I don't think it matters very much. I just want to try Kolaghan out because I used to play FKZ for years and want to try something new and I like dragons.
Even though it won't be relevant, I like the idea that you can use DK as Ichorid food if you have to. FKZ's advantage is good because your dudes still get haste even if they kill it. Most of the time it won't matter as you will cabal therapy away their removal before returning it, but sometimes it might be relevant.
I will play Kolaghan for awhile, if I don't like it I'll just go back to FKZ.
I don't know if DK is better yet, and have done no testing yet with my new list.
I see that some lists don't have a haste enabler. This might be the better way to go, I don't know. The one thing I hate more than anything is passing the turn to someone when I have the game all but locked up and them getting a topdeck that wins them the game on the spot next turn. I hate losing like that more than anything, that's why I've decided to keep a haster reanimation target in.
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Feb 12, 2016Hi!Posted in: Legacy Archives
I haven't played legacy since 2011 or so but I am down to get back in to it, especially after how screwed up modern has been. Back in the day I was playing LEDless Bloodghast Dredge. I've updated my list to what I hope is a more modern version of the deck. I'll post it but I don't think it's anything out of the ordinary.
What are some articles I can read about the current legacy metagame? I have a tournament next month I want to prepare for. I'll play games online but I'd also like some stuff to read up on, if you have good recommendations!
Feb 7, 2016Posted in: ModernQuote from Pokken »It's pretty ridiculous that he wrote "I wouldn't be surprised if no one plays eldrazi" a week before the PT Is channel fireball's article a platform for trying to manipulate the metagame or something? I mean I understand teams have to keep their stuff close to the vest, but that's pretty disingenuous.
It's obvious they were trying to manipulate the metagame. Dude didn't suddenly realize Eldrazi was good only a week before the pro tour. The little snake was hoping to minimize the amount of eldrazi decks he'd go against
Feb 6, 2016Posted in: ModernQuote from Colt47 »I think Eldrazi will settle firmly in the T2 category and stay there for a while unless new tools come with Shadows Over Innistrad. I play with a sideboard heavily geared against fast decks and have been doing fairly well, but nothing like someone running infect at the moment would be pulling off.
mtgsalvation=the best at predicting the metagame
Jan 17, 2016Posted in: ModernQuote from JuiceDrank »Recently there has been a lot of hype and innovation in modern over Painful Truths. I was just curious as to why Night's Whisper never really got the same treatment. It's of the same power level at least. It may even be better than Painful Truths, it has a cheaper cmc and could fit into decks opting out of a 3rd. color. I did notice its price was up a little from the past time I'd looked it up. Any general thoughts or discussion are much appreciated.
3 for 1 > 2 for 1
it's as simple as that.
Jan 17, 2016ButcheroftheCards posted a message on Any good standard Narset, Transcendant master deck?Narset is good as an EDH commander. She's not meant for standard. Maybe if she had haste she'd be playable.Posted in: Standard Archives
Jan 17, 2016Posted in: Standard ArchivesQuote from UltraLunch »It's funny to look back at this thread now that the meta is dominated by ramp decks.
So much for "The Death of Elvish Mystic" lol.
There are still no elvish mystic effects though.
What ramp decks ever dominated this standard meta? Eldrazi ramp did kind of ok for awhile but I wouldn't call it dominant.
Jan 16, 2016Posted in: Modern Archives - ProvenQuote from Spsiegel1987 »Quote from thedarkside »Hey guys just wanna say that this ban really isnt as bad for you former twin players as a lot of you are making it out to be. Because of the ban you now have 10 or so cards that are now useless garbange (4 twin, 4 deciever, 2 pestermite), but all the money cards and the core power of the deck is still legal and in tact. Perhaps the best method to deal with this ban is to construct a U/R/X tempo/control deck, as twin decks often just turn into this type of strategy after game 1 anyways against certain matchups/ At the end of the day you still have snapcasters, lightning bolts and other amazing cards that are capable of becoming a tier 1 strategy, its just gonna take some adaptation to fill the empty slots that the combo left.
There's no 2 mana spell, RG Tron Ulamog the Ceaseless Hunger now makes the long game VERY inevitable for us
Hyper aggro will happen
Our expensive core shell will drop dramatically without a good control deck
They didn't unban a single control card with the ban announcement
It doesn't leave anyone feeling very confident
Adapt or perish.
Jan 14, 2016ButcheroftheCards posted a message on Breaking in-game agreements and deals: should this be acceptable behavior?Of course it's fair dude. That's the game. If you are going to rely on someone else to do a job that your deck can't do, prepare for that person to turn around and kill you whenever they want to.Posted in: Commander (EDH)
Jan 14, 2016I think there needs to be a bant enchantress commander for enchantress to truly work in EDH. I tried for a long time to make enchantress work and it's just too slow and durdly for EDH, atleast when you're going up against decently strong decks. There are too few enchantresses in Magic for it to work IMO.Posted in: Commander (EDH)
What I did find is Jenara was a pretty good commander for enchantress, mainly because Serra's Sanctum made her HUGE.
Jan 10, 2016Posted in: Magic GeneralQuote from remathilis »
There is a vast gulf between what WotC is putting out now and what they put out years back. The Khans/Origins/BfZ block of cards hasn't produced much that fits into Modern or reprints key cards. Instead, it is producing cards that are strong in limited/standard but worthless in eternal formats. Rather than new players building up a warchest of good cards (playable now), they end up with a lot of subpar stuff that is worthless after rotation and must begin scouring secondary shops for the cards needed to be competitive in Modern because those cards are out of print.
What are you talking about? Treasure Cruise and Dig Through Time were so good they got banned in eternal formats. Siege Rhino, Monastery Mentor, Monastery Swiftspear, Pia and Kiraan Nalaar, Kolaghan's Command, Collected Company, Atarka's Command, Murderous Cut,Tasigur, the Golden Fang, Ugin, the Spirit Dragon, Abbot of Keral Keep, Jace, Vryn's Prodigy, Ulamog, the Ceaseless Hunger, Painful Truths and Gurmag Angler are all recent cards that are seeing play in eternal formats.
Jan 8, 2016Posted in: Commander (EDH)Quote from Ulka »Okay so When I originally typed this up I was very sleepy and realized I wanted to get feedback however I didn't add enough details of each to help make a decision.
Okay so each commander has many cards that involve purple in the art and while Jarad has purple Magic around him, Vhati has a -1/-1 counter theme which has Bitterheart Witch, Curse of Thirst, Black sun's zenith and Curse of Death's Hold as key cards in the deck. Im honestly after a night of sleeping on the decision leaning away from Varolz a bit as he seems like he will be too much of a target and I want to passively play this deck. Jarad however offers more wiggle room in the deck building process and that's where I am stuck. I'm stuck between more goodstuff graveyard combo deck or a more controlling attrition deck. Each of these has its perks and I'm running one of each of these already and Im unsure where to go from here.
If your theme is purple, why aren't you playing red and blue?
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