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  • 1

    posted a message on Torpor Orb + Containment Priest
    Priest has a replacement ability, not a triggered ability; Torpor Orb has no effect here. The creature will be exiled.
    Posted in: Magic Rulings
  • 1

    posted a message on Zurgo dash questions
    Yes to all three Qs.
    A Dashed spell is cast like any normal spell, only the cost is different (aternative cost) and a delayed ability will trigger and (try to) return it to hand.

    See rules 117.9, 603.7 & 702.108 for details.
    Posted in: Magic Rulings
  • 1

    posted a message on Oviya question
    Also, from Oviya's own rulings:

    The value of X is determined only as Oviya Pashiri’s last ability resolves. The token’s power and toughness won’t change as the number of creatures you control changes.
    Posted in: Magic Rulings
  • 1

    posted a message on Naya Charm vs Surgical Extraction
    608. Resolving Spells and Abilities
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. (…) If all its targets (…) are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. (…)
    Posted in: Magic Rulings
  • 1

    posted a message on Godsend question
    No damage in either situation: the opposing player's creatures are exiled during Blockers Step, which happens before Combat Damage Step.

    Danitha, being blocked and not having Trample, will not deal damage.
    Posted in: Magic Rulings
  • 1

    posted a message on Scourge of Kher Ridges
    Do note that Scourge's abilities are not 'mana abilities'.
    They do COST mana to activate, but mana abilities are those that PRODUCE mana. See rule 605 for details.

    A very large number of activated abilities can usually be used only once, but that is only because their cost demand you TAP the creature, which can (normally) be done only once, and then wait for it to untap on your next turn.
    Posted in: Magic Rulings
  • 1

    posted a message on Karn, Silver Golem + Portcullis
    Entering the battlefield is specifically a zone change in which a card moves from a zone other than the battlefield to the battlefield.
    When tokens are created, they do enter the battlefield, even though they did not move in from another zone.
    Posted in: Magic Rulings
  • 1

    posted a message on Ensnaring Bridge + Marton Stromgald
    This difference is fully justified:
    'to attack' is an action, a verb: 'I do'
    'to be an attacking creature' is a state, a condition: 'I am'
    Posted in: Magic Rulings
  • 1

    posted a message on Lifeline + False Prophet
    Lifeline returns no creature when Wrath of God kills them all simultaneously. False Prophet does nothing special in this case.
    (unless some creatures had indestructible)
    Posted in: Magic Rulings
  • 1

    posted a message on Lifeline + Weatherseed Treefolk
    Quote from HandsomeP »
    When the text on two cards instruct you (or seem to instruct you) to do something contradictory, which of the two take place?
    As can be seen, the effects of cards often are sequential, so there is no doubt as to which one you'll obey: the first one to resolve. Yet, it is possible that you get contradictory and simultaneous instructions; rules 101.2 & 616.1 will resolve most of these conundrums:

    101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t happen, the “can’t” effect takes precedence.

    616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, [...] the affected player chooses one to apply [...]
    Posted in: Magic Rulings
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