I think the best thing the deck can be doing is casting Woodland Bellower, fetching a Savage Knuckleblade while Temur Ascendancy is in play. This 2 card combo (you tutor for knux) gives you 10 hasty power and 4 cards. Plus every piece is good on its own.
4 1-drops -- My version is a little bigger and a little slower, and I don't want cards that are low impact without Hardened Scales in play. Servant of the Scale is just not powerful enough. If there was a good 1-drop I'd play it but alas.
17 2-drops -- most of these don't actually get played on turn 2, so it's necessary for the curve to play all of them.
4. Citadel Siege -- the deck is vulnerable to Languish, and this card helps fight that threat by allowing you to attack for a bunch without committing a bunch to the board. It also puts stuff out of range. There is a surprising amount of late game power and inevitability with the Denmist package and 8 huge tramplers. It's pretty unfair for a deck that tops out at CC4.
Surrak the Hunt Caller -- there are lots of lines that give you exactly 8 power. Avatar + Surrak, Managorger + Scales or opponent spell + Surrak. Gives the deck some ways of closing the game out quickly so you don't lose to Ugin.
I think the most important thing is this deck just plays "good cards." You topdeck any one of these spells and you're not unhappy. The synergies exist, but they aren't required.
5 Plains
4 GW Tango
4 Windswept Heath
4 Den Protector
4 Hangarback Walker
4 Avatar of the Resolute
4 Dromoka's Command
1 Hidden Dragonslayer
4 Managorger Hydra
4 Citadel Siege
4 Surrak, the Hunt Caller
Unusual Choices:
4 1-drops -- My version is a little bigger and a little slower, and I don't want cards that are low impact without Hardened Scales in play. Servant of the Scale is just not powerful enough. If there was a good 1-drop I'd play it but alas.
17 2-drops -- most of these don't actually get played on turn 2, so it's necessary for the curve to play all of them.
4. Citadel Siege -- the deck is vulnerable to Languish, and this card helps fight that threat by allowing you to attack for a bunch without committing a bunch to the board. It also puts stuff out of range. There is a surprising amount of late game power and inevitability with the Denmist package and 8 huge tramplers. It's pretty unfair for a deck that tops out at CC4.
Surrak the Hunt Caller -- there are lots of lines that give you exactly 8 power. Avatar + Surrak, Managorger + Scales or opponent spell + Surrak. Gives the deck some ways of closing the game out quickly so you don't lose to Ugin.
I think the most important thing is this deck just plays "good cards." You topdeck any one of these spells and you're not unhappy. The synergies exist, but they aren't required.