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  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Played another pptq today, started out strong and then punted two chances for win and in top 8. Played very similar list too my top 8 list I posted awhile back.

    Recent tech / matchup / moving forward thoughts:

    The games I punted were keeping value hands that had no hate for the matchup. I lost my first win and in against burn. I lost because I kept a blood moon hand thinking he would play other colors and he just burned me out. I should have kept a trinisphere / cheap life gain hand. My second loss for win - in top 8 was against mono blue taking turns w/ as fortold. This matchup turned out to be a race as you're gonna lose once they can cast just a few extra turns then they don't lose. Trinisphere punishes as fortold and because of howling mine interaction the stormbreath monstrous effect is really good. Also hexproof creatures can be good because they can't target to tap down and then relic proved valueble as this build ran exlixer of immortality for the shuffle effect. I really think choke could be a two of in the sideboard for this and esper draw-go decks, this with trinisphere can do some good work. Also trinisphere slows burn down by limiting the number of spells/tricks they can cast per turn.

    Many of you are talking about new inclusions from the upcoming set. The main card I'm looking to make a 4 of is the Dino - thrun, the 7/6 uncounterable hexproof trample dude. This card is a good combo of pretty much every creature in the deck minus the 3 split damage and flying. I really like that it's green as double red can sometimes be rough. I think I'll try a lot of him paired with some number of thragtusk and SBD. As much as I want thragtusk to be something else it really helps regain control of the game making up for lost life to fetching, shocking, and early aggro/creature deck beats. I still like the curve cap to 5, a number of lightning bolts to flex your game one wins via creature or face and walker removal, and I still like 2 of primal command as it acts as a beefy catch all situation type card.

    The only other challenging cards I've faced lately is sacrifice effects via liliana of the veil or cards like blessed alliance. also I played the mirror last week at an FNM and realized the key is to hold back, you can beast within your own lands if they attempt a stone rain, also if the deck ever gets popular - or the Todd Stevens Azusa -- excavator deck gets more popular we'll need to play with a crucible of worlds in the side
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hazoret spiked, looks like its around $16 now because of standard; glad I paid $4 for mine.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    So looking at potential cards for the deck came across an interesting shell --

    Chameleon colossus is all creature types at once -- meaning he is a dragon; him along with stormbreath could have added protection with thunderbreak reagent --- meaning that if anything targets your stuff it's all dragons so they get a bolt to the face---

    Idea # 2 is that chameleon colossus counts also as a samurai --- which makes Godo, Bandit warlord an interesting choice--- you can run a one of batterskull in the list and then if you cast a Godo for 6 mana you're going wide with a 3/3, a tutored up batterskull and then also synergising with your chameleon as it now gets multiple attack steps---

    Lol maybe another cute idea the deck doesn't need, but just thought it was a cool thing you could do.

    I might brew this up for fun -- samurai dragon Ponza!
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    GR Ponza list topped the scg classic in Atlanta today. The list looks a little out dated tho compared to the past month or so of lists I've seen you guys posting.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    @Noct

    Yeah man; I actually considered 1 of Molten before the tourney; let me know how it goes;

    I'm not saying this list is the answer or anything but I've def been winning more with the lower curve etc. the deck just feels like it has more options with bolt and command to get out of sticky situations / keep doing what's working without getting stuck;

    I have another PPTQ in two weeks and will post the updated list and results
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I def agree; the matchups that seem like an easy 2-0 are not always that way. In my tourney I pretty much realized that I could not beat an online etched champion, so I'm considering Koz return since devoid can hit it.

    Though I 2-0'd that esper control deck -- in the past I've found that draw go decks are really hard to beat and was one of the reasons I wanted to cut Titan in the first place. Let's be honest -- we destroy lands but all they need is 1 plains to path our dude
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Yeah increasing 4/4's in the deck and repeat anger etc is a great combo.

    Pia and Kira are hard for me to take out of the 75; not a lot of ways to get 3 bodies for only 4 mana. Great vs decks that go wide / more bloackers for Shadow.

    I believe 2 primal command is correct and with that said I def stared at my list the night before with a just one of Titan for a really long time before deciding to cut it. So if I do go back it will prob 1-2 copies.

    There is just not many other plays I can think of that feel better than the turn two Rain into turn three GDD recast Rain.

    I'm not sure where I stand on the one bird. I was thinking that one dude did well by cutting them, alsonthe fact that my list doesn't need to get to 6 cmc and that I at least had a courser. I think I might go back up to 2 again because if you're not dropping a 3 cmc on turn 2 you're gonna have to fight to get ahead in the match.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    So here is the list I took 3rd at local PPTQ last Saturday with:


    https://www.topdecked.me/decks/e31b6803-4b29-4352-a9cb-4ae61f67a461




    Round 1 -- Esper Control (2-0)
    G1- my opponent plays out fetches, then slams a turn 3 Ashiok and +1's me. I follow up next turn with a bloodmoon. He plays a Courser off his Ashiok. I play out more lands and stick a thragtusk and kill him with it. He never sees a basic. G2 - He's on the play and fetches a basic swamp into thoughtseize and sees my hand of 3 blood moons, 3 lands, and 1 stone rain - he takes the stone rain. the next turn i top deck an arbor elf which sets me up for a turn two blood moon. my next turn i draw a stone rain and decide to cast it on his basic swamp then i land a blood moon and the game ends the same was a game 1. I was surprised to not see any counter magic game 2 -- but he told me it was an esper control deck so im just glad I landed blood moon and 2-0'd him.

    Round 2 -- Burn (2-0)
    I take a mul to 6 he puts me way down on life, but am able to draw a ton of cards / ramp because of goblin guide triggers. I get out a threat and kill him with it and a chandra to take out his creatures. G2 he burns a lot and then skull cracks when I cast a Thragtusk. I regain the boardstate at 4 life. he taps out to bolt me and play a guide. my next turn i primal command, gain 7 Life and bounce his Goblin then attack him with a stormbreath and tusk, the next turn i monstrous the SBD and win.

    Round 3 -- UR As Fortold Control (0-2)
    Restore balanced happened, I lost the first game. G2 I keep a safe ramp hand with fast threats and beat him down to 3 life, he cast restore balance and sacs everything for the Greater gorg and im dead. ( this match was really tough as I didn't really have a game plan other than to try and land a trinisphere if i see one -- and i did not)


    Round 4 -- Mono White Enchantments Combo (2-1)
    G1 I stick an early blood moon and realize after a few turns that this deck doesnt play any creatures. because of that I start bolting his face and Primal Command for a SBD and win.
    G2 I really got to see what the deck was about as he starts taxing my attacks and then he starts activating nykthos for a ton of mana -- basically this deck gave all its enchants shroud while it cast the white epic enchant that let it tutor for an enchant every turn assembling the new unlife / solemnity combo. though he did not present a win con i concede and hope for a G3 win.
    G3 I bring back Blood Moons as i realize it actually did work in game 1 with Nykthos shenanigans -- I get him down to 7 Life w/ help from bolts and multiple SBD. We go to turns and I monstrous the dragon and attack for the win on turn 3 or so of turns.

    Round 5 -- Eldrazi Tron (2-0)
    G1 I win quickly as she thought I was on a different deck than Stone rain -- I Stone rain some tron pieces then stick a blood moon and finish it off. G2 I get a fast ramp / Blood Moon lock going and then stick a Thrun and almost go all the way putting her down to 3 life -- she casts all is dust and that almost turned the game back in her favor, she taps out for thought not seer and I top deck a SBD to finish her out with haste attack in the air.

    Round 6 -- Affinity (0-0-3) Intentional Draw to put us Both in the Top 8.

    ----Top 8 Matches-----

    Round 7 -- Storm (2-0)
    My Opponent on Play as the higher seed. I stone rain some basic islands he plays out then after he casts a mana reducer creature i realize what he's on and change my line a bit by bolting the dork then casting Goblin Dark Dwell to bolt his face, I draw more bolts he's low on life and plays a reducer to block dwellers -- but he forgot about menace and dies to the unblockable attack. G2 he mulls down to 5 and keeps a weak hand with only non basics; my hand was something like sRain, bolt, and blood moon but it was a slow safe hand. He taps out for a mana reducer which i bolt on endstep and then follow up my turn with a blood moon which really hurts him with a grip of counters and cantrips he cant really find a line, I beat down with wolf-run / dwellers again.

    Round 8 --- SEMIFINALS --- Afinity (1-2)
    G1 He looks to be the advantaged quick win with a cranial plate on thopter, but Im able to find a chandra and bolt at the last second and somehow turn the game back around winning with a SBD monstrous. G2 and G3 I basically lost the same way, his hands are really fast and he puts out a bunch of the darksteel lands which cand be destroyed and kills me with multiple blasts and etched champs.

    I took 3rd overall with my only losses being As Fortold in the swiss and the Affinity in the Semi-Finals. (5-2-1)

    The deck felt really strong -- I know that playing this deck lots of people want to build it their own way and to their own meta so I hope this group doesnt outcast me for completely cutting Inferno Titan from my list. My thoughts on this list were that I wanted to curve low for Lightning bolt + Goblin re-casts as it seemed really strong. I Played the 4 Titan Package for several months and up until this event I was still running 2 in the main. I decided to cut not only for more interaction / evasive creatures, but also because SBD basically does the same amount of damage (minus 3 spread to the board). I felt like Id rather spend less initially on the Dragon to haste them for 4, then follow up with the monstrous which could be sometimes as much as 5 from hand + the 7 damage from the attack. I 2-0'd a lot of my opponents in the tourney and will say that most games were won with some combination of Lightning Bolt, Primal Command, or Storm Breath Monstrous beats. I did get another percentage of wins from Blood Moon -- but really only if my opponent wasnt playing to beat the card / respect that it can cut off lines for them.

    I Feel like the Main Board list could use a few tweaks but overall it made my old builds with Titan / Bonfire seem clunky and over the top. I will say that I need to reconsider the sideboard. I really needed trinisphere in the As Fortold matchup // but I mainly need to practice against that deck more cause that was the first in Paper and had to read like every card. I thought I'd play against more Shadow / BGx Decks which is why i had 3x Colossus in the SB. I feel like my first step to the new SB will be clipping the 3balls / Colossus to 2 copies each and maybe adding Gusts or Creeping Corrosion.

    The two most underestimated cards in this deck I think are Primal Command and Goblin Dark Dwellers. Primal Command is an amazing catch all card in our deck and if anything you can always gain some life and search up a win con. Also it acts as another Land Destruction card as you can bounce a land and make them shuffle -- you might think its a too cute play but against affinity I definitely bounce/shuffled an indestructible darksteel land -- and his eyes got big -- "I had no idea your deck could do that!!"
    Dark Dwellers is really underestimated as it follows up a bolted mana dork / turn 2 stone rain nicely. I know that following up a stone rain with an acid moss is great -- but the dwellers gets you the threat right there and menace won me 2 games at this PPTQ. Also last week at FNM my opponent lost because he left up a lone Death Shadow to block My GDD and because he forgot about menace he lost the match.

    The last thing I'll add is about the 1-of's. Hazoret is the TRUTH. As I've said before, we don't hold cards in our hand in this deck, hell most of the cards are sorcery / creatures that we need to play out asap -- (exception is bolt in my build i guess) -- but I've yet to play out Hazoret into a boardstate that it could not attack / block. Courser is also the truth, I dunno how I feel about more copies but I can def say that when it hit the board - it went to work and seemed to stop those weird games where you just draw land / dorks not happen. Sweltering Suns, I guess I may cut it as I think I only cast it once and cycled twice the whole tourney.

    anyway, let me know what you guys think, or if any other spice options come to mind that haven't tried. And to the guy that asked about Thornling earlier in the thread, I def considered him at one point, but I just wish his one green for indestructible was hexproof or shroud.... lol
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I took 3rd place (7th seed into top 8 out of the Swiss) today at PPTQ with my newish Titanless / pushproof Ponza list. 5-2-1 including top 8 matches.

    I played against a different deck almost every round and have a lot of good feedback to report. Will try to post my write up later tonight/tomorrow.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Xenegos and time of need are probably better in that tooth and nail ramp modern shell
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Quote from Dubarrini »
    Last night I played a 4 round tournament, 22 players.
    As I said a couple of days ago, I builded a particular list because, in my experience, Inferno Titan is a too high top curve.
    I put in all the cards I wanted to test, searching for their power rather than their synergy.
    Here's the deck:





    Turn 1: Jund
    Game 1 lost because a topdecked Liliana killed my Emperion
    Game 2 and 3 Blood Moon and LD have no mercy

    Turn 2: UW Control
    Game 1 and 3 lost to Jace, Architect of Thought making my Thrun weaker than Colonnade, and various fog-effect Cryptics.
    Game 2 won thanks to turn 2 Thrun (Elf+Sprawl)

    Turn 3: it was a weird 5c Breach and Dubious Challenge
    Game 1, we both start slowly, lost turn 5 to "breached" Emrakul
    Game 2 and 3 Blood Moon and LD have no mercy

    Turn 4: Eldrazi Tron
    Game 1 and 3 won thanks to Rhonas who gave trample to my Thrun, Baloth and Hazoret
    Game 2 lost to Basilisk Collared Endbringer

    Pros:
    I'm in love with Time of Need and unmanageable threats (hexproof or indestructible). That sorcery is a amazing topdeck because it brings to what I want.

    Cons:
    Sarkhan, the Dragonspeaker performed very bad, I will put Chandra, torch of Defiance for an alternative wincon that doesn't need to attack.
    Mizzium Mortars was useless, but maybe caused by opponent decks rather than being uneffective.

    General thoughts:

    Kessig Wolf Run is useless because I almosst always have Moon on the battlefield, so it can be better with sided out Moons (Merfolks, Skred, Elves).

    I often needed spot creature removal with 5 or more damage, next time I will try Fall of the Hammer or Roast.

    Maybe Primal Command deserves a slot.

    Baloth is the only targettable threat on the battlefield, so every opponent removal goes on him. I will change one or both of them with Thragtusk.

    I missed to play against the two Burn in the room, so I don't know if the Legendary Trios plus Baloth/Tusk is enough against it or I really need sided Finks.

    I think I am weak against control, Guttural Response is not enough. What can I try?
    Choke?
    Great Stable Stag? (strong even against Grixis)
    Prowling Serpopard?
    Garruk, Primal Hunter for massive draw? (Chandra and Moon are a lure for Celestial Purge)
    Eyes of the Wisent?
    Witchstalker?
    Akroma, Angel of Fury?

    But maybe Boil can be the best!


    The stagg would be cool if it was bigger and could fly or something;

    I've been considering a split between stormbreath and chameleon colossus

    Honestly I'd consider Gaea's Revenge over Titan if it cost 1 less mana.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Hazoret is a lot better than rhonas. Our deck doesn't exactly have card selection aside from primal command tutor. Also we've all found ourselves in that position where we can cast anything thing in the deck turns 3-5 but the deck keeps giving us more sprawls / lands / dorks and then slowly your opponent regains steam and then beats you. Rhonas basically reads "please two for one me with a relevant removal spell for my 4/4". Like if you have a Titan out your opponent paths the Titan and bam you are now back to digging for a win con; the same goes for baloth which dies to everything and stormbreath which does to terminate and so on. Hazoret at least turns late game bad draws into 2 damage to your opponents face -- also while getting your hand to 0/1 being able to get action. Our deck plays every card out the gate very quickly / unless you're on the GDD plan with bolts there's not a lot of card holding. Idk but the testing I've done with hazoret had been awesome.
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    I testing primal hunter did you run into issues casting triple green? I haven't tested but that seems a little difficult to line up unless late game?
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Can some of the trinisphere players discuss the card in general and how many main / SB?

    I just picked some up and it looks like a great plan -- but unsure as to how many to run.

    Also as far as artifact hate goes for affinity / lantern decks what are you guys running?

    I have 2 anger / 2 ancient grudge in side for affinity but do I need corrosion / shatterstorm for the lantern matchup?

    Also so I don't get hosed by a random hexproof deck should I run the fracturing gusts?
    Posted in: Midrange
  • posted a message on [Primer] RG Ponza / Modern Land Destruction
    Manabase check: lately I've been running this as my base::

    x4 windswept heath
    x4 wooded foothills
    x2 stomping grounds
    x1 cinder glade
    x1 ghost quarter
    x8 forest
    x1 mountain

    I don't really have any complaints with it but I would like to test the kessig wolf run tech as another option for that late game struggle to draw a win con that the deck tends to do sometimes. So should I cut the ghost quarter for wolf run? Or?
    Posted in: Midrange
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