Sweet. That's a start. Playing around with that, I now notice that it's sorting cards in an order I didn't expect. Not sure what the criteria is.Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]
- lyonhaert
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Posted in: Articles
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Well, since this is fresh and the comments are being read, I figured I'd post some initial thoughts here instead of the bugs forum.Posted in: Articles
- Making the Paste Deck option more up-front might save a lot of time for users. It was literally the last thing I saw because it's a small tab on the far right. Perhaps an initial modal question posed when building a new deck that asks the user to choose between building it manually vs pasting a list.
- Integration with deck threads would be awesome, because right now they'd have to be maintained separately. It feels like two implementations of the same feature (decklist and discussion), but I don't see people totally converting their decklist threads over to just this. Some possibilities there (and I tried to think of approaching from either direction):
- Being able to put the same widget in a post as what shows on the main page.
- A widget that serves as a replacement for the [deck] tag that shows the list of cards and such without having to click to a different screen. Possibly multiple widgets (or one with settings) for showing the different sections of the deckbuilder's information such as the descriptions. Maintaining a Primer in two places would be even more of a pain than they already are.
- Integration with the existing [deck] tag such as a new button in the upper right that allows a thread owner to convert the decklist in their OP to: A. create a new deck here if they haven't done so already and associates it with the thread; B. updates the thread-owner's associated deck if one already exists for that thread. Could also be associated to just a combination of userId+threadId per deck. Unfortunately, some selective parsing would be necessary for areas like the Commander decklist forums due to the strong convention of putting the cmc before the card name rather than the actual quantity.
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Edit: Found the rules thread you alluded to. I'll read up on it tomorrow.
I haven't even been able to get War of the Spark of Modern Horizons cards yet, sigh.
Stuff like Ground Seal and Grafdigger's Cage is why I currently run Oblivion Stone and Unstable Obelisk. Gonti usually gets aimed at the green player in that kind of game, too, and I've had good luck grabbing artifact/enchantment removal with him. Praetor's Grasp can be handy for that, too, if I can produce any color mana (currently can't, though). And then if I don't have any of those to solve the problem, I just try to make it painful for them.
Very nice to hear, mate.
1 Bloodstained Mire
1 Buried Ruin
1 Cabal Coffers
1 Crypt of Agadeem
1 Deserted Temple
1 Geier Reach Sanitarium
1 Marsh Flats
1 Myriad Landscape
1 Nykthos, Shrine to Nyx
1 Petrified Field
1 Phyrexian Tower
1 Polluted Delta
1 Thawing Glaciers
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vesuva
1 Volrath's Stronghold
19 Swamp
1 Solemn Simulacrum
1 Wayfarer's Bauble
1 Unstable Obelisk
Non-Land, Dependent (6)
1 Sword of the Animist
1 Pawn of Ulamog
1 Sifter of Skulls
1 Crypt Ghast
1 Pitiless Plunderer
1 Phyrexian Altar
1 Yawgmoth's Will
1 Crucible of Worlds
I think about my mana a bit differently because of the use of combos like token-producers with Phyrexian Altar. Last game I played with Chainer (it's a little while between games these days), I sat on a swamp and a C land for a few turns and got lucky with Abhorrent Overlord, Deathgreeter, and Phyrexian Altar. Even though I struggled a bit at first and missed a few drops, I ended the game with 6 lands that could have only produced 3BBB, and that seemed like a normal game to me. It does make it more vulnerable to somebody exiling the Altar and/or Pitiless Plunderer and cutting me off from that ability, but I'm okay with that.
But yeah, that one rocks.
And it's not all transient information. You can make read-only channels for FAQ, you can pin messages so concise bits of information are easy to access in the channel where that message exists. Makes a poor wiki, though. Might be worth checking out the Vannifar server to see how it's structured.
I'll be going along to the new home the mods are building since so many others are. I may even be able to put more work into the OP before read-only mode hits. If I'm able to begin the new thread over there before time is up here, I'll edit the OP to add a link and a statement.
Alright, here's my take on Modern Horizons:
Azra Smokeshaper — ETB to make a creature indestructible is functional in Chainer, but not nearly as useful as removal or other ETB stuff.
Cordial Vampire — A vampire theme is a definite possible direction for Chainer, and this one could be good in that.
Defile — Even with a bunch of snow swamps, this is not better in this deck than Tragic Slip would be. Edit: DOH! RTFC, lyon.
Feaster of Fools — We don't sac en-masse like that, really. Seems more of a Marchesa kind of card.
Force of Despair — This one is interesting, but still more situational than other wipes available to us. Could be nice versus the kind of deck that would make infinite tokens with haste and swing the same turn.
Plague Engineer — This one is cool. Goblin/Elf/etc. Potentially good against tribal token decks... but only against tribal tokens decks assuming they're not buffing the tokens. Massacre Wurm is still better.
Warteye Witch — I took out Viscera Seer (not a bad sac outlet for Chainer in general) because I was rarely actually sacking creatures to it. If there was a better outlet (like Phyrexian Altar) I'd be using that one instead. But I do love my trigger engines that do stuff when I sack my critters. This would be right at home with my card draw triggers like Grim Haruspex and Smothering Abomination.
Yawgmoth, Thran Physician — Cool card, but I just don't think it's for this. At least not for this take on Chainer. Not only do you have to have your own creature to sac (which is where Vampiric Rites falls down sometimes), but you have to have another to target (though Yawgmoth is legal) for the -1/-1 counter or you won't be able to draw that card. This could be fine, but it makes me wary of it.
Mox Tantalite — I'd rather have the sooner benefit of Fellwar Stone or Charcoal Diamond, but if this doesn't come too late in the game three turns usually isn't terrible. For any color to hypothetically help with Praetor's Grasp, I'd still prefer Fellwar or even
Darksteel Ingot. But I will get one.
Prismatic Vista — This is actually a really good substitute for the fetches I run, and I may even replace one to free it up for another deck.
In Short
I might test Yawgmoth. Force of Despair would be worth testing if I had more sudden-swarm decks to contend with in my meta. I have a suspicion that Warteye Witch is a winner, though.