Quote from Spsiegel1987 »Against a deck like tron you dont keep a hand without a clear way to victory. If its durdling dont keep it. If you're on the draw and have counters and 2 chances to cantrip it's worth a keep but still shakey. 4 lands is far too much. A slow hand where you cannot pump out gurman is bad too.
Based off your sideboard I'd do something like
1+ k command
You're probably keeping bad hands. This matchup is far easier than when jund players had to go up against tron
I would keep 1-2 Bolts to finish up planeswalkers or deal the last points of damage via bolt, snap bolt. In my experience Tron brings in even more GY hate so cutting 1-2 Anglers has served me well in that MU.