Quote from BloodyRabbit_01 »Honestly, I rarely used a Shoal to counter a Bolt or a Path directed to my creatures. Shoal was always meant for Expedition Map, Ancient Stirrings, Cranial Plating, Goblin Guide, Slippery Boogle and the likes of them. So that’s definitely not the problem with Force. The issue is the inability to hit creatures.
Quote from Loaf1255555 »Hi, I don't post on here very often but observe from the sidelines but question: Why is everyone getting so pumped for 'Force of Negation' for our deck? All our opponent has to do is cast a kill spell on our turn and we can no longer use the exile mode of Force. Our deck needs for us to be able counter at low mana cost (0-1) to keep our creatures alive. Force is basically just a "Cancel" on our turn.
Quote from BloodyRabbit_01 »I played lots of Snap Delver Thing (Mono Blue Delver) with 4 Disrupting Shoal maindeck + 3 Commandeer postboard. If you want to play more than four pitch counterspells, I definitely suggest to implement 4 Shoals or 4 Force of Negation + Commandeer instead of a sum of the first two cards. Cause you can always pitch additional copies of the first two to Commandeer.
Quote from ObnixilisNate »Time will certainly tell if I'm wrong.. But I think mongoose gets a TON worse not having the powerful tempo cards like wasteland, stifle and actual force that legacy has access to. I think it will just get bricked and die in combat personally, I remain on the train of thought that all we need is a damn good instant non conditional removal spell.
Quote from BloodyRabbit_01 »I do think Mandrills is still better than Mangoose, though. But the plan Baubles + Scours as enablers, eight Forces, that's what I definitely like.
I don't know if jamming some Stubs would be better. Maybe it is, but who knows.
Quote from MikePemulis »I agree that Bauble is going to be good if Goose is playable. I think it's a big if at this point, and really depends on what we get for removal in this set.
I think running 4 Shoal 4 Force is too much, personally.
Quote from BloodyRabbit_01 »Quote from Grindor11 »I'm dropping mandrills and whatnot for mongoose. Card is too good. This looks hawt af and competitive. Can't wait for this.
Love this maindeck.
Sideboard feels very wrong, though. Commandeer in a 8-pitchcards maindeck is a NO. It needs some kind of hosers against grindy decks (Talrand's Invocation, which feels like a Pia and Kiran Nalaar substitute and it still flips Delver of Secrets?)
Quote from Grindor11 »I'm dropping mandrills and whatnot for mongoose. Card is too good. This looks hawt af and competitive. Can't wait for this.