difference.
Effects happen in the order of text on the spell, so first all your creatures get +2/+0. Now you have 3/1s and a 5/3. Then that creature's power and toughness flip and he's a 1/3: The next resolves, granting your critters +2/+0 and flipping P/T on the second creature: After all of this is done, you're left with a state like this:
There's solutions for stealing it back, of course.
1. You brought that card to the game, so you're still the owner. You could always cast a spell yourself to make Norin blink with his own trigger.
2. This is very improbable. They would have to steal Norin without casting a spell to void triggering him. Then because Norin is already on the field they would have to have Navigator enter the battlefield without casting it to avoid Norin's trigger and for the soulbond trigger to go off. Then if they did all this, then sure, they could flicker Norin for 1U. But Norin's trigger will always bring him back to you.
3. Who in their right mind would do #2 at all? They wouldn't get anything out of stealing and flickering Norin. If they do that, laugh at them because they're wasting mana doing incredibly unhelpful things with their Navigator. Which is to your benefit, but it would still be dumb.
Actually, I have some other curiosities about piloting the deck.
When you go off, do you always go all out and overkill (e.g., 2.9 billion damage)? Or do you go just far enough that you know it's lethal to your opponents?
How long does that final turn typically take you to go off, from untapping to the damage step?
How do you typically deal with Strange Inversion being one of your splice enablers when you've made a bunch of Eldrazi Spawn? Just sac them for colorless mana first?
And Spawning Breath: Do you wipe a bunch of your tokens and replace them, or pump everybody up first? Or either, depending on the circumstance?
Overblaze was in the bottom of my library that time, but I understand why it's often part of your preferred win sequence.