2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Need Help With a Batching Mechanic
    I've reviewed most keywords and I could only see two other mechanics fit there:
    - Ninjutsu (even if IMO it's too much of a niche mechanic to be revelant here),
    - Skulk (but it's been discontinued).

    Flying, Haste and Flash work well, but if you wanted to expand it a bit, I think the best option would be to add First and Double Strikes. Even if they are mostly tied to combat, they are linked to a certain kind of dexterity and swiftness. It might not match with 100% of creatures, but in the same way, Flying is sometimes given to big creatures that don't scream agility like great dragons or demons.

    Either way, I've always really liked batching mechanics, especially here where it gives a cool interest to Haste beyond the first turn.
    Posted in: Custom Card Creation
  • posted a message on Sliver Cult King [The New Legendary — At The World's End]
    I'm just passing by to say I'm French and "force majeure" only describes an unpredictable event, but has nothing to do with surprise or majesty. It's almost only used in the law field and applies to event that are so unpredictable and insurmountable they allow the parties to a contract to break it without prejudice. You really should stop using these terms the way you do.
    Posted in: Custom Card Creation
  • posted a message on Modifying CMC of cards
    Hello,

    I had an idea of several effects that could change the value of cards' CMC you or your opponents own. For instances:

    Legions' Inspirer 1WW
    Creature - Human Cleric (R)
    CMC of creatures cards in your graveyard are reduced by one. This effect can't reduce those CMC to less than 1.
    [1/3]

    This one allows you to revive an Imperial Aerosaur with a Bishop of Rebirth for example.

    Another one:
    Master Objector 1U
    Creature - Human Wizard (U)
    CMC of spells your opponents cast are reduced by one. This effect can't reduce those CMC to less than 1.
    [1/1]

    This one let you counter an opponent's Leatherback Baloth with a Spell Snare.

    Does it work? Is it possible to reduce or increase CMC regardless of the amount of mana you have to pay to cast a spell, taking into account only the value of the CMC as a figure, not a cost?
    In my example with Master Objector, the opponent would still have to pay GGG to cast his Baloth, only its CMC being reduced.



    On the same vein, would it be possible to reduce the value of the power/toughness of the creatures in your graveyard this way? Like: "Power of creatures cards in your graveyard are is reduced by one", so that Reveillark could return an Imperial Aerosaur?

    Thanks in advance Smile
    Posted in: Custom Card Rulings
  • posted a message on [LoR] Niv-Mizzet, Erudite
    As the two previous names refer the intelligence of the dragon, why not something like "Niv-Mizzet, City's Prodigy", or "Niv-Mizzet, the Polymath" (with extraordinarily broad and comprehensive knowledge), perhaps "Niv-Mizzet, the Omniscient" if you want something more spectacular which matches its arrogant personality.
    Posted in: Custom Card Creation
  • posted a message on Proxy with edited text in a simple way?
    What is your native language? I know for instance that a french MTG website (I'm French and been using it) has a function to generate proxy sheets, very easily. You then just have to print it and cut it. I guess it's not the only one and I'm pretty sure you can find one for the language you search Smile
    Posted in: Custom Card Creation
  • posted a message on Optimized Card Frame
    Nice attempts on optimising the card frame! I'm also trying to do it from times to times, so I'll take this opportunity to show you mine. Maybe we can mix our ideas to get something even better Smile

    This is just a sketch I've done this morning, but it was just to show you my ideas. I can make a cleaner version too if you like it:



    It's closer to the actual frame but with useful changes:
    - centered names and types allow longer text and symetry ;
    - the mana bar under the name box looks clearer to me and as it starts from the left, you can see it well when you fan your hand ;
    - the power/thoughness box (I wrote "S/T" on the sketch because I thought it was "strenght" in English...) on the left side makes it visible on first sight too and doesn't takes space on the textbox like the M15 style currently does ;
    - the curved forms for the illustration box and the textbox give more dynamism to the overall look ;
    - I could also lower the holofoil stamp on the black border to give even more room to the textbox

    Please tell me what you think about it Smile
    Posted in: Custom Card Creation
  • posted a message on [CN3] Council's Delegation - Let the indirect voting system come to Magic!
    Quote from TurboJustice »
    "Then, the player with the most votes, or you if it was tied, chooses one:"

    Wording sucks, but that might work?


    It works perfectly fine, I'll go for it! Thanks Smile
    Posted in: Custom Card Creation
  • posted a message on [CN3] Council's Delegation - Let the indirect voting system come to Magic!
    Thank you! I'll do my best to create a fun environment that fosters cooperation, but also betrayal. I'm a true fan a voting mechanics.
    Posted in: Custom Card Creation
  • posted a message on [CN3] Council's Delegation - Let the indirect voting system come to Magic!

    I'm going on with my custom Conspiracy set and I take this opportunity to show you the logo I made for it. Hope you find it cool!

    And what would be a Conspiracy set without any voting mechanic? In the first Conspiracy set, the Will of the Council kinda represented democracy: the option with most votes was chosen. In Take the Crown, the Council's Dillema corresponded with the proportionnal system: for each choice, an effect occured.
    For Quest for Power, I decided to opt for a kind of representation system with Council's Delegation:
    Council's Delegation - When ~ enters the battlefield, starting with you, each player votes for an opponent. Then, the player with the most votes chooses one –
    - Choice 1
    - Choice 2

    This Delegation keeps the same principle of voting than the other ones, but this time, the hard decision lies on the shoulders of the elected player! Alliances (in particulary with my Covenant mechanic) will thus play a crucial role.

    The only problem I encounter with this idea is how to do when the vote is tied... Make a new vote between the tied players? Once again, help is welcome Smile
    Posted in: Custom Card Creation
  • posted a message on [CN3] Covenant: a Conspiracy mechanic
    I thought about using Teammate too, but I believed it was restricted to Two-Headed Giant. The rules seem to say that it isn't, so it's gonna make the thing easier for me :p
    As for the Monarch mechanic, I indeed plan to create a "covenant" or "contract" token card to help players trace everything. You're right about the fact that offering the possibility to break the covenant at anytime creates too much problems -> I'll limit it to main phases, plus some cards that allow the player to break it instant-speed.

    So the mechanic could be :
    Seal a pact (Offer target opponent to seal a pact. If he or she accepts, you become teammates. Any teammate may break the pact any time he or she could cast a sorcery.)
    Posted in: Custom Card Creation
  • posted a message on [CN3] Covenant: a Conspiracy mechanic
    https://www.reddit.com/r/magicTCG/comments/6higaq/summary_of_ixalan_mechanics_from_the_leaks/?ref=search_posts

    Actually it seemes to be called "Enrage" (I called mine "Represals"). These come from a bad quality picture, but many reddit users read the same mechanics, so I beleive it's credible.

    BTW there is an Explore mechanic which is almost the one that has been designed in the Pyrulea custom set :p
    Posted in: Custom Card Creation
  • posted a message on [CN3] Covenant: a Conspiracy mechanic
    I get what you say there. This is why I chose to make the possibility to break the covenant quite easy. Also, I want to create several cards that grant you an advantage when you break the covenant, that forces you to break it or that affect paired opponents.
    Examples:

    Diplomatic Betrayal 1B
    Instant [C]
    Destroy target creature your paired player controls, then break the covenant.

    Separatist Blast 2R
    Instant [U]
    ~ deals 2 damage to target creature an opponent controls. If that player is paired with another player, ~ deals 2 damage to target creature that player controls.

    Deceit of the Opposition 2BB
    Enchantment [R]
    At the beginning of your upkeep, each opponent who is not paired with you loses 1 life. You gain life equal to the life lost this way.


    I also really like your Collusion idea. I'll submit the two concepts to my group of players and we'll playtest it Smile

    Posted in: Custom Card Creation
  • posted a message on [CN3] Covenant: a Conspiracy mechanic
    It is an Ixalan mechanic that has been leaked yesterday. As I don't want to spoil here, I'll let you check that on the rumor mill ^^

    Any thoughts on Covenant anyway?
    Posted in: Custom Card Creation
  • posted a message on [CN3] Covenant: a Conspiracy mechanic
    My custom set with pirates, dwarves, the recently-leaked Tough mechanic... having been made obsolete by Kaladesh ans Ixalan, I decided to give it up on it and to start a new custom set to continue two sets that I adore: Conspiracy 3: Quest for Power.

    To keep the fundamental concept of alliances, trickery and betrayal, I came up with an idea that allow players to temporarily unite with another player. The Convenant mechanic works like that: You may pair with another unpaired player if he or she accepts. Any paired player may break his or her covenant at any time by paying 1 life.

    There are different ways to conclude a convenant:
    - some cards allow you to do it when they enter the battlefield ("When ~ enters the battlefield, you may conclude a convenant")
    - others allow you to do it at any time as an activated ability ("B: conclude a convenant")

    I'm not quite sure with the wording, so here are the criteria:
    - to conclude a convenant, you must chose a player who isn't currently paired by a convenant
    - that player may refuse to conclude the convenant when you offer him to do so
    - two players who have concluded a covenant may break it unilaterally at any time by paying 1 life (or maybe by paying 2 ?)

    For the moment, I got some inspiration from the Soulbond mechanic, which uses the word "pair", but there might be something to do with the term "Teammate" as in Surge. Your help on the wording would be very appreciated!


    Convenant is fairly spread out between all five colors, but every color will have specific effects. Here are some concepts I have for the moment:

    Warden of the Assembly 2W
    Creature - Human Advisor [U]
    When ~ enters the battlefield, you may conclude a convenant.
    Whenever a creature enters the battlefield under your control or under your paired player's battlefield, you both gain 1 life.
    (1/1)

    Master Pilferer 3U
    Creature - Human Pirate [U]
    When ~ enters the battlefield, you may conclude a convenant.
    Whenever a creature you control or your paired player controls deals combat damage to a player, you both may draw a card then discard a card.
    (1/1)

    Bailiff of the Black Rose 1B
    Creature - Human Advisor [U]
    1B: conclude a convenant.
    Whenever your paired player breaks the convenant, that player loses 2 life and discards a card.
    (1/1)

    Grenzo's Agitator 2RR
    Creature - Goblin [U]
    When ~ enters the battlefield, you may conclude a convenant.
    At the beginning of combat on your turn or on your paired player's turn, you may have target creature gain +2/+0 until end of turn.
    (2/2)

    Selvala's Protector 2GG
    Creature - Elf Shaman [U]
    When ~ enters the battlefield, you may conclude a convenant.
    Creature spells you cast or your paired player casts can't be countered.
    (2/2)

    And so on... Smile

    Comments, critics and help welcomed!
    Posted in: Custom Card Creation
  • posted a message on [LoR] & [GDW] Ravnica Guild Mechanics
    I like all of them! Designing guilds mechanics seems really fun to do, though pretty complex.

    Mortify indeed looks very Rakdos to me (Rakdos, Lord of Riots), maybe you can include a "or if you have gained life" clause, but it may add too much wordiness and be too strong (?)

    For the Reignite mechanic, the name sounds good to me (althought I'm not English, so...), as it echoes the flame, the Rakdos pit... Maybe Rekindle could do it too? Immolate? Or something more sacrificial, like Invoke?
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.