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  • posted a message on Skred Red
    If Rimescale is your jam, copy one of those adonis skred decks with wurmcoils from a while back, drop a couple of 6-drops and add your Rimescales.
    Posted in: Control
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Dreadbore's been pulling its weight?

    Also - Its pretty easy for me to get Bedlam Reveler's cost to 1RR. Consistently. How many of these do you think are optimal?
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Put a couple of Revelers into my list as well - its surprisingly easy to cast that thing on the cheap. I've made some changes I'll post later.

    I wish they'd reprint FTK as a modern legal card. Then we'd be back in Machinehead territory.
    Posted in: Deck Creation (Modern)
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Lily's a bit mana heavy, in terms of her black mana cost for my list. Koth helps quite a bit with the clock, though. His +1 and -2 are invaluable. The -2 in particular opens you up to some real silliness with stuff like Obliterate.

    In a deck with 8 dragons - Sarkhan, the Dragonspeaker or...Sarkhan the Mad? One's an imediate threat, the other can be a game ender with a dragon or two out.
    Posted in: Deck Creation (Modern)
  • posted a message on Padeem, Consul of Innovation
    Color me unimpressed.
    Posted in: The Rumor Mill
  • posted a message on Blitzkrieg - B/R Control - Shock and Awesome
    Looking to get on that Machinehead time. This is what I'm drafting up. Lock up the field, then swing with a battle-ax to win.




    I've adapted my old Skred deck for a Rakdos shell. I play the same kind of control game here, except I'm trading off the slower Skred for a quicker kill in Terminate, and I gain the disruption from TSeize to boot. The deck is still focused in Red, so Lily's no good here (and she's currently pulling duty in my Jund deck. I'm not running Cliffs here because I can't turn it into a beater with Koth.

    If you think they would work fine, then I can certainly add them.
    Posted in: Deck Creation (Modern)
  • posted a message on Potential FWB Q
    Twenty something, why?

    @Gaben: Stop smirking and get on halflife 3.
    Posted in: Real-Life Advice
  • posted a message on Skred Red
    Quote from Metal_GuN »
    Pia and Kiran Nalaar roles:
    -Chump blockers.
    -Kill little creatutes sacrificing artifacts.
    -Hit to the face with its fliers.
    -Make the opponent to waste removal.

    I have won games only by casting P&KN, combining them with 1 bolt/skred and sacrificing artifacts/blocking to clear the board, and then casting another P&KN to have 3 creatures on board, extra 2-damage removal, and fly hitters. Is a typical "jund" value card, it makes 2 for 1 easy, and 3 for 1 if you play it in the right time.


    Jund here.

    The thing that makes the parents great in our deck is that we can strip their hand of threats, which gives them more longevity. Plus we've got more muscle in the form of Goyf, Flayer, Scooze, Kalitas/Huntmaster/Thrun/Tmaw/Thrag/Tasigur. These let the parents take on a supporting role in our deck. As a mainstay threat, they're severely lacking in power. Its a value card, but not in this sort of deck where you can't strip the hand or bring in other muscle to apply pressure.
    Posted in: Control
  • posted a message on Skred Red
    Quote from Metal_GuN »
    Quote from TaheenMage »
    I've been on this variation of mono red with a few changes, namely splitting Mortars into Mortars + Roast and adding a couple of Valakut to the mountain slots. I'm thinking about carrying it through when we get our new Chandra. Its incredibly hard hitting, and does a good job of mopping up problematic creatures faster than Skred. I don't have to wait for my Skred to scale up or waste it early on.

    My playstyle with this deck mimicks the Eldrazi RG decks - hit hard and fast. I've considered adding 2x Bedlam Reveler into the mix since I'm not maining Relics.


    I dont like. If you want to hit hard and fast, better make a RDW or a zoo. That is not skred deck.


    I'm on a Double Dragon mod; Ram-Gangs weren't cutting it. Otherwise, same gameplan - you're MRC. You hit their board hard and fast with cheap, cheap burn, then send in your big beaters. You get the damage quicker than if you're waiting on your Skred to tick up.
    Posted in: Control
  • posted a message on Skred Red
    I've been on this variation of mono red with a few changes, namely splitting Mortars into Mortars + Roast and adding a couple of Valakut to the mountain slots. I'm thinking about carrying it through when we get our new Chandra. Its incredibly hard hitting, and does a good job of mopping up problematic creatures faster than Skred. I don't have to wait for my Skred to scale up or waste it early on.

    My playstyle with this deck mimicks the Eldrazi RG decks - hit hard and fast. I've considered adding 2x Bedlam Reveler into the mix since I'm not maining Relics.
    Posted in: Control
  • posted a message on Skred Red
    I wouldn't go over two. You still need something to bring the evasive beats.
    Posted in: Control
  • posted a message on Skred Red
    I like her better than Pyromaster. Same CA trick, but I could see myself using this emblem.
    Posted in: Control
  • posted a message on Skred Red
    What's your list, brich?
    Posted in: Control
  • posted a message on [KLD] - Spoiler Discussion for Modern
    Quote from ktkenshinx »
    Enemy fastlands!!?? Abzan, Grixis, D&T, UR, and many more rejoice!!

    If nothing else, Abzan just lost one (but not all) of its key edges over Jund.


    You boyos are still getting cucked by Lightning Bolts up your rhino's sandy wazoo.
    Posted in: Modern
  • posted a message on Skred Red
    We're still on Maelstrom Pulse and Kolaghan's Command in Jund. I'm too busy drinking cocktails of Abzan and Sultai tears to notice what those ratchet decks are doing. :p
    Posted in: Control
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