I play the only reanimation deck. There are other decks with graveyard synergies of course, but no real reanimation.
Quote from tarotplz »I'm unsure about the stax cards tbh, they feel like they do nothing else but slow the game down. I know that's what we want to accomplish, but I just wish there was another way to do this without playing some of those cards.
Silent Arbiter could be cute tho. Might have saved me last night, when I was run over by a horde of tokens from Beacon of Creation. Turns out that card is pretty decent when you have 30 lands on the table
Quote from tarotplz »Yeah, I'm pretty sure I'm gonna cut Bloodchief Ascension from the deck together with Mindcrank and Altar of the Brood.
I like the idea of more discard a lot. Why take my opponents resources from their deck, when I can take them from their hand.
Quote from tarotplz »On that note, what do you guys think are the removal creatures that I should run anyway? Plaguecrafter is a given ofc, but do I want more of the same? Fleshbag Marauder and Merciless Executioner would be easy additions, but I'm not sure how many times I want that kind of effect.
Same with the Ravenous Chupacabra type. Do I run Faceless Butcher in addition to it, do I replace it?
Quote from tarotplz »No, I haven't tried Painful Quandary. At 5 mana it always felt a it expensive to me. Maybe I'm wrong on that.
Since I'm trying to add more discard to the deck anyways, what are some other pieces of discard you'd suggest?
Quote from tarotplz »Attrition seems like it could be great if I do end up taking the deck in a slower direction.
The thing with the removal creatures in my meta is that I'm unsure wether I have enough time/life to actually recur a whole bunch of those and still have enough time/life left to then go on to win the game.
Maybe replacing some of my removal with instants would help me put less of a toll on my life total. The creatures do seem a lot better tho, since they're reusable.
Quote from tarotplz »Also there has been quite a bit of graveyard hate recently. No Rest in Peace or anything like it, but Scavenger Grounds tends to find its way onto the board most games...
Something I've noticed is that no matter what you reanimate you draw tons of hate. Last night I reanimated a Meteor Golem a couple of times. I got rid of some stuff, but ultimately it left me low on life and vulnerable. I kinda feel like I would've done better that game if I just tried to get bigger threats and not care as much about reanimating removal.
Quote from Dragoon91 »Quote from materpillar »Also, how you win is important too. It sounds like your friends don't enjoy being slowly ground to a find powder after being completely locked out of the game with a winter orb. I'm unsure of if that's because you've locked them out of the game, or because you've locked them out of the game and then take forever to actually end the game. You should figure this thing out. For example, (in my opinion) casting obliterate in edh isn't ok. Casting obliterate while you control Avacyn, Angel of Hope is ok. One of those grinds the game to a halt, one kills everyone in less than 5 minutes.
I know it isn't directly related to the subject but your comment reminded me of a situation I encountered. Someone casted Jokulhaups with an Avacyn, Angel of Hope on board, obviously going for the win. I also didn't consider it a bad play, but here's the deal: I had one white mana available and a Swords to Plowshares in hand. I had the choice of either letting him win, or exile Avacyn and make the game go on for who knows how much longer. I ended up doing nothing as I felt I would have been "that guy". What do you all think of that kind of situation?
Quote from materpillar »Also, how you win is important too. It sounds like your friends don't enjoy being slowly ground to a find powder after being completely locked out of the game with a winter orb. I'm unsure of if that's because you've locked them out of the game, or because you've locked them out of the game and then take forever to actually end the game. You should figure this thing out. For example, (in my opinion) casting obliterate in edh isn't ok. Casting obliterate while you control Avacyn, Angel of Hope is ok. One of those grinds the game to a halt, one kills everyone in less than 5 minutes.
Quote from tarotplz »Yes, I run basically no stax pieces at all. Instead I tried to speed the deck up a little by running a lot of ramp instead. I'm not sure if this approach is working as intened, as it does leave me open to being hated out of the game early.
On the other hand I really don't want to be the guy who locks up the table with all the stax. Something like Contamination would probably be too much for my playgroup. I am willing to try out some less degenerate ways to slow down the game tho.
Quote from tarotplz »In regards to the wincons, you're definitly correct. I've found I only really go to my opponent's graveyards if there are answers there to things I couldn't deal with otherwise. Say a Reclamation Sage or something along those lines. Winning off of a big reanimated threat has not been the norm. That much is true.
This is actually part of the reason, why I'm thinking it might be better to just focus on my own graveyard and maybe even forgo the pure mill efects like Altar of the Brood and Mindcrank.
Quote from tarotplz »Bloodchief Ascension feels like it might be on the chopping block. You're definitly right that it takes a lot of time to activate in a deck like this.
I originally added it as another way to gain life, also thinking "Hey, this combos with Mindcrank anyway, it has to be good here". Turns out it doesn't actually do a great job at gaining life at all. It takes too long to activate to really help with a life shortage in the short term and forces the table to sort of team up on me, which I can't deal with all that well, since like we said, I don't play stax pieces.
You actually hit the nail right on the head with this. I don't think my list is terribly unfocused, but these are the exact things I meant. Ultimately I think I might have to accept that I can't speed the deck up enough to where I might not need any stax at all. Especially at a table with Azusa, Lost but Seeking and Oona, Queen of the Fae setting the speed level of my meta to "actually pretty damn fast"
Quote from tarotplz »I feel like I might need to focus my list on one of these aspects, as it can feel a tiny bit all over the place at times.
Quote from tarotplz »We can win in many ways with this deck:
1.) We can reanimate a big game ending threat from one of our opponents graveyards
2.) We can loop reanimate a creature like Gray Merchant of Asphodel or Kokusho, the Evening Star over and over and drain our oponens out.
3.) We can assemble an infinite sac/rez loop with Chainer, Dementia Master, Abhorrent Overlord or Wurmcoil Engine and Phyrexian Altar or another sac outlet with Pitiless Plunderer on the board. These win with Blood Artist or Zulaport Cutthroat.
4.) We can cast a big Exsanguinate or Torment of Hailfire
5.) We can assemble an activated Bloodchief Ascension and Mindcrank
Quote from tarotplz »The mono back crowd is exactly who I want in this thread though, since presumably you guys know what works and what doesn't
Quote from tarotplz »Chains of Mephistopheles would be a great fit, unfortunately I don't own a copy and I don't think I'll be able to get one in the forseeable future
Quote from tarotplz »Thanks for the great responses btw guys! I'm glad that there seems to be a good amount of interest in the deck
Quote from toctheyounger77 »The other plus side is that, while you still run strong cards, victory is more in your lines of play than the cards you put in your deck. That's part of the fun.
Quote from tarotplz »Imp's Mischief can be a bit strange at times. There are games where it's one of the best cards and there are games where it sits dead in my hand. Overall I think the effect is still desirable to have, since mono black doesn't really get many effects like that. That being said, I might end up replacing it with smoething else eventually.
Quote from tarotplz »Myr Retriever and Junk Diver are actually the newest addition to the deck, so I don't have much data yet to tell you how good the've actually been. I agree that they might be kinda redundant, but I think the fact that I can reuse them with Chainer and a Sac Outlet makes them pretty decent. I might end up cutting Buried Ruinfor something else if they end up being as good as I hope they are.
Quote from tarotplz »Maybe it's the fact that we can't really run out of resources with Chainer, since there will always be some creatures in a graveyard somewhere and the short term card disadvantage of the rituals ends up not mattering as much in the long run?
Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]