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    posted a message on Modern Esper Draw-Go
    I think the problem is less about whether or not the pure "Draw-Go" deck is good or not, but rather that there is a place for everything. There are other threads that discuss each different flavors of decks and it is better that way. If you want to read about draw-go Esper, you come here. If you want to read about Jund, you go there. If you want to read about midrange Esper, you go to the thread for that. It is a lot easier on everyone if discussion is organized and not all muddled together so readers can find the information they want quickly. Imagine if a library threw organization to the wind, it would be chaos.
    Posted in: Control
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    posted a message on Modern Esper Draw-Go
    I'm currently playing in a Modern Classic and I just played against Stokpile. Really fun two games. He beat me 2-0 with Elspeth tokens out the wazoo. I'll post about everything later.

    PS. I seen 3 other Esper Control decks already!
    Posted in: Control
  • 1

    posted a message on Modern Esper Draw-Go
    I went to a small Modern tournament today and went 2-1 overall.

    Round 1 vs. Kiki-Cord (2-0 win)

    This was a matchup against a close friend of mine and so I've played it quite a few times. Esper is highly favored because it comes down to a grid-fest usually and we can draw cards for days. In fact, in game 1 I won with White Sun's with 7 cards left in my library. I was able to Snap-Cryptic to counter/ bounce Snap 3 times. In game two I won with a swing with Colonnade with 0 cards left in my library. The best card in this match up was Sphinx's Revelation. It stabled my life total well assuring my enough card-advantage to close out the game.



    Round 2 vs. Abzan (2-1 win)

    A classic Abzan shell with Lilianas, Rhinos and Lingering Souls. An interesting inclusion was Anafenza, the Foremost.

    Game 1 I lost because I was not able to get the colors I needed to cast all my spells.

    Game 2 was a bit iffy. It started out well when he Thoughtseized me showing only lands and a Think Twice/ Lingering Souls. He brought the beats with Treetop Village and Anafenza until I was at 3. I Sphinxed for 6 finding the Path for Anafenza and the the Ghost Quarter for the Village. From there I was able to stabilize, Cryptic Commanding anything he tried to play.

    Game 3 I was able to wipe the board twice after blocking his Tarmogoyf for 4 turns with Lingering Souls tokens. I killed his Liliana with a Colonnade after he minused it to make me sack another Souls token then Sphinx to secure the game.

    Lingering Souls as a 3-of proved really good in this match-up and Sphinx was great yet again.


    Round 3 vs. Tron (0-2 loss)

    My worst nightmare: Tron. My sideboard is not ready for this match-up yet and I got steam rolled game 1. Game two I had him down to 8 with 2 Spirits and Snap on board. He found the O-Stone to stop me from killing him and then proceeded to cast 2 Ulamogs and I lost.

    Lingering Souls was pretty good here in providing a quick clock, but was not enough.


    Overall I was happy with my play and look forward to the next tournament. Lingering Souls preformed better than expected (but doesn't mean that it is better than other options).
    Posted in: Control
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