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  • posted a message on Off Topic: Diary of an Amateur Designer - Playtesting in a New World
    I think the idea behind Phyrexia being based in black is because its allied colors are red and blue, the artifact colors. Phyrexia would pull and rely on the magics from both of those colors to throw its influence over artifacts around. That's why Mishra was UBR. I can't say for sure that it is the answer, but it would be the logical explanation for me. Back in the day, that's probably now how R&D saw it, but plans change as the flavor of other sets develop. It would be easy to retcon it to an explanation like i stated.

    I'm curious what other people would think as an explanation for this though. Consider my idea the jumping point, lol
    Posted in: Articles
  • posted a message on Custom Set in MWS
    I can add my own set to the database, but whenever I try to generate a card pool it always comes up with the same message.

    "Internal error during booster generation process"

    does anyone know how to fix this so I can work on testing my set?
    Posted in: Third Party Products
  • posted a message on I don't know if anyone can help me with this
    Sorry about this, but this is the most active board I know of. When you have comcast and you reset the profile information, requiring you to enter other phone numbers and account numbers, if you use a different name does that become the name on the bill?
    Posted in: Talk and Entertainment
  • posted a message on Just some Delve ideas
    Since I think that delve is probably one of the mechanics that will be brought to us in the future for sure I was thinking about some of the ways they could use it. Some of these are pretty basic, but I thought it would be cool to still show them off.

    Crash Fellion GG7
    Creature - Beast ((C))
    Trample
    Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    6/3


    Firestorm XRRR
    Instant ((R))
    Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    Deal X damage to target creature or player.


    Rewake the Mind XUU
    Sorcery ((R))
    Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    Draw X cards.


    Sundian Guard 3W
    Creature - Human Soldier ((C))
    Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    3/3


    Wicked Swordsman 5BB
    Creature - Zombie Soldier ((U))
    Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
    Whenever you remove a card in your graveyard from the game. Wicked Swordsman gets +1/+1 until end of turn.
    3/3
    Posted in: Custom Card Creation
  • posted a message on Archon of the Fens
    I actually have a quick question about this. Why not give it the creature type Archon, since that is a creature type?
    Posted in: Custom Card Creation
  • posted a message on Loränn: City of Fortune
    I'm aware of Dimensional Breach, I tried to make sure that A New Beginning was a sort of variant of it though. I thought returning one copy of each kind of permanent to play would make things interesting. So I do like how the card works because it does keep everything else removed from the game.

    Yeah... that charm is a little overpowered, but I haven't really looked at it since the beginning of the set so yeah... wow. I will lower it's power a lot, but this is part of why I am testing the cards.

    Well you can start the game with cards in play I don't see why I couldn't do this. I mean I could be wrong though. But this is part of a cycle so don't think that is too overpowered. Some of the other cards I have may just be a little worse than that.

    Land bounce effects aren't as abundant in Lorann as it will be in the second and third parts of the set, but this is also playing off of the cycle of dual lands that go with this set. They return to your hand whenever you play another land, so this is supposed to give you a benefit of losing those lands. Also I realize I have horrible spelling. I plan on running all of this through spell check before I finalize them for printing, that's right I'm printing them. lol. I won't try to pass them off as real or anything, just something for me and my friends to draft with.

    Well I want to explore all sorts of design space and I was thinking that angels are holy creatures so they would use holy spells, aka white spells only. I don't want to tweak burst because it is supposed to help open up splashing options, but all criticisms are welcome so thank you for your advice.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Loränn: City of Fortune
    Well I am now in the post design and now more of the balancing and flavoring stages of this process. Right now I'm trying to get Magic Workstation to work properly so that I can create limited pools with my cards. But for those of you who do kinda like my set and want to give me a few pointers on my cards here are the first 5 in my set. I hope you enjoy them.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Loränn: City of Fortune
    A quick update, I've finished all of my cards as far as basic design. I still need to preform some testing, but just wait. The completed set will be coming soon.
    Posted in: Custom Set Creation and Discussion
  • posted a message on You Make The Un-Set: Name Voting
    Oh, sorry. Wasn't reading. Well then I'd go for Unleashed if I could make my vote over.
    Posted in: Custom Set Creation and Discussion
  • posted a message on You Make The Un-Set: Name Voting
    Why is unscrewed on there twice, or didn't anyone else notice that?
    Posted in: Custom Set Creation and Discussion
  • posted a message on You Make The Un-Set: Name The Set
    Unrestricted, unplanned, underbudget... Well the first one sounds kinda like it could be an UN set.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Maybe a good uncommon, but how should I word it?
    Varient White 3W
    Enchantment - Aura U
    Enchant creature
    At the beginning of your upkeep enchanted creature gains flying, vigilance, lifelink, or first strike until end of turn.

    I'm looking for a better way to word this so that the creature can gain only one of those per turn and until the end of the turn.
    Posted in: Custom Card Creation
  • posted a message on Loränn: City of Fortune
    Quote from Valros
    Morivian Summoner -- "You may play creature cards with total power and toughness 6 or greater as though they had flash." Or something like that. I'd rather see it do converted mana cost, like,

    Morivian Summoner :2mana::symg:
    Creature -- Elf Shaman
    1/3
    You may play creature cards with converted mana cost 4 or greater as though they had flash.


    Well I'm going to go through my cards again because when I originally designed that card I had a lot less creatures to look at and I need to determine if there are some that is just too good to work with. So you may see one of those two changes or something similar done to it.


    As for Burst, it doesn't really give you mana of any color because it doesn't allow you to spend it any way in which you want. Also you don't have to play an instant or sorcery of that specific CMC, color, and you may choose not to play one at all.

    Thanks for letting me know who the artist is. I have a hard time finding some of them.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Loränn: City of Fortune
    Well just a quick update for everyone. I have less than 40 cards to make and though they may take me a bit. I will be starting to either post my cards here or put up a link to a page that I create for them. On top of that I am having a hard time finding appropriate art for a good number of my cards so if I post one and you think you know of a good peice of art for it I would appreciate a link or you to post it for me. THanks everyone.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Loränn: City of Fortune
    Hey how about another update, just because I haven't posted one yet doesn't mean that I haven't been working on the set, so here we go.

    First off I wanted to just add, since I hadn't planned for planeswalkers or tribal cards when i first started this it is now a little to late to even consider it so there won't be either of these in this block, besides they wouldn't fit the story or the flavor considering this isn't a part of the MTG multiverse.

    Well today is all about Morivia, a great forest that has been the home for the peaceful elves that live in it for centuries. Today I include a rough short story about one such elf to help you get a feel of the role of Morivia and the setting for the elves in it.

    The young elf lad stepped out of the chamber of his elder kin. This was not the first time he had been scorn by his forefather, and with the way he felt he was assured it would not be the last. He could not help the draw Liraphyn had on him. She seemed to glow with the moonlight and radiate with the dawn. Her deep green eyes reflected all the beauty of Morivia in them. It would not have been a problem seeing her, if it had not been for that he often neglected his duties to Morivia.
    Named Syria, after his father Syrina, he followed the same path that his kin had followed for centuries. Under the leadership of head mystic Melphynn, he was charged with a very sacred duty. As the lands of Moriva have served his people for many centuries he was a mystic who served Moriva. The charge of the mystics was to protect the land from the unnatural because it was not expected of the land to protect itself. Ancient tales told the land to endow special powers into those born in it’s lands, thus is why they believe that his people have a direct connection to the flow of mana in their land.
    They had heard the stories coming from the mountain city, “The Great City of Fortune” as the humans call it. The stories of a great resource of magical stones being mined from deep within the caverns that they had carved into it’s side. Syria was sure that like Morivia would cry, the mountain cried too. They were worms, unnatural occurances that were devouring the flesh of the mountain. He sympathized, but the elves were peaceful and except for the protection of their own land or Moriva, they were not to take any sort of action against them.
    As he stepped away from his kinsmen’s cabin he was approached by a taller elf. His ear were elongated with a metallic piece that showed position in the tribe. He was an elven warrior, one of great ranking. He spoke to Syria in a stern tone, “Caught once again I see. If you keep this up we are going to have to do more than just scold you for your actions.”
    “You have no leverage Yyrlnn” Syria spoke back, slightly smug.
    “Elder Syrina can only cover for you for so long before Melphynn and Rohwyr calls you to council, and when that happens your position as a mystic will be stripped from you, and you will be cast out from the tribe. Forced to live like those who the humans cast out to the planes of Chezt.”
    “Forgive my actions. Sometimes I feel that I just cannot help myself. My heart is so uplifted from the sight of Liraphynn.”
    “I know of what you do. No matter how fair your maiden or how sweet her love may be, leaving your post is endangering Moriva. The land that is supposed to be protected by mystics like you.” There was a hint of despise in his voice. “I know the elders and Rohwyr do not believe in violence and force, but cannot say that I hold the same convictions. Now get going. You are meant to be at the eastern edge of the forest.”
    Syria bowed before his elder and ranking tribesman before taking off on his nimble feet, easily ricocheting off of trees on his way up into the branches of the trees. He skipped along, his light elfish steps barley bending the branches as his ran through the tops of the forest.
    That was not his first confrontation with Yyrlnn. Ever since they were both younger it had always seemed that Yyrlnn felt a horrible dislike for him. While Syria advanced in showing his elemental understandings and his powerful flow of mana, Yyrlnn feel behind, only making up for what he lacked in magic with brute force and nimble fighting technique. But in elf society those of heightened magical acuity were more regarded with favor than those of what was considered a more brutish style of combat that should be reserved for rare occasions and the small minds of ogres. He could only guess jealousy or malice was what held Yyrlnn against him.
    Regardless of Yyrlnn’s purgative, he had been right. He was once again late to his post and would probably be scolded later tonight by his father for this again, rumors travel fast in Morivia. Any treefolk or fairie that he would pass could carry the word along back to the elders. It’s this sort of communication along with the feel that the mystics get for the essence of the forest that keeps this place so well protected.
    While running through the branches he lost his balance a little. He had to stop to regain the balance he had just lost. As innocent as this seemed it had never happened to him before. In fact an elf is so incredibly light on his feet it is almost never heard of for one to fall from a tree run. Even the thinnest of branches barely wobbled when an elf delicately tapped its foot on it to continue their dance through the canopy, but this was different. He had not been sick, he would have felt it a lot earlier than this. Something else was wrong.
    It wasn’t until the moment he had regained his balance completely he felt the turning sensation in his stomach. Something wasn’t right, but what could it have been? It is always possible that one animal was just consuming another and it had been a rather gruesome death for the one of misfortune. But that wouldn’t cause him to lose his balance, what could it be?
    He continued along his way, patrolling the forest and looking around with sharp eyes trying to catch any glimpses of anything wrong. It wasn’t a few moments later that he lost his balance again, and this time he felt the grind in his stomach while between leaps. His foot missed the light landing on the next branch and he could feel as a force began dragging him down towards the ground. In one quick motion he threw out his hand and gripped it around the next branch he could grasp. Like a knife the raised bits and thin would sliced into his hand and smeared his blood along its bark. He did not stop falling until he nearly reached the end of the branch. With his other hand he pulled himself up and walked up to the trunk of the tree, examining the long bleeding gash that was now forming a red pool in his hand.
    “A gift for you Morivia.” Syria said pooring the pooled blood out of his hand and down to the ground below muttering a soft prayer in his native tongue. Then he turned his attention to the throbbing pain in his stomach, one that kept growing with each moment. There was something wrong, very wrong. This wasn’t just him, or something dying. This was a message. Morivia was telling him something, it was in pain.
    Something was hurting his home, his land, his people. The feeling in his stomach slowly grew as he held it. It’s almost becoming a burning sensation. He never felt this before, but this was what he had to always anticipate. The fate of a mystic, to feel the pain of Morivia.
    Syria once again began his now stumbled dance through the trees, but the pain turned out to be to great when he finally felt that his foot had hit nothing but air. And it felt nothing again until he struck the ground. As nimble as elves are he was still a great distance up, he could feel the snap of the bone in his leg breaking. The pain caused him to grind his teeth against one another, and the world around him became hazy as the separate pains shot throughout his body.
    It was a while before he regained any clarity. And when he did it was only because he could feel heat, and could see a flicker not too far away. When he opened his eyes fully he finally understood what was causing him such anguish. Morivia was being burnt alive. He could see entire great oaks go up in flames in mere moments. Living trees were becoming burnt dead coal. His eyes watered from the pain of the flames. Then he saw the cause. This could not have been any natural fire. In fact there was something in the center slowly walking his way. A human, it appeared. Shorter than average with wavey hair and unfamiliar red armored plating. This human’s fingertips danced with flames. Syria could tell that the human kept a constant chant going to call the mana to him for such a feat.
    This was what was killing Morivia, and worse yet… this human had already spotted Syria. There was nothing more he could do with his broken leg. He shot himself towards the nearest tree and with the slightest touch a green flicker of energy jumped out of him and began running back along the trees towards home. A message for the others, for Syria, it was too late.

    Something else I'd like to get to. I've been doing a lot of playtesting with the cards I've somewhat finished so far. (All 240/306 so far) and I can say that I've been pretty happy with the results. I've made a few power level adjustments to some cards, but many cards work well and the mechanics have been working really well in this set. Now onto the preview cards.

    Preview card #1

    When I started making this set I wanted to go into some iconic cards for each color to help get some of the color mechanics that we see in every set into Loränn. The first thing that came to mind for green was p/t booster and color fixing. Now I realize that this is kind of a weak card in many ways, but I like to think of this as my version of the Sakura-tribe elder. I needed to fill out my one drops anyways and I thought that a 1/1 card retriever that you couldn't sac would do the trick. Flavorwise this card fits in just like it does with most other elves with the similar spell, they're in tune with nature, so why couldn't they pull the resources for more mana? And in my world Morivia feels and communicates as well, and when one of it's mystics dies its angry. Give the elves a boost certainly is in flavor.

    Preview card #2

    Now, even though I have this card on my list for review and revisions, which I will be looking at after I finish the mass of the cards and start working on balance. I initially wanted this to make is so 2/4's and 3/3's would have flash, but the lowest number would be 7 in this case and I think that alone makes this card rather weak. Especially for an uncommon. Also the wording is wrong anyways. The version I have in my files now also has flavor text, so this isn't a finished card for sure. I'd like to know what you think of what you see compared to this rules text. "Creatures with a power and toughness equal to six or greater have flash." I like this better personally and I'd like to know what you think. The name is also in review since this card doesn't actually summon anything.

    Preview card #3

    A card representing the great land itself. This does introduce a new counter type into my set just like the feedback cards do, but this specific card can also be very useful. It does accelerate mana and fix mana for you very well, though you may not see this put to use in too many 4 or 5 color Loränn decks. Unlike a lot of the recent blocks that Wizards has released multicolored spells don't play a huge roll in this set. I'm not saying that there aren't any, they just won't be as frequent as they were in Ravnica. And I'm certainly not leaving out the possibility that there could be feedback spells that... oh I almost gave something away. Anyways I'm very happy with this card, but I would love feedback on everything here.
    Posted in: Custom Set Creation and Discussion
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