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  • 3

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from arcane7828 »
    I miss the days when the meta would stew for months , not just days before everyone start talking about bans.
    What days? I'll admit I started up in Modern in late 2012 and thus missed the first year or so of the format, but since I've started playing Modern there was basically no time when people didn't jump pretty quickly onto the ban(d)wagon.
    Posted in: Modern Archives
  • 1

    posted a message on [Primer] Gx Tron
    Here's a card I feel is being overlooked: Veil of Summer.

    I've long had a soft spot for Autumn's Veil as sideboard tech against counterspell decks, but it was never quite good enough to justify putting into the sideboard. Veil of Summer, however, is a strict upgrade, drawing you a card if an opponent played a Black or Blue spell, which of course they would have if you were casting it in response to a counterspell or creature removal spell. For that matter, even if they didn't cast one of those, it can function as a cantrip as long as they cast a blue or black spell--which is what will generally be the case for decks you bring it in against.
    Posted in: Big Mana
  • 8

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from ed06288 »
    Ross Merriam makes a good argument for never unbanning stoneforge mystic. Stoneforge isn't exactly strong but also doesn't warp the way a deck is constructed. "The opportunity cost to run twin or stoneforge packages is almost zero." I personally feel that stoneforge would make tempo decks too strong.
    That's not a good argument. If lack of opportunity cost is a problem, then we should be banning Lightning Bolt; exactly what opportunity cost does that card have? Or Path to Exile? Or Thoughtseize? Or, heck, the fetchlands? In fact, I'd say all of those have less opportunity cost than Stoneforge Mystic. And while Tarmogoyf's stock has gone down considerably due to Fatal Push being printed, for a long time that card had the opportunity cost of... having to play cards that were already good. Reminds me of how I've seen it remarked that the "downside" of Delver of Secrets in Legacy is having to play what are already the best cards in the format.

    As for the Splinter Twin example, that makes even less sense, because there is major opportunity cost. The combo requires 10 cards in your deck, which is hardly a minor amount, and all of them--all of them--are mediocre-to-terrible by themselves. That means that you've taking out 10 good cards in favor of cards that are not good in order to try to pull off or threaten the combo. The claim there's barely an opportunity cost is laughable.

    To be fair, I am responding to your representation of his argument, so maybe he said it better originally... but as presented, it's a nonsense argument.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    Isn't it time for the obligatory SFM unban hype train?


    Not with UW being a deck. It's not happening.
    Is Stoneforge Mystic even particularly good in UW Control? It seems to lack general synergy with the deck (not to mention it's an easy target for all the removal spells that are otherwise mediocre against UW Control). Stoneforge Mystic is a midrange card, not a control card.

    Granted, perhaps UW could adapt itself into a midrange deck, but that's a different deck than the one that's currently doing well.
    Posted in: Modern Archives
  • 5

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from Colt47 »
    What does the mulligan fix, and why is it better than the old way?
    Because people hate, hate, hate mana screw. It's possibly the single most disliked thing about Magic. And they especially hate getting mana screwed so hard they have to mulligan down to 5 or less and effectively lose the game before it's begun. It's why susbsequent TCGs have either eliminated the possibility of mana screw entirely (e.g. Hearthstone) or at least made it dramatically harder to occur (Pokemon TCG). I saw Richard Garfield say in a lecture he was giving that he regrets the way the mana system created mana screw.

    Not only is it not fun to be the player, it's not particularly fun to watch someone on coverage lose a game due to having to mulligan repeatedly.

    Unfortunately, the mana system is so engrained in the game you can't truly fix mana screw. Ideas like giving people guaranteed lands don't work because unlike Hearthstone, the game's balance is based around not being guaranteed to make all your land drops. But they can at least try to make it feel less punishing and not "well, I lost the game before my turn even started", which this mulligan rule is trying to do.
    Posted in: Modern Archives
  • 3

    posted a message on [MH1] Modern Horizons Discussion Thread
    Am I the only one who, when looking at this set, think "man, I really wish this was a Standard set"?
    Posted in: Modern
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread
    The inclusion of the Swords makes me wonder if we may see the printing of a "fixed" Stoneforge Mystic that will work with the Swords but not Batterskull (e.g. a Stoneforge Mystic that only works with equipment that costs 3 or less).
    Posted in: Modern
  • 2

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    *looks at Top 8 of last Grand Prix*

    Hey, remember how there were people who would swear up and down that Jace was so broken that if unbanned, every Blue deck in the format would play him? Yep, he's sure dominating all right. Look at all those Blue decks that are totally running Jace.

    Yeah, I know that was a long time ago, but I still want to laugh about it.
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 21/01/2019)
    It's somewhat of a tangent, but it's amusing to look back at how people in the past would warn that a Jace unban couldn't happen because he'd be slammed into every Blue deck, and non-Blue fair decks couldn't compete... which this Top 8 seems to be a rebuttal against.
    Posted in: Modern Archives
  • 2

    posted a message on [RNA] Ravnica Allegiance Previews: Modern Discussion
    How do you guys think the BB in Bedevil will affect its Modern play? I feel like Wizards may have given it BBR instead of 1BR to attempt to make it tougher in Modern to play, but it ends up just hurting its play in Standard much more, right? Maybe I'm off.
    It's BBR because Hero's Downfall was 1BB, which already had double Black. The colorless was replaced with the more narrow Red to compensate for the fact this was a more powerful effect.
    Posted in: Modern
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