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  • posted a message on Staxos, The Hate-Maker
    Needs Static Orb, Sphere of Safety and probably Trinisphere. Also, beware of nombo between Necropotence and cards like Necrogen Mists, where anything you discard gets exiled. Not saying that it's so bad you should play them together, just something to be aware of. Don't really that Seal of Cleansing is needed. You already have Aura of Silence + numerous O. Ring type effects.

    Also, Contamination is really, really strong but doesn't play nicely with the heavy White requirements in this deck. I tried it out but wasn't that pleased.

    Finally - since I have been playing a very similar decklist, I would warn you - you have to get some kind of lock in place by around turn 5 or you *WILL* lose to fast combo. Don't underestimate how quickly a deck like Sidisi or Jeleva Storm can blow you out.
    Posted in: Multiplayer Commander Decklists
  • posted a message on An Enchanted Evening with Daxos
    Quote from rshizz »
    you are running a lot of mass producing lands, like serra's sanctum, cabal coffers and nykthos. to take those a bit further you can add in a Deserted Temple and go crazy with mana generation Smile


    I considered this in my list, but it seems to be a very color-hungry deck. Lots of WW and BB costs. (BBB even... Necropotence) If you have ALL the dual lands, I would consider it for inclusion.
    Posted in: Multiplayer Commander Decklists
  • posted a message on An Enchanted Evening with Daxos
    Bloodchief Ascension is an amazing card in Daxos. It does draw some hate, but it comes down so fast and hits so hard that opponents often won't be able to properly react to it. Of course you follow it up with a board sweeper for all the lulz. Smile

    Anguished Unmaking and Vindicate are close to strictly better than Mortify. Especially considering that you will often need to hit powerful lands like opposing Coffers or Gaea's Cradle, I would personally go with good ol' Vindy.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zedruu says screw you
    Quote from Hermes_ »
    [quote from="Mercury01 »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/690779-zedruu-says-screw-you?comment=6"] tempered steel is there in case I have lattice and march but not humility, that way i'll still have my lands that can still tap for mana unlike everyone else


    If you want a Anthem effect to buff lands under March of the Machines or Opalescence (which you really should include... so many lulz with Enchanted Evening) then I would recommend either Marshal's Anthem or Dictate of Heliod. Marshal's Anthem obviously lets you recur fun stuff from your grave, and can often win you games you have no business winning if you play it at the right time with plenty of mana. Dictate of Heliod you can flash in on somebody else's turn in response to removal. +2/+2 is nothing to sneeze at either. Beatdown with a horde of 2/2 enchantment-artifact-lands while everyone else's lands go to the trashbin as a state-based effect? Yes please, sign me up!!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marath, Will of the Wild
    Quote from MaelstromX »
    I wouldn't want to play both as I only have two equipment and it doesn't seem right to me to have two tutors for them. But like i said i will test both of them and make a decision once testing is done.


    Whoops! I wasn't clear there. I meant play both seedborn muse and sword of feast and famine. But the way I play my list is incredibly mana greedy. My typical plan is just to get to 20+ mana and then figure out a way to win, lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zedruu says screw you
    Looks fun :p why no warp world though? Helps token decks too much?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marath, Will of the Wild
    Quote from MaelstromX »

    I haven't really given Stoneforge Mystic much thought before as I only run two equipment, but it would be nice to find them when I need them. I think Steelshaper's Gift is something i would use over Stoneforge Mystic if I were to add either. I will have to test both when I get time.

    As for Sword of Feast and Famine, I prefer Seedborn Muse over it. I tested both before posting my decklist and went with the Muse.


    Why not play both? IMO the only limiting factor for Marath is mana. Also I think SFM is strictly better because it's Survival fodder when you don't need it, and can be tutored up when you do. In fact, every time you can play a creature for a similar effect, I would argue that it's preferable to do so.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Marath, Will of the Wild
    Just want to say first - awesome list and has given me some ideas for improving my own. Have you considered stoneforge mystic? Doesn't seem like you are adverse to Tutors and she's always been a champ for me. So much so that people groan when she makes her appearance. Of course she fetches skullclamp, which, let's be fair, basically says "draw your entire deck" in Marath. I also like using Sword of Feast and Famine for mana advantage.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Deck] Shardless BUG
    1st Place at SCG Indy:

    http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=58122

    Maindeck:

    Artifact Creatures
    3 Baleful Strix
    4 Shardless Agent

    Creatures
    4 Deathrite Shaman
    4 Tarmogoyf

    Instants
    4 Abrupt Decay
    4 Brainstorm
    4 Force of Will

    Planeswalkers
    1 Jace, the Mind Sculptor
    2 Liliana of the Veil

    Sorceries
    4 Ancestral Vision
    2 Hymn to Tourach
    1 Maelstrom Pulse
    1 Toxic Deluge

    Basic Lands
    1 Forest
    1 Swamp

    Lands
    2 Bayou
    1 Creeping Tar Pit
    1 Misty Rainforest
    4 Polluted Delta
    1 Tropical Island
    4 Underground Sea
    4 Verdant Catacombs
    3 Wasteland

    Sideboard:
    1 Grafdigger's Cage
    2 Null Rod
    3 Meddling Mage
    2 Disfigure
    1 Night of Souls' Betrayal
    1 Hymn to Tourach
    3 Thoughtseize
    1 Toxic Deluge
    1 Scrubland

    I have to say, I really, really like this list. The only thing that strikes me as a possible mistake is the lack of Thoughtseize in the mainboard. But it could be a meta call. Obviously it was right for the tournament. I like the consistent plan and numbers. I also think 2 basics and one Tar Pit are the correct numbers for the manabase.
    Posted in: Midrange
  • posted a message on [Deck] Ad Nauseam Tendrils
    Quote from ed06288 »
    trappedunder looks like he has a really good feel for sideboarding. i recently looked at the article called stormboarding and it helped a bit http://www.starcitygames.com/article/29060_Stormboarding.html

    Agreed!! Ask and ye shall receive... thank you for this, very helpful. Unfortunately, I am still awful at playing this deck, but that's just going to take time to remedy. I seem to have a big issue with needing to draw 2 pieces of disruption to win games against control and only drawing one. Any suggestions for this? Mulligan more aggressively and dig for the combo pieces instead of digging for more cabal therapy/Abrupt Decay?
    Posted in: Legacy Archives
  • posted a message on [Deck] Shardless BUG
    Quote from Daban »
    Hello!
    I have a Maverick deck, but I've been looking to upgrade to some other legacy deck and Shardless BUG had caught my eye.
    How has the recent Dig ban effected the deck? Has it made the deck itself much worse? Has any bad/good matchups changed (because they don't have dig anymore)?


    My understanding, which seems to be confirmed by quite a bit of recent testing online, is that the ban of Dig means less OmniTell and more Delver and other "fair" decks back in the meta. Shardless Sultai is known to be quite good against those "fair" decks. I'm about to do some testing with Shardless, so I'll be sure to report how that goes. I know that I won a decent amount against Shardless with my Stoneblade deck recently, but I can't be sure if those games/lists were representative.

    BTW - Does anyone have a reliable recent list? The ones I'm seeing are all over the place.
    Posted in: Midrange
  • posted a message on No Legacy Tiers?
    Quote from Raggedjoe »
    I've had games won or lost off of working out what the OP's deck is, what cards are likely in their 75, and appropriately casting Cabal Therapy on turn 2


    Absolutely agree. The best way to improve your Legacy performance is just to play a lot of games against many different decks. Playing a number of those decks yourself is very important too. I recommend extensive testing on Cockatrice and see what appeals to you. It's like test-driving expensive cars before you buy... just a smart decision.
    Posted in: Legacy (Type 1.5)
  • posted a message on [Deck] Ad Nauseam Tendrils
    Yes, I suppose I was looking for a complete SB guide, but I know that's a ton of work to produce. Your answer is very helpful though. If you ever get the chance I would be interested to see your most recent list and some ideas about the current meta and matchups. Thanks!
    Posted in: Legacy Archives
  • posted a message on [Deck] Ad Nauseam Tendrils
    This is what I'll be running at the Invitational, as of now. Most of the time, boarding in AN seems right as sideboard cards come in against us. AN's speed there is still reliable and having an alternative to using the graveyard is important. I feel like being able to comfortably maindeck Empty against decks that we had to previously just race, like Burn having Eidolon, is worth the switch. I'm definitely going to need more games with it between then and now to be honest.



    Can anyone provide some tips on how to SB this list? What do you take out for Ad Nauseam? When do you board in Abrupt Decay and do you board out some number of Therapies or Duress for it?
    Posted in: Legacy Archives
  • posted a message on [Deck] Goblins
    Pithing Needle targets:
    Sneak Attack (Against Sneak and Show... you can Pyroblast their Show and Tell)
    Lion's Eye Diamond (Storm or Dredge. This play is a lot more effective than you might think. Often you only need to buy one more turn to win.)

    That being said, if you are really concerned about ANT or other Storm combo, I would board like this:

    2-3x Thorn of Amethyst
    3x Mindbreak Trap

    OR, if you are playing black then:
    4x Cabal Therapy
    2x Thoughtseize

    Can REALLY ruin a Storm player's day. Make sure to practice a few rounds beforehand on Cockatrice or something if you can. Cabal Therapy is a card that benefits immensely from practice.

    EDIT:

    You can also run Chalice of the Void 2-3 in place of any of the cards listed above. Chalice = 1 is pretty much a game loss for Storm. But if they have the nut draw, Mindbreak Trap will be stronger.
    Posted in: Midrange
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