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  • posted a message on Multiple "Skipping"
    Quote from cyberium_neo »
    So I can't infinite sac Yosei to turn off infinite untap step of the same opponent, eh? Guess that's reasonable.
    'skip the next Upkeep' is different from 'no untap during next Upkeep'. Yosei does cumulate. Ice Queen does not.

    614.10a (…) If two effects each cause a player to skip their next occurrence, that player must skip the next two; one effect will be satisfied in skipping the first occurrence, while the other will remain until another occurrence can be skipped.

    It also is written in Yosei's own rulings Rolleyes :
    'If more than one effect instructs a player to skip their next untap step, such as if Yosei dies more than once in a turn, that player skips that many untap steps. This is different from effects that state that something doesn’t untap during an untap step.'
    Posted in: Magic Rulings
  • posted a message on Greaves to Greaves
    Quote from Oloro4Life »
    Can I attach an aura to an opponent’s creature if it has shroud/hexproof, and I’n NOT casting it? (I think 304.f is the right rule).
    Yes, an Aura entering play by other means than casting will bypass targetting restriction (Shroud & Hexproof), altough it cannot bypass Protection.
    The correct rule number is 303.4f.
    Posted in: Magic Rulings
  • posted a message on Do tap abilities go on the stack?
    Quote from Kawas »
    So you use Bolt, before the assasin dies can the assassin use its tap ability? Really? Wouldn't it die at the instant?
    An Instant is not... instantaneous!
    As with (almost) all other cards you play, it has to spend some time on the Stack ( 'the waiting room' ) in case someone would want to respond with, say, Cancel, for example... or respond by activating Royal Assassin's ability!

    'Instant' does not refer to the 'speed' a spell would resolve; it defines WHEN you are allowed to play the spell:
    -Sorceries, Enchantments, Creatures and most others can only be played during your own Main Phase, while the Stack is empty.
    -Instants, abilities (and spells with Flash) can be played (almost) anytime, but that doesn't make them resolve any faster.

    You might want to read the section about the 'STACK' in the Basic Rulebook, or rule 117 of the Comprehensive Rulebook, if you feel courageaous...
    Posted in: Magic Rulings
  • posted a message on Bolt Bend on a spell that don't have targets
    Quote from tugvarqq »
    We were under the impression that "Change the target of target spell or ability with a single target" logically means:
    As with all game, rules trump logic!

    "target spell or ability with a single target"
    is clarified by this rule:

    115.9a An object that looks for a “[spell or ability] with a single target” checks the number of times any object or player was chosen as the target of that spell or ability when it was put on the stack (…)
    Posted in: Magic Rulings
  • posted a message on Yarok and Imprint
    The two last rulings under Yarok itself answer both questions (although it may not be as obvious as WizardMN's explaination):

    If a triggered ability is linked to a second ability, (…) the second ability (…) refers to all cards exiled by instances of the triggered ability.


    In some cases involving linked abilities, an ability requires information about “the exiled card.” When this happens, (…) the value of X in the activation cost (…) is the sum of the two cards’ converted mana costs. As the ability resolves, you create copies of both cards (…)

    This situation is covered by rule 607.3.
    Posted in: Magic Rulings
  • posted a message on Realmwright vs. Snow-covered lands
    Rule 205.1: The type line is printed directly below the illustration. It contains the card’s card type(s). It also contains the card’s subtype(s) and supertype(s), if applicable.
    Posted in: Magic Rulings
  • posted a message on X Mana/ Mass Manipulation
    Quote from Txchic75 »
    ...couldn't find anything in the basic card rulings.
    Answer to complex questions are in the Comprehensive Rulebook:
    Rule 107.3: Many objects use the letter X as a placeholder for a number that needs to be determined. [most cards will let] their controller choose the value of X.
    Posted in: Magic Rulings
  • posted a message on saheeli plus ensoul artifact
    Rule 706.2: When copying an object, the copy acquires (…) the values derived from the text printed on the object (…) as modified by other copy effects (...). Other effects (…) are not copied.
    Posted in: Magic Rulings
  • posted a message on Raving Dead with Quietus Spike
    they would take the 2 initial damage, go down to 18, then reduce half life to 9. If Quietus Spike is attached, would it then initiate its own ability and reduce opponents life from 9 down to 5?
    By ordering the abilities the other way, which is your choice (rule 603.3b), you could reduce their life to 4.
    Posted in: Magic Rulings
  • posted a message on Reconnaissance ruling
    Quote from Taleran »
    There is a clean up step that is part of Combat that is after damage is dealt
    I seldom care about precise terminology, but since there actually is a Cleanup Step…
    The (real) Cleanup Step is not part of Combat, but rather part of the Ending Phase, at the very end of the turn of a player. See rules 511 & 514 for details.

    But you are right on the important part: Reconnaissance can indeed be used during End Of Combat Step, right after creatures have dealt damage.
    (it should be noted that the very same result can be achieved DURING the Combat Damage Step; see rules 510.2 & 510.3)
    You also are right about the errataed-errata.
    Posted in: Magic Rulings
  • posted a message on Spear Spewer + Curiosity
    603.2c An ability triggers only once each time its trigger event occurs. However, it can trigger repeatedly if one event contains multiple occurrences.
    Example: A permanent has an ability whose trigger condition reads, “Whenever a land is put into a graveyard from the battlefield, . . . .” If someone casts a spell that destroys all lands, the ability will trigger once for each land put into the graveyard during the spell’s resolution.
    Posted in: Magic Rulings
  • posted a message on Reconnaissance ruling
    508.3a An ability that reads “Whenever [a creature] attacks, . . .” triggers if that creature is declared as an attacker. (…) Such abilities won’t trigger if a creature is put onto the battlefield attacking.

    508.4. If a creature is put onto the battlefield attacking, (…). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.”

    Similar rules exist for blocking creatures.
    Posted in: Magic Rulings
  • posted a message on Recasting adventures
    Yes. If the card returns to your hand, you can recast its adventure part.

    400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. (…)
    Posted in: Magic Rulings
  • posted a message on Death by Exile?
    An indestructible creature can't be… destroyed, but still dies if its toughness falls below one.

    704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. (…)
    Posted in: Magic Rulings
  • posted a message on 2 questions:
    Quote from traderjoe »
    So let's say I attack with a creature, my opponent blocks. I play something instant speed to give my creature flying and a buff. Is my creature blocked still? Buff still goes through, I'm pretty sure of that.
    Your creature needs Flying BEFORE they get blocked; since you waited, it's too late.
    Both Flying and the buff are indeed granted to your creature, even though Flying is useless.

    509.1b (...) If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn’t affect that block. (...)
    702.9a Flying is an evasion ability.
    Posted in: Magic Rulings
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