Magic Market Index for Aug 17th, 2018
 
Magic Market Index for Aug 10, 2018
 
Treasure Cruisin' Modern Big Red
  • posted a message on Jund
    Attacking is still our main gameplay against the UWx decks Smile Scooze can turn sideways to deal damage and that's all there is to it, really.

    I personally board in the spell bombs against UWx match ups, but I wouldn't be surprised if that wasn't the best call in the world. I like making my deck as threat-dense and disruption packed as possible. I go as far as removing all my bolts, pushes, terminates, and depending on what I'm playing against; Decay's and Pulses for any relevant dudes or disruption in my side board.
    Posted in: Midrange
  • posted a message on Jund
    I think Leyline is the foil to the GY decks that are seeing play right now. But at the same time, as mentioned, the is a price to the card. Along-side Bob, lots of damage could be flipped off the top; and redundant copies are useless, even though we must include 2-4 copies of the card in the sideboard for it to be effective.

    I've played Leyline before and I can definitely see why it has such a draw to it right now. But don't you think something like this is possible?

    https://www.mtggoldfish.com/deck/1174851#paper

    What I'm referring to here is Joslyn's sideboard gauntlet of graveyard hate. 3 Nihil Spellbomb and 2 Grafdigger's Cage. She top 16'd a few opens with this exact 75. I haven't quite figured out that if she made an accurate meta call or was just incredibly prophetic to where the format was going. Maybe the format is narrow enough to include that number of cage and Spellbombs? I like this plan of attack more than the Leyline's personally. Thoughts?
    Posted in: Midrange
  • posted a message on Jund
    I brought this up in the discord a little bit ago, but wanted to get a few other opinions on it.

    Has anybody played without terminate in a Jund list? I'm really looking to adopt a second Maelstrom Pulse and a second Abrupt Decay in my list to be a little more versatile with removal. The spell suite I imagine would be something like the following...



    We should be able to answer everything in the format with what's listed there, but whether it actually does or not is kinda up for debate. I see lists cutting down to 1 Terminate now that push is the go-to creature removal spell we have. Everything push can't answer, the rest of our removal should be able to compensate for it.

    Any thoughts?
    Posted in: Midrange
  • posted a message on Jund
    I agree. I think when on 24 lands your best option is just to play the 3 Raging Ravine. Even though Treetop Village pulls its weight in certain match ups and situations, it's not exactly what you want when you're trying to curve out. Funny how small changes like that really affect game play.

    I don't think 25 lands is more "right" than 24, it really does all come down to deck construction. 25 just seems to be the choice of many at the moment.
    Posted in: Midrange
  • posted a message on Jund
    I'm in the same boat. Not side boarding in more Fulminators against the Amulet player while keeping in ooze, boarding in Ancient Grudge against Burn, and boarding out Dark Confident in the mirror are all questionable lines. But even though his side boarding strategies are rocky, he found a configuration of the deck that played consistently over an Open. I think that's something that really speaks for itself.

    Another thing it seems like he did was trim any numbers of cards for ones he thought would be good to come in. For example, trimming two bolts against Eldrazi and trimming 2 Inquisitions against Jund. This is a very old strategy that may be coming back for the Jund play style. Games two and three are very important for this reason. I think this is why we must keep a versatile sideboard nowadays to tackle any issue.

    I like how he highlighted how awkward playing EE is with Bloodbraid. While it's a great card, and I can see why he (and others) plays it, I personally don't want a card like that in my deck but it helps others that are playing it. Great insight!
    Posted in: Midrange
  • posted a message on Jund
    Do y’all remember the Anger of the Gods/Courser of Kruphix lists a long time ago? I don’t remember what they were in response to, maybe Wild Nacatl being unbanned, I dunno. I think that was right after DRS was banned. Anyway, they ran two MB Anger of the Gods. If Humans and Hollow One or other aggressive decks start actually dominating the meta then that doesn’t seem like a terrible idea. Seems like a decent cascade too. Obviously the meta isn’t there yet, and I think it would require a slightly different build. It’s just a thought I had while mowing the yard today.

    Edit: For the record, I was only talking about running Anger. I’m not suggesting running Courser. I was just providing some context.


    I remember this! This is when Birthing Pod was at the top of its game. Jund worked it's way back into the meta as one of the "best decks" against birthing pod because it adopted a way to support Anger of the Gods as well as Chandra Pyromaster to keep the board clean, and deal with the pod effectively.
    Posted in: Midrange
  • posted a message on Jund
    I think it's all about finding balance in a list. The hard part about that is that the scale of Modern tips in different directions so often. I think there needs to be some kind of list established with Jund here soon. Something finite. That way we can start to actually attack the other decks in format instead of having a sort of civil war with lists and ideas.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Sturcks21 »
    Baloths have been great. So i used to run a thrun in the board for mirror match and control. the problem I noticed was i never drew it as a single copy and did not want to have a second in the 75. So I put in baloths and took out the thrun and moved the lavamancer to the main. What a difference. It helped close the gap in the Hollow one, Grixis Control and Burn MU.


    Thanks for the reply! Baloths are absolutely backbreaking in the mirror, they block creatures all day (especially BBE), and can aggro a grixis player. I've had nothing but success with mine as well and think it's a matter of time before others adopt the card Smile
    Posted in: Midrange
  • posted a message on Jund
    @Strucks21

    How have the Baloths been for you? I feel like they're very playable now that Liliana/KCommand are major players in the format, not to mention its interaction with Burning Inquiry against Hallowed One.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »
    It seems the only lists doing well online are 25 land builds, running few or now terminates, mostly 2 Pulses and 5-6 discard. I have no idea how these lists can consistantly beat Hollow One, Affinity or Humans.



    Don't the lists that drop terminates usually pick up 2-3 Fatal Push? That should cover Affinity and Humans appropriately and then the extra pulse covers decks like Hallow One.
    Posted in: Midrange
  • posted a message on Jund
    OOOOH! You're right! Better stop bringing that card in the matchup haha. Thanks for making me double check Smile
    Posted in: Midrange
  • posted a message on Jund
    I haven't seen any discussion on Grafdigger's Cage against Living End. Isn't anyone packing that card in their sideboard now?
    Posted in: Midrange
  • posted a message on Jund
    Quote from TheLoneN00b »
    Do any of you have the deck foiled out? Or mixed foils? I've currently got scattered foils here and there due to card availability. I'dd say about 70% of the deck is unfoiled, and I'm debating whether I should downgrade the foils or slowly start upgrading the deck. Jund is the only deck I really like playing, and I've had it for a couple years now. But some of the foils are very expensive, and I don't know if there's any merit for it outside of some possible "intimidation" factor.


    I think there's a few of us here Smile the beauty of Jund in modern is that the cards are playable and good in all formats. So they'll be around for a long time. There's also no need to rush because modern is eternal. The investment is probably more sound than foiling most decks.

    It's a long and hard journey; and in the end, foils play the same as non-foils. If you view the cards as JUST cards, I'd say just keep it non-foiled. If you're questioning if you should foil it out, you probably shouldn't.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Spsiegel1987 »

    I wish I could test both decks all day, but I have to finish my paper on treatment methods for the mentally ill and then read and write more about trauma Frown



    Gah. In the same boat with my school work. I feel that, my dude. I would be out playing Jund allllll week if I could!
    Posted in: Midrange
  • posted a message on Jund
    Quote from Gus07 »
    I've got a question for you guys : what are your real feelings about BBE ?

    Personally I find the card strong but we are no more in a proactive / reactive way to play our deck than we used to be.
    I see so many streamers / players casting their BBE like : "Just turn the wheel and cross fingers to hit what we need" whereas we used to build our strategy and keep in hand needed cards for specific threats.

    The fact that Jund is so popular right now piss me off too because I see soooo many bad or medium players trying to pilot our deck just because BBE was unbanned ...

    I start to miss the era before unbanning when I played at a GP a T1 Raging Ravine then a T2 Dark Confidant, my opponent looked at me : "Oh ! Traditionnal Jund player still exist ?"

    What are your thoughts about this statement ?


    Gus


    I'm not gonna lie, it's very hard to watch streamers and new players sometimes. I personally am very conservative about my elfs. I have a buddy that's back on Jund and has never played with the elf before in his life. He didn't understand why I was winning all the matches when playtesting, and it came down to how I played my BBE's vs himself.

    I'm not a fan of the phrase "spinning the wheel". When playing BBE I try and set the game up to a point where when I play her - no bad card could come off the top. Unless the situation is critical, I'll never run an elf out without 100% confidence.

    That being said, deck construction takes a little bit of a turn when trying to play the elf like that. To make this sort of play style optimal; in my mainboard I'm on no Fatal Push, Last Hope, 2 Scavenging Ooze , and 5 (approaching 6) man lands.

    So it takes a bit of engineering but I've found it personally rewarding Smile play traditionally is playing safe, playing patient, and knowing your windows of opportunity.
    Posted in: Midrange
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