Oh man... I was testing for a week for the Stoneforge Mystic unban, and having so much fun. The deck felt near unbeatable. Ah well. Here's to a future unban. Here's what I had come up with though.
They all seem pretty even to me. I remember seeing your land destruction version popping up about a year ago. I think it might've done well and top 8'd a couple times. I was thinking of trying it cause I love mana denial, but opted for the Boros version.
The Planeswalker deck was faster than you think. I 3-0'd at my LGS during the Eldrazi winter. The reason you dont need to play 4 curios (although I did), is that the card draw is more than almost any deck I've played. The decks run 12 cantrips already.
Some good ideas! @Rendroc Thats the life of the green mage. However, the deck is g/b so take your pick of disruption in the sideboard i.e. Abrupt Decay, Fatal Push, Thoughtseize etc. Cast out is a great idea too, yeah. It seems just a tad slow to protect us from combo decks unless were holding back 4 mana on turn 2/3 which is pretty much death for a deck who needs to get the engine revving early. Spreading seas is also a cool idea. I love ETB effects on the cards.
@Curdbros I ran a paper copy of your original Planeswalker deck with Xenagos, it was sweet and functions much the same way. I liked it the best of all the devotion builds (I also have run Tooth and Nail, Genesis Wave, and a strict devotion build). What I like best about the enchantment build is how low to the ground it is. If you get your elves picked off, you can still cast the majority of the deck quick, and you usually draw back into the cards you need.
It's also a super cheap deck to build
What do you think about Pharika, god of affliction? It's almost always going to be an indestructable 5/5. It's an enchantment, and it spews out additional enchantment creatures that work great with Garruk.
As far as riptide chimera goes, its not a very aggressive deck. More of a go off and combo deck. I did add Fists of Ironwood in place of Courser of Kruphix though. It has less devotion, but it's also cheaper to cast, is a useful combo with Cloudstone - and if you make 6-8 tokens with it it's easy to use Garruk's Overrun ability and just attack for the win.
UPDATE: I tested it a bunch on cockatrice and it did well. Fists of ironwood was an all star. It's easy to bounce it 2-3 times on turn 4, and attack for the win with Garruk the next turn. The card advantage is huge, and its very consistently a turn 4/5 kill. It seemed a little slow against dedicated combo decks (Grishoalbrand, Cheerios), especially due to the lack of instant speed removal. Ground Seal was a really effective sideboard option. But the deck ate up midrange and aggro decks. It's pretty easy to be bouncing Trial of ambition and clearing any board presence they have on turn 4.
Hey all - been a minute since I've posted on the thread. I was all over Trying to make mono green enchantments work a while ago, and got some love with the newest set. I blended this with some of CurdBros Planeswalkers ideas. Not sure if its better or worse, but it goes off quick.
It wipes opponents boards quick with Trial of ambition, and Cloudstone Curio - and spills out a million 4/2 beasts with Trial of Strength. The only draw back from the planeswalker deck is that the beasts don't have haste. Since its pretty easy to draw your whole deck in a turn, I was thinking of adding 1 of either Fervor, or Samut, Voice of Dissent. Samut has the added advantage of untapping arbor elf should we need it...
Yep. Not disagreeing with you. Just liked the Yahenni into boom // bust combo. In reality, I don't think blood moon and Ensnaring bridge go into the same deck. Theyre both trying to do different things. They're also my two pet cards, being that I love to make opponents cringe when I'm at the store...
That being said - I think YE + either liliana/bridge/brutality/etc will generally take care of any creature dangers that are threatening the board.
I'm gonna test the hell out of it. I think it's strong.
@akalah hmm.... i see your point. however - If you're only 4cc+ cards in the deck are Tezz and Yahenni's expertise, the chance of whiffing on it are negligible.
As far as goyf/tasigur/kalitas etc.... keep a couple slaughter pact's in the deck? I'm thinking, if I haven't found a bridge or a tezz by turn 5, I'm probably dead anyway.
I love Y.expertises' compatibility with spellskite as well. Also, if we run a grixis build pyroclasm clears up early goyfs...
If this deck is ever going to worth it's mettle it should be able to find a way to exploit this card. Ramping into this turn 3 is disgusting. In my mind the 3 main plays would be:
1. Turn 3 board wipe, into Liliana = win the game.
2. Turn 3 board wipe, into Ensnaring bridge = ... almost win the game.
or my favorite:
3. Turn 3 board wipe, into boom // bust = muahahah
Some type of grixis artifact ramp/land destruction deck maybe? Seems realllly fun/evil.
Not to mention other broken interactions this has with A.visions/cascade etc...
This most likely replaces damnation for me. Thoughts?
I don't mind a one of Rally the Ancestors in place of a Chord of Calling. But I'd want lots of ETB abilities to get value off it, if it doesn't outright give us the combo.
Question: If you Rally a Fiend Hunter, and target your own creature, do you get to keep the creature when fiend hunter dies? thats good value.
When I was testing it, it just walks over control decks. It seemed to have a really good aggro match up with all the incidental lifegain, and big creatures to block.
The Combo match up is what worries me. Our combo/aggro isn't going to be as fast. Melira helps with infect, Anafenza helps with abzan company/dredge/grishoalbrand. But drawing the perfect answer isn't always going to happen. I guess disruption helps, but maybe i'd just keep it in the sideboard. I'd also fill up the sideboard with Paths and Abrupt Decays. The deck outright dies to Blood Moon, but so do most decks.
ALSO - moving further away from the beatdown angle, Golgari Thug is an interesting card for getting the combo into our graveyards. Bloodsoaked Champion becomes even more playable as well.
The first isnt infinite, but it'll likely get in for the last point of damage. It will also beef up Champion of the Parish, and Thalia's Lieutenant. It's also harder to disrupt, because you can't just kill Melira.
The 2nd will always win the game outright, and doesn't need filler Dredge cards to function.
// 21 Artifact
1 Batterskull
3 Thopter Foundry
2 Sword of the Meek
2 Mox Opal
4 Pentad Prism
1 Ensnaring Bridge
1 Pithing Needle
4 Mishra's Bauble
2 Welding Jar
1 Relic of Progenitus
// 4 Creature
4 Stoneforge Mystic
// 10 Instant
4 Whir of Invention
4 Path to Exile
1 Muddle the Mixture
1 Spell Pierce
3 Celestial Colonnade
2 Blinkmoth Nexus
2 Field of Ruin
2 Island
1 Plains
4 Flooded Strand
3 Polluted Delta
3 Hallowed Fountain
2 Darksteel Citadel
// 3 Planeswalker
3 Jace, the Mind Sculptor
// 11 Artifact
4 Chalice of the Void
1 Grafdigger's Cage
1 Welding Jar
2 Ensnaring Bridge
1 Damping Sphere
1 Batterskull
1 Pithing Needle
2 Disenchant
1 Spell Snare
@Curdbros I ran a paper copy of your original Planeswalker deck with Xenagos, it was sweet and functions much the same way. I liked it the best of all the devotion builds (I also have run Tooth and Nail, Genesis Wave, and a strict devotion build). What I like best about the enchantment build is how low to the ground it is. If you get your elves picked off, you can still cast the majority of the deck quick, and you usually draw back into the cards you need.
It's also a super cheap deck to build
What do you think about Pharika, god of affliction? It's almost always going to be an indestructable 5/5. It's an enchantment, and it spews out additional enchantment creatures that work great with Garruk.
UPDATE: I tested it a bunch on cockatrice and it did well. Fists of ironwood was an all star. It's easy to bounce it 2-3 times on turn 4, and attack for the win with Garruk the next turn. The card advantage is huge, and its very consistently a turn 4/5 kill. It seemed a little slow against dedicated combo decks (Grishoalbrand, Cheerios), especially due to the lack of instant speed removal. Ground Seal was a really effective sideboard option. But the deck ate up midrange and aggro decks. It's pretty easy to be bouncing Trial of ambition and clearing any board presence they have on turn 4.
3 Cloudstone Curio
CREATURES
4 Arbor Elf
4 Eidolon of Blossoms
4 Courser of Kruphix
ENCHANTMENTS
4 Utopia Sprawl
4 Oath of Nissa
3 Trial of Strength
4 Abundant Growth
2 Overgrowth
3 Trial of Ambition
4 Nykthos, Shrine to Nyx
4 Verdant Catacombs
3 Overgrown Tomb
10 Forest
PLANESWALKER
4 Garruk Wildspeaker
It wipes opponents boards quick with Trial of ambition, and Cloudstone Curio - and spills out a million 4/2 beasts with Trial of Strength. The only draw back from the planeswalker deck is that the beasts don't have haste. Since its pretty easy to draw your whole deck in a turn, I was thinking of adding 1 of either Fervor, or Samut, Voice of Dissent. Samut has the added advantage of untapping arbor elf should we need it...
Also could just replace Trial of ambition with Trial of Zeal and just throw damage to the face.
Any advice or ideas I hadnt thought of are welcome! Thanks.
DG
That being said - I think YE + either liliana/bridge/brutality/etc will generally take care of any creature dangers that are threatening the board.
I'm gonna test the hell out of it. I think it's strong.
PS. I like your idea about ghirapur aether grid
Quick mock up (probably full of holes)
4 Ensnaring Bridge
2 Liliana of the Veil
3 Spellskite
4 Talisman of Dominance
2 Talisman of Indulgence
2 Slaughter Pact
3 Blood Moon
3 Boom // Bust
2 Pyroclasm
3 Glint-Nest Crane
1 Thoughtseize
2 Inquisition of Kozilek
1 Engineered Explosives
3 Yahenni's expertise
The tron match up seems strong, the burn match up seems rough...
As far as goyf/tasigur/kalitas etc.... keep a couple slaughter pact's in the deck? I'm thinking, if I haven't found a bridge or a tezz by turn 5, I'm probably dead anyway.
I love Y.expertises' compatibility with spellskite as well. Also, if we run a grixis build pyroclasm clears up early goyfs...
I have a gut feeling the next Tezz is gonna be GRIXIS. check this card: http://www.magicspoiler.com/mtg-spoiler/dark-intimations/
If this deck is ever going to worth it's mettle it should be able to find a way to exploit this card. Ramping into this turn 3 is disgusting. In my mind the 3 main plays would be:
1. Turn 3 board wipe, into Liliana = win the game.
2. Turn 3 board wipe, into Ensnaring bridge = ... almost win the game.
or my favorite:
3. Turn 3 board wipe, into boom // bust = muahahah
Some type of grixis artifact ramp/land destruction deck maybe? Seems realllly fun/evil.
Not to mention other broken interactions this has with A.visions/cascade etc...
This most likely replaces damnation for me. Thoughts?
I think ethersworn canonist and aegis of the gods are sideboard cards at best, and I'm thinking Grim Flayer will always be a 2/2 with card filtering.
I don't mind a one of Rally the Ancestors in place of a Chord of Calling. But I'd want lots of ETB abilities to get value off it, if it doesn't outright give us the combo.
Question: If you Rally a Fiend Hunter, and target your own creature, do you get to keep the creature when fiend hunter dies? thats good value.
The Combo match up is what worries me. Our combo/aggro isn't going to be as fast. Melira helps with infect, Anafenza helps with abzan company/dredge/grishoalbrand. But drawing the perfect answer isn't always going to happen. I guess disruption helps, but maybe i'd just keep it in the sideboard. I'd also fill up the sideboard with Paths and Abrupt Decays. The deck outright dies to Blood Moon, but so do most decks.
ALSO - moving further away from the beatdown angle, Golgari Thug is an interesting card for getting the combo into our graveyards. Bloodsoaked Champion becomes even more playable as well.
I think there might be a point where we'd have to decide whats better between a
1) Aggro Dredge Rally Human deck with a Cartel Aristocrat, Xathrid Necromancer, Zulaport Cutthroat Combo finish.
2) Aggro Abzan Coco deck with Cartel Aristocrat, Melira, Sylvok Outcast, and Kitchen Finks Combo finish.
The first isnt infinite, but it'll likely get in for the last point of damage. It will also beef up Champion of the Parish, and Thalia's Lieutenant. It's also harder to disrupt, because you can't just kill Melira.
The 2nd will always win the game outright, and doesn't need filler Dredge cards to function.