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Magic Market Index for April 20th, 2018
Pauper Review: Dominaria
The Limited Archetypes of Dominaria
  • 2

    posted a message on Grow from the Ashes

    It effectively costs 2 to get a tapped land or 3 to get 2 tapped lands. That is a pretty good rate when compared to things like vegetative explosion, though it is notably slower.

    Worth testing in EDH/Brawls.
    Posted in: Grow from the Ashes
  • 2

    posted a message on Skirk Prospector
    They brought it back. They really brought it back. I knew about the Llianwar elves but this thing caught me off-guard.

    Time for modern goblins to become a thing, I guess.
    Posted in: Skirk Prospector
  • 2

    posted a message on Brawl - the format
    I can get the skepticism. I do not doubt for a moment that increasing profitability is the first, second, and third motivation for making this format.

    On the other hand, it does have a genuine audience. Consider the following sentence:

    "With brawl, I can play an optimal deck without owning dual lands"

    Some people 1) do not like the feeling that they are using suboptimal cards, 2) do not have the money to get optimal cards, and 3) do not want to skip entire sets and products (avoiding the money sinks of standard and limited) to save the money needed for optimal cards.

    Whether this entitlement(?)/ lack of prudence should be rewarded with a new format (and I think not) is kind of besides the point.

    The facts, as I see them, are these:
    1. This format definitely has an audience out there (though its size is yet to be seen).
    2. This format has built-in synergy with limited and standard play (to the point where standard players might purchase a Brawl product [maybe] with chase cards and Brawl players might buy a Challenger deck)
    3. The cost of building a brawl deck is likely to be less than that of a standard deck (due to the singleton nature), making it one of the cheaper formats to play competitively.
    Posted in: The Rumor Mill
  • 2

    posted a message on Zahid, Djinn of the Lamp
    So... you can tap an equipment to get a big cost-efficient body with evasion that dodges the commander tax, undermining any attempts to kill it.

    I really doubt that it would be competitive but a mono-blue voltron deck sounds fun.
    Posted in: Zahid, Djinn of the Lamp
  • 1

    posted a message on The Sisay Sequence: Quick Victory Through Searches
    @ChazA4: Interesting consideration right there. I was personally a bit light on the legendary lands as they seemed a bit... unnecessary. While seeking out a single land to move from 4 mana to 5 mana may come up on occasion, the idea is to use your first search to grab Paradox Engine and your second search to start winning the game. With that said, I did consider the two lands you specifically named... and I may want to try them out (especially the Hall, which provides another chance for those elusive turn 4 wins).
    Posted in: Multiplayer Commander Decklists
  • 2

    posted a message on Firesong and Sunspeaker
    Boros commander that isn't based on combat?

    Praise the Sunforger
    Posted in: Firesong and Sunspeaker
  • 2

    posted a message on Grunn, the Lonely King
    1. It is a legendary ape.
    2. It naturally reaches 20+ power without any special shenanigans.
    3. A single Overrun spell or similar effect allows this (kicked) card to kill an opponent with commander damage in one shot.

    Well, this deck seems fairly straightforward.
    Posted in: Grunn, the Lonely King
  • 2

    posted a message on Torgaar, Famine Incarnate
    I have seen a lot of individuals point at this card and call for "monno black suicide" in EDH... which doesn't make sense to me. Any early damage that you deal with your Sangrophage or Sarcomancy token is made irrelevant when this card finally emerges (unless the intention was to target yourself... which is kind of fascinating).

    Realistically, I see this working well in a token-based deck or reanimator deck.
    Posted in: Torgaar, Famine Incarnate
  • 2

    posted a message on Kwende, Pride of Femeref
    While there are a few knights out there that don't have first strike (such as Benalish Marshal), this really does feel like a possible tribal knight commander...

    ...A better commander than Haakon, in any case.
    Posted in: Kwende, Pride of Femeref
  • 1

    posted a message on Dominaria FAQ leak thread
    Now that I have had a day to process things... I will admit that I am a bit less enthused by this set.

    Mind you, I am still absolutely in love with this set. It is the love letter to MTG's history that Masters 25 should have been.

    With that said, nothing from this set seems to indicate that this high quality will be (or can be) long-lived.

    1. Lots of legends and heavy "legendary matters" theme really appeals to me as a commander player... but this can't really be done on a regular basis. This set already takes a whole chunk of design space for possible legends/commanders all by itself.

    2. Having a legend in each pack makes 2-rare packs much more likely, which can lead to lots of "feel-good moments" when cracking packs... and which only feels special when it is done rarely.

    3. Any cars with the word "mox" in its name is almost guaranteed to keep a market price of $30+ (especially when it looks to be a commander staple in the long-run) and it is exceedingly rare that we see such a "safe" long-term investment coming from a 4 dollar pack... but not every set can realistically bring its own mox.

    4. This set seems to have its own share of duds spread across rarities like every other set. Many of these shoebox cards get a "boost" from nostalgia (such as the skeleton with pseudo-regenerate)... which can't be used when traveling to new planes.

    The only big and sustainable change that I am seeing in this set is a tolerance for 1-mana mana dorks. The other factors that prop up this set don't seem as likely to carry over to future sets.
    Posted in: The Rumor Mill
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