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  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from gkourou »

    This is fine, because Probe was busted, and I do get that. But wouldn't it be legal for us to ask for a print to help tempo decks, like a better Tempo charm or something else? Maybe a UG card also.


    That would be great indeed. But after seeing how they messed up the UR/UB cards in this set or that they missed the opportunity to print a playable revolt counterspell etc. i don't have high hopes.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from gkourou »
    I do get nearly everything you say, but I disagree in that grixis delver was just ok. It was a low tier 1 deck. If you could classify it as a high tier 2 deck, then that's fine as well. I know that several blue mages always want to be playing the best deck, but I am not asking this here. I just asked if there is a high tier 2 deck that can top 16 in Gp's every now and then. And Grixis Delver was firmly doing that, with Probe legal. UR Wizards is also not doing that.

    This begs the question: Since Modern is super diverse, and every sub archetype, gets to have a deck that goes into the top 16's of GP's, why couldn't grow tempo Snap bolt deck make the same?

    modern is fine, and really half a click away of it being absolutely super diverse(it already is diverse). One could make the argument of boosting toolbox and grow tempo decks a little bit, since GDS is not a grow tempo decks after all(if it is indeed not a grow tempo deck after all)


    Your assumption that Grixis Delver died with the banning of Probe is not correct imho. Yes Grixis Delver WAS a fine deck back in the day but it would have been outclassed by Death's Shadow anyway at some point. You've said it yourself, Thoughtseize is the most powerful disruptive spell in modern. And as long as discard spells will be a more powerful form of interaction than counters, Death's Shadow will be a more powerful deck/win condition than Delver.
    Posted in: Modern
  • posted a message on Modern Spirits
    Quote from jokerstyle00 »
    Glad to hear Birds are a workable substitute. I have a full playset of them, since I just rediscovered my old GW Hatebears cards I thought I'd lost years ago. I have a full set of Cavern thanks to being obsessed with tribal even when Avacyn first came out, and I have one Canopy. Anyone got any tips for building the Bant version? Planning to get good with UW Spirits first tho.


    For reference, this is the list i won my last FNM (4-0) with:



    You would only need to replace Hierarch with Birds and the second Canopy with another Cavern/Fetchland and you're good to go.


    For what it's worth i'm still no fan of this Vial+CoCo mashup in the deck (maybe because the amount of my hands with a T1 Vial is only slightly above zero) so i may go back to Rattlechains + Birds over Vial + Image in the future.

    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Quote from jokerstyle00 »
    Quote from Brgz87 »
    The turnout was lower than expercted, ended up being a 60 ppl tournament instead of the 100+ I immagined, so only 6 rounds. I brought a (now) stock Bant list with 3 vials, the deck was a blast to play as usual. In the end I opted to keep the 3 vials and add the third Thalia, Guardian of Thraben in the sb to counter the (expected) flood of GBx I mentioned a few posts above.

    R1 Tron 2-1
    G1 I put up a fast clock with Geist and a lord and get there.
    G2 he does tron things with a t3 Karn and t4 Ulamog
    G3 I Queller one map and counter the second one, he remains stuck on 2 lands and my lords help me get him before he manages to build up tron

    R2 UR Breach 2-1
    G1 fast clock plus disruption wins me the game
    G2 he manages to control the game until a breach + Emkakuul
    G3 replay of G1 plus counters and thalia to help

    R3 Mirror 1-2
    G1 lords+vial allowed me to grow a wanderer big enough to counter his coco and take over from there
    G2 he has a decent hand plus I completely whiff on coco...
    G3 It's a good fight with removal from both sides but he has more lords and blows me up in combat. Very nice match overall with very complex combat steps.

    R4 Burn 2-0
    G1 he gets me to 5 life but I get double captain and he cannot kill my guys anymore, I eventually have lethal in the air before he can draw enough burn to finish me off
    G2 he mulls to 5 and floods

    R5 Infect 2-0
    G1 he has 3 elfs but not enough pump spells, I manage to go wide with coco and get enough blockers to avoid the 10 poisons. I eventually swing for lethal in the air
    G2 I path the first Blighted Agent and queller the second, he doesn't draw any more creatures after that

    R6 UR Wizards 1-2
    G1 I go wide and block his burn with quellers and wanderers I then swing for lethal with the help of a couple of lords
    G2 I get stuck on 3 lands with 2 cocos in hand while he slowly chips away one damage at a time with Soulscar Mage
    G3 I have cavern to cast my spirits but no white source for my path so he eventually kills my guys and swing with 3 transformed delvers
    I did not draw any of my 3 sideboard Thalias in either G2 or G3.

    Ecept being a bit salty after R6 I think the deck is extremely solid and I had a ton of fun playing it. I believe Collected company makes Bant the superior version at the moment, the ability to rebuild after a sweeper is really valuable. On the other hand I am biased because I love the card so... Wink


    Nice! I wish I could afford Bant Spirits, but I'm too poor for a set of Hierarchs *weeps*.


    Birds of Paradise are ok as a budget replacement for Hierarch. Loosing the exalted trigger will hurt you from time to time but it should be manageable nonetheless.
    Posted in: Aggro & Tempo
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from KarmaHoudini »
    Quote from pierrebai »
    Question though (might be more appropriate in the spirit thread, but since we're on the subject): would you run CoCo in a Noble-less list? I can't justify dropping 400cnd$ on hierarch, and I've not yet decided if the dig + CA of CoCo is enough to splash green.


    The short answer is maybe, as it depends on a few other things. If you already have all of the green cards (lands plus CoCo), I’d probably go ahead and run the green splash replacing the Heirarchs with birds. Otherwise, it’s a meta call, since straight UW spirits is faster, but has more issues running out of gas than Bant does.


    I've been playing Bant Spirits since Eldritch Moon got released (so before everybody jumped on the flavour of the month hype train) and i've also been trying out pure UW when Phantom got released. I can assure you Bant is better at racing simply because of those broken Noble into GoSt into CoCo hands on the play. It also grinds way better than UW but you already mentioned that. In my opinion UW has a more stable mana base and is better at playing that pesky Vial/Tempo game because of it's lower curve whereas Bant can hit you like a hammerblow out of nowhere but als be more clunky when your Noble dies right away or you are stuck on few lands.
    Posted in: Modern
  • posted a message on Modern Spirits
    So guys what are your opinions about Knight of Autumn for our sideboard?

    Posted in: Aggro & Tempo
  • posted a message on Grixis Death's Shadow
    Quote from Archanz »
    My list is similar to yours but with -1 snappi, -1 that flyer wih cicle (imo street wraiths and thoughtscour are enough to enable) -1 land for +3 serum. Maybe Just 2 are enough.

    But i'd still want to tutor Liliana of the veil or some other spells


    Yeah you are right curator of mysteries seems to cute to run but i'm not sure that i want Visions back in the deck again. Hell if we only had access to Preordain again...
    Posted in: Midrange
  • posted a message on Modern Spirits
    I just couldn't imagine Vial+Coco beeing so good in this deck but it seems that Strasky is proofing that i'm terrible at evaluating those kind of things Weird :p
    Posted in: Aggro & Tempo
  • posted a message on Grixis Death's Shadow
    Thanks for the replies regarding Mardu Pyro. Maybe i'm just unlucky but it seem like they always draw infinite removal or lootings+souls until a topdecked reveler/hazoret turns the corner each time...

    Regarding the new tutor, in early stage testing he has looked really good so far.
    This was the list i played with:


    Mausoleum Secrets is easier to turn on than i initially thought. Even if it "only" gets a Shadow 9 out of 10 times it makes the deck way more consistent, which was one of its biggest drawbacks. I guess i will just preorder a playset as they are really cheap anyway.
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from Shmanka »


    Issues such as archetype and color diversity need to be solved with new product, not the banned list. The banned list should be used for the grievous errors, and tournament disruptors. We need to stop viewing the banned list as a nerf to the metagame list.


    THIS.
    100% agree.

    Posted in: Modern Archives
  • posted a message on Grixis Death's Shadow
    I'm not 100% sold on Mausoleum Secrets, but it could definitely be a very solid tutor for our deck. The problem is that there are not that many great cards besides Shadow to tutor for. Sure you can grap a Push or Discard in a pinch but that doesn't look appealing. Of course in grindy games you should be able to get LtlH or K-command with it but thats about it.

    I'm not sure what to cut for it however, maybe Bauble/Looting/the 5th delve threat?

    Edit: anybody got some tips for the Mardu Pyro MU? I just can't beat that deck..
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from idSurge »
    Quote from genini2 »
    Quote from Jonny_Tempel »
    Quote from Pistallion »
    Quote from cfusionpm »
    Happy to see that URx got an equally powerful, eternally playable, great ca-- oh wait. Frown

    Thing is, they are worried about standard when it comes to new card much more than modern. Maybe Trophy is much more suitable to Standard than a UR card with equivalent power level


    I hardly believe Ionize would have broken standard if you could target creatures too but i would have made the card much better in modern...


    Ionize can target any spell including creatures


    The damage portion. It could then be counter + spot removal if needed, and maybe worth that 3cmc.

    EDIT: In fact, that would probably have done it for me. If I could counter + nuke a Noble or a Bird? Sure.


    This. I meant it would be miles better if it could deal damage to creatures too.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Quote from Pistallion »
    Quote from cfusionpm »
    Quote from gkourou »
    Assassin's Trophy is one of the most broken answers ever printed, and one of the most broken answers I have ever seen.

    I am unsure if this is right. Probably it will make BGx great again, thus make control decks a force once again, thus make Modern more intractive again.

    These are all positive changes, but the power level of the card is absurd.
    Happy to see that URx got an equally powerful, eternally playable, great ca-- oh wait. Frown

    Thing is, they are worried about standard when it comes to new card much more than modern. Maybe Trophy is much more suitable to Standard than a UR card with equivalent power level


    I hardly believe Ionize would have broken standard if you could target creatures too but i would have made the card much better in modern...
    Posted in: Modern Archives
  • posted a message on Grixis Death's Shadow
    So, how do you guys feel about Assassin's Trophy (that will most likely replace Decay in modern almost completely)?
    Posted in: Midrange
  • posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern edition
    So Assassin's Trophy looks like the real deal eh? Card seems to be very strong but i don't believe this is an auto 4-of in every fair gbx deck. I feel that a more "unfair" deck like Elves or Lantern, who cares less about the drawback of ramping your opponent, gets more out of it.

    Oh and Ionize looks cool for UR Counterburn/Tempo/Flash decks, but it would be sooo much better if you could target creatures too Sweat
    Posted in: Modern
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