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  • posted a message on Innistrad: Crimson Vow spoilers for Peasant Cube
    Quote from Narvuntien »

    Feels like blasphemy but there is also the option of replacing Serra Angel with Angelic quartermaster Serra Angel is good stuff but doesn't have a lot of synergy with anything. But then I think I shoehorn too much of white into a single archetype. Hmm. I'll have a think about it.

    I think the main appeal of Serra Angel at this point is that its generically good in literally any white deck. I think every colour needs some strong cards to help fill out a deck that aren't directly tied to a certain archetype.

    Apparently I'm already running Compulsive Research, so cutting it for Thirst for Discovery is the easiest choice of my life.

    On Scattered Thoughts I have the same opinion as above; it seems ok, except that Fact or Fiction already exists and I don't have room for both.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    I'm really liking Araumi of the Dead Tide; dimir has always been the dominant colours for reanimator in my cube, but their gold cards are seriously lacking in that department. Both blue and black have plenty of creatures with ETB/dies triggers so she shouldn't be to difficult to get value from. She kinda reminds me a bit of Sedris, the Traitor King.

    Honestly this whole cycle of uncommon gold legendries has been my favourite part of the set so far, I'm considering trying out at least half of them.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Prava of the Steel Legion 2W
    Legendary Creature - Cat Soldier
    During your turn, creature tokens you control get +1/+4
    3W: Create a 1/1 White soldier token.
    Partner
    1/4

    Seems absolutely insane in any cube that supports white tokens; the anthem makes tokens practically unkillable and the activated ability seems comparable to that of Jade Mage (which is a card I really like playing with).
    Posted in: Pauper & Peasant Discussion
  • posted a message on M21 Previews and discussions
    Pridemalkin isn't super exciting, but I'm glad we finally have a version of this effect that doesn't feel like you're jumping through a bunch of hoops to make it work. The fact that this places a counter wherever on etb to enable it's own effect leads me to believe it would be playable in a wider range of decks than something like Tuskguard Captain or Bramblewood Paragon.

    Archdemon’s Vessel feels like a trap; big fatties can at least function in decks outside of reanimator, but this card seems like it would only be worth running in a focused reanimator deck, and even then the payoff isn't really anything special. It's cute with Unearth, but a lot of the time it's just gonna end up being useless.
    Posted in: Pauper & Peasant Discussion
  • posted a message on M21 Previews and discussions
    Malefic Scythe seems great, 1 equip cost is very nice for it's effect. Honestly seems solid in almost any black deck.

    I wonder if Llanowar Visionary will finally be the card to replace Civic Wayfinder?
    Posted in: Pauper & Peasant Discussion
  • posted a message on ikoria - quarantine of behemoths
    Flame Spill is functionally a black bordered version of Super-Duper Death Ray for those of you that don't like cubing with silver border cards
    Posted in: Pauper & Peasant Discussion
  • posted a message on ikoria - quarantine of behemoths
    Skull Prophet seems interesting for GB spider spawning/wurm harvest decks. Probably not better than nyx weaver, but I might try it over grisly salvage.
    Posted in: Pauper & Peasant Discussion
  • posted a message on ikoria - quarantine of behemoths
    Space Godzilla, Death Corona Void Beckoner 6BB
    Deathtouch
    Cycling2B
    When you cycle CARDNAME put a deathtouch counter on target creature you control

    Seems pretty cool as a combat trick + puts itself in the yard for reanimation strategies.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from Polymorph »
    Naya Company placed 1st at a GP:
    1st Place GP Porto Alegre

    I know this list was already posted, but damn Worship in the SB is hot fire. Like that shuts down the win conditions of a huge chunk of the metagame. I definitely need to test it out. Not sure how I feel about Unflinching Courage though, I can see it single-handedly winning games, but it opens you up to getting 2-for-1'd.

    Quote from rothgar13 »
    I hadn't considered that. I guess that Molten Rain is a sweet card to have in the back pocket against that sort of deck. If Magus of the Moon doesn't get it done, I'll consider it.

    I actually really like Molten Rain in small zoo, it's good in a surprising number of matchups as it essentially gives you an extra turn to kill them, which is sometimes all you need. it also can't be bolted like magus and forwards your gameplan by dealing damage. Definitely worth trying imo.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from rothgar13 »

    1. I considered Loxodon Smiter, but the problem I have it is that it gets blanked by the big X/5s in the format right now, and I don't think that the uncounterability and the discard effect (handy as they are) are enough to make up for the fact that Woolly Thoctar doesn't. That's why I think I'll opt for Thoctar instead.


    This only applies to CoCo Zoo, idk about small zoo:

    I feel you, but the decks are playing Tasigur, the Golden Fang, Gurmag Angler, and Siege Rhino, are the same decks running discard and counters. We also have 4 Noble Hierarch and at least 2 Qasali Pridemage to give smiter the boost he needs when swinging. The colour restriction on Woolly Thoctar is also a bigger downside then you'd think, causing you to take more damage from lands early game to ensure your ability to cast him.

    If you're really worried about anglers we already have goyf, knight, and path...
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from Osackpo »
    So I played some modern for the first time in a few weeks. Played this:

    I think your list is missing retreat. Interesting to hear a different opinion on geist, what did you dislike about it?

    Quote from Polymorph »
    Are Flooded Strand preferable to Bloodstained Mire when it comes down to Blood Moon issues?

    In what context? in what zoo variant?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from steven11788 »
    is big zoo, still a thing, in a meta of twin/delver/any grixis and tron. I saw a 2014 list i think Kiber had. has 25-28 creatures, with thundermaw hellkite. Looks like a cool deck.


    I've just been calling the current Collected Company build big zoo, because it's pretty much the same with list with coco in place of thundermaw and planeswalkers. It's like 3-5 cards difference (coralhelm shenanigans aside).

    Also Naya collected is a silly name.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from spec.ops »
    Hey guys,

    Is there a favored Gruul Zoo SB that I can reference?

    I'm thinking spellskite is always good to have and artifact hate...

    And, for you senior Zoo enthusiasts specialized in Gruul Zoo what match ups does this deck have most problems with?

    Aggro

    Control

    Combo

    Sorry if I'm a little scatter brained here.

    When I played gruul the worst matchups were ones where the opponent ran Anger of the Gods. That card is Satan.

    I really liked having 2-3 Molten Rain in the sideboard. The idea is if they stabilize on turn 4, they now stabilize on turn 5, which can make all the difference against a deck like tron. Destructive Revelry is also quite strong. In general I favor sideboard cards that advance your gameplan while slowing your opponents.

    Quote from spec.ops »
    I was taking a look at SB options and Damping Matrix seems to nail a LOT of cards that work in very popular decks. It cost three, but it is colorless and it hoses decks similar to blood moon. In addition, we have few cards that require activated abilities. At least my Gruul Zoo deck does. The only card in my Gruul Zoo that is affected is Experiment One. That's pretty good in my book. Thoughts?

    Burning-Tree Shaman has a similar effect; he won't stop some infinite combos, but he hits more abilities (even fetchlands), and comes with an un-boltable body.
    Posted in: Aggro & Tempo
  • posted a message on [$50 - $350] Modern Zoo Budget Primer
    Quote from HugeElfBoy »
    Quote from dinosaurzez »
    Ooh I completely forgot about Atarka's Command, that card probably has a spot in the RG creature explosion strategy.

    Quote from HugeElfBoy »
    I think affinity play would be more first turn simian spirit guide, into BTE into e1 (or rancor on goblin guide) into goblin guide Smile


    When I was playing this deck I actually had someone unironically suggest Simian Spirit Guide...
    atarka's command is amazing, and I like simian shaman in an all in aggro build, can be a way to force a lot of damage through early and hope opponent doesn't stabilize. But 9 in any deck that isn't "all in aggro"the slot is better used else where.


    Imo spirit guide just generates too much card disadvantage to be good. It's a lotus petal instead of a mox opal.

    It leads to explosive starts, but you'd normally want it in decks where your explosive start needs to happen asap to avoid being tampered with rather than something as intractable is zoo. They can't thoughtseize your reanimate if griselbrand is already in play before they get to their first turn, but there's nothing stopping them from casting T2 pyroclasm either way.

    Essentially you end up trading a turn faster start for cards with reach that help you close out games. Also spirit guide is abysmal anywhere other than your opening 7, where vines of vastwood or dismember could provide that aforementioned utility.

    My unbiased math also determines that land > exile spirit guide > BTE > E1 > Goblin Guide only adds one point of damage by the end of turn 3 over the standard land > E1> Pass > land > BTE > Boar.
    Posted in: Budget (Modern)
  • posted a message on [Primer] Zoo [Video Primer]
    Both of these cards are hella grindy. They would be most at home in something like Jund or some RUG monstrosity playing goyf and counterspells.

    Huntmaster's value comes from him flippity flooping multiple times to gain incremental value and eventual close the game while both players are in topdeck mode.

    Pia and Kiran is like Lingering Souls and Siege-Gang Commander had a failed abortion. They stall up the board and make people afraid to do anything for fear of trading with a thopter, again best while both players are in topdeck mode.

    Neither of these cards really fit Zoo's gameplan, we don't have either the permission or discard to utilize cards like these. We want our threats to demand to be answered, not provide small advantages if left unanswered. At 4 mana I'd rather just cast Collected Company and close out the game.
    Posted in: Aggro & Tempo
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