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  • posted a message on Mardu Indomitable Creativity (Sword & Shield)
    Someone complimented my Emrakul today, hehe. Just got back from Agorahobby's June Modern Championship, where I went 6th into swiss rounds and got knocked out round one by mana screw.

    The list today:


    Round 1: BYE

    Score 1-0
    More like, the opponent is a no-show. Honestly I'd rather play magic. I hardly get the time off to do this.

    Round 2: Gx Tron (Lost 1-2)
    G1 was pretty much auto-loss. I make some tokens, he casts Ugin, I have no way back.
    IN: 2 Crumble to Dust, 1 Avacyn, 2 Stony Silence - OUT: 2 Fatal Push, 2 Inquisition, 1 Iona
    G2 I manage to make him stumble on the tron with hand disruption, then hit 4 lands and crumble a tron land. In that window I win with creativity into Emrakul. He has an O stone out but won't have enough mana to activate before I swing next turn.
    G3 I crumble on turn 4, but it's one turn too late; and in that one turn he has his tron active, he casts an Ugin. Once again, it's lights out by unreasonable bomb.

    Score: 1-1
    Here I thought this archetype would be in hiding thanks to Hogaak. But there isn't a SINGLE altar of dementia in the room. I can't believe this. Crumble is a better plug, but Alpine Moon is the only thing fast enough in these colors. It's a floodgate tho, one that can be easily opened with Nature's Claim.

    Round 2: Red Deck Wins (Win 2-1)
    G1 He manages to get me with a flurry of 1-drop prowess creatures. The last swiftspear I am unable to remove and he throws his burn spells liberally at my tokens so she can keep getting through for 4 damage, which makes his Light up the Stage live. Lava Dart turns even his land topdecks into kill spells and additional Prowess. If I wasn't getting killed by it I'd admire how efficient his deck is against me.
    IN: 2 Teyo, 1 Saheeli, 1 Wrath of God - OUT: 2 Thoughtseize, 2 Bitterblossom
    Saheeli and Wrath aren't the best cards, but I am literally out of cards to swap for the life-loss cards that we are definitely swapping out.
    G2 Teyo is MVP here, coming down after I path and push a couple of threats, creating a wall which then becomes an Emrakul. With no outs, the opponent scoops.
    G3 he has 2 prowess peeps out AND a phoenix. I have 1 soldier token and 2 spirits. He attacks and I block only the phoenix, and I drop to 12 life. I untap and kill both my remaining tokens, putting both Iona and Emrakul on the board.

    Score: 2-1
    Well, that's the deck doing what it was meant to. I'm wondering if I shouldn't have an extra helix or collective brutality in the side.

    Round 3: EldraTron (Win 2-1)
    G1 He has the turn 2 thought knot seer. Very very unreasonable. What is this, eldrazi winter? I'm not dressed for this. A reality smasher follows and well, my reality is smashed.
    IN: 2 Crumble to Dust, 1 Wrath of God, 1 Avacyn - OUT: 1 Iona, 1 Nahiri, 1 Bitterblossom, 1 Mardu Charm
    G2 is an awkward battle of attrition - one I didn't think I could win but I somehow did, with his lone TKS being unable to keep up with my flurry of tokens. On the final turn I have stripped his hand of the bigger threats like smasher and pathed his Endbringer - his only removal is dismember and I have 6 1/1 attackers for his 6 life. When I show him a path for his TKS, he scoops.
    G3 is the tightest game I play today. I go for 1 on turn 4, and hit Emrakul. On his side of the board:
    2 TKS
    1 Reality Smasher
    5 lands
    Chalice on 1
    I have a path and inquisition that are dead thanks to his chalice.
    My life total is 13. His, 20.
    I pass the turn, he untaps and takes a while to think. I don't blame him. If he swings all out, I'll block and kill his smasher, leaving him with 8 permanents, and when I swing back he will have to sac chalice or TKS, either releasing my removal or letting me draw. In the end, he elects to drop a Matter Reshaper and pass.
    I untap, draw another creativity. I know I have to swing, and then make my decisions from there. At this point there is no way playing defensive will save me, since I have no way to make tokens. Ah, a lingering souls would have been BRILLIANT. I attack, and he sacrifices 5 lands and reshaper, which flips up an expedition map. he has 2 TKS and 1 smasher on the board, exactly 13. It's my turn to think, and my opponent gets a little impatient - "Do you have it or not?" - I'm not sure what he feels "it" is. I decide to cast creativity on his smasher, discarding my inquisition to let it resolve. If he flips up another smasher, he wins. Literally anything else will not be enough barring another smasher drawn. He hits.... a 3rd thought knot seer. Enough for 12 damage, leaving me at 1. He scoops.

    Score: 3-1
    Although Crumble to Dust is a lot slower than Moon, I didn't miss the Blast Zones peppering the tables today. It really isn't an end-all. Nothing beats clocking or comboing these big mana opponents. Multiple moons could pin down someone counting on Claim, but Blast Zone will wipe em all at once.

    Round 4: ID into top 8 (6th Seed)

    Score: 3-1-1

    Round 5 (Swiss): Copycat and Friends
    G1: He hits my spells with Spell Pierce not once, not twice, but 3 times. First pierce catches my turn 1 inquisition. Second pierce catches my turn 2 thoughtseize. When I try to lingering souls, he snap-pierces that, too. I make some tokens and do some damage, but when he has the combo I don't have the path or revolt for push necessary to stop it.
    IN: nothing. I got nothing for this match up, apparently.
    G2: Being on the play is a lot better. He spends some removal to soften the damage, and when he tries to combo I helix his Saheeli with the activation on the stack. It's a mistake he cannot come back from, as I go for 2, he bolts 1 token and I hit Emrakul.
    G3: Non-game. My first hand is a 5 lander with Souls and Raise the alarm. I'm on the draw and this looks like a suicidal hand against a combo deck, so I mull. It goes downhill REAL quick.
    6 card hand: no lands
    5 card hand: Godless shrine, 1 thoughtseize, 1 push, 1 raise the alarm, 1 souls - Keep, scry a second thoughtseize to the bottom.
    I proceed to draw no lands for 5 turns while he hits all of his. When the small teferi comes down, I extend the hand.

    Score: 3-2-1
    Wow, that last game left me REALLY salty. you'd think playing 24 lands would be enough.

    Overall, I think I'm going to need more ways to deal with the tron decks.
    Posted in: Deck Creation (Modern)
  • posted a message on BW Tokens
    I need to point out that dredge has mostly (I haven't seen any of the previous version since mh1 launch) morphed into Hogaak mill. Auriok Champion does nothing against this new version. You'll gain a tonne of life, but then you'll die by library death the turn after they go off.
    Posted in: Midrange
  • posted a message on Merfolk
    Quote from rothgar13 »
    I'm doing pretty well without either of those cards, though they will of course help.

    On the subject of MTGSalvation's closure and what that means for the primer, I'll be migrating the information over to a Google document. Please be patient, as some reformatting will be required during the transition.


    I went searching for an alternate forum and for modern, there really isn't a replacement. I moved my primer to www.mtgthesource.com, which is ordinarily aimed at Legacy discussion but they have an existing sub for Modern. I'm hoping we can all migrate to the same site so the modern traffic and discussions can continue there.
    Posted in: Aggro & Tempo
  • posted a message on Mardu Indomitable Creativity (Sword & Shield)
    Quote from DHWorlds_BsB »
    Marc, how about a Discord server? I guess a lot of primers here are migrating there, I sure would support it. If we could, I guess we should merge with the polymorph thread, we can create multiple "polymorph" like channels.


    I'm all for a discord channel, will create one and post link here. edit: https://discord.gg/6XSxmB7

    Regarding polymorph, I don't think its a good idea to combine the 2, because while both decks want to flip up their libraries and hit a fatty, the color combinations played are typically different; the state-of-the-art polymorph deck employs new-teferi to instant-speed their polymorph, and they generally play a longer game with no real plan B, but they have a stronger control game. This mardu deck is more proactive with discard, generates more tokens, and can finish games with token beatdown, but has less control over the opponent.

    Further, Creativity can perform stunts with artifacts as well, which changes the scenario completely when it comes to payoffs AND how our spell interacts with opponents- for eg, against their ensnaring bridge.
    Posted in: Deck Creation (Modern)
  • posted a message on Mardu Indomitable Creativity (Sword & Shield)
    It's with a heavy heart that I announce the migration of this primer.

    I've chosen MTG the Source as the destination. I don't know where the next Modern discussion forum will be, but the Source seems to be the next most visited site, albeit for legacy.

    http://www.mtgthesource.com/forums/showthread.php?33033-Primer-Mardu-Creativity-(Sword-amp-Shield)
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] UR Storm
    Quote from Arget »
    This may have already come up in this thread, but what would people think about sideboarding in an Unburial Rites package (for Gifts Ungiven) as an alternate win condition? I feel like it might take opponents by surprise, and could be a bit of a toolbox as well.

    For reference, that would only require:
    1x Unburial Rites
    1x Graveyard-able Threat (Iona, Shield of Emeria, Elesh Norn, Grand Cenobite, Griselbrand, etc)

    (And a few white sources).

    Might want to play a few Faithless Looting MD in this build, just for synergy.



    Here's 3 reasons that's out.
    1. If you draw your wincon (iona etc) or unburial, you are literally stuck with a dead card until you find a looting, of which you have 4 copies, not really enough.
    2. This is a horrible sideboard plan because the first thing every opponent does against storm is board in GY hate.
    3. The second most sideboarded plan against Storm: leyline of sanctity effects. Which turns off Gifts ungiven.

    Posted in: Combo
  • posted a message on [Primer] UR Storm
    Quote from Arkhos92 »
    Are we afraid of weather the storm? I get is game if we are tight on spells, but when we are unchecked..we grapeshot for 20, that gain 63 let's say...we go on comboing off and eventually kill them right? Something like grapeshot remand the second one with storm 30. I think is only a problem combined with other forms of hate


    Put it this way - they gain 3 times of whatever storm count you managed to work up to. And if that first attempt didn't consume too much resource, then you've got a hope, sure. They're probably at 30+ life. But if your handsize is now 2-3 cards, mostly lands, your GY is spent, then I think you might have an issue overcoming their new life total.

    It's **** like this that makes me look even more closely at Aria of Flame, which doesn't demand you do everything the same turn, and hits harder and harder with each spell.
    Posted in: Combo
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hi guys. I will be taking the deck in a new direction after next week. I don't know if it will solve all the problems this deck does have, but I do know its going to be fun as heck. I've changed the way the cards are categorized so its easy to see quickly what I'm up to.



    I'm still tuning the concept on paper before MH1 releases. I feel like the deck moves faster like this, but my comfort zone with inferno titan wants to pull me back...
    Posted in: Midrange
  • posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)
    Quote from tstorm823 »
    Quote from plushpenguin »
    The problem here is that the ninjas aren't exactly being cast.


    Even if you never cast a creature with ninjutsu, you can scry off of Mothdust Changeling and Arcane Adaptation, and upon further consideration, Snapcaster Mage, Spellseeker, Wingcrafter, Tetsuko Umezawa, Fugitive, and Invisible Stalker are humans. With bouncing to hand, you can get multiple turns of scry 1 from one card. I don't mean to suggest it's an immense upside that would wildly change the deck, but the floor on the card is swapping a basic for a guildgate, and the ceiling is a few free scrys in a deck that explicitly likes to scry.


    Simply put, Yuriko doesn't like taplands, because the whole yuriko thing is getting your free cards and round-table damage from turn 2. So if we DO play a tapland, it has to be a large payoff. Occasionally getting a scry 1 off of coincidental type shares like "human"? Let's not. Yes, scry has some use in Yuriko. But what would be even better, or really just "good enough", is stuff like Scroll rack or Top.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grixis Control
    from my perspective Kess is on the same power-level-ish as 1UBR Nicol Bolas (NBR). You get immediate value (flashback 1 card vs opponent discards). Kess wins on this point.

    NBR hits harder for a 5 turn clock in the air, Kess hits for 3, likewise in the air.
    NBR has a much stronger top-end, but Kess keeps giving every turn as long as your GY is stocked, without any further input from the pilot (apart from the casting cost of the spell).

    Perhaps the trickiest part of the equation is Kess needs you to keep her alive, which is best done with counterspells, but then her ability works best with discard, which puts tension on your deckbuilding choices. She wants Dreadbores, Rise // Fall, Inquisition of Kozilek, but she needs Countersquall, Cryptic Command, Spell Pierce.

    Next question is - does she outdo the other 4 cmc sorcery-speed threat, JTMS? That appears to be on a whole other wavelength but make no mistake, they're in direction competition for the same slots in this deck. In fact JTMS despite being another permanent type probably has more in common with Kess than NBR, although Kess shares the same vulnerabilities as NBR.
    Posted in: Control
  • posted a message on [Primer] UR Storm
    Quote from doc.brown »
    flusterstorm might not be the nail in the coffin, but weather the storm is. they haven't even been subtle when naming the card -.-


    Not ironically, Flusterstorm is the only real way we can protect ourselves from this sideboard card.
    Posted in: Combo
  • posted a message on BW Tokens
    Quote from pzbw7z »
    Quote from MarcWizard »
    How many copies of Kaya's Guile should we be playing in the maindeck?
    I don't know that I'm going to run any. It doesn't appeal to me. The token is a insignificant bonus and all of the other effects will often be wanted a turn or two earlier.


    I dunno about that, this card draws many similarities to Kolaghan's Command, which was initially derided as a overcosted "shock, raven's crime, raise dead, shatter". You got a bunch of mediocre, if typically sideboard functions, all built into a swiss army knife, and most importantly, you get to choose 2. The CMC is likewise balanced and attractive - you don't have any creatures to remove on turn 3 and onwards? Surely this was just hyperbole? Or you might be referring to needing to exile the graveyard earlier. Lifegain on turn 3 against aggro is not too late, if you have been working with discards and our basic removal turns 1 and 2. So really you're just hitting at 2 of the modes: token mode only produces 1. GY mode is too slow for dredge.

    My counterpoints are as follows -
    Value: for 3 cmc, 1 token accompanied by the most relevant effect is value. The fact you can entwine everything in the late game makes this an excellent topdeck.
    GY hate: this isn't fast enough for Dredge's stronger hands, perhaps. But it is plenty fast for Phoenix, Storm and snapcaster effects. You'll just have to keep banking on Path and Settle for your dredge needs.
    Token: Yes, it is one token. If it were 2, this card would be unbalanced, because you have 2 effects. In our deck, the token isn't going to typically be a 1/1 flier. So for 3 cmc, I'd argue that 1 token is plenty. This isn't a replacement for souls, but it's close to Start // Finish in that it provides another token in the deck while letting you retain control elements.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from login »
    Quote from MarcWizard »
    How many copies of Kaya's Guile should we be playing in the maindeck?


    3 minimum, maybe 4. The only bad part is we can't choose one of the modes twice.


    they gave us entwine and you want to choose same modes multiple times??? calm down satan
    Posted in: Midrange
  • posted a message on Mardu Indomitable Creativity (Sword & Shield)
    Most times when a interesting card is printed with relevant effects and in the right colors there is a debate on whether the card warrants inclusion.

    This isn't one of those times.

    Kaya's Guile

    The only questions are:

    1. What does this replace?
    2. How many copies in the main?
    Posted in: Deck Creation (Modern)
  • posted a message on BW Tokens
    How many copies of Kaya's Guile should we be playing in the maindeck?
    Posted in: Midrange
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