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  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Initially I underestimated underrealm lich as well. In a vacuum it seems solid but nothing special; however, if you can generate a lot of draw triggers then things get insane pretty quickly. In my list, besides sylvan library, it is also incredibly strong with the gitrog monsterand greater good. With gitrog, each time your mill trigger puts a land in the grave you get to rinse and repeat, until you come across a batch of three cards that don't have a land in them to mill. With greater good and a way to pump your zombies the lich can get comboliscious. If you have at least one zombie lord out you can sac a zombie for three draw triggers, netting a zombie each time one of your three mills puts a creature in the bin, then discarding three for card parity, essentially filtering your hand. Then sac one of the zombies you netted to do it again, and again, and again until you've either milled your whole library, or if you have an eldrazi titan in your deck you essentially go infinite.

    The lich could also go off pretty hard with consecrated sphinx or jin-gitaxias, core augur in the more reanimator based builds.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    I think that Vizier of the Menagerie could find a home in creature heavy or good stuff sidisi lists that are looking for more value. It's card advantage, mana fixing, and top deck scoping in one nice package. The fact that its a naga is also very flavorful.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Possibilities for Abzan Power and/or Toughness Matters Deck
    Recently I've been intrigued by several of the partner commanders, namely the combination of Tymna the Weaver, and Sidar Kondo of Jamuraa (as well as Ikra Shidiqi, the Usurper to a lesser extent, if only she had 2 power...). While it's easy to gain lots of card advantage through Tymna by playing cheap weenies and sneaking them through combat via Sidar Kondo, there's always the question of how to win. If you don't rely on infinite combo (which I don't want to utilize), trying to kill people with lots of low power creatures is obviously an arduous process (read: nearly impossible).

    On the other side of the spectrum, so to speak, would be the typical Doran, the Siege Tower toughness matters deck that can turn some otherwise low power creatures into serious beaters. So the question that intrigues me is this: can the two approaches be consistently utilized in the same deck? For instance, with Tymna and Sidar at the helm, the strategy would be to use the bevy of good tutors in Abzan colors to reliably find Doran or Assault Formation while running lots of low power and high toughness creatures (i.e. Sapling of Colfenor, Indomitable Ancients, among others) to satisfy both power and toughness requirements.

    This could make for some hard to block beaters, but is this too much of a pull in two directions? Are there enough creatures on a good curve to fit the bill? Or should power matters and toughness matters Abzan themes be reserved for different decks? It would still be possible to put Doran at the helm, and tutor for the likes of Sidar, Tymna,or Ikra. However, assembling any combination of those three would likely remain inconsistent even with a number of good tutors.

    So, what say you: Low power matters only? High toughness matters only? Or, is the combination of the two the best of both worlds?

    Posted in: Commander (EDH)
  • posted a message on Sidisi, Brood Tyrant: Zombie horde and shenanigans! (3 versions!)
    Quote from Treewave ยป


    I think Grim Flayer deserves discussion/testing. One of the main angles is Urborg & Filth. When that is online, what we want anywas, Grim Flayer seems awesome, because it is a repeatable effect, puts other creatures in the yard, plus it is a creature itself.



    I second that notion as well. I look forward to testing him for a number of reasons. For one, delerium is easy to activate, so he's almost always going to be coming in as a 4/4 trampler for two. Even without filth or wonder, there's usually a player open enough to attack for a reliable trigger (at least from my experience). Plus that trigger is really relevant; Sidisi can always use some topdeck filtering to compensate for the unpredictability of her self-milling. When he connects you have a chance to set up your draw for the next turn, which could end up saving you from milling something out of the top three that you really need. Or, you just chuck it all if none of it is gas, potentially making a zombie in the process.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Anafenza vs Sidisi
    Since you seemed to have decided on your direction already, I'll keep my post brief. I've played a Sidisi deck for awhile now (it's my longest running and favorite deck by a wide margin) and I can confirm that most of what CalvinSchwa said is definitely true. The only thing I'd want to emphasize is that if you build her right she is not debilitated by grave hate. If you are running specific combo pieces to attain victory, or if most of your win conditions rely on the graveyard getting and staying plump, then yes, a well time gravewipe can seriously hamper you. However, if you mostly approach the use of your graveyard as a source of card advantage then gravehate is merely just annoying (forcing you to play with one hand instead of two, or in other words, to play "fair" :P). It's often emphasized not to overextend into a wrath effect; the same principle is true for graveyard abuse. It's useful to have some cards that are explosive off of a large graveyard, but don't put all your eggs in that basket.

    Also, since it seems you are working with limited resources, if you ever get back to building Sidisi one day it might be useful to check out the following budget builds for some inspiration:

    http://tappedout.net/mtg-decks/26-extreme-budget-idisi-edh/

    http://tappedout.net/mtg-decks/i-call-her-vera-sidisi-edh/
    Posted in: Commander (EDH)
  • posted a message on Choosing a Sidis, Brood Tyrant Strategy
    Soulflayer may still be worth it depending on how many of the creatures you run have relevant keywords (I'd at least consider testing it in a self-exile version of the deck).

    As for the self-recurring theme of option 2, if you mean running creatures like Gravecrawler and Bloodghast instead of any creatures that want your graveyard to stay plump, such as Golgari Grave-Troll, then I see no reason why you couldn't marry this approach to option 1. The only requirement to do both would be to have a sufficient amount of self-mill, which is obviously something Sidisi wants you to be doing anyways. Play-testing would be required in order to find the right amount of delve sources to self-mill ratio. To that end, I second the notion of running Mesmeric Orb, and also recommend Nyx Weaver (which also fits with the enchantment sub-theme if you incorporate that). Some of the better dredge creatures are also worth considering.

    Posted in: Commander (EDH)
  • posted a message on Choosing a Sidis, Brood Tyrant Strategy
    Yeah, option 2 has more support and is definitely the more powerful way to go. That said, I'd given some thought to the exile strategy for Sidisi before (it does seem more creative/fun), and here are some cards that stood out to me: Skaab Ruinator, Cemetery Reaper, Varolz, the Scar-Striped, maybe Molten-Tail Masticore, and recently Dread Defiler. Of course, some of the better delve cards can be considered as exile sources as well. Other cards that actually improve in quality due to your self-exile theme would include: Deadbridge Chant, Kheru Lich Lord, Tasigur, the Golden Fang, Moldgraf Monstrosity (improved chances of the random effect getting you what you want), and Risen Executioner (if you keep your graveyard creature light he can actually be recurable). Also, Rakshasa Vizier would be a good fit as well as Misthollow Griffin and Torrent Elemental.

    Posted in: Commander (EDH)
  • posted a message on Looking for an edh deck like the abzan/4c rally decks in standard.
    Yeah, if you're just looking to simulate the feel of rally decks it can be done, but you will have to use different cards to do so in EDH than you would in Standard. The best mass reanimation card would be Living Death, while Twilight's Call could also get the job done. As far as what you want to reanimate in order to win on the spot, you could include creatures that form infinite game winning combos if that's a play style you are into and your playgroup doesn't frown upon. Or, you could aim to have Craterhoof Behemoth and at least two different Clone creatures among a well stocked graveyard so that you clone the craterhoof twice and send each of the three behemoths at an opponent for lethal. Obviously this requires Sultai colors, so it excludes Karador as an option. This is fine, since blue has better ways to quickly stock a graveyard than white does anyways. Between Tasigur or Sidisi I would go with Sidisi because she fills the graveyard faster, and gives you board presence while doing so. Tasigur is really more of a control General aiming to abuse EDH politics than a reanimation engine. The Mimeoplasm is also definitely worth considering, though he tends to be more of a single target reanimater than a mass reanimtor. Sidisi and dredge do wonders to fill the bin for mass reanimation.

    Wake the Dead is also worth considering if you include the right support. It's obviously very similar to rally, but better since it doesn't self exile or exile your own creatures. This allows for continuous abuse. For instance, having an Eternal Witness in the bin allows you to bring back wake the dead repeatedly. Or bringing back Mikaeus, the Unhallowed along with non-human creatures will allow said creatures to remain on the battlefield due to undying. Wake the Dead won't be an "instant win" in EDH unless you include instant speed infinite combos, but you can still gain a lot of utility from this card, especially with lots of ETB effects. It can definitely bust games wide open with the right creatures. Here's an article that talks more about it: http://magic.wizards.com/en/articles/archive/rc/you-cant-sleep-when-youre-dead-2014-10-28

    Hope this helped. Let me know if you have any questions.
    Posted in: Commander (EDH)
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