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  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Smiles, Spiny Skeleton 2BB
    Legendary Creature - Skeleton
    Wither
    3: Tap Smiles, it gains indestructible until end of turn.
    It is said that the skeleton use to have a master. But its journey being so long that time was minuscule.
    5/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    I didn't read the whole prompt and did not realize we can't change the mana cost of cards.
    Smiles, The Skeleton 2BB
    Legendary Creature - Skeleton
    "It's perpetual smile could kill anything."
    5/2

    The sands of the desert unable to deter Smiles, piles onto and into it.

    Smiles, Sturdy Skeleton 2BB
    Legendary Creature - Skeleton
    3: Tap Smiles, Sturdy Skeleton. It gains indestructible until end of turn.
    "Undaunted by threats, it could wait out obstacles for eternity."
    5/2
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on February 20th, 2019
    RaptorChan, Net10

    Glistening Rift
    Legendary Land - Tower
    Whenever a player loses mana, they lose life equal to the amount of mana lost.
    1C, T: Add one mana of any color. Until your next main phase, you don't lose mana as steps and phases end.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on Work that Name
    Ritual of the Megalith
    Sorcery
    Ritual of the Megalith deal damage equal to the number of mountains you control to any target.
    Splice onto Instant - RRR, Discard a card

    Benalish Separatist 1RR
    Creature - Human Warrior
    Double strike
    Knights and Soldiers get -1/-1.
    2/2

    Frenzied Hellion 2R
    Creature - Hellion
    Haste
    At the beginning of your upkeep, put a -1/-1 count on a creature you control.
    XR: Frenzied Hellion gets +X/+1 until end of turn.
    3/3


    Next:
    Arynx Ablaze
    Fugue of Slaughter
    Raptor Umbra
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on *Impossible Creature Type Game*
    Ironhoof Bureaucrats 2WG
    Creature - Ox Advisor
    Whenever players finish voting, each other player who voted for a choice you voted for may put a +1/+1 counter on target creature. Then you may distribute that many +1/+1 counters on upto that many creatures.
    0/5

    Next:
    Wurm Wizard
    Elemental Vampire
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Planeswalker Game
    Reserved for the Siblings Yamazaki Planeswalkers
    Does anyone know where i can find their names?
    Found their names, Absolutly no lore i could use except that they never talked to each other.

    Seitaro Yamazaki 1RW
    Legendary Planeswalker — Yamazaki
    [+2]: Create an 0/2 white Samurai creature token with bushido 1 for each Yamazaki planeswalker you control.
    [-3]: Until your next turn, samurai are indestructible and creatures your opponents control attack if able.
    [-6]: You get an emblam with “Whenever a Yamazaki planeswalker you control leaves the battlefield exile all non samurai creatures.”
    =2=

    Shujiro Yamazaki 2BR
    Legendary Planeswalker — Yamazaki
    [+1]: Create a 3/1 black Samurai creature token with bushido 1 for each Yamazaki planeswalker you control.
    [-2]: Up to one target samurai gains deathtouch until end of turn. Up to one target samurai gains bushido 1 for each samurai you control.
    [-9]: You get an emblem with “At the beginning of each combat, return a samurai creature card from your graveyard to the battlefield its a black zombie with haste in addition to its other colors and types.”
    =4=

    I think this is how the new planeswalker rule works(or at least the absence of it.)

    NEXT: An inanimate object or non organic (see Karn) planeswalker.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Mechanic Game
    Break the Unfaithful 3W
    Enchantment — Aura (U)
    Enchant creature you control
    When Break the Unfaithful enters the battlefield, exile target unenchanted creature until Break the Unfaithful leaves the battlefield.
    Enchanted creature gets +2/+2.
    Gasp 1WW (1WW: Return this card from your graveyard to the battlefield, then exile it.)

    Educated Omission 3U
    Enchantment (U)
    When Educated Omission enters the battlefield, return target creature to its owner’s hand.
    Whenever a permanents is returned to its owner’s hand, scry X where X is the number of permanents returned to that players hand this turn.
    Gasp 1U (1U: Return this card from your graveyard to the battlefield, then exile it.)

    FINISH THE CYCLE! B
    Creature - Human (C)
    ~ enters the battlefield tapped.
    When ~ leaves the battlefield, create a 2/2 black Zombie creature token.
    Gasp 1B (1B: Return this card from your graveyard to the battlefield, then exile it.)

    Thundental 3RR
    Creature — Elemental (U)
    When Thundental enters the battlefield, it deals 3 damage to target creature or player.
    Gasp 1R (1R: Return this card from your graveyard to the battlefield, then exile it.)
    4/2

    Thraproling 3GG
    Creature — Fungus (U)
    When Thraproling enters the battlefield, you gain 2 life.
    When Thraproling leaves the battlefield, create two 1/1 green Saproling creature token.
    Gasp 1GG (1GG: Return this card from your graveyard to the battlefield, then exile it.)
    3/3

    Clever Name 1
    Artifact (C)
    When Clever Name enters the battlefield, an opponent gains control of it.
    When Clever Name leaves the battlefield, each opponent draws two cards.
    Gasp 1CC (1CC: Return this card from your graveyard to the battlefield, then exile it.)


    Override (When this enters the battlefield, you may have an opponent gain control of it. When you gain control of this, sacrifice another permanent that shares a type with this one.)

    Spectral N (If combat damage from this creature would be prevented, it deals N damage to target creature instead.)
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Mechanic Game
    Your list is too long man! we need restriction, not a sandbox!

    Ruslixil, Forestcore Knight 2GG
    Creature - Elemental Knight
    Grow X XXG, T (X, T: Put X +1/+1 counters on Ruslixil, Forestcore Knight.)
    4/4

    Gravestorm
    Hidden Agenda
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on The Progressive Fill Game
    Hymn of a thousand voices 7WWW
    Enchantment
    At the beginning of each end step, if you control 100 or more creatures and 10 or more differently named creatures you win the game.
    Creatures you control have "W, T: Create a token that is a copy of this creature"

    Plowshares to Swords 2BB
    Sorcery

    Druid's Final Reward
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Mechanic Game
    4BBB
    Lekzox, Grim Harvester
    Creature - Demon
    Overdraw
    ~ enters the battlefield with X +1/+1 counters, where X is the amount players overdrew froms spells this turn.
    4/5
    2R
    Desprate Lightning
    Instant
    Overdraw
    ~ deals X damage to target creature or player. Where X is the amount you overdrew from ~ plus one.

    3UU
    Vision of the Ancestors
    Sorcery
    Overdraw
    Draw three cards.
    2
    Work Assembler
    Artifact Creature - Assembly Worker
    Overdraw
    2/2

    Next:
    Deviate <COST> (Whenever a spell is countered, you may cast this card from your graveyard for <COST>. Exile it the next time it would leave the battlefield or as it resolves.)
    Posted in: Custom Card Contests and Games
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