How did everyone's FNMs go? I played at my old home shop and this is the first time they've ever fired modern. I won 4-0, only game drop was game 1 to Goblins in the finals.
Round 1: Slivers 2-0. I didn't really wasn't his win. Kid was like 8 and had no idea what he was looking at with my deck. Easy 2-0. In: 1x mechanized production, 1x magus of the tabernacle. Out: 2x pithing needle
Round 2: Mono-red burn 2-0. Game 1 was close but I stabilized at 3 with an empty hand, dropped a bridge and just kept him off burn spells. Game 2 he scooped to turn 0 leyline. In: 3x leyline, 2x Padeem. Out: 3x Needle, 2x surgical
Round 3: Aetherflux Reservoir 2-0. Basically the standard deck and he upgraded the mana base. We already knew what the other was on. Turn 1 needle on reservoir then early bridge game 1 prompts the concession. Game 2 he has plenty of counters but I'm able to bait enough with meaningless things that I resolve leyline and bridge. He scoops quickly when my top card shows Production. In: 3x leyline, 1x mechanized production, 1x Gaddock teeg. Out: 3x surgical, 1x aether grid, 1x collective brutality.
Round 4: Goblins 2-1. Kept a super bad 7 game 1, and paid for it. Game 2 was close but turn 0 leyline was a huge help. Got caught with a leyline in hand one turn and took massive damage but miracles the Glimmervoid the next turn to slam it and get my hand empty again. Game 3 showed turn 0 leyline again, turn 2 bridge, and a mox Opal on board so I didn't care about his blood moon. Scooped in response to surgical on Smash to Smithereens. In: 3x leyline, 1x magus of the tabernacle, 1x Golgari charm. Out: 3x needle, 2x surgical,
All in all a good night. My second FNM win with lantern and my pack pulls were above average.
Anyone else notice we got bumped down to "Developing competitive"? That's kind of a Buzzkill.
Went 2-2 friday. Didn't end up firing at my home shop so I went down to where I normally play. Beat white weenies and Drazi taxes, lost to Naya Burn and Kiki-chord.
Most of my meta is creature heavy, with elves being big now, DSJ starting to grab hold as well, so Path and Ghostly Prison will likely be good calls. I think I have a brushland laying around in an EDH deck somewhere, so I may throw one of those in. I'll admit I didn't think Canopy Vista all the way through. I plan to keep it at 1 of each basic like the list I linked to has, though I may bump those numbers up if the deck is ready to play minus having the fetches. At this rate I may have to teach my fiance to play lantern control so she has a deck to use when I borrow her paths from Drazi taxes....
Thank you for your help. As far as running fetches in place of the Horizon Canopy, I was planning on running my playset of flooded strands until I can pick up the windswept heaths, so I suppose I could just keep them in after I get my heaths as well? What do you think of running 2 Canopy Vista? I know it sucks if we draw it early but as a mid/late game fetch it wouldn't be too bad I don't think.
Burn is rather rampant in my meta, so Spirit link is staying mainboard. I think go down 2 Unflinching Courage and 2 ledgewalker for the Cartouches, and go to 2 Spiritdancer to make it a playset of Paths main? That opens 2 sideboard slots for Ghostly Prison.
What's the optimal build for the deck? I'm trying to be semi-budget, since Bogles is already a relatively cheap deck besides the Spiritdancers and Coronets, so I won't be using Horizon Canopy.
Playing tonight at my old shop where I first started playing. They used to do only standard but I convinced them to do Modern this week for my birthday tonight. Got a couple people from my normal shop to come up so I know I'll be seeing Kiki-chord, Eldrazi Taxes (my fiances deck), Revolt Zoo (my Brother), white weenies, and mono red burn. I think we have a good mnatch against all of those except maybe Revolt Zoo with a fast hand. Not sure what to expect out of the people that usually play at the shop, nothing Tiered I'm sure unless they're using their standard decks, none of which I think pose a problem for us unless we can't find a needle for Marvel. Full write up coming tomorrow, I'll remember to take notes this time.
2-2 Friday. Beat a really bad RG wolves deck 1-0 (he scooped the round after game 1), lost to my brother who was on Revolt Zoo (1-2), beat GW Tron in 2 very very lucky games, then lost to my fiance who was on Eldrazi Taxes. My brother ended up 4-0 and 1st place, fiance was 3-1 for 4th. I need to get better at taking match notes so I can do better write ups.
That's fair. I'll probably drop one of my Seals for a Claim. I'm looking forward to playing tomorrow and seeing how I do with a boring standard Lantern list
Lantern is never boring! If you want a bit of spice, you can try testing with Noxious Revival like thnkr and myself are doing, or you can even run Mechanized Production in your sideboard :3
I second this. Been running a 1 of Revival for almost 2 months, along with Production and I love having both of them. Very handy to have around.
Mine has a lot of TKS and a Kiki-chord player that I somehow end up playing every week, then someone who runs Soul Sisters. Torpor orb comes in very handy.
Makes me happy to see someone else running Torpor Orb. I absolutely love having it in the deck, it shuts down so many things that can cause us problems like Reclamation Sage, Flickerwisp, Thought-Knot.....
I travel pretty heavily honestly, because I play a lot more at FNM than just the rounds, we generally do a lot of playtesting and stuff before, during, and after. I bring my drawstring backpack with my 2 binders and my notebook, then I have one of these Milwaukee tool organizers (http://www.homedepot.com/p/Milwaukee-10-Compartment-Red-Deep-Pro-Small-Parts-Organizer-225046/205847797) that I keep my decks (2 EDH, 6 modern, 2 legacy, 1 pauper), Dice, life pad, and 2 playmats in.
First off: The article is from almost a year ago. Is there anything fundamentally different in the "standard" build for Ad Nauseam since that article that I should change in the list?
Secondly: Most of the deck is reasonably cheap, but Pact of Negations have recently spiked pretty hard. I currently have 1 from out of my Legacy deck, but getting the other 3 is definitely going to delay getting the deck finished. Is there another card I could reasonably run in place of the other 3 for now, perhaps Censor or something along those lines? The meta at my LGS has almost zero control decks, mostly aggro, so I don't need to worry about protecting the combo so much as trying to stop them from killing me before I combo.
3-2 Friday. Went pretty well though obviously not as well as I would hope for.
Round 1: Affinity, 2-0. Guy was new to the deck and it showed. Landing bridge turn 2 both games sealed the deal and this one was over pretty quickly.
Round 2: Stake Sisters, 2-0. Played against this guy a couple times, though stuffy doll was a new addition that he added just for me apparently. Game 1 Got the lock besides him having Stuffy in hand, just had to keep him off lands the whole game. Popped an infernal tutor to go get thoughtseize only to remember that it's in my sideboard, not main deck. Just grabbed another Shredder and kept at the mill. Game 2 I locked down his life gain with Torpor Orb. Double leyline and thoughtsieze/Surgical on stuffy doll sealed it up.
Round 3: Kiki-chord, 0-1-1. He and I play almost every week and I usually take game 1. This time I didn't on my own misplay. Had plenty of mana and a codex shredder up, with surgical in graveyard (used it on his chords). He targets his 1 of Pridemage in his graveyard with E-witness and I forget to pop shredder to get surgical (was kinda saving that for the Emmrakul he had in hand). He then dismantles my board easily. Game 2 I lock down all his outs with bridge, needles on Nahiri and Pridemage, and Torpor orb, but couldn't finish the game quickly enough and we time out.
Round 4: Grixis Shadow, 0-2. Dude was still salty that I beat this deck a couple weeks ago with my Drazi taxes and it showed in his behavior. Game 1 I mulled to 5 and kept a hand of 3 lands, bridge, infernal tutor. turn 1 thoughtseize bridge turn 2 inquisition tutor sealed the game in his favor quickly. Game 2 I was able to surgical his thoughtseizes (he laughed at me when I did it but I needed to protect my bridge in hand). Knew from surgical he had Stubborn Denial and K. Command in hand. Tried to inquisition to get the command but he was able to lower his life enough to Ferocious Stubborn denial. I ran out the bridge anyway since I was dead on board, he blew it up.
Round 5: Goblins, 2-1. Lost game 1 to my misplay of not surgicaling his Goblin Grenades after I inquisitioned one and saw another in his hand. Turn 0 leyline and turn 2 bridge in games 2 and 3 (god I can't believe how lucky I got there) sealed the round up in my favor as he had no sideboard.
I hadn't thought of this but now I need it. I want Masterpiece reprints of the Ass cards from Unhinged.
Really excited about this. I'm still trying to piece together full sets of the first 2 Un-Sets.
Round 1: Slivers 2-0. I didn't really wasn't his win. Kid was like 8 and had no idea what he was looking at with my deck. Easy 2-0. In: 1x mechanized production, 1x magus of the tabernacle. Out: 2x pithing needle
Round 2: Mono-red burn 2-0. Game 1 was close but I stabilized at 3 with an empty hand, dropped a bridge and just kept him off burn spells. Game 2 he scooped to turn 0 leyline. In: 3x leyline, 2x Padeem. Out: 3x Needle, 2x surgical
Round 3: Aetherflux Reservoir 2-0. Basically the standard deck and he upgraded the mana base. We already knew what the other was on. Turn 1 needle on reservoir then early bridge game 1 prompts the concession. Game 2 he has plenty of counters but I'm able to bait enough with meaningless things that I resolve leyline and bridge. He scoops quickly when my top card shows Production. In: 3x leyline, 1x mechanized production, 1x Gaddock teeg. Out: 3x surgical, 1x aether grid, 1x collective brutality.
Round 4: Goblins 2-1. Kept a super bad 7 game 1, and paid for it. Game 2 was close but turn 0 leyline was a huge help. Got caught with a leyline in hand one turn and took massive damage but miracles the Glimmervoid the next turn to slam it and get my hand empty again. Game 3 showed turn 0 leyline again, turn 2 bridge, and a mox Opal on board so I didn't care about his blood moon. Scooped in response to surgical on Smash to Smithereens. In: 3x leyline, 1x magus of the tabernacle, 1x Golgari charm. Out: 3x needle, 2x surgical,
All in all a good night. My second FNM win with lantern and my pack pulls were above average.
Went 2-2 friday. Didn't end up firing at my home shop so I went down to where I normally play. Beat white weenies and Drazi taxes, lost to Naya Burn and Kiki-chord.
Burn is rather rampant in my meta, so Spirit link is staying mainboard. I think go down 2 Unflinching Courage and 2 ledgewalker for the Cartouches, and go to 2 Spiritdancer to make it a playset of Paths main? That opens 2 sideboard slots for Ghostly Prison.
Then I saw this list from TCGPlayer using the new white Cartouche. Is that card good enough to earn a slot in the deck since the 1/1 it makes helps us get around one of the biggest hate cards for our deck, Blessed alliance? http://magic.tcgplayer.com/db/article.asp?ID=13972&writer=Corbin Hosler&articledate=5-29-2017
What's the optimal build for the deck? I'm trying to be semi-budget, since Bogles is already a relatively cheap deck besides the Spiritdancers and Coronets, so I won't be using Horizon Canopy.
I second this. Been running a 1 of Revival for almost 2 months, along with Production and I love having both of them. Very handy to have around.
First off: The article is from almost a year ago. Is there anything fundamentally different in the "standard" build for Ad Nauseam since that article that I should change in the list?
Secondly: Most of the deck is reasonably cheap, but Pact of Negations have recently spiked pretty hard. I currently have 1 from out of my Legacy deck, but getting the other 3 is definitely going to delay getting the deck finished. Is there another card I could reasonably run in place of the other 3 for now, perhaps Censor or something along those lines? The meta at my LGS has almost zero control decks, mostly aggro, so I don't need to worry about protecting the combo so much as trying to stop them from killing me before I combo.
Thank you for your help!
Round 1: Affinity, 2-0. Guy was new to the deck and it showed. Landing bridge turn 2 both games sealed the deal and this one was over pretty quickly.
Round 2: Stake Sisters, 2-0. Played against this guy a couple times, though stuffy doll was a new addition that he added just for me apparently. Game 1 Got the lock besides him having Stuffy in hand, just had to keep him off lands the whole game. Popped an infernal tutor to go get thoughtseize only to remember that it's in my sideboard, not main deck. Just grabbed another Shredder and kept at the mill. Game 2 I locked down his life gain with Torpor Orb. Double leyline and thoughtsieze/Surgical on stuffy doll sealed it up.
Round 3: Kiki-chord, 0-1-1. He and I play almost every week and I usually take game 1. This time I didn't on my own misplay. Had plenty of mana and a codex shredder up, with surgical in graveyard (used it on his chords). He targets his 1 of Pridemage in his graveyard with E-witness and I forget to pop shredder to get surgical (was kinda saving that for the Emmrakul he had in hand). He then dismantles my board easily. Game 2 I lock down all his outs with bridge, needles on Nahiri and Pridemage, and Torpor orb, but couldn't finish the game quickly enough and we time out.
Round 4: Grixis Shadow, 0-2. Dude was still salty that I beat this deck a couple weeks ago with my Drazi taxes and it showed in his behavior. Game 1 I mulled to 5 and kept a hand of 3 lands, bridge, infernal tutor. turn 1 thoughtseize bridge turn 2 inquisition tutor sealed the game in his favor quickly. Game 2 I was able to surgical his thoughtseizes (he laughed at me when I did it but I needed to protect my bridge in hand). Knew from surgical he had Stubborn Denial and K. Command in hand. Tried to inquisition to get the command but he was able to lower his life enough to Ferocious Stubborn denial. I ran out the bridge anyway since I was dead on board, he blew it up.
Round 5: Goblins, 2-1. Lost game 1 to my misplay of not surgicaling his Goblin Grenades after I inquisitioned one and saw another in his hand. Turn 0 leyline and turn 2 bridge in games 2 and 3 (god I can't believe how lucky I got there) sealed the round up in my favor as he had no sideboard.