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  • posted a message on Elemental bond, 1/1 dragon tokens and Crucible of fire
    They enter as 4/4 and you get to draw.
    Crucible has a static ability: it is always 'on', as opposed to a triggered ability, which has a delay before it being applied.
    See rule 112.3 for details.
    Posted in: Magic Rulings
  • posted a message on Zurgo dash questions
    Yes to all three Qs.
    A Dashed spell is cast like any normal spell, only the cost is different (aternative cost) and a delayed ability will trigger and (try to) return it to hand.

    See rules 117.9, 603.7 & 702.108 for details.
    Posted in: Magic Rulings
  • posted a message on resolving aether vial activation?
    No, you can't.
    You say you know 'up to this point', but you are mistaken: Adept was cast BEFORE you activate Vial, so it resolves AFTER Vial. Last in first out.
    Posted in: Magic Rulings
  • posted a message on Mana costs always paid before spell resolves?
    I'm fully aware of the way it works. I did say this is about about the way this rule is worded and I did say it seems to contradict.
    My quarrel is with the wording chosen for rule 701.5a; one could easily conclude that the triggered ability is part of the effects of the spell, which makes that rule somewhat misleading, IMHO. Wizards always strives to improve the rulebook, and there is room for improvement here.

    701.5a To counter a spell or ability means to cancel it, removing it from the stack. It doesn’t resolve and none of its effects occur. (…)
    Posted in: Magic Rulings
  • posted a message on Mana costs always paid before spell resolves?
    Quote from peteroupc »
    If a spell is countered, it doesn't resolve and none of its effects happen (C.R. 701.5a).
    I've always been somewhat dubious about the way this rule is worded.

    Malicious Affliction seems to contradict it. (and not by invoquing the golden rule)

    Posted in: Magic Rulings
  • posted a message on Mana costs always paid before spell resolves?
    Quote from HandsomeP »
    Seems obvious, but just wanted to confirm.
    Perhaps you should not rely on 'the obvious' for such complex a game. Many rules of magic are anything but obvious.
    May I kindly suggest you rely on the actual rulebook?

    601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. (…)

    https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/rules

    Posted in: Magic Rulings
  • posted a message on Expansion//Explosion and Radiate possible?
    Quote from Jewmangrp »
    if there is enough creature tokens
    As is implied in Peteroupc's response, Radiate will not count creature tokens to make copies of Explosion.
    Posted in: Magic Rulings
  • posted a message on Oviya question
    Also, from Oviya's own rulings:

    The value of X is determined only as Oviya Pashiri’s last ability resolves. The token’s power and toughness won’t change as the number of creatures you control changes.
    Posted in: Magic Rulings
  • posted a message on Naya Charm vs Surgical Extraction
    608. Resolving Spells and Abilities
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. (…) If all its targets (…) are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. (…)
    Posted in: Magic Rulings
  • posted a message on Etb activated ability timing
    Thank you, the version of pursuits I was looking at said "skip drawing a card: put a study counter..."
    This old wording sounded like an activated ability. Anyways, it has been reworded to be a static ability generating a replacement effect.
    Which changes absolutely nothing here.
    Posted in: Magic Rulings
  • posted a message on Godsend question
    No damage in either situation: the opposing player's creatures are exiled during Blockers Step, which happens before Combat Damage Step.

    Danitha, being blocked and not having Trample, will not deal damage.
    Posted in: Magic Rulings
  • posted a message on Silumgar the drifting death question
    611.2c If a continuous effect generated by the resolution of [an] ability modifies the characteristics (…) of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change. (…)
    Posted in: Magic Rulings
  • posted a message on Progenitus + Hero's Blade
    ahem.
    701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. (…)
    Posted in: Magic Rulings
  • posted a message on Declaring Attackers
    Experienced players know that, before declaring attackers, one should always ask 'may I declare attackers, now?'
    Opponents must then commit, either by casting some spell or allowing your declaration of attackers, in which case they must assume any consequent trigger.

    This has been true since the game was invented, the oldest such 'no you won't attack' cards being Icy Manipulator & Twiddle
    Posted in: Magic Rulings
  • posted a message on Progenitus + Hero's Blade
    Blade still triggers when Prog enters the field. Sadly, when it resolves, nothing happens, because:

    701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. (…)


    Actually, this isn't quite the true reason.
    Since Blade's ability offers you a choice ('...you MAY attach...'), you must decline this offer, since accepting would be making an illegal choice:

    608.2d If an effect of a spell or ability offers any choices (…), the player announces these while applying the effect. The player can’t choose an option that’s illegal or impossible (…)
    Posted in: Magic Rulings
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