Magic Market Index for October 12th, 2018
Magic Market Index for Sep 28th, 2018
Magic Market Index for Sep 21st, 2018
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Definitely would run 3 cryptics if you can assuming you have 1. running 2 blood moons is fine as you can try magus of the moon for the third effect. Remands help since you are a tempo deck but you don't need 4 which is why i chose to run 3. You could try mana leak or negate which isn't as good but should be ok.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Hey All... I played this to a 3-1 Record the other night.

    Defeated burn (2-1)
    Game 1- I mulled to 5 and didn't really have any sort of chance to win.
    Game 2- I board in madcap plan and cheap counter spells. Boarded out Jace,Blood Moon, a Remand, and Chandra. Turn 4 madcap sealed the deal while at 12 life.
    Game 3- I see he sides in about 3 cards..assuming its a way to deal with Emperion. I board some blood moons back in and landed one turn 3 and then madcap Turn 4 with 8 life. He had no other way to deal with it and lost.

    Lost to Jund (1-2)
    Game 1- I keep a heavy land hand and some interaction. He landed an ooze and i dealt with that.He had a lillian on the board so I played Vendilion Clique turn 4 in his draw step and he proceeded to reveal his hand of Land and Nights whisper...I said I will target myself and kept 2 cryptic..lets just say he played nights whisper into another nights whisper so I got buried in card advantage and lose. He also had a kalitas, traitor of Ghet which was strange but cool and I didn't see any Bobs which led me to board out some removal.

    Game 2- I board in Relic, Roast, Engineered, and Negate and took out a serum visions, abrade a bolt or 2, an electrolyze.I ended up landing a blood moon and he had all non basics and only a swamp on field. I landed Jace and started Upticking which sealed me the victory. Opponent also played turned 1 Grafdigger's cage which didn't really factor at all.

    Game 3- He IOK me turn one and takes my blood moon. The game is very interesting and had raging ravines active to kill my Jaces.One turn he activated Raging raving and mistyped not leaving double black. Before combat i tapped his ravine and bounced liliana of the veil in order to safely Let Chandra. I did but drew 2 lands back to back while he was at 9 and ended up losing to raging raving.

    Defeated R/B Hollow One (2-0)
    Game 1- He got stuck on two lands and I was able to Remand his Goblin Lore back to back, Snap it back, Snap it back again, Cryptic it and he didn't get anything started.
    Game 2- I boarded in the Madcap Plan, Roast Negate, Anger and Relic. The only downside that could happen is if I hit Relic off of Madcap. Opponent proceeded to turn 0 Black Leyline and had a decent start with 1 Hollow one who quickly got Roasted, Tasigur and 2 Flamewakes that came back from the yard. I landed a Madcap at 8 life and he didn't have a way to answer it. I just waited till I had counters in case he had a bolt and was able to double block with Tasigur and Flameblade Adept.

    Defeated G/W Humans (2-0)
    Game 1- My opponent led off with Champion of the Parish and turn 2 avacyn's pilgrim. I bolted the pilgrim after I remanded his Mirran Crusader as he got stuck on 2 lands. Landed a blood moon and he didn't do anything the rest of the game.
    Game 2- I boarded in 2 Angers, Engineered, Abrade, Staticaster, and Roast. Boarded out a Jace, Chandra and some other things. He accidentally fetched a shock turn 2 and the fetched basic turn 3. I was able to land a blood moon and hinder his development as I killed most of his creatures. He boarded in 3 Shapers Sanctuary and had all out but only able to cast one creature a turn it didn't really matter. I ended the game with Young Pyro and friends, Pia and Kiran and an active Jace.

    Some key notes here are the Madcap plan in the sideboard and exclusion of Grim Lavamancer, Keranos, surgical, second relic.Also I felt that the deck had such a slow clock I included Young Pyromancer as a way to block Hollow One, Bloodghasts,Gurmags and as way to provide a quicker clock against Trop and other decks.

    Definitely cute plan to have the Plat Emperion in the board if people aren't ready for it but could definitely see not including it. Chandra Torch is just another finisher I liked the last time i played the deck as a way to get rid of cards you don't need and can't shuffle them away with Jace. It also helps if you don't have double blue for whatever reason with Blood moon out so its another way to filter Card Advantage. Its a good card but most likely a fun of and could put in a second electrolyze in its place or Lavemancer.
    Let me know what you guys think.. Thanks!
    Posted in: Control
  • posted a message on [Primer] Mardu (Dega/BWR) Midrange
    How does mardu pyromancer fare against B/R hollow one?
    Posted in: Modern Archives - Proven
  • posted a message on Jeleva grixis storm
    Is this version "better" than the one they changed on tapped Ive played this one to much success but it hasn't been updated in awhile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Death's Shadow Zoo
    How does death shadow fair against Abzan, Jund, or Jeskai nahiri?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Gx Tron
    I like the idea of a 3rd ugin but sometimes having Karn a turn earlier just helps.
    Posted in: Big Mana
  • posted a message on Grixis Control
    Anyone try grixis control with dynavolt tower? Joe lossett to played it in magic championships awhile back and u/r tower is somewhat popular. Does this deck compete with g/b, u/w flash, or marvel?
    Posted in: Standard Archives
  • posted a message on [PRIMER] B/R CONTROL
    Following Shaheen Soorani on twitter, he is splashing a third color just for creature lands. He tried grixis but decided Mardu is slightly better and will try new sideboard cards.
    Posted in: Standard Archives
  • posted a message on [Primer] Grixis Emerge
    Been wanting to play this since last rotation as I thought this wouldn't take too much of a hit without Jace. This is probably what I'll test with. Not sure if scrapheap scrounger fits in this shell like the r/b decks.

    Any further testing or is Grixis deemed better?
    Posted in: Standard Archives
  • posted a message on [PRIMER] B/R CONTROL
    Forgot to post link in thread but yes, it's his deck. Also have been playing this archetype since last standard rotation as I have another thread and took the same format and reworked it.
    Posted in: Standard Archives
  • posted a message on [PRIMER] B/R CONTROL

    Rakdos has always been an under appreciated archetype in standard for the last couple years. With the new additions of Demon of Dark Schemes, Harnessed Lightning and the best planes walker in Standard in Chandra, Torch of Defiance this archetype is set to grind out your opponents. We lose languish and Kolaghan's command but that won't stop us from being a part of the meta!


    Land Base
    Smoldering Marsh : 4 Each- The basics
    Foreboding Ruins : 4 Each- The basics
    Cinder Barrens : 4 Each. Gets us both colors, Evolving wilds could be used here.
    Blighted Fen : 2 Each- Game goes long and having access to a sac effect is huge.
    Mountain : 4 basics
    Swamp : 8 basics

    Creature Choices
    Demon of Dark Schemes : 0-2 Each- People call this Flying Massacre Worm and could potentially steal Emrakul from graveyard decks.
    Kalitas, Traitor go Ghet : 0-3 Each- Excellent against Aggro and provides essential life gain.
    Goblin Dark-Dwellers 4 Each : Easily the best card in the deck. Menace and able to 2-1 again and again. It gets a little worse without Kolaghan's Command but still powerful.

    Other Creature Options
    Dragonmaster Outcast : Late game threat to pump out dragons
    Noxious Gearhulk : Kills creature but lackluster only doing one thing
    Combustible Gearhulk : People say this is the worst Gearhulk but it might be okay in the right shell.
    Mindwrack Demon : 4/5 Trample Flyer is great but this deck doesn't use delirium enough to make this see play.

    The Spells/ Walkers
    Chandra, Torch of Defiance : 2-4 Each- Needs to find the right shell but a walker that needs to be answered
    Ob Nixilis, Reignited : 0-2 Each- Great way to get pure card advantage and kill opposing creatures.
    Liliana, the Last Hope : 2-4 Each- Great way to get shrink opposing creatures and get back late threats.
    Harnessed Lightning : 1-4 Each- Great way to gain energy and kill big creatures.
    Grasp of Darkness : 2-4 Each- Great answer to get around Avacyn and kills almost everything in the meta.
    Unlicensed Disinegration : 1-2 Each- Easier to cast than Murder but no upside of Bolt.
    Ruinous Path : 3 Each- Great for answering any problematic threat with awaken upside.
    Transgress the Mind : 2-4 Each- Early hand disruption and great to exile cards they can't get back.
    Live Fast : 3-4 Each- Best card draw for black that helps us gain energy to fuel Harnessed Lightning.

    Enjoy the Grind!

    This archetype has lots of strong elements to it but Combining a third color is definitely viable!

    Feel free to make suggestions and share your success with this archetype.

    List: Saheen Soorani
    Posted in: Standard Archives
  • posted a message on Jund
    Sweet, I haven't had a time to pick up Liliana the last hope but it seems good. I'm expecting junk, living end, delver, dredge, and maybe some eldrazi brew. I know people have mentioned this already but Grim Flayer seems better in junk.Does anyone feel the same way?
    Posted in: Modern Archives - Proven
  • posted a message on Jund
    With the rise of Junk amy lgs, what would be some good sideboard cards for the matchup?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] RG Ramp
    Ishkana helps stabilize against band coco and humans. I've liked it so far in the deck but also feel like 1 Chandra should be so,E where. I understand the idea of double red might be hard to get but I have been running 1 less forest for another cinder glade and it seems to be fine. I know it might now seem big but I haven't had problems with it coming in tapped.
    Posted in: Standard Archives
  • posted a message on [Primer] RG Ramp
    Traverse has so much upside I don't think it's worth cutting. I haven't tried this mana base yet as I had Reid Dukes's list but cutting the drownyard temple for a sanctum and waste may be the way to go for the ramp mirror. I've tried Chandra over 1 Atarka and it helped fuel delirium but didn't seem to do as much as Ulamog.
    Posted in: Standard Archives
  • To post a comment, please or register a new account.