Ultimate Masters: MMI Review
 
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  • posted a message on Gamble
    The irony of this card.
    Posted in: The Rumor Mill
  • posted a message on 4CH LR Hot Potato - Hands Posted!
    Got my name posted twice.
    Posted in: Forum Magic
  • posted a message on Buy-A-Box Promo: Impervious Greatwurm
    Quote from 5colors »
    Question is, is convoke in the set or is just for the buy-a-box?


    Valid point. I would expect it to be in the set, but as the Buy a box promo is NOT, it's very possible they gave it the unique (returning) mechanic.
    Posted in: The Rumor Mill
  • posted a message on 3CH LR No Rules - Hands Posted!
    I was expecting more Lab hands, so built mine specifically to beat it(Or draw it). Sadly, I had many other options to consider too.

    3) Convoy_Avenger :: Does it beat Lab Man? It beats Lab Man
    Gideon of the Trials / Black Lotus / Faerie Macabre

    3 | 2 6 0 0 0 0 0 0 | 8 | - Not a good showing for me. ouch.

    1) CalvinSchwa
    Black Lotus / Laboratory Maniac / Gitaxian Probe
    3-3, Agree
    2) Superbajt :: Because someone had to
    Black Lotus / Black Lotus / Barren Glory
    6-0, Gideon stops you from winning
    4) ManyCookies :: screw u maniac
    Force of Will / Torrent Elemental / Guul Draz Assassin
    I am honestly shocked by how many FoW/Elemental hands there are. I should have went 1 layer deeper.
    0-6, FoW beats me
    5) Danxor3
    Force of Will / Meddling Mage / Meddling Mage
    0-6, FoW Beats me
    6) Ntheo
    Chancellor of the Forge / Cabal Therapy / Faerie Macabre
    0-6, too many threats
    7) Anachronity
    Fastbond / Disallow / Valakut, the Molten Pinnacle
    0-6, I have no way to interact
    8) Feyd_Ruin
    Force of Will / Torrent Elemental / Wolfbitten Captive
    0-6, I lose to Force
    9) Mother Mamba
    Burning Inquiry / Unburial Rites / Bloodline Keeper
    0-6, eventually overwhelms my Gideon
    Posted in: Forum Magic
  • posted a message on 3CH LR Ruby Red - Hands Posted!
    Womp. Fixed. I can't keep up with all these numbers.

    EDIT: Also fixed my score against Calvin. I didn't fully understand the combo. You only get to attack with 1 dude at a time, which I can safely block forever.
    Posted in: Forum Magic
  • posted a message on 3CH LR Ruby Red - Hands Posted!
    Collective Defiance seems good here. Admittedly, didn't put to much thought, I tried playing Red Sun's Zenith. Oops.

    9|2 0 6 6 6 6 6 1 | 33 |

    9) Convoy_Avenger New Hand!
    Beacon of Destruction / Chandra's Phoenix / Vulshok Refugee

    vs

    1) Mother Mamba

    3-3 - OTP I can deal with Dragonlord before he gets too big, OTD, I cannot. Chandra doesn't do much.
    2) Anachronity
    Collective Defiance / Pardic Dragon / Lightning Bolt
    0-6 Collective Defiance is real good.
    3) ManyCookies :: Hateful Ramp
    Simian Spirit Guide / Geosurge / Hateflayer
    6-0 Beacon deals with Hateflayer before he's too much of a problem.
    4) Danxor3
    Keeper of Kookus / Krenko, Mob Boss / Siege-Gang Commander
    6-0 mOTD T5 you get to play Siege Gang and make a bunch of dudes before I can kill Krenko. The remaining dudes aren't enough to push through
    5) NTheo
    Ghostfire / Vulshok Refugee / Shunt
    6-0 - If we both play Vulshok on 3, my Phoenix gets to attack at least once putting me ahead. If you keep mana up to play Ghostfire, I just don't play Phoenix.
    6) Sizel :: Goblins!
    Keeper of Kookus / Warbreak Trumpeter / Skirk Fire Marshal
    6-0 This seems pretty slow and easy to disrupt with Beacon
    7) xStormaggedonx
    Dragon Whisperer / Purphoros, God of the Forge / Rekindling Phoenix
    6-0
    OTD:
    yT1 M
    mT1 M
    yT2 M - Dragon
    mT2 M
    yT3 - Atk for 3 (m17)
    mT3 - Vulshok
    yT4 - Phoenix
    mT4 - Phoenix, no atks
    yT5 - God, Atk with Phoenix,chump
    mT5 - Beacon the Dragon, Atk for 5 (y15)
    yT6, Atk for 6 (m11)
    mT6, Atk for 5 (y10)
    yT7, I Beacon the phoenix on your turn (take 2 from token (m9)
    mT7, I beacon the token, leaving you with nothing.

    OTP, this will play out better for me.
    Alternatively, you could play God on T4, but that lets me deal with your Phoenix before it gets to atk at all.
    I could have missed some lines of play here though.
    8) CalvinSchwa
    Combat Celebrant / Splinter Twin / Collective Defiance
    1-4 - Defiance OP, plz nerf!

    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Quote from Danxor3 »
    Convoy, I would love to take a just win, but I don't.

    Yes Sacred Mesa does slowly kill Pegasus's but on the play, you get out 1 on turn 4, then on turn 5 you make 2 more and choose to sacrifice the Mesa instead of a Pegasus, so you then achieve stall.


    I never even thought of that line of play. Derp.
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Updated my original post to include Mesa results.

    @Feyd we disagree on Nether Spirit, see my comment for Assassin (Same applies for Kiku)

    @Danxor3 we disagree on Mesa, you actually just win. Mesa doesn't keep the pegasi around.
    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Quote from Anachronity »
    Disagree with @Sizel regarding Sacred Mesa.
    That's some awfully lazy scoring... Sweat


    5a) Hammer of Purphoros

    OTD...
    yT3: play Mesa
    mT3: play Hammer
    yT4: upkeep, make pegasus in response and sac it. Play land.
    mT4: land, make golem, swing 3 (y: 17). EOT you make a pegasus.
    yT5: sac pegasus, land, pass.
    mT5: land, make golem, swing 6 (y: 11). EOT you make 2 pegasus tokens.
    yT6: sac pegasus, land (6 lands), pass (1 pegasus).
    mT6: land, make golem, swing 9; you make 2 tokens and triple-block, taking 6 (y: 5). EOT you make another pegasus.
    yT7: sac pegasus, land (7), pass.
    mT7: land, make golem, swing 9; you make 3 tokens, but need to block with two (y: 2). EOT you have 1 pegasus.
    yT8: sac pegasus, land (8), pass.
    mT8: land, make golem, swing 12; you need to full chump.
    yT9: upkeep, make and sac pegasus. land (9; 7 untapped), pass.
    mT9: land, golem, swing 15. GG ~ 6-0

    if you try to chump block repeatedly instead of trading 3-to-1, then you lose one more pegasus each turn than the previous, while you only make an additional pegasus per turn every two turns.
    if you try to race then you only get in 7 damage before losing.


    5b) Kargan Dragonlord

    OTD...
    mT2: play Dragonlord
    yT3: play Mesa
    mT3: level up to 3, swing 2 (y: 18).
    yT4: pegasus and sac on upkeep, land (2 untapped), pass.
    mT4: level up to 7, swing 4, you make a pegasus and chump.
    yT5: pegasus and sac on upkeep, land (3 untapped), pass.
    mT5: level up to 8, swing 12 trample (y: 6). EOT you make a pegasus.
    yT6: sac pegasus, land (6 untapped), pass.
    mT6: swing 14 trample. GG ~ 6-0

    I don't want to be mean, but come on. This one isn't even close.
    If you don't want to score your rounds then at the very least you shouldn't blindly declare yourself the winner...

    I'm pretty sure you also lose to Mayor of Avabruck.
    EDIT: you also lose to Voidstone OTD




    yeesh, Shouldn't have taken his scoring for granted.

    Posted in: Forum Magic
  • posted a message on 1CH LR - Hands Posted!
    Convoy_Avenger
    1a) Guul Draz Assassin
    8 Wins - 3 loses - 3 Draws

    NTheo

    2a) Mayor of Avabruck - 6-0, I delay casting for a turn to prevent a flip, then get big enough to kill Mayor before he causes me any problems.
    2b) Kiku, Night's Flower - 6-0. I kill it before it kills me

    Danxor3
    3a) Voidstone Gargoyle - 6-0 I'm a 4/4 by the time it comes down, so I can just race.
    3b) Putrid Leech - 6-0 I race it successfully

    ManyCookies
    4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
    4b) Stillmoon Cavalier - oof. 0-6

    Anachronity
    5a) Hammer of Purphoros - 3-3 I kill your tokens as fast as you can make them, or you chump for days
    5b) Kargan Dragonlord - 6-0, I kill him on turn 3, before he's out of range

    Sizel
    6a) Sacred Mesa - 0-6 Just starts chumping me
    6b) Vraska the Unseen - 0-6, I'm surprised Vraska didn't do better.

    Superbajt
    7a) Mayor of Avabruck - 6-0, see above
    7b) Phyrexian Revoker - 3-3, stare at each other

    Feyd_Ruin
    8a) Metrognome - wtf is this card? 3-3, trade for days.
    8b) Nether Spirit - 6-0, I get to attack every other turn, he doesn't come back quickly enough to be a threat. (I kill him EoT, attack, he comes back, I do nothing, kill him EoT, attack, etc)


    1b) Sacred Mesa (re-do)
    5 Wins - 7 Loses - 2 Draw

    2a) Mayor of Avabruck - 0-6. This one is actually complicated, and I thought Mesa did win, but Mayor eventually just has too many things that can attack with. Loses on turn 9.
    2b) Kiku, Night's Flower - 6-0 Can't keep up

    Danxor3
    3a) Voidstone Gargoyle - 0-6 - Gargoyle just beats this hand, straight up. Need to sac a pegasus every turn, and can't activate to make more.
    3b) Putrid Leech - 6-0 I race it successfully

    ManyCookies
    4a) Nicol Bolas, the Ravager - 6-0, I race it successfully
    4b) Stillmoon Cavalier - 0-6. Pro white is good.

    Anachronity
    5a) Hammer of Purphoros - 0-6 - Same deal with Mayor, just becomes overwhelming to the point I can't make enough chumpers
    5b) Kargan Dragonlord - 0-6 Firebreathing Trampler is good

    Sizel
    6a) Sacred Mesa - 2-2
    6b) Vraska the Unseen - 2-2. OTP, Mesa makes enough tokens to finish Vraska off after destroying Mesa, OTD, Vraska can kill it, and have enough loyalty left to survive the swing back.

    Superbajt
    7a) Mayor of Avabruck - 0-6 see above
    7b) Phyrexian Revoker - 0-6, stops Mesa

    Feyd_Ruin
    8a) Metrognome - wtf is this card? 6-0, I make tokens faster
    8b) Nether Spirit - 6-0, I win that race
    Posted in: Forum Magic
  • posted a message on Gyrus, Waker of Corpses
    Quote from soramaro »
    Quote from RedGauntlet »
    Quote from 13055 »
    Quote from RedGauntlet »
    Its not even a good Hydra commander since alot of Hydras are 0/0 and need to cast to give them their power....

    Pretty sure this isn't a tribal Hydra Commander. It's a Jund Reanimator Commander that just happens to be a Hydra.


    I mean they could have make it to be also be an Hydra commander. Its not even a good reaniamtor card, far too mutch restrictions on it.
    What's with the obsession over "tribe X" commanders? Hydras aren't exactly herd animals.




    Well that made me laugh. But I do love me a good Hydra. This guy doesn't make me want to make a Hydra tribe deck (Hydra's are pretty bad at being reanimated)

    I think a "doubling season" like effect on a Hydra is what some Hydra fans want.
    Posted in: The Rumor Mill
  • posted a message on 2CH LR Lore - Superbajt and NTheo Win! (480 Points)
    I think it's a draw with NTheo? NTheo only loses to Superbajt.
    Posted in: Forum Magic
  • posted a message on Coreset 2019 Name and Number Crunch
    Is there a Bolas checklist card? I haven't been able to find one.
    Posted in: The Rumor Mill
  • posted a message on Weekly MTG previews Tezzeret and more fully updated
    Quote from Empathogen »
    Holy crap, the first PW that makes flying tokens,
    and it's not WU?!

    I know five mana is a lot,
    but Tezzeret has a ton of potential.



    Every Sarkhan ever?
    Posted in: The Rumor Mill
  • posted a message on 2CH LR Lore - Superbajt and NTheo Win! (480 Points)
    Oh, your change was Gravecrawler TO Abrupt? I read that as the reverse.

    Then in that case, yeah 0-6 for me. I lose to removal.
    Posted in: Forum Magic
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