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  • posted a message on Saheeli the Heartless
    For dredge, you could run the black Leyline, it wins against dredge on its own.

    Swap Radiant Flames with Anger of the Gods

    EDIT:

    Also, forgot to ask about how Impact Tremors did, if it did anything at all.

    How about Lightning Axe to throw stuff in the 'yard?

    We need some enchantment hate; Everything that hoses dredge, hoses us.
    Posted in: Deck Creation (Modern)
  • posted a message on Mana Burn and Mana leaving the mana pool through phases.
    Alright, thanks!

    I never knew that mana burn was removed, but thanks for the insight!
    Posted in: Magic Rulings
  • posted a message on Mana Burn and Mana leaving the mana pool through phases.
    I never understood mana burn, or how it left the mana pool through the phases.

    So: If my opponent plays a Crumbling Vestige, choosing black. This was T1, and then 3 Turns later he plays a swamp, and claims using the black he had from 3 turns earlier along with the mana generated through his swamp to play an Eldrazi Mimic.

    Wouldn't he take damage from the mana burn from the black left in the pool at the end of his 1st Turn? How much damage would he take, and would it stay in the mana pool?

    Posted in: Magic Rulings
  • posted a message on TNT - Tana and Tymna
    Thanks for the comments guys. Bastion Protector seems cute, expecially with Spectra Ward. I do feel Spectra Ward on one of the commanders would be quite usefull as well, so I might try that.

    I don't feel Behind the Scenes is strong enough for its cost. Whip seems ok I guess, but it's not really an effect I'm looking for in this deck because it exiles. Maybe Alesha, Who Smiles at Death to bring back all of my power 2 of les creatures (including the commanders)? Craterhoof Behemoth is good, but it's also quite expensive budget-wise. I won't include Earthcraft for the same reason (and because it isn't a combo deck, just untapping some lands doesn't seem worth tapping my attackers).

    Extra ramp didn't seem necessary in the games I played. At least the creatures provide a body to attack with to draw some cards. A late game farseek seems usuless for this deck, while I'm trying to add more Wincons.

    To help Tana and the tokens do some more damage I was thinking Thunderfoot Baloth and Brutal Hordechief.

    Alesha unfortunately cannot ressurect your commanders, they go to the command zone before she could ressurect them.

    But yes, she would be fantastic for your deck as a part fo the 99.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yidris, Hakaishin (Creatureless Spellsmasher)
    Quote from SlaveToPhage »
    Only thing I read is CMC equal to colours paid.
    So 0 colour paid = 0 cmc no colour restriction. So yes wheel of fate and ancestral vision. Acts as a 1 drop if cascaded into. And you can get cmc 5 with birds ect with new colour rules. So time warps. So yes its gonna rock.


    Yeah, I understand that. I'm just saying that It doesn't do much good if we cascade into it; Yeah, I get that now, I misread the card. I dislike it in this deck although.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kynaios and Tiro's Arms Dealing Empire [politics]
    This deck seems like so much fun to play. I think Circle of Fire could be ran if the weak little things try to come and hit you.

    Reserved.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yidris, Hakaishin (Creatureless Spellsmasher)
    Quote from SlaveToPhage »

    Bring to light is bad, because if we cascade into it, no mana is paid for converge is cast, which means things that we could find are like any of the pacts or Tormod's Crypt.

    So if Im reading this right, that means no ancestral vision or wheel of fate? I think you can IF you cascade into it. Cascading from it would be sweet.


    Scratch what I said about the pacts: I forgot they say they have color. You can only get 0 CMC Colorless cards if you cascade into Bring to light, but if we played it instead of cascading into it, we could find a creature/instant/sorcery with CMC 4 or less to dig for, and then cast.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Yidris, Hakaishin (Creatureless Spellsmasher)
    This deck is SWEET!
    This is exactly what I imagined when I saw this commander.

    Quote from SlaveToPhage »
    Bring to Light
    Needs a home...


    Bring to light is bad, because if we cascade into it, no mana is paid for converge is cast, which means things that we could find are like any of the pacts or Tormod's Crypt.

    How about Contigency Plan? We would get to look into our deck for a small distance.
    Posted in: Multiplayer Commander Decklists
  • posted a message on TNT - Tana and Tymna
    Here's a way to be extremely irritating;

    Run Bastion Protector and Enlightened Tutor.

    Fetch for Spectra Ward, enchant the Bastion Protector

    Now your commanders are practically always indestructible, although they can get rid of the protector through colorless removal...

    If you want a real irritating thing, run Behind the Scenes along with Iroas (which you do)

    Whip of Erebos?

    Craterhoof Behemoth? Why not just an instawin?

    Decent of the Dragons?

    Hmm.... Gideon, Ally of Zendikar, for the emblem?
    Posted in: Multiplayer Commander Decklists
  • posted a message on What's your favorite Flavor text?
    "All the steel that doesn't make them slower, makes them bolder."
    Viashino Firstblade, one of my first cards ever.

    Tenement Crasher... best flavor text ever, excluding the one above.

    Other notable picks:
    Alesha, Who Smiles at Death
    Withengar Unbound
    Posted in: Opinions & Polls
  • posted a message on Best Creature Card Of All Time?
    Flavor wise, I like Elbrus, the Binding Blade...

    which becomes Withengar Unbound.

    Dark Confidant doesn't even touch the top 10 for me; In Mardu Harbinger, the worst thing you want to flip off of a Bob is Emrakul, the Aeons Torn.

    Favorite card? Ever? Alesha, Who Smiles at Death.

    Power wise? Phyrexian Obliterator. Case closed.
    Posted in: Opinions & Polls
  • posted a message on [$50] *** shinbatsu's Budget Modern Challenge! *** *** More deck for less money! ***
    I'm irritated... I had a huge thing written out... and then the page crashed. Carp.


    Explnations of high MB price below!
    MB Price: 48.74$
    SB Price: 2.59$
    Timestamp: 11/10/16

    Most Expensive cards are Lightning Bolt, and Smoldering Marsh; Smoldering Marsh can be replaced by Bloodfell Caves.

    The objective of the deck is simple: Beat the opponent's face until it explodes.

    Strengths of this deck:
    • We always usually have gas in the hand, because our creatures always jump right back to us.
    • Cards like Anger of the Gods and other sorcery speed spells usually can't hurt us.
    • This deck is misread very often; While playing this deck, after a game I played against Boros Nahiri; I had drawn and played 4 Hordeling Outburst and 3 Lightning Tremors of my 15 cards for the game. (Kept 7, Game won on my turn 8, I went first) My opponent then sided in 4 AotG's and 3 Elspeth, Knight-Errant, along with some Enchantment hate.
    • Path to Exile is our friend, we love the land. Our favorite kind of removal, you can't be any happier with that removal. We also loathe Abrupt Decay; They usually use it on the Mardu Strike Leader, and it can't hit warbringer; It also hits Impact Tremors... which really sucks.

    Weaknesses of the deck:
    • Hand Disruption absolutely obliterates this deck; 8Rack wins here 100% of the time.
    • Enchantment Hate; Impact Tremors is a major piece of the deck, keeping it active can generate a huge clock, so hate harms us.
    • Card Draw: The deck's creatures die to
    • The Bolt: The bolt kills us. (almost) Everything we have dies to bolt.
    • Ghostly Prison: Don't expect to win if this lands on the board.

    What kind of hand to keep or not to keep:
    Keepable Hands:
    • Rate4 1 Mountain, 1 Swamp, 1 Smoldering Marsh, 2 Impact Tremors, 1 Lightning Axe/Bolt, 1 Sign in Blood
    • Rate3.5 2 Mountain, 1 Swamp, 1 Temple of Malice, 2 Warbringer, 1 Lightning Bolt
    • Rate4 1 Mountain, 1 Swamp, 2 Smoldering Marsh, 1 Impact Tremors, 1 Hordeling Outburst, 1 Sign in Blood
    • The basis of keepable hands is simple: 3-4 Lands, 1 Impact Tremors, 1-2 Tokens/creatures, 1 Bolt/Axe, 0-1 Sign In Blood
    Unkeepable hands:
    • 1 Mountain, 1 Swamp, 2 Token/Creatures, 2 Bolts/Axe, 1 non-land card.
    • 1 Landers
    • 0 landers; This isn't dredge.
    • Any form of hand with 3 Axes/Bolts, 3+ Impact Tremors, 3-4+ Creatures, 5 < #Lands in hand.

    Side Notes
    This deck requires both ALOT of counting and micromanaging.

    Exe. If the opponent has 12 life, I have 1 Impact Tremors on the field and 2 1/1 Goblins. I also have 2 Warbringers in hand. He has 2 Dragon's Claw out, no creatures. How much life will he have left if I do the most damage possible here?

    Answer: 6 life; He gains 4, I deal 2 with the Tremors, 2 from the Goblins, and 6 from the Warbringers, resulting in 6 damage. 12 + (4-2-2-6) = 6

    Mana is also very much needed to count, espcially when planning to dash.

    1st Wabringer costs red mana 2 mana , second costs red mana , the 1st Mardu Strike leader costs a black mana and the second costs the same.
    Now, with 2 Impact tremors on the battlefield, how much damage do I do if I swing out, how much mana did I use, and how open am I to just die?

    Answers:
    1. You do 24 damage if you swing out; 8 from the Tremors, another 4 for the tokens, and then 12 combat damage.
    2. That entire endeavor cost you red mana red mana black mana black mana 2 mana
    3. Not likely to die, depending on your current life total; Usually the opponent would be dead after a swing like that.

    Personal Notes and expirience: I have played this at a PPTQ, but it didn't go very well for me; I went 2-4, having to play Eldrazi and Taxes, which obliterated me by using Ghostly Prison; I had to play Elves. TWICE.; And I had to play Jeskai Harbinger. My wins were against Abzan Junk and Skred Red, but some major things were said during the tournament;

    Comments from other players:
    Local Affinity Player: "That deck looks like a s***load of fun! I would gladly play that deck!"
    The L1 who was helping, and an Ad Nauseam player (both friends of mine): "If we put Jund into your hands, you probably would have had at least 5 wins."
    (Insert person I forgot) "At this point, you should just splash in some white for Artifact/Enchantment hate, along with Mardu Ascendancy, but 1 or 2 only so you could get the 1/1s plus the Impact Tremors, to have a meh board presence."


    Posted in: Budget (Modern)
  • posted a message on How to create/take over primers in the Modern subforums
    So I need to PM all of the mods, before I can see about taking over a primer?
    Posted in: Modern Archives
  • posted a message on Landfall infinite combo
    Quote from N00b4ever »
    Why you think Knight of the Reliquary is bad? It works with all landfall abilitites and is another win combo.
    Deck with him had some succes in modern. So i think it would make a deck really nice if landbase will support him.
    It will be a good card on it's own.

    About a crab. Yes i know. I said it might be too bad on it's own.
    Because with no combo you are not going to mill aggro decks (and midrange for most part).


    Because we run 4 Plains, and 2 Shocks and 2 Battle lands to activate with the knight; Yes, It's a 10/10, but that's 4 spots we could use to support the combo. I think it's a waste of space, personally. I would rather run some more removal and support for the combo, or maybe even find room so we could run Nahiri and the red landfall creature, to even have another wincon.
    Posted in: Deck Creation (Modern)
  • posted a message on B/G Zombie Tokens - *First Deck Build*
    This deck looks like so much fun... I'm gonna revive it, and then reserve me a spot.

    Reserved for later.
    Posted in: Deck Creation (Modern)
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