Quote from Ayiluss »Quote from NerdPop140 »Forgive me if this has been discussed, but is there any merit to reducing Aether Vial to 3? I know we want it as soon as possible, but I cannot be the only one that hates to top deck later in the game.
Being only good very early on (even turn 2 is not good though acceptable) but very bad top deck later in the game exactly is the reason to play 4. With playing 4 your chances of drawing her in the opening hand (when do you want to draw it) are much better. The less of them you play the worse your chances of drawing it at the start are but it's more likely to draw it later in the game. In this case it's better to not play it at all. So my answer is to play all 4 of them and then sideboard accordingly. In grindy matchups where you need as high threat density as possible and Vials aren't so good (for example against Jund and Junk) you board them out and play more creatures instead which won't be dead top deck later in the game.
Quote from NerdPop140 »Forgive me if this has been discussed, but is there any merit to reducing Aether Vial to 3? I know we want it as soon as possible, but I cannot be the only one that hates to top deck later in the game.
Quote from rothgar13 »So I faced a Troll Worship deck today (in case you haven't heard of it: it's centered around Hexproof creatures like Sylvan Caryatid and Troll Ascetic + Worship), and my sideboard is ill-suited to handle it. Given that I probably would have beaten the deck if I had a bit more general bounce and counterspells, how do you guys feel about swapping out Hurkyl's Recall for Echoing Truth or Annul? I'm also considering adding a few more copies of Spell Pierce, because I feel like I'm a bit soft to combo decks like Amulet Bloom (which is everywhere right now). For reference, here's my list.