Sweet. That's a start. Playing around with that, I now notice that it's sorting cards in an order I didn't expect. Not sure what the criteria is.Quote from molster »the [deck] widget already works with the builder just do[deck]ID OF DECK[//deck]
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Posted in: Articles
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Dec 15, 2017lyonhaert posted a message on MTGSalvation's Deckbuilder is Here!Well, since this is fresh and the comments are being read, I figured I'd post some initial thoughts here instead of the bugs forum.Posted in: Articles
- Making the Paste Deck option more up-front might save a lot of time for users. It was literally the last thing I saw because it's a small tab on the far right. Perhaps an initial modal question posed when building a new deck that asks the user to choose between building it manually vs pasting a list.
- Integration with deck threads would be awesome, because right now they'd have to be maintained separately. It feels like two implementations of the same feature (decklist and discussion), but I don't see people totally converting their decklist threads over to just this. Some possibilities there (and I tried to think of approaching from either direction):
- Being able to put the same widget in a post as what shows on the main page.
- A widget that serves as a replacement for the [deck] tag that shows the list of cards and such without having to click to a different screen. Possibly multiple widgets (or one with settings) for showing the different sections of the deckbuilder's information such as the descriptions. Maintaining a Primer in two places would be even more of a pain than they already are.
- Integration with the existing [deck] tag such as a new button in the upper right that allows a thread owner to convert the decklist in their OP to: A. create a new deck here if they haven't done so already and associates it with the thread; B. updates the thread-owner's associated deck if one already exists for that thread. Could also be associated to just a combination of userId+threadId per deck. Unfortunately, some selective parsing would be necessary for areas like the Commander decklist forums due to the strong convention of putting the cmc before the card name rather than the actual quantity.
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To benefit from it same-turn, having tapped 3 mountains to cast it and exiling one of the tapped ones, you would have to have at least 4 other mountains (total 7) in play to benefit. And at that point you can make 8 R from those 4 mountains, but could have made 7 R without the Lens. That's not much of a ritual (unless you have way more lands). 2: That's a fairly late turn to have 7 mountains (at least in the combo-ish Arcane version).
To benefit from it on your next turn the requirements are a bit lower. You could have 3 lands on turn 3, cast this and exile one, then drop a new third mountain on turn 4 and have 6 mana. However, the Lens has to survive. If it gets blown up (and someone will gleefully do so if they are able) then the damage to your tempo is huge because not only are you down a land but you spent all your mana for a turn for naught. It's like a combination of missing a land drop and doing nothing for a turn. Even if one misses a land drop, there are things one should do to advance board position in early turns that are not "lightning rods".
Extraplanar Lens works better if it can stick around for a couple of turns, at least. It also works better not in early-game, but mid- or late-game when one has more lands. In my opinion it's the kind of thing I might run in Big Mana Green as third- or fourth-string mana acceleration since the ramp and the other land-mana accelerators greatly diminish the downsides of losing the Lens (and the imprinted land) before benefiting from it.
BTW, that list you gave is 3 cards short at 97 (including the commander).
Any other specific cards from Eldraine you're referring to?
Rebuilding to the token theme is on my to-do list, but I'll also be using token doublers like Anointed Procession and Parallel Lives instead of Doubling Season. The latter was causing too many blow-outs with ultimates... and Ayula needs the help maybe. Comment #1061 was still accurate for the token sub-theme build, right?
Here's when they can do those:
Zedruu the Greathearted
No, it will remain under the new controller from Zedruu's ability. Control-changing effects stick around on the object as long as its on the battlefield, unless something like "until end of turn" ends that specific effect on that object. Whichever effect has the most recent timestamp in the game is the one that "wins" and determines who has control of that object. tstorm823 has a section (inside a spoiler tag) explaining important things about ownership, control, and what happens when a player leaves the game in their Zedruu, the GOAT thread.