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  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    How does Treason of Isengard ever get replayed? The original is still on the stack when it resolves. All of its copies have to resolve before it. So it can't tuck itself back into the library?
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    I'm not sure about the dependencies on more than a single other effect. But the situation where such dependencies are not detected seems to be the worst for the purpose of going infinite, and the infinite still worked :/

    I think we can shrink by an arbitrary amount. Just add N B->B crusades. The type change effect does nothing, so it doesn't matter when it applies and nothing can depend on it. The +1/+1 for B's is applied independently in a later layer. So when our C creature loses the B type it loses N toughness, and only gets 1 back from Coat of Arms
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Yes, we have used Sea Gate Stormcaller in the past. I'm also fond of Izzet Guildmage for that task, though I think that never ended up being the best option.


    Currently I'm struggling to see how we can get repeated computations. Worldfire doesn't work to get Arcbond unstuck while clearing the board at the same time, because of the Sanctifier en-Vec exile.

    The only boardwipe+unstuck combination card I see is Sway of the Stars, which seems sub-optimal. It goes infinite with basically anything that tries to repeat it.

    We can't allow Arcbond to get unstuck without wiping the board because we go infinite with multiple arcbond effects. So no amount of resources is high enough to allow the recovery of arcbond, unless the boardwipe is absolutely mandatory.


    The other option for repeated computation is not having to recast Arcbond. Then we need the computation to halt without the arcbond creature dying. Something along the lines of a Leonin Relic-Warder dies to end the computation by putting Mark of Asylum back into play.
    Leonin Relic-Warder probably goes infinite by smuggling any number of enchantments/artifacts into a computation. I didn't put a lot of effort into finding working cards for this option, because I'm hoping someone has a better idea Wink
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    There's one thing we can still do to get the Sanctifier en-Vec computations to work: limit the deck to only allow one active Arcbond at a time. When we can't choose between different arcbond sources the protection on sanctifier can't create any problems.

    So we'd be going back to the techniques we used before Comeuppance, when we had no other way to deal with the asymmetric arcbond damage. Iirc we got our instants stuck in the graveyard, with no way to get them out of there except for Worldfire. So no higher tier stage from Spellweaver Volute.

    And the exiling from sanctifier might complicate the "getting stuck" part, as it gets our instants into exile easily. So we'd probably have to get them stuck in graveyard/exile/library.
    Posted in: Magic General
  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    Quote from CaptainMarcia »
    Wait. We were talking about problems with protection, and Sanctifier has protection. Wouldn't that mean any computation involving Sanctifier has the possibility to run an infinite computation that it terminates by switching from a damage source that wouldn't hit Sanctifier to one that would, to kill it at the right time?
    Argh! Yes, that is an infinite with Sanctifier en-Vec.

    I don't think any way we know to do turing complete computations is left Frown
    Posted in: Magic General
  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    the Sanctifier programs can be pretty much directly adapted from waterfall model programs.

    We use one creature type per clock, and one bishop that produces a properly dying token per clock, on the diagonal. All other bishops produce the tokens in colors that are getting exiled. And then we just have x bishops that produce type2 whenever type1 dies if the waterfall problem adds x to clock 2 when clock 1 empties.

    For example this program for exponentiation:
    [[1000,5,5,5,5,5],
    [2,2,2,6,0,2],
    [4,2,2,0,4,2],
    [3,0,4,4,2,2],
    [3,4,0,2,4,0],
    [15,0,0,0,0,0]]
    can be built with 44 bishops. (row 1 is for bookkeeping, column 1 is for the input that translates to vanillas.) Getting the input right might require additional bishops, as only 1 of the vanillas per clock is allowed to die properly with all the others needing to be exiled.

    There are optimizations we can do. For example in this case all bishops come in multiples of 2, so we can use 2 white vanillas per clock and use only half of the bishops.

    So we get a list, including a startup type to get the equivalent initial input:

    1x bishop type1 -> type1 white
    1x bishop type1 -> type2 green
    3x bishop type1 -> type3 green
    1x bishop type1 -> type5 green

    1x bishop type2 -> type1 green
    1x bishop type2 -> type2 white
    2x bishop type2 -> type4 green
    1x bishop type2 -> type5 green

    2x bishop type3 -> type2 green
    1x bishop type3 -> type3 white
    1x bishop type3 -> type3 green
    1x bishop type3 -> type4 green
    1x bishop type3 -> type5 green

    2x bishop type4 -> type1 green
    1x bishop type4 -> type3 green
    1x bishop type4 -> type4 white
    1x bishop type4 -> type4 green

    2x vanilla type1 white
    2x vanilla type2 white
    2x vanilla type3 white
    2x vanilla type4 white
    15x vanilla type5 white, one with arcbond

    1x vanilla startType white
    2x bishop startType -> type2 green
    1x bishop startType -> type3 green
    1x bishop startType -> type4 green

    (assuming green gets exiled and white dies properly. White vanillas may be colorless)


    This exponentiation program produces an output exponential in (#type5/2). It seems to be roughly 6*2^((#type5-1)/2), but that is not exact. Using this might be slightly better than the start without sanctifier, depending on how many type5 vanillas we can actually get. Or rather how much toughness we can give to the type5 vanilla with arcbond.


    Here's a program I wrote for tetration:
    [[10000,8,8,8,8,8,8,8,8],
    [2,2,2,2,6,6,0,2,2],
    [4,2,2,2,0,0,4,2,2],
    [4,2,2,2,0,0,2,4,2],
    [3,0,4,2,4,2,2,2,2],
    [3,0,2,4,2,4,2,2,2],
    [3,4,0,2,2,4,4,0,2],
    [5,2,4,0,4,0,2,4,0],
    [5,0,0,0,0,0,0,0,0]]

    That seems to require too many bishops to be used. But there might be more efficient programs out there.


    I can't think of any useful tricks with the sanctifier computation that would set it apart from a waterfall model program, like the part-flooding clocks we had with dralnu.


    Edit: Huh, I found a small optimization for the exponentiation program:
    [[1000,5,5,5,5,5],
    [2,2,2,6,0,2],
    [4,2,2,0,6,2],
    [3,0,4,4,2,2],
    [3,4,0,2,4,0],
    [15,0,0,0,0,0]]
    Using only 1 additional type2->type4 bishop we improve the output to ~2^#type5. With that improvement this is almost certainly a better start than not using sanctifier.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Oh, so the rules can't figure out a dependency on more than one effect together? I should have figured.

    Unfortunately the infinite has an easy fix: just replace the C->A reanimator with a C->B reanimator and get the dependency loop by creating a B token. To enable the rules to figure out that B->C is dependent on A->B we can add an A,C indestructible creature.


    Though I have to say, the single effect dependency has some strange results. For example with dralnus Y->Z, X->Y and W->X a single W token would not be Z, because the Y->Z dralnu is not dependent on any of the other dralnus alone. I find that very strange in this situation where there's an "obvious" dependency chain.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Things are kicked off by any type C creature dying. Type C is not used to represent any clock, where all creatures die in a batch. Instead the creature that dies to kick things off is a lonely C token that gets a fixed amount of toughness buffs from a few dralnus and indestructible reanimators, and the arcbond creature, that happen to share a type with it.

    The arcbond creature is one of our creatures with 2 creature types, one of which is C. It survives through the accumulated damage by sharing its second type, H, with an increasing amount of tokens. But those H tokens don't share a type with the C token, so they don't buff it, and it can die without also killing the H,C arcbond creature.
    Posted in: Magic General
  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    I'm not quite sure what you are trying to achieve with Sephara, Sky's Blade?

    In the Rotlung Reanimator computation we need to give the reanimators indestructible because there is no other way for them to survive while the tokens it creates and triggers from keep dying. Sephara doesn't help with that.

    Putting it together with Bishop and Necromancers just seems like it is an unnecessary additional card, because we still need Sanctifier en-Vec to get buffer tokens that don't cause triggers when they leave the battlefield. (And then we need the color changer instead of the necromancer to keep the important red cards.)

    Edit: Ah I think I understand what you wanted to do. But it doesn't really work.

    We do need the buffer-creatures to leave the battlefield so they don't keep buffing the next run of the clock. If they stick around indestructibly they mess up the computation by still providing their coat of arms buff to new non-flying tokens.

    Having these buffs stick around is a different computational model, where we can have flooding and self-refilling clocks, but no normal clocks. Great for layers, and maybe it is turing-complete. But I don't see an obvious way to run waterfall programs with it.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    So, after thinking about it for a night I've come to the conclusion that Rotlung Reanimator is not enough to prevent dependency loop shenanigans. The reason is that the second creature type on the reanimator can stop it from establishing dependencies that the token it creates then forms.

    Concretely:
    Lets have the looping dralnus A->B, B->C, C->A. All creatures of those types that are sticking around will have base type C. So none of them can establish that C->A is dependent on B->C, because they are C already so C->A affects them anyway.

    In particular there's an A,C reanimator that creates A whenever C dies. So while we have no A token there is no dependency loop because the reanimator is already C. But once the token is created the rules can detect that B->C changes what C->A applies to and see that there's a loop. The switch to timestamp order can then cause the toughness drop in a H,C arcbond creature.

    We get into the situation of a C dying by occasionally creating a signalling C token with a S->C reanimator. We also need a C->H reanimator to give the opponent the choice between H,C dying and living.

    I think it takes 10 ticks for the C token to die, and then another 10 ticks for the A token to die and reset the situation. So all that remains to get an infinite is add heartbeats that create 1 C (via the S->C reanimator) and 20 H every 21 ticks and synchronize them properly to get the near death event. Using 21 different heartbeat clocks for that makes it easy despite the shared creature types.
    Posted in: Magic General
  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    I edited this in the other thread. Making sure it is here as well:

    Getting lifelink and indestructible from the same effect is no good, because it is the arcbonded creature that needs lifelink to let the opponent survive, but that creature also needs to die for the computation to stop.

    There might be alternatives that provide lifelink and indestructible separately, but in a very rushed search I didn't find anything.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    I went back to check, and while post 4018 was written with Necromancers in mind the procedure should work just as well for Reanimators. So we can still implement any waterfall program. Smile

    Quote from CaptainMarcia »
    That's useful. Would this imply the small deck can run Dralnu's computations with 15 cards by replacing Bishop of Wings with something like Rotlung Reanimator + Angelfire Ignition, then?
    That should work, although the haste from Ignition probably goes infinite by starting an illegal computation from combat. Take Up the Shield seems fine.

    Though I can't make any promises about the start being particularly great. The shared creature types between Rotlung Reanimator and the tokens it looks for and creates are really annoying to work with. Particularly when we can't just throw bigger numbers at it.

    Edit: Wait, getting lifelink and indestructible from the same effect is no good, because it is the arcbonded creature that needs lifelink to let the opponent survive, but that creature also needs to die for the computation to stop. There might be alternatives, but looking for them should go into the other thread.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Ah, I didn't realize that Resolute Watchdog doesn't cost an extra slot. That's great Smile
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Quote from FortyTwo »
    my point before was that the second dralnu's crusade for B->C is not part of the dependency loop but depends on the result of the loop and will thus apply at the end.
    Huh, I never even considered that 2 versions of the same effect could have different dependencies. That might be possible, but I don't think it helps us here, since we can easily construct around it.

    Quote from FortyTwo »
    One thing to note that complicates this a little is that because Xathrid Necromancer is itself a human, any type we create that also has death triggers will always exist and be subject to dralnu's crusades the same way. Also, once the opponent decides to not trip the N clock early, they don't have that option again until the clock zeroes out the added creature. So I think creating a specific counterexample computation is at least a little nontrivial?
    None of the types in the loop need anything triggering from them dying, so while the shared type from the Necromancer is annoying when constructing a specific counterexample it is not that complicated. If you think it is necessary I can work it out, though I'd prefer to use Bishop of Wings XD

    The base C creature that sticks around and which leads to halting when it dies can have another type, not part of the loop that gives it buffs. So it is no problem to have the base A creature die after a constant amount of ticks, while the base C creature stays alive.

    The more fleshed out dralnu universe could look something like A->B, B->C, C->A, B->Z, H->C, H->I, with 1 H creature carrying the arcbond, kept barely alive by I creatures, while the increasing amount if I creatures don't help to keep the A creature alive. (Or we just use a 2 type creature to carry arcbond instead of adding more dralnus)


    Rotlung Reanimator would work to avoid this infinite, since then we can never create a creature of any type that wasn't there before. But I don't quite remember if we had a working way to build waterfall programs with all the extra buffs from the double shared creature type? And keeping the Reanimators alive through a computation might be more difficult than using Sanctifier en-Vec
    Posted in: Magic General
  • posted a message on To Graham's Number and Beyond: Massive finite damage with limited cards
    Right, Sanctifier en-Veg exiling Scrambleverse and Soulblast wouldn't let us profit from the computations, let alone repeat them. But you mentioned the color changing spells in the other thread and I think those would work.

    We need to be a bit careful since we can then start an infinite computation without casting the color changer. So we could keep that in hand to potentially disrupt the computation at an arbitrary point. But I think to get the computation sensitive to color we would need to exile Scrambleverse and Soulblast, so we would not be able to turn those creatures on the opponents side into damage. And to be extra safe we can use the sorcery Trait Doctoring.


    I don't think we will actually be able to increase the output of the start. Without Dralnu's Crusade we can't build these half-flooding clocks, that refill themself after emptying. At first glance that makes a layer system a lot more expensive. We can still turn waterfall programs into bishops, but doing it that way we'd be lucky to even fit exponentiation it.

    I tried to work out the best start without Dralnus before and got to ~1.6 million. That would still work. So until we can use Sanctifier in a helpful way that can be our lower bound.

    I think we still need around 14000 bishops to build the UTM and we are comfortably above that, even without layers in the start up. So we can still do a bit of repeated busy beavering.
    Posted in: Magic General
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