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  • posted a message on [Official]Lantern's Second Invitational Qualifier!
    Those games were intense, birds with double spectral flight too scary
    Posted in: Modern
  • posted a message on Lantern IQ Season 2 Thread (September Decklists due on the 7th)
    I'll be in the next one judging and playing

    I haven't decided on a deck though (probably something with blue in it)

    Cockatrice name: Jace, The Mind Sculptor
    Posted in: Modern
  • posted a message on [Official]Lantern's Second Invitational Qualifier!
    Badd B defeats Gaka in 2-1 in 3 very interesting games

    Poor Gaka never once got his TFT going Frown
    Posted in: Modern
  • posted a message on [Official]Lantern's Second Invitational Qualifier!
    Just sat in on beast89 and DXI-Edge's semifinals game

    They both won one game a piece but the third game DXI-Edge conceded to beast89

    So the final result is beast89 2-1 versus DXI-Edge

    ps. I have a sneaking suspicion that DXI-Edge is a CIA operative and should not be trifled with (it's ok his secret identity is safe with me)
    Posted in: Modern
  • posted a message on [Official]Lantern's Second Invitational Qualifier!
    Just wanted to say that even though i won 2 games due to mulligans and 1 drops it was a blast playing with you lantern haha

    gl to every body else in the tourney
    Posted in: Modern
  • posted a message on [Official]Lantern's Second Invitational Qualifier!
    Cockatrice User Name: Jace, The Mind Sculptor
    Deck Code: 3d95j6ba
    Posted in: Modern
  • posted a message on [Modern] Vial Trader
    So I have been playing this deck on cockatrice a few days now and its been serving me rather well

    Just thought I would throw it on the theory craft boards to tear it apart and help me solidify it with the current meta game

    Basic idea: Trader gives them Coil and then use a remove graveyard effect to cause them to lose the game

    1) yes I know its cheesy
    2) yes I know its so easy to kill trader (you can sneeze on the guy and he dies) hence why I try to use skittersprite
    3) vial helps tremendously because you can EOT trader and play down coil safely without risking casting a "slow" hardcast trader

    so here is the deck



    The mana base is kinda wonky and it needs a sideboard but it is pretty rogue and a blast to play (plus I can't tell you how many times people have to go "w8 I need to read what coil does")
    Posted in: Modern Archives
  • posted a message on [Official Thread] Big R/G Aggro
    Ok so I have been playing this deck alot lately (especially since my freshmen year of undergrad is coming 2 a close) and have play tested alot against faeries
    my question is though is magus of the moon good for this deck anymore? my faeries test partner always sides in redcaps
    my proposal is would some other op creature like troll ascetic be a better placement in this deck?
    the only reason i ask is bcuz i think that while magus is a great hinderance for the opponents deck that too many players have wised up 2 it
    maybe i am completely wrong...
    Posted in: Standard Archives
  • posted a message on R/G Shaman beats
    Haha I love SirKirby's quote... then he goes on to describe in his decks thread how he can win with an optimal hand even more rare than xxtalonxx
    Anyways I agree with xxtalonxx that leaf crown elder isn't needed
    He adds to the board position but with a deck like this the only creature I can see him putting in play that could effect the board state is rage forger
    He is to slow... the reason he is good in treefolk is bcuz he perfectly fits in the curve
    I assume this deck goes
    turn 1 llanowar reborn
    turn 2 ashling the pilgrim
    turn 3 sensation gorger
    turn 4 seismic assualt and hand dump
    I personally think you should add the worlds best shaman into the deck (chameleon colossus)
    I think i will try this deck out next week and see how it does
    Interesting idea
    Posted in: Standard Archives
  • posted a message on Tarmo Wrath
    wheres the greater gargadon?!!?!??!?
    I hear he is a pretty good threat and had awesome synergy with the rest of the deck
    Posted in: Standard Archives
  • posted a message on U/R Aggro
    I don't know if ur being condescending but watever...
    Personally I agree with everything you said
    But however the allure of how good crusher is versus midrange (which rite now I believe is more popular than aggro) sways my opinion
    Not arguing or refuting anything u said just adding my two cents
    Posted in: Standard Archives
  • posted a message on U/R Aggro
    I dont like ironfoot in this deck
    I mean yea he was great wen we only had lorwyn to work with but now with morningtide i think that crusher is better
    Posted in: Standard Archives
  • posted a message on U/R Aggro
    weakening the already stressed base for 4 cards isn't that strong imo
    true lightning angel is a beast but then once you add her you add other fairly potent white cards like oblivion ring and condem
    next thing you know u dont have enough creatures so u add wrath
    then finally u remove all elements of aggro or midrange and form angelfire
    not a bad choice considering the metagame but i would like 2 keep this U/R aggro
    heck we dont even run tarmogoyf which is probably the best splash out there
    Posted in: Standard Archives
  • posted a message on U/R Aggro
    I agree with elemental but I would make a few other suggestions
    Yes without 1 drops full set of conclaves is needed
    Threaten is fine in any deck that runs gargadon, I would leave them in
    I would also leave in the epocrasites as elemental said marauders arent good with out facilitated 1 drops to assist it in the aggro approach
    I would go
    -4 marauders
    +1 sower
    +1 pestermite
    +1 drifter
    +1 epocrasite

    Though i warn u at that point ur deck becomes quite latent with 3 drops and may lose to dedicated aggro
    Posted in: Standard Archives
  • posted a message on U/R Aggro
    Doesnt sound to bad at all
    My only worry about v clique is the mana cost associated with him
    I am still a firm believer in countryside crusher, though now that I play this deck more the more I feel I should add back in those siege gang commanders that were in the original list
    As I asked above have you played against the new revillark deck, we have a pretty crappy matchup versus it
    Any suggestions???
    Posted in: Standard Archives
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