The list today:
|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
4 Indomitable Creativity
1 Emrakul, the Aeons Torn
1 Iona, Shield of Emeria
1 Nahiri, the Harbinger
4 Path to Exile
2 Fatal Push
2 Inquisition of Kozilek
2 Lightning Helix
2 Legion's Landing
4 Raise the Alarm
4 Lingering Souls
1 Mardu Charm
4 Faithless Looting
Real Estate (24)
4 Arid Mesa
4 Bloodstained Mire
2 Sacred Foundry
1 Godless Shrine
1 Blood Crypt
1 Inspiring Vantage
2 Clifftop Retreat
1 Dragonskull Summit
2 Wear // Tear
2 Crumble to Dust
2 Teyo, the Shieldmage
1 Saheeli, Sublime Artificier
1 Elesh Norn, Grand Cenobite
1 Avacyn, Angel of Hope
2 Wheel of Sun and Moon
1 Ravenous Trap
1 Wrath of God
2 Stony Silence
Round 1: BYE
More like, the opponent is a no-show. Honestly I'd rather play magic. I hardly get the time off to do this.
Round 2: Gx Tron (Lost 1-2)
G1 was pretty much auto-loss. I make some tokens, he casts Ugin, I have no way back.
IN: 2 Crumble to Dust, 1 Avacyn, 2 Stony Silence - OUT: 2 Fatal Push, 2 Inquisition, 1 Iona
G2 I manage to make him stumble on the tron with hand disruption, then hit 4 lands and crumble a tron land. In that window I win with creativity into Emrakul. He has an O stone out but won't have enough mana to activate before I swing next turn.
G3 I crumble on turn 4, but it's one turn too late; and in that one turn he has his tron active, he casts an Ugin. Once again, it's lights out by unreasonable bomb.
Here I thought this archetype would be in hiding thanks to Hogaak. But there isn't a SINGLE altar of dementia in the room. I can't believe this. Crumble is a better plug, but Alpine Moon is the only thing fast enough in these colors. It's a floodgate tho, one that can be easily opened with Nature's Claim.
Round 2: Red Deck Wins (Win 2-1)
G1 He manages to get me with a flurry of 1-drop prowess creatures. The last swiftspear I am unable to remove and he throws his burn spells liberally at my tokens so she can keep getting through for 4 damage, which makes his Light up the Stage live. Lava Dart turns even his land topdecks into kill spells and additional Prowess. If I wasn't getting killed by it I'd admire how efficient his deck is against me.
IN: 2 Teyo, 1 Saheeli, 1 Wrath of God - OUT: 2 Thoughtseize, 2 Bitterblossom
Saheeli and Wrath aren't the best cards, but I am literally out of cards to swap for the life-loss cards that we are definitely swapping out.
G2 Teyo is MVP here, coming down after I path and push a couple of threats, creating a wall which then becomes an Emrakul. With no outs, the opponent scoops.
G3 he has 2 prowess peeps out AND a phoenix. I have 1 soldier token and 2 spirits. He attacks and I block only the phoenix, and I drop to 12 life. I untap and kill both my remaining tokens, putting both Iona and Emrakul on the board.
Well, that's the deck doing what it was meant to. I'm wondering if I shouldn't have an extra helix or collective brutality in the side.
Round 3: EldraTron (Win 2-1)
G1 He has the turn 2 thought knot seer. Very very unreasonable. What is this, eldrazi winter? I'm not dressed for this. A reality smasher follows and well, my reality is smashed.
IN: 2 Crumble to Dust, 1 Wrath of God, 1 Avacyn - OUT: 1 Iona, 1 Nahiri, 1 Bitterblossom, 1 Mardu Charm
G2 is an awkward battle of attrition - one I didn't think I could win but I somehow did, with his lone TKS being unable to keep up with my flurry of tokens. On the final turn I have stripped his hand of the bigger threats like smasher and pathed his Endbringer - his only removal is dismember and I have 6 1/1 attackers for his 6 life. When I show him a path for his TKS, he scoops.
G3 is the tightest game I play today. I go for 1 on turn 4, and hit Emrakul. On his side of the board:
1 Reality Smasher
Chalice on 1
I have a path and inquisition that are dead thanks to his chalice.
My life total is 13. His, 20.
I pass the turn, he untaps and takes a while to think. I don't blame him. If he swings all out, I'll block and kill his smasher, leaving him with 8 permanents, and when I swing back he will have to sac chalice or TKS, either releasing my removal or letting me draw. In the end, he elects to drop a Matter Reshaper and pass.
I untap, draw another creativity. I know I have to swing, and then make my decisions from there. At this point there is no way playing defensive will save me, since I have no way to make tokens. Ah, a lingering souls would have been BRILLIANT. I attack, and he sacrifices 5 lands and reshaper, which flips up an expedition map. he has 2 TKS and 1 smasher on the board, exactly 13. It's my turn to think, and my opponent gets a little impatient - "Do you have it or not?" - I'm not sure what he feels "it" is. I decide to cast creativity on his smasher, discarding my inquisition to let it resolve. If he flips up another smasher, he wins. Literally anything else will not be enough barring another smasher drawn. He hits.... a 3rd thought knot seer. Enough for 12 damage, leaving me at 1. He scoops.
Although Crumble to Dust is a lot slower than Moon, I didn't miss the Blast Zones peppering the tables today. It really isn't an end-all. Nothing beats clocking or comboing these big mana opponents. Multiple moons could pin down someone counting on Claim, but Blast Zone will wipe em all at once.
Round 4: ID into top 8 (6th Seed)
Round 5 (Swiss): Copycat and Friends
G1: He hits my spells with Spell Pierce not once, not twice, but 3 times. First pierce catches my turn 1 inquisition. Second pierce catches my turn 2 thoughtseize. When I try to lingering souls, he snap-pierces that, too. I make some tokens and do some damage, but when he has the combo I don't have the path or revolt for push necessary to stop it.
IN: nothing. I got nothing for this match up, apparently.
G2: Being on the play is a lot better. He spends some removal to soften the damage, and when he tries to combo I helix his Saheeli with the activation on the stack. It's a mistake he cannot come back from, as I go for 2, he bolts 1 token and I hit Emrakul.
G3: Non-game. My first hand is a 5 lander with Souls and Raise the alarm. I'm on the draw and this looks like a suicidal hand against a combo deck, so I mull. It goes downhill REAL quick.
6 card hand: no lands
5 card hand: Godless shrine, 1 thoughtseize, 1 push, 1 raise the alarm, 1 souls - Keep, scry a second thoughtseize to the bottom.
I proceed to draw no lands for 5 turns while he hits all of his. When the small teferi comes down, I extend the hand.
Wow, that last game left me REALLY salty. you'd think playing 24 lands would be enough.
Overall, I think I'm going to need more ways to deal with the tron decks.