I've been cubing with him for quite some time now, and I do love him. I don't own the Abyss, but I will say that I like that this guy is splashable, and is easier for players to deal with than an enchantment. It is also why I run Magus of the Moat as well (I also don't own a moat!)
I've opened up 2 of these products, the cards seemed fine initially, I didn't shuffle them or anything. Then i notice that the top of one of the cards seems to have a chip. Not a dent mind you, more than a very minor amount of the card coming off, like poor cutting. As i check the other cards, i notice that more and more of the cards have these chips, and many of them. It's then i realize that as I was handling these cards, they are basically flaking off. 1/3 of my cards from the commander set just freshly opened now look like someone ran their nails across the borders giving them a chipped white dent appearance. This seriously sucks.
Has anyone else had this problem?
Take the decks back t where you bought them and ask for a refund.
I bought my set at Target, and the GUW one had a bunch of random cards missing, so I took it back, got the money back, and headed to walmart for theirs.
So, did you do four quilts, drafting 32 of 64? How was the power level? What were the decks like?
Most importantly, was it fun?
tom chaps, the dice rolling each turn (after everyone grabbed their card) made some of the strategies to grab cards or to force other players to grab subpar cards in order to protect better cards a lot of fun.
my only suggestion is to maybe, out of 64 cards, limit to a total of 32 picks, then reshuffle cards and deal out a new set from the remaining cube. there gets a point where a players are afraid to unlock a powerful card and basically help another players deck, so you have to refresh the lquilt
Wrong. There's a miniscule chance that MTGO will shut down at some point (and not be taken over by someone else or anything of the sort), but that would also mean paper cards would lose much of their value (as it would almost certainly mean Wizards is out of business). Regardless, that doesn't affect their value now. If someone creates a process to create gold for almost nothing in our own kitchens, gold will lose pretty much all of its value. Does that mean that $50 worth of gold isn't really worth $50? Plus, while eventually my code may have no value at all, until then, they never depreciate from wear and tear like yours do if you use them at all.
Plus, in the future, Wizards could decide to stop printing paper cards and only use digital versions (you could still have live events, just like they do with video games). I would actually say it's very likely. We're going more and more digital in everything. At that point, the cardboard will only have value as collector's items, tanking the value significantly.
Finally, as I much prefer to play MTGO from my own home, they have significantly more non-monetary value to me. Not only are the $50 worth of MTGO cards worth the same amount as $50 worth of paper cards, I can play with them far more easily (can use them in multiple decks with no effort, don't need to worry about wear and tear, never need to buy/replace sleeves, can sort through my collection much easier, etc.) and, for the most part, the $50 on MTGO goes much further in making the same deck as it does on paper.
But really, the main point is $50=$50, whether it's $50 in manure or $50 in diamonds.
but those are tradeable resources, and have a larger market than paper card board.
And as others have said, if MTGO goes to hell or Hasbro crumbles, all of the digital data is gone - and it'll be only a matter of time before someone makes a system like cockatrice totally viable and better than MTGO (wait for the patents to expire).
The physical paper product allows you to always have physical cards, no matter, especially in the event of a zombie apocolypse and the MTGO servers blow due to electromagnetic activity /insert anything.
What's the point of charging these ridiculous prices if you cannot own the cards in real life? How are these cards limited when they are just data? How can anyone justify that this digital product, which can only be used with a single client, be worth hundreds and thousands, when it costs almost nothing to produce material wise, and packs can be generated on demand via mtgo.
this is the most ridiculous piece of garbage I have ever even heardt
Can someone please explain a bit of this archetype? Its a color combo (u/g merging in u/b) that iI didn't think went too well together. But sounds very interesting!
This is exactly what we found to be the case. And the more I played cube lists back in the day, the more I found that typical lists were assembled to cater to midrange. Which made drafting control the advantageous thing to do. Did it win every draft? Of course not. But it certainly gave you the best chance at winning a given draft. We didn't like that aspect of typical cube lists. Aggro was too underrepresented to challenge control with more than maybe one solid aggro deck at the table, and that simply wasn't enough of a concern to control to not force it and win with it.
It wasn't until aggro made up ~1/3 of the decks at the table that control really started to be challenged at the drafts. As it stands now, aggro, midrange and control each win roughly a third of our drafts, and that's the kind of balanced results we were looking for from the start.
AMEN! Build your cube to give each archetype the tools it needs to be strong. One of the largest things most cubes I have seen, are aggro centric cards, especially cards that support and give utility to aggro creatures.
Great one and two drops get there, but great equipment, enchants, and other spells, are what can give aggro that punishing edge.
I'd argue the same is true for any other archetype; give them the tools they need to be great!
dont forget you can do this to your non land permanents about to get smashed to pieces by vindicate etc. OR if you need that EtB ability to swing the game again
Take the decks back t where you bought them and ask for a refund.
I bought my set at Target, and the GUW one had a bunch of random cards missing, so I took it back, got the money back, and headed to walmart for theirs.
ah well, i meant that you take the cards left over and set them aside. they dont get to re-enter.
but alas i have a massive cube :/
so mileage will vary
tom chaps, the dice rolling each turn (after everyone grabbed their card) made some of the strategies to grab cards or to force other players to grab subpar cards in order to protect better cards a lot of fun.
my only suggestion is to maybe, out of 64 cards, limit to a total of 32 picks, then reshuffle cards and deal out a new set from the remaining cube. there gets a point where a players are afraid to unlock a powerful card and basically help another players deck, so you have to refresh the lquilt
but those are tradeable resources, and have a larger market than paper card board.
And as others have said, if MTGO goes to hell or Hasbro crumbles, all of the digital data is gone - and it'll be only a matter of time before someone makes a system like cockatrice totally viable and better than MTGO (wait for the patents to expire).
The physical paper product allows you to always have physical cards, no matter, especially in the event of a zombie apocolypse and the MTGO servers blow due to electromagnetic activity /insert anything.
this is the most ridiculous piece of garbage I have ever even heardt
AMEN! Build your cube to give each archetype the tools it needs to be strong. One of the largest things most cubes I have seen, are aggro centric cards, especially cards that support and give utility to aggro creatures.
Great one and two drops get there, but great equipment, enchants, and other spells, are what can give aggro that punishing edge.
I'd argue the same is true for any other archetype; give them the tools they need to be great!