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  • posted a message on [540][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    They're not. Drop the two 3cc Gideons first. And exclude Serra before cutting Elspeth.

    Do you value Gideon cc4 over Elspeth cc4?
    Posted in: Cube Lists
  • posted a message on Cavalier of dawn
    If these are a cycle i can't wait to see the black one
    Posted in: The Rumor Mill
  • posted a message on This or That discussion.
    What’s the state of the art on the black 5-drops ranking?

    Shriekmaw is first i guess, but i’m not sure about the others (Doom Whisperer, God-Eternal Bontu, Custodi Lich, or even walkers like Amonkhet Liliana and Ob-Nixilis) but none of these hit me as a staple. What’s your opinion?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE]On Thin Ice
    There's no drawback on snow lands, they're just basic lands with the snow supertypw
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE]On Thin Ice

    Under the assumption that snow = basic, is this nuts enough?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Holy moly five color isamaru, maybe not everyone will like this but for my small cube it’s a blast
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Yawgmoth, Thran Physician
    Quote from IMorphling89 »
    Quote from DryOats »
    An extremely hard slam dunk at 360, I think the power level is there, and supports a slew of different strategies, making in the perfect cube card. Skinrenderer will be the cut. (Even though it has good synergy with the card)


    This is a cool card but I don't think it's close to being a 360 "extremely hard slam dunk".

    I personally wouldn't play this in 360 powered over Skinrender and Ravenous Chupacabra, both of which have more immediate impact / payoff.

    This card is just a bit durdly for what it's trying to do, with neither of the activated abilities being a particularly good rate.
    Fun card, but a bit fair overall when you could be doing things like Recurring Nightmare for 3 or Animate Dead for 2.


    The point is that Yawgmoth does something very different from those cards. While 187 creatures are always good cards, Yawgmoth helps as both a payoff and an engine for specific archetypes, giving them consistency. In my opinion sometimes it's not just about which card is the straight best
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Related question: Is baleful strix better than Scarab God in unpowered?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Hexdrinker
    Not sure i would slam this over Thrun, can’t be countered + regenerate + immediate hexproof bring the pain
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Archetype]] Green Aggro
    Hold on guys: how high do you rank Experiment One among the green aggro 1-drops? How many 2/1 cc1 drops are ranked above it?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winds of Abandon
    Quote from JuiceBOX »
    I feel like this card is a trap. It seems good, but it can absolutely be played around to net themselves mana and rebuy back onto the board in a better way than just playing around a wrath.

    I think this card is insane in formats where there are not a ton of basics floating around.


    What i’m about to say is not always true, but once your opponent gets to six mana and has a valuable board to kill then he probably won’t get much value from further ramp, while if you play vs a ramp deck and you cast this card without getting some fatty out you’re doing something wrong. There’s also the possibility to solve a board stall and swing for lethal/kill some walkers
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Plague Engineer
    Quote from happyjosiah »
    Quote from user-21393455 »
    Quote from happyjosiah »
    Where do you think this ranks in black's 3-drops though? I feel like it's hard to crack them.


    Is it? I think the only untouchable ones are Flesh Carver and Ophiomancer. I could easily see this in place of something more classic like Hypnotic Specter or Nighthawk


    What about Drana, Liberator of Malakir and Mardu Strike Leader?

    The six we've now mentioned are the ones I've run and I'm having a hard time seeing this being better than any of them, but maybe I'm just undervaluing the effect. Sure you can name "elf" against mana dorks but... I feel like a lot of the time it's just going to give a single creature a -1/-1 for a turn. Maybe I'm wrong.


    Why “for a turn”? The effect lasts until it leaves the battlefield, if you decide to play it as a 2/2 Deathtouch you’re just using its floor. When played on curve it’s usually not hard to find an X/1 to kill, while if played later it can really decimate a token board or put to shame token generators and armies-in-a-can like Hornet Queen, Myr Battlesphere, Bitterblossom etc
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Plague Engineer
    Quote from happyjosiah »
    Where do you think this ranks in black's 3-drops though? I feel like it's hard to crack them.


    Is it? I think the only untouchable ones are Flesh Carver and Ophiomancer. I could easily see this in place of something more classic like Hypnotic Specter or Nighthawk
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winds of Abandon


    Thoughts? The cc2 mode is not stellar (worse PtE), but the cc6 one is kinda swingy. I feel like this is a cc6 spell with a cc2 failsafe
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Collected Conjuring at instant speed... does it fully resolve?
    Yeah, if a spell or an ability makes you cast another spell that spell dodges timing restrictions
    Posted in: New Card Discussion
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