Sweet. That's a start. Playing around with that, I now notice that it's sorting cards in an order I didn't expect. Not sure what the criteria is.Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Posted in: Articles
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Well, since this is fresh and the comments are being read, I figured I'd post some initial thoughts here instead of the bugs forum.Posted in: Articles
- Making the Paste Deck option more up-front might save a lot of time for users. It was literally the last thing I saw because it's a small tab on the far right. Perhaps an initial modal question posed when building a new deck that asks the user to choose between building it manually vs pasting a list.
- Integration with deck threads would be awesome, because right now they'd have to be maintained separately. It feels like two implementations of the same feature (decklist and discussion), but I don't see people totally converting their decklist threads over to just this. Some possibilities there (and I tried to think of approaching from either direction):
- Being able to put the same widget in a post as what shows on the main page.
- A widget that serves as a replacement for the [deck] tag that shows the list of cards and such without having to click to a different screen. Possibly multiple widgets (or one with settings) for showing the different sections of the deckbuilder's information such as the descriptions. Maintaining a Primer in two places would be even more of a pain than they already are.
- Integration with the existing [deck] tag such as a new button in the upper right that allows a thread owner to convert the decklist in their OP to: A. create a new deck here if they haven't done so already and associates it with the thread; B. updates the thread-owner's associated deck if one already exists for that thread. Could also be associated to just a combination of userId+threadId per deck. Unfortunately, some selective parsing would be necessary for areas like the Commander decklist forums due to the strong convention of putting the cmc before the card name rather than the actual quantity.
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Okay, so the second player with something targeted prematurely put their card in the graveyard, since the Terastodon's controller hadn't even decided about a third target yet. But the rest of that works out fine. After picking his targets he has to pass priority to get the Terastodon's trigger to resolve and the targets actually destroyed. Then when you had priority you cast those instants, each triggering Aria of Flame and you target Terastodon's controller with each trigger. Those have to resolve before Terastodon's trigger can. Once that player is dead, though, to put it simply his stuff would leave the game, including the trigger he controlled on the stack.
So they were just upset by the sudden defeat.
Doomed Necromancer is killer all game, really, because you discard whatever you want and only pay 2BB to put any creature from your graveyard to play, allowing you to reanimate big stuff for a discount. Hell's Caretaker has an issue though, because you can only activate it during your upkeep. Apprentice Necromancer could be good, though.
You could avoid some overlap with B Chainer's ETB stuff by using more red (which honestly, has some pretty fun ETB stuff).
I like how Thieving Amalgam provides for the deck's main goals without being Spikey. If I were running a Chainer deck that was as strong/fast as possible it probably wouldn't make the cut, though.
K'rrik I see as sortof a mana rock that needs support so you don't pay all your life away. But there are already some pieces like Dross Harvester and Abhorrent Overlord that allow K'rrik to combo with Chainer as long as there's a free sac outlet. With those cards Overlord makes a minimum of 9 tokens which when sacrificed is enough life to cover paying 9 life to Chainer. Even if it's Deathgreeter instead of Dross Harvester it's 8 tokens and sacrificing Overlord along with those is enough to self-sustain the loop. In these loops it's almost like he takes the place of Phyrexian Altar's mana or acts like Pitiless Plunderer would for supporting part of the cost. The main difference is that I'd be using a different sacrifice outlet like Altar of Dementia for net effect outside of the loop instead of relying on something triggering off the Overlord/harpy deaths. Even combos with Torgaar, Famine Incarnate as long as I have at least 10 life to pay 9 to bring back Torgaar I'll be set to 20 and can keep alternating between bringing another creature (down to 11) and then Torgaar again (down to 2, back up to 20). Still at least 4 cards, too (Altar of Dementia again). It could even open up other combo possibilities with Noxious Gearhulk and anything with 9 or more toughness — not that Gearhulk can't already fill that role in the absence of Deathgreeter/Dross Harvester as long as enough mana is also self-sustainable.
So yeah, I guess I see K'rrik as another engine piece for Chainer's combos. I guess I will test him, but the big question will be how dead of a card will it be outside of the combo usage?
The more intriguing ones in bold that I'm most likely to at least test.
As for recursion, I'm getting a copy of Thrilling Encore to try in place of Living Death (possibly in Chainer). Anarchist is a good option since there's red - I have to rely on XHD in mono-black Chainer for that loop.
702.36e
Any time you have priority, you may turn a face-down permanent you control with a morph ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a morph cost if it were face up, it can’t be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield.
614.1e
Effects that read “As [this permanent] is turned face up . . . ,” are replacement effects.
There are many forms of backup recursion you could use, too. Shirei, Shizo's Caretaker can keep bringing the Apostles back (doesn't work with Monument above). Reanimate/Animate Dead/Necromancy are good one-shots. Phyrexian Reclamation/Corpse Dance are repeatable, but by that time you're probably spending probably more than the demons would have cost to draw and cast them normally.
Living Death and a way to get it back (such as XHD) is also a way to recover from a wipe (just be careful of what's in other people's graveyards).
Edit: Actually, I forgot white options such as Gift of Immortality, Angelic Renewal, Ghostway, and Teferi's Protection.