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  • posted a message on Pack Rat and Mutate
    Gemrazer being on top, the mutated creature is no longer a rat; it's a beast.
    Posted in: Magic Rulings
  • posted a message on Are tokens spells?
    When Teysa creates a token, it's her ability that does so, not a spell. (and a token is an object)

    109.1. An object is (...) a card [or] a token [or] a spell [or] a permanent (...)
    113.1a (...) An object’s abilities are defined by its rules text (...)
    113.3c Triggered abilities (...) usually begin with the word “when,” “whenever,” or “at.”(...)

    You might benefit from having a peek at the rulebook:

    Posted in: Magic Rulings
  • posted a message on Instant Adventure
    Quote from dbengio »
    For Giant Killer
    1) Is the instant considered an ability? If Prison Term is attached to it can the instant be casted?
    If you attach Prison Term to Giant Killer, this means Killer is a creature, on the battlefield: with or without Prison term, it is way too late to cast the adventure part.
    Posted in: Magic Rulings
  • posted a message on Removing counters
    You seem to have it got wrong: Aether Snap removes nothing from Wayfaring Temple, because Temple does NOT have counters on it!
    Temple gets its power and toughness by counting creatures, NOT from the benefit of (nonexisting) counters.

    Aether Snap does exile tokens, however, which may reduce your creature count, which would reduce Wayfaring Temple's P/T.
    Still, as long as Temple is alive, it's a 1/1, because you DO have one creature: Temple itself.
    Posted in: Magic Rulings
  • posted a message on Kaalia of the Vast + Utvara Hellkite
    508.4. If a creature is put onto the battlefield attacking, (...). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.”
    Posted in: Magic Rulings
  • posted a message on Killing Kalamax in response to their first instant?
    If someone were to Twiddle Kalamax, instead of killing it, while its ability is on the stack, then the intervening if clause would fiddle the ability.
    Posted in: Magic Rulings
  • posted a message on Deathtouch question
    Quote from dbengio »
    If a sorcery that forces all creatures to block one is cast and that creature has deathtouch, do all creatures blocking die or only as many as it takes to kill it?
    The number of blocking creatures that will die is equal to the power of the attacking creature.
    For example, a 4/5 Deathtouch would kill 4 blockers, because one single point of damage to each is enough to kill.
    It doesn't matter if the attacking-deathtouch lives or die.
    Posted in: Magic Rulings
  • posted a message on Killing Kalamax in response to their first instant?
    Indeed. My bad!
    Posted in: Magic Rulings
  • posted a message on Killing Kalamax in response to their first instant?
    You don't get the copy, for the reason you stated: a dead Kalamax is not tapped (nor untapped).

    110.5d (…) cards not on the battlefield are neither tapped nor untapped, (…)

    603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. (…) it checks the stated condition again as it resolves.(…)

    EDITED after comment 5 was posted: this situation falls under Last Known Information rule.
    Kalamax WAS tapped when it left the battlefield, therefore the copy of the spell is created.
    Posted in: Magic Rulings
  • posted a message on sacrificing in response
    Quote from bkeefer »
    can I choose the memnite to sacrifice and then activate arcbound ravager's ability on memnite?
    It's legal play to do that, but it will not achieve what you hope for. You'll still have to sacrifice some (other) creature to Edict.
    One sacrificed creature cannot satisfy both Edict and Ravager,
    Posted in: Magic Rulings
  • posted a message on Glowstone Recluse
    Quote from Jsun »
    does Brushwagg get reach and the two +1/+1 counters on it that turn?
    The effect is immediate, as soon as your mutate-spell resolves.
    Posted in: Magic Rulings
  • posted a message on Phasing out & Vorinclex
    Even though they are 'invisible', phased-out permanents remain under any and all effects that were thrown upon them when they were phased-in.
    How do I know?
    Because no rule says that those effects stop applying!
    (rules exist to tell us how things happen in a game; they're no supposed to tell us about things that do not happen)

    Rule 702.25e, in particular, hints at the fact that effects still apply (and some that won't) to phased-out permanents.

    702.25d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.

    702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.

    Posted in: Magic Rulings
  • posted a message on Thantis and Master of Cruelties
    ...and also rule 508.1c.
    The rule of thumbs for this kind of situation is thus:
    -one cannot, ever, tresspass a RESTRICTION (rule 508.1c), which is why Master of Cruelties cannot, ever, attack along with other creatures.
    -one must try and maximize the number of satisfied REQUIREMENTS (rule 508.1d): each creature you control is subjected to Thantis' requirement to attack, thus each creature counts as one requirement asking to be fullfilled.

    If you have only 2 creatures (Master of Cruelties and Thantis, the Warweaver), you'll have to send one or the other, fullfilling one of two requirements.

    If you have 3 or more creatures, sending Master of Cruelties would fullfill only one requirement, while sending the others would fullfill more than one, which is why MoC must stay home in such case.

    508.1c (…) If any restrictions are being disobeyed, the declaration of attackers is illegal.
    508.1d (…) If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal. (…)

    Similar rules exist for blocking.

    Posted in: Magic Rulings
  • posted a message on Mutate on temp creature question #2 - what happens when you re-animate the temp creature?
    Quote from Macabre »
    Most importantly - would I be able to re-animate the lavaclaw reaches and would it still be considered mutated, with double-strike, and my commander?
    Note, however, the mutate trigger won't re-trigger simply because you animate Lavaclaw. (in case anyone wonders)
    Posted in: Magic Rulings
  • posted a message on Mutate question for the 'Fallen Gods' of Amonkhet
    Strictly speaking, the ability triggers when the mutated cards hit the graveyard, at which time only the God-card actually has the ability.
    However, an ability that trigger 'when a creature dies' is called a 'leaves-the-battlefield ability' (rule 603.6c), and this kind of ability has the privilege of 'looking back in time' to establish which cards are affected (rule 603.10a).

    603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone (…)
    603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, (…)

    Posted in: Magic Rulings
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