Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Emeria "Target"
    Emeria will trigger as your upkeep begins if you control 7+ Plains.
    As for all ordinary abilities, it will then spend some time on the Stack, waiting to resolve.
    When time comes for it to resolve, it will make sure once more that you (still) control 7 Plains (this is what an 'intervening if' clause does; see rule 603.4).

    Therefore, while Emeria's ability is on the Stack, an opponent could destroy some of your Plains, in order to make its effect fail at resolution.

    As for its target, you are correct to assume that the ability 'fizzles' if the target creature card gets removed from the grave.
    Nothing allows you to change the target you've previously chosen.
    Posted in: Magic Rulings
  • posted a message on Liliana's Contract
    Rule 110.5c: A spell or ability that creates a token sets both its name and its subtype. (…) its name is the same as its subtype(s).
    Posted in: Magic Rulings
  • posted a message on Defining the synergies between card abilities.
    Tunneler's ability resolved while Spitfire had power 1, therefore Spitfire cannot be blocked this turn. This effect remains, whatever later happens to Spitfire's power. (rule 611.2a)
    Posted in: Magic Rulings
  • posted a message on Karador and Bestow
    Thank you.
    As a follow up question (which would then clear all my uncertainties), would I be correct to assume that Teferi allows me to cast a morphed Zoetic Cavern under non-sorcery timing?
    Posted in: Magic Rulings
  • posted a message on Karador and Bestow
    Considering your knowledge of the game, I am convinced the ruling you provided is correct. Still, I feel the need for more explaining.

    Upon entering the stack, a card becomes a spell. No problem here.
    The first question I have is: while on the stack, is it still a card?

    There can only be one of two answers:
    1-yes, it is both a spell and a card
    2-no, it is only a spell and no longer considered a card (I won't even consider this possibility)

    So, if the object is both a card and a spell (which seems to be confirmed by rule 108.4), then a new question arises:
    Are the characteristics of the card the same as those of the spell?

    There can only be one of two answers:
    3-yes, the spell and the card have the exact same characteristics
    4-no, there can be differences

    The fact that Karador's permission allows a player to cast a creature card which happens to be a non creature spell makes me assume the latter.

    My main question is: am I correct to assume that answers #1 and #4 are the right ones?
    Of course, this raises the question of rule 601.2e: what exactly is that rule looking for?

    Posted in: Magic Rulings
  • posted a message on Karador and Bestow
    Let's see if I get it right.
    Teferi gets stopped by 601.2e, because the spell no longer has Flash when 601.2e checks for legality.
    Karador is not concerned by 601.2e because it allows the player to cast a card and doesn't care about the spell it becomes when 601.2e checks it.
    Correct?
    Posted in: Magic Rulings
  • posted a message on Parallel Lives + Anointed Procession w/ token creation
    Each of these cards doubles the amount of token.
    Queen makes two.
    Lives double it twice, up to 8.
    Processions double it thrice, up to 64.
    Posted in: Magic Rulings
  • posted a message on Multiplayer, Large Stack - How does it resolve?
    Quote from tvalli90 »
    Quote from chaikov »
    Getting rid of Brownscale anytime before Brainstorm resolves would indeed stop DREDGE from doing its stuff. (which is not a trigger, by the way)


    If it's not a trigger, what is it?
    702.51a Dredge is a static ability (…)

    BTW, my comment on Brownscale was wrong: Dredge works if the card is in the grave.
    May I ask what purpose was intended with Path to Exile?
    Posted in: Magic Rulings
  • posted a message on Multiplayer, Large Stack - How does it resolve?
    Quote from tvalli90 »
    Could Player 2 draw a cancel, then play it, when Brainstorm resolves?
    Yes.
    Posted in: Magic Rulings
  • posted a message on Multiplayer, Large Stack - How does it resolve?
    First, you cast Fumigate.
    Then, you may play something more, or pass priority.
    Unless you know for sure someone is gonna respond, now would be the correct time to cast Inspiring Call.
    Then, you may play something more, or pass priority. Let's assume you pass: opponents may now respond with Tezz and Brainstorm.

    EDITED Getting rid of Brownscale anytime before Brainstorm resolves would indeed stop DREDGE from doing its stuff. (which is not a trigger, by the way)
    Posted in: Magic Rulings
  • posted a message on Flamerush rider question
    Rule 508.3a: An ability that reads “Whenever [a creature] attacks, . . .” triggers if that creature is declared as an attacker. (…) Such abilities won’t trigger if a creature is put onto the battlefield attacking.
    Posted in: Magic Rulings
  • posted a message on Radiate and Modal Spells
    Rule 706.2: When copying an object, the copy acquires the copiable values of the original object (…), choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). (…)

    From Torment's FAQ:
    Radiate can't change anything about the copies of the spell. They're all exactly like the original, except they target different things. It doesn't change the mode of a spell (modal spells start with "Choose one -- ") for any of the copies.

    https://magic.wizards.com/en/game-info/products/card-set-archive/torment
    Posted in: Magic Rulings
  • posted a message on Harm's Way and different targets
    No. Any damage you redirect goes to the one target you chose.
    The 'two different recipients' ruling refers to two cards of yours which could receive damage from one same source.
    Posted in: Magic Rulings
  • posted a message on Lands a player controls?
    Quote from J378 »
    My understanding of permanents that a player controls are permanents that have been on the battlefield since the beginning of that players turn
    You might be confusing the rule about control (110.2) with the rule about 'summoning sickness':
    302.6. (...) A creature can’t attack unless it has been under its controller’s control continuously since their most recent turn began. This rule is informally called the “summoning sickness” rule.
    Posted in: Magic Rulings
  • posted a message on Death Baron
    Aven Brigadier is a clear counter-example. Any Bird-Soldier gets +2/+2.
    Posted in: Magic Rulings
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