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    posted a message on Halloween BBQ Pit
    Blackhole Cultist U/B mana B/R mana
    Creature — Faerie Rogue
    Blackhole Cultist enters the battlefield with your choice of a flying, first strike, haste, or deathtouch counter on it. If any player controls a creature that can't attack and/or block, Blackhole Cultist enters the battlefield with an additional one of those counters on it of your choice.
    They worship the void—mind, heart, and soul.
    2/2


    In addition to the Deathtouch issue, I fundamentally believe that the comprehensive rules would not allow a card to trigger if a card cannot attack or block as doing so essentially requires the card to predict the future, which some games (like Yu-Gi-Oh) do well but MTG is not built to do.

    If it was just affecting cards with defender and “this card cannot block”, that would be one thing. You’d probably also count cards with pacifism on them, too (even though the inability is not coming from the creature. If your opponent has mogg flunky and no other creatures, you’d have a good argument that the creature is “currently” unable to attack or block (you’d be able to make a similar argument about any currently tapped creature, though that’s not due to card effects). Imagine the situation where you flash this into play while you control propaganda and I only have one mana untapped (or my creature has brainwash on it and I only have 2 mana if you feel that propaganda limits players rather than creatures). Am I unable to attack? If I have a simian spirit guide in my hand and WOULD indeed be able to attack in that scenario, can I stop you from putting on that second counter? Do I need to prove to you somehow that my card is able to attack even though that relies on hidden information? I mean, it seems pretty obvious that you wouldn’t be getting that second counter if you controlled telepathy and my access to that second mana through the guide was public knowlrdge.


    The game doesn’t know how to register this statement the trigger condition even though it makes sense on a surface level (kind of like an Un-card, actually),
    Posted in: Custom Card Creation
  • 1

    posted a message on [UNF] Opening Ceremony — PC Gamer preview
    Quote from Pokerkingdave »
    Is it just me or do you think there should be reminder text that you need to pay for the pack?
    Asking for a friend.


    Something tells me that “The cardboard trading card told me to” will not hold up in court.

    Besides, you can be gifted a pack without personally buying one.
    Posted in: The Rumor Mill
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    posted a message on Lurk (morph variant)
    Wizards already experimented with a 2-mana morph variant. It was not released because it ran into a number of play problems

    Here is the relevant article from Mark Rosewater: phooey.
    Posted in: Custom Card Creation
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    posted a message on Subvert the Soul Cycle
    You don’t need “they control”. You can only sacrifice creatures you control.
    Posted in: Custom Card Creation
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    posted a message on Maro Teasers for Domnaria United
    So… I’m going out on a limb to predict that the blue wrath will 100% replace all destroyed creatures with phyrexian creature tokens (flavored as sleepers revealing themselves) as a sort of curse of swine type card.
    Posted in: The Rumor Mill
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    posted a message on Mox Sands & Argent Ring//Luna Ring
    The other side doesn't have to be legendary, but the Luna Ring side does (for composure—but also for flavor).

    Needing a colorless producing land is a lot rougher than anyone is acknowledging. You're on the exact excuse you claimed of me, where you're suggesting to ban this instead of UrzaTron. UrzaTron is constantly broken. Nothing added ever matters to that fact. And especially not something intended to be limited in all formats, except maybe Type II. This does not consider your brain-dead London mulligan rule, nor should it, or be forced to conform to that.

    Factoring the contents and proportions of your deck, to secure grabs for favorable content in your opening hand should be apart of the game, especially in the competitive scene. You cannot do this is any other professional card game—fantasy or otherwise. It should not be allowed here.


    So... do you concede that this is unbalanced in real-life actual-factual magic where:
    1. the london mulligan exists.
    2. this would be played in formats where chalice of the void is entirely unrestricted
    3. this would be played in formats where tron exists
    4. Limiting cards to 2 copies does not exist.

    You seem to design for an alternate form of magic where the rules are changed and where other designed cards don't exist or are altered. In the actual game that people are playing right now, though, do you feel this is balanced?
    Posted in: Custom Card Creation
  • 2

    posted a message on Mox Sands & Argent Ring//Luna Ring

    EDIT: I also forgot the Luna Ring side was supposed to be legendary.


    No, you don't get this excuse. Go look at literally the first response on this thread. You were alerted that this should be legendary DAYS ago. This isn't some oversight, this is you deciding that you have lost the argument and finding a road to make a change without admitting any fault.

    You made a mistake. You are human. That is okay.

    Denying that you make mistakes is not okay.
    Posted in: Custom Card Creation
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    posted a message on Mox Sands & Argent Ring//Luna Ring
    Quote from rowanalpha »
    Blah blah blah, but for someone who actually knows the game, blah blah blah


    Please expound on how exactly you "know the game". Do you play regularly? Do you read or listen to its designers? Do you research the different archetypes that see play and win in different formats?

    If the answer is no, then you don't know the game.


    Show me your best deck and I'll show you one of mine.

    I think when you can prove you're a better player than me we will know for sure whose word holds truest.


    Who makes the best decks doesn't demonstrate what you seem to think.

    As someone else pointed out, anyone can netdeck or find a deck online and substitute 1-2 cards just so you can call it original.

    The specific claims you make regarding how cards would work, however, are testable. You seem to think that this card would be balanced and that it has too high of an opportunity cost to use. As such, you would likely predict that if you took an already usable deck with colorless lands (like Tron) and made two versions, one without argent ring taken from a Modern Tournament decklist and the same list with argent ring (and any other changes that would accompany the addition of that card, such as maindecking chalice of the void so you can play a tron piece + ring and effectively counter your opponent's expedition map or ancient stirrings) and the decklist with argent ring should not win more frequently than the one without.

    We should also be able to look at quantitative data from, say, a website that exists to calculate the win percentages between different modern archetypes, add argent ring to decks, and see no notable changes in the win percentages if you are saying the card won't make a difference.

    So you are aware, these are testable hypotheses. As in, people can go out there, get the data, and directly prove you wrong. As such, I want to verify: is that your prediction?
    Posted in: Custom Card Creation
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    posted a message on Mox Sands & Argent Ring//Luna Ring
    Should probably be legendary to stop colorless decks from launching more than one in a turn (much as recent Mox cards like tantalize, Opal, and Amber are now legendary).

    Otherwise, I could imagine this appearing somewhere.
    Posted in: Custom Card Creation
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    posted a message on Kakureta Trap Box & Charm Jack
    I actually do like to fix things that aren't broken, because not broken doesn't mean perfect.

    I am a perfectionist at heart.

    I also do think the term Mill is broken, as it's so bland, and monotone, and uncreative. Nothing wrong for players to use it to themselves, or have developed the terminology, but when you get behind the counter, the desk, the workshop; you're looking as so many more tools and expectations accord to professionalism. Now you have responsibility to not just take a thing and run with it, but ensure that it's implemented capturing the utmost sense of fantasy, and flare, and excitement. The term Mill just doesn't do that—especially compared to Traumatize.


    Reap: "I don't care if people like what exists and don't like my fix. My fix is better. If they like the worse version, the critics should learn to fix themselves. I make the best things and it doesn't matter whether people don't like it because not liking it is subjective and biased. Even if everyone hates it, that just means that there's a lot of bias and my design is still objectively better"

    Whatever skill with designing you think you have, take a moment to consider your communication skill. If you had come here and made a post saying "I think that the keyword mill is a holdover from artifacts that are no longer relevant. The flavor of mill is now almost exclusively related to mental degradation and madness and I feel that the equally iconic card Traumatize would be a better keyword", you may have had some supporters. If you regularly posted links back to previous mechanics and arguments you have made so that people seeing your material for the first time could understand your rationale without trying to force you through the same arguments in every thread (such as if you put those links in your signature), people would be able to have conversations that go beyond the tiny merry-go-round of conversation topics so many of your threads get mired in. If you displayed up-front awareness of when a new card would require specific changes to the comprehensive rules and were able to articulate the specifics of what those rule changes are and what their benefit it rather than specifying "I would make the card work" to benefit the game by "making this one card work" after someone points out that your card doesn't gel with the rules, fewer people would be calling you incompetent.

    Either you are a terrible communicator or you have utter contempt for everyone who is seeing your work and don't bother putting effort in because you feel that people are only worthy of seeing your work if they put the effort in for you.
    Posted in: Custom Card Creation
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