- Rosy Dumplings
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Member for 17 years, 3 months, and 17 days
Last active Tue, Apr, 23 2024 21:48:37
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master_of_the_universe posted a message on Spell PierceThey reprinted WHAT?!Posted in: Spell Pierce -
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Butterqup posted a message on Jace, Cunning CastawayThis + Doubling Season = Infini-Jace!Posted in: Jace, Cunning Castaway -
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Kryptnyt posted a message on Tocatli Honor GuardTorpor Squire!Posted in: Tocatli Honor Guard -
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highdesertvike posted a message on Bloodsworn StewardI like the idea of kicking a Rite of Replication on this guy...Posted in: Bloodsworn Steward -
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MercurialMemory posted a message on And the Spring 2018 set is DominariaI know the general sentiment is that the Gatewatch characters would detract from a set placed in Dominaria. While I understand the trepidation, I would actually enjoy Gideon meeting the heroes of Benalia. Or Nissa learning the secrets of Yavimaya from the like of Kaysa. Let Chandra chill with the Balduvian Horde and Jace and expand on temporal magic in Zhalfir. Give Liliana some quality time with The Order of the Ebon Hand.Posted in: The Rumor Mill
It would be an opportunity, maybe the only one, to integrate the modern story elements with the rich history that came before it. Maybe it bridges to the future that way as well. If you're having trouble with a certain Elder Dragon, maybe recruiting a genius like Chromium or a fighting force like Palladia-Mors could turn the odds in your favor?
I know this isn't going to be a popular sentiment. And I get it. It would be easy for over-represented marketing devices to muddy the otherwise pristine waters of nostalgia. The thing is, I already have the nostalgia. I've seen the Order of Leitbur charge across the plains and watched the darkness rise from Lake of the Dead. I've watched Natural Balance remake the landscape and seen Ball Lightning scorch everything in its path. I've seen power that was never meant to be flow from the Tolarian Academy.
What I haven't seen is a real, tangible, bridge connecting those wonderful memories of where the game has been to the future it wants to create. This could be the chance for that. Perhaps the only chance for that. -
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Magicalrabbit posted a message on Ramunap ExcavatorCrucible of Worlds on a stick!Posted in: Ramunap Excavator -
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The5lacker posted a message on Angel of SanctionsA masculine angel. That's... unusual.Posted in: Angel of Sanctions -
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Rakouma posted a message on Throne of the God-Pharaohwow! so I can still kill you with copycat if you have a Thalia out, nice!Posted in: Throne of the God-Pharaoh -
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Master_Hades posted a message on As ForetoldSo you can play Ancestral Vision, Living End, Restore Balance, Wheel of Fate and Lotus Bloom for free, could be very interesting.Posted in: As Foretold
In modern you can go turn 1 mana dork, turn 2 As Foretold and cast one of the spells above. If you don't have any of them you can turn 3 Tolaria West and search for whatever you need.
You can also goldfish a turn 1 As Foretold with Simian Spirit Guide, Chancellor of the Tangle, 1 Land and cast Restore Balance/Wheel of Fate. If you restore balance they will end with few cards and since you have As foretold you can play whatever you draw (most of the time) for free. -
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master_of_the_universe posted a message on Burning-Tree EmissaryWelcome to Pauper!Posted in: Burning-Tree Emissary - To post a comment, please login or register a new account.
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Regarding Tutors: While you have a decent number of tutors, I see that there are some fairly powerful ones that could still be added if you have the budget (possibly in place of more expensive ones).
Recruiter of the Guard / Imperial Recruiter are good for getting whatever utility creature you need.
Steelshaper's Gift / Enlightened Tutor / Stoneforge Mystic are just generally decent tutors for finding the right equipment at the right time, often doing more than something like Forging the Tyrite Sword.
Speaking of tutors, one special consideration for this deck might be Sunforger, which works really well with a commander that can equip it for free each turn. Of course, you would need to supplement it with some utility instants for it to do work. Cards like:
Generous Gift/Chaos warp: flexible removal
Flawless Maneuver/Deflecting Swat: Protect your equipped creature, possibly for free.
Teferi's Protection/Tibalt's Trickery: Surprise tech that might save you from a combo.
Akroma's Will: Protect your creatures or swing with unblockable doublestriking lifelinkers to mess someone up.
Speaking of removal, having a single farewell to handle big boards may not be enough in some cases. A Vanquish the Horde and/or blasphemous act may help to simplify some matters. Other good cards include Esper Sentinel (which works quite well with equipment), Talisman of Conviction (which is excellent in any boros deck), and Smuggler's Share/Deep Gnome Terramancer (the newer generic great white cards that people have been sprinkling everywhere).
Zirda, the Dawnwaker reduces equip costs. Kazuul's Toll Collector, Armory Automaton, Heavenly Blademaster, and Hammer of Nazahn allow you to equip your cards for free (and the latter grants indestructibility), which is generally more important than reducing the mana cost of the equipment cards (as with Danitha). Goblin Welder, Goblin Engineer, and mantle of the Ancients grant your equipment some level of resilience as well, letting you grab back cards that have been killed.
Godo, Bandit Warlord and Helm of the Host create an infinite combo where one piece can find the other (even if it costs 11 mana to get started), which some people like having up their sleeve.
AS far as equipment itself, Brass Knuckles, Grappling Hook, Fireshrieker, Gavel of the Righteous, Lizard Blades, and Embercleave all give doublestrike. Two-Handed Axe, Inquisitor's Flail, and Grafted Exoskeleton each effectively double your damage output as well while stacking with each other and with doublestrike. Blackblade Reforged is one of the bigger power boosts you can get from equipment (not counter the hammer, of course). Sword of the Animist is included in nearly every equipment deck as it is a way to get lands and skullclamp is all but a must if you want to stick with your token subtheme. Sword of Feast and Famine and sword of fire and ice are the better swords of X and Y (though it's worth noting that the former works really well with sunforger really well while the latter stops red equipment like Embercleave, so be careful) and Commander's Plate is a very affordable (MV-wise) way to grant protection. Other protective equipment may include Darksteel Plate and Robe of Stars, both of which potentially protect themselves and the latter of which can even avoid mass bounce or mass exile. Trailblazer's Boots and hot soup are also cheap forms of evasion if that's what you are aiming for. Finally, Shadowspear and Bloodforged Battle-Axe are fairly decent 1 mana equipment that can have a big impact on the game.
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Pest has been a creature type since Mirrodin, Buster.
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You fool! Have you forgotten that a vampire could not be noble by definition and that citizens would refuse to acknowledge the nobility of a being once they become a vampire, ignoring the fact that nobility may not have the same connotations on other planes that it does in our own history and that a vampire or demon running a society may force the common folk to refer to it and treat it as a noble under threat of death because Wizards certainly didn’t use the term “noble” as a simple synonym of “aristocrat” (as many do) with fewer letters so it could be more easily fit in a typeline.
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There are a few more cards that help all but one player such as hired giant boldwyn Heavyweights, hunted wumpus, and tempting wurm
druid of purification may also count as it lets everyone vote on what happens.
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Then why?
Why make posts with allusions that nobody seems to get? Why make cryptic statements and assertions and get frustrated that the board is “hostile” toward that when you don’t bother to lay out your explanation?
If you want to be taken seriously, you can explain yourself. If you don’t explain yourself and aren’t taken seriously, though, you kind of forfeit the right to complain about it later.
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Invoke means that you’re calling on something in the sense of calling upon a tool. Invoking a law or privilege, for example.
Evoke also refers to calling (coming from the same root word) but more refers to calling things to mind. Evoking emotions or memories, for example.
In real like, you could evoke despair but could not meaningfully invoke despair.
In a fantasy world with magic, though, an invoker of despair would be calling upon despair as a tool to accomplish a specific end (likely through magic) whereas an evoker of despair would be calling forth a mental state of despair (which may or may not be through magic).
TLDR: if despair is the tool, you are invoking it. If despair is the end result, you are likely evoking it. There can can be hypothetical overlap (such as if you invoke despair to evoke despair in those around you) in a magical world.
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