Crush of Tentacles is appealing because it fills the "board wipe" role without actually setting you behind on combo pieces. Have you tested that in place of Fumigate?
in the equipment list crush seems very good because you can often go crush> next turn> aetherflux >win
I'm going to start looking closer at it, I was testing it before I didn't like it because casting it on 6 feels really bad, but I can definitively see the lines where you go
Crush> next turn >cast enablers plus aetherflux >win or play eggs plus paradoxical outcome on the following turn.
The list I was testing before was 4x crush and 4x fumigates.
It probably makes the manabase easier too.
I haven't been having any mana issues currently the 4 rophectic prism actually go a long way, I actually cut white sources for aether hubs, I think it gives you more relevant sideboard options potentially while sometimes being able to just work as a tendo ice bridge, it make double aether hubs hands not so great but better than double plains hands were before.
Based on my testing you just sandbag the enablers until you cast the flames, I've added in some wandering fumaroles as an alternate wincon after you boardwipe. From my testing you only need 2 cost reducers to go off. I think being able to kill cards like reflector mage, and sylvan advocate is more relevant than being instant speed, the only reasons I can think of to run kozilek's return over it would be cost reduction with herald and the ability to "go big" with return. you can still paradoxical outcome on there turn than wipe on your turn with the current build.
What I'm testing next is smuggler's copters in place of hedron archive, card isn't great most of the time, only time it is ever good is when you use the mana to cast extra hedron archives for storm and even then I could just play 1 mana-0 mana artifacts instead.
I've been working on a 3 color version of this, the 4 prophectic prisms go pretty far in mana fixing, this is just a first draft but seems to be working well, I think the uw flash/spirits deck is going to be a very difficult matchup.
If a player can choose to end a loop they must choose to end after as many iterations as they feel.
If neither player can stop a loop from occurring, then the game is a tie.
I'm also curious to see how Act on Impulse can benefit the belcher formula it seems insanely strong with LED.
Anyone have any thoughts on using Act On Impulse?
in the equipment list crush seems very good because you can often go crush> next turn> aetherflux >win
I'm going to start looking closer at it, I was testing it before I didn't like it because casting it on 6 feels really bad, but I can definitively see the lines where you go
Crush> next turn >cast enablers plus aetherflux >win or play eggs plus paradoxical outcome on the following turn.
The list I was testing before was 4x crush and 4x fumigates.
I haven't been having any mana issues currently the 4 rophectic prism actually go a long way, I actually cut white sources for aether hubs, I think it gives you more relevant sideboard options potentially while sometimes being able to just work as a tendo ice bridge, it make double aether hubs hands not so great but better than double plains hands were before.
Based on my testing you just sandbag the enablers until you cast the flames, I've added in some wandering fumaroles as an alternate wincon after you boardwipe. From my testing you only need 2 cost reducers to go off. I think being able to kill cards like reflector mage, and sylvan advocate is more relevant than being instant speed, the only reasons I can think of to run kozilek's return over it would be cost reduction with herald and the ability to "go big" with return. you can still paradoxical outcome on there turn than wipe on your turn with the current build.
What I'm testing next is smuggler's copters in place of hedron archive, card isn't great most of the time, only time it is ever good is when you use the mana to cast extra hedron archives for storm and even then I could just play 1 mana-0 mana artifacts instead.
4x Foundry Inspector
4x Herald of Kozilek
4x Glint-Nest Crane
3x Hedron Archive
Combo
4x Aetherflux Reservoir
4x Paradoxical Outcome
4x Metalspinner's Puzzleknot
4x Prophetic Prism
3x Fumigate
3x Radiant Flames
Manabase
1x Inspiring Vantage
4x Plains
1x Inventors' Fair
7x Island
3x Port Town
3x Prairie Stream
4x Spirebluff Canal
I've been working on a 3 color version of this, the 4 prophectic prisms go pretty far in mana fixing, this is just a first draft but seems to be working well, I think the uw flash/spirits deck is going to be a very difficult matchup.
If neither player can stop a loop from occurring, then the game is a tie.
Anyone have any thoughts on using Act On Impulse?