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  • 2

    posted a message on Sheldon's Thoughts on infinite combos
    Is Sheldon really complaining about a turn 5 Sorin which doesn't even kill a player by turn 7 and did nothing the rest of the game, which went to turn 14 with the guy targeted by Sorin still alive, and equate that to an arms race to knock the player with Sorin out of the game by turn 4?
    No. Sorin wasn't the point of that. What happened at first with Sorin was just a moment he could use to illustrate the concepts of:
    • Differing expectations between players who haven't had The Talk (rule 0) beforehand. Three of them had played with each other enough to be pretty much on the same page as far as what they considered 75%, whereas Gavin hadn't. 75% is as much about the plays you make as it is what cards you've build with - not to mention it's relative to your meta. That play could very well have been 75% in Gavin's meta. The point was how that play was perceived in-context.
    • How certain actions in a game (like getting your life set to 10 on turn 5) can precipitate an arms race. This one was more alluded to than spelled out.
    Seems pretty straightforward to me and not "mental gymnastics". He even is on Gavin's side not long after for targeting Toby.
    Posted in: Commander (EDH)
  • 1

    posted a message on Marchesa, the Aggro Rose
    Indeed, Thought Sponge could have similar-ish use like Toothy, Imaginary Friend.
    Posted in: Multiplayer Commander Decklists
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    posted a message on How to protect Demons in Athreos (Apostles) deck ?
    Eldrazi Monument and Soul of New Phyrexia come to mind. What do your opponents typically do with Athreos's trigger?

    There are many forms of backup recursion you could use, too. Shirei, Shizo's Caretaker can keep bringing the Apostles back (doesn't work with Monument above). Reanimate/Animate Dead/Necromancy are good one-shots. Phyrexian Reclamation/Corpse Dance are repeatable, but by that time you're probably spending probably more than the demons would have cost to draw and cast them normally.

    Living Death and a way to get it back (such as XHD) is also a way to recover from a wipe (just be careful of what's in other people's graveyards).

    Edit: Actually, I forgot white options such as Gift of Immortality, Angelic Renewal, Ghostway, and Teferi's Protection.
    Posted in: Commander (EDH)
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    posted a message on Marchesa, the Aggro Rose
    Quote from JaishivaJai »
    Is Razaketh, the Foulblooded a better choice? I still like Vilis, Broker of Blood as a budget option substitute (Razaketh is $10-12 while vilis is about $1.) Razaketh has trample, which can't be ignored with 8 power. Vilis can get chump blocked out easily.
    I would say Raz and Vilis are both bombs but in different ways. Not only are tutoring and draw different, but Raz requires you to sacrifice creatures which may not always be a thing you can do. It's definitely a thing we're comfortable doing in general here, but I could see Vilis being better in some decks than Raz based on factors like that. For example, either would be wicked in my Chainer deck, but I'm using a self-imposed restriction on tutors and thus wasn't using Raz. Then Vilis comes along and I expect to draw handfuls of cards. Jam

    Flying rather makes up for lack of trample, I think. If there's something that flying can't get past then there's probably something in the deck that can move it out of the way. Or at the very least just hammer away at the blockers. Wink
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Erebos, God of the Dead: Danse Macabre
    Quote from GloriousGoose »
    Officially got the primer tag. toot

    Unfortunately it looks like the forum is going to be split so I'll look into maintaining a thread on Nexus as well when I'm not working all the time.
    Congrats!
    Posted in: Multiplayer Commander Decklists
  • 1

    posted a message on Chainer — In the Darkness of Dreams
    Alright, here's my take on Core Set 2020, and I'm going to read the cards more carefully this time:

    Cavalier of Night — Simply because of it bringing back a CMC <= 3 creature when it dies, it could have some synergy in more casual Chainer decks.

    Dread Presence — Honorable mention for being a Nightmare, but probably doesn't actually do enough from swampfall.

    Epicure of Blood — Likely functional along with the lifegainers and Blood Artist-type critters. Probably only room for it in more casual decks, as tuned decks and higher are often tight for space, and this thing doesn't do anything on its own. (Also probably has a high potential of being win-more.)

    Scheming Symmetry — This one I like and want to test. I wonder how well it will do as a politicking tool, especially when I can mill or steal their chosen card.

    Vilis, Broker of Blood — Where Razaketh is great for tutoring (so much so that I don't run him in my build because he's just Too Much™), this guy feels like the card-draw counterpart to Razaketh. I really like the high-risk and high-reward this demon offers. Going to have to test him. The idea of drawing 3 cards every time I use Chainer makes me salivate. And not just that but he comes with an ability to trigger that. B and 2 life for 2 cards, and just target his giant 8/8 body with the -1/-1? All the yes.

    Prismite — Technically another way of getting B from C (thinking of Ashnod's Altar here), but Bog Initiate and Gemstone Array are probably better at that.

    Salvager of Ruin — This one is interesting. Restrictive on timing/context, but being able to return any type of permanent could be nice.

    Lotus Field — I don't like that it enters tapped, but it doesn't require the sacrificial lands be untapped and it has hexproof, which are decent upsides over stuff like Lotus Vale. I'll probably be adding Prismatic Vista instead, but this one's not terrible.

    If you think there's anything else that should have caught me eye or you're curious what I have to say about it, let me know and I'll edit it in.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Chainer, Dementia Master (Mono Black Reanimator)
    Quote from tarotplz »
    Praetor's Grasp felt a bit underwhelming, turns out stopping only one of many combos that could win the game on the spot was often not enough.
    I guess I haven't had a problem because my friends decks aren't so combo-centric that they have multiple combos in them. Also that I'm usually stealing a bomb or removal instead.
    Quote from tarotplz »
    In my long quest to find ways to deal with Ground Seal & Co I'm considering testing Ugin, the Ineffable. Has anyone done any testing with him?

    Also, Blast Zone should probably be in this deck, don't know why I didn't add it sooner. Shocked
    I haven't even been able to get War of the Spark of Modern Horizons cards yet, sigh.

    Stuff like Ground Seal and Grafdigger's Cage is why I currently run Oblivion Stone and Unstable Obelisk. Gonti usually gets aimed at the green player in that kind of game, too, and I've had good luck grabbing artifact/enchantment removal with him. Praetor's Grasp can be handy for that, too, if I can produce any color mana (currently can't, though). And then if I don't have any of those to solve the problem, I just try to make it painful for them.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Erebos, God of the Dead: Danse Macabre
    Quote from GloriousGoose »
    36 lands is where I landed in my head, so it's nice to see others there, as well. It's not necessarily accurate or relevant for me since I run so many X spells and a commander with an activated ability that costs mana, but what's your curve at? Currently, excluding lands, I'm sitting at 3.21. Obviously Chainer is mana-intensive as well, so I think it's best to lean towards too much mana rather than not enough. I'm sure you recognize the power of a mana sink in the command zone.
    Average CMC of non-lands looks to be 3.66. The life cost tends to be the more limiting factor than mana. I have actually killed myself before because I miscalculated.

    Quote from GloriousGoose »
    As for games being few and far between, I hear you. I've played more Magic in a week than I have in months since I moved to a proper city. It's glorious.
    Very nice to hear, mate.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Erebos, God of the Dead: Danse Macabre
    Quote from GloriousGoose »
    Quote from lyonhaert »
    Nice. I'm looking forward to Scheming Symmetry, too.
    Are you (and my other mono-black friends) satisfied with the number of lands you're running? I'm currently sitting at 35 mana producing lands plus 8 rocks and I'm not sure those numbers are right. Most MBC lists from 60 card formats typically ran 25 lands due to how mana hungry they are. 25/60 is roughly 42%, which is much higher than the roughly 35% that I'm currently running. I am running a decent number of rocks, though, and if you factor them in as being equal to half of a land, that comes to roughly 39%, which is still low. However, I'm not sure I agree with that conventional wisdom with regards to mana rocks. Two cost rocks are very important in my deck, but so is hitting land drops every turn until the late game. I would guess that even though you're not running the big dumb X spells our decks are similarly mana hungry due to Chainer's ability in the mid and late game.

    For posterity, here is my current mana configuration:



    If we consider Sol Ring to be on par with a land by itself and cut the weakest mana rock (Star Compass) for a land, the percentage comes to roughly 40%. That seems closer to being correct due to Erebos drawing all the cards and enabling those precious land drops. On the other hand, more rocks means a higher chance to land Erebos on turn 3 and as we all know, consistency is important. Maybe the difference is marginal but I'm really split on which way to take.

    EDIT: Happy second birthday, thread!
    Not an easy question for me to answer, but I'll start with my current configuration of mana-related stuff:

    "Independent" means I can usually just play that and have extra mana, while "Dependent" means other things have to be going on for them to help with mana (usually synergy or a loop). YawgWin and Crucible can help make sure I hit at least one land drop each, but they're slightly dependent even though it's often easy enough to have a land or two in the graveyard — especially a fetch, and I've burned one of my few tutors before going for Crucible if I have a fetch or vice versa.

    I think about my mana a bit differently because of the use of combos like token-producers with Phyrexian Altar. Last game I played with Chainer (it's a little while between games these days), I sat on a swamp and a C land for a few turns and got lucky with Abhorrent Overlord, Deathgreeter, and Phyrexian Altar. Even though I struggled a bit at first and missed a few drops, I ended the game with 6 lands that could have only produced 3BBB, and that seemed like a normal game to me. It does make it more vulnerable to somebody exiling the Altar and/or Pitiless Plunderer and cutting me off from that ability, but I'm okay with that.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Erebos, God of the Dead: Danse Macabre
    Nice. I'm looking forward to Scheming Symmetry, too.
    Posted in: Multiplayer Commander Decklists
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