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  • posted a message on [IKO][CUBE]- Crystal Giant / Mechagodzilla
    I can see the word "To-ra-n-pu-ru" (Trample) written in katakana on that card. It specifically names what counters can go on it... though it does look like there are 9 or 10 possibilities to be chosen based on the number of commas in the earlier text. I think all of the options are spelled out.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO] AliasV preview Reconnaissance mission
    Strictly better piracy is always appreciated.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Trumpeting Gnarr — AliasV preview
    When other people think of Mutate as being "Parasitic", this is exactly the sort of card I think of. The primary use of the mutate ability here is to trigger the mutate triggers of other cards. Otherwise, it's just better to straight-up cast this card.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Colossification (+20/+20 Aura)
    Quote from Flamebuster »
    Quote from Gutterstorm »
    That big and still can’t give trample huh? :/

    Leave it to a mere goat to stop a giant marauding kitten on 'roids. Who's the baaaaaaadddd ass now?

    A goat, huh? How about a squirrel? We're getting one in this set, right?

    *Insert Emrakul = 15 squirrels meme*
    Posted in: The Rumor Mill
  • posted a message on [IKO] Indestructible Link
    Hmmm... Indestructible counters are created by the Abzan legend from the commander deck soo... no real clue.

    That’s what fated return did... but that was a notably more expensive, instant-speed rare.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Chevill, Bane of Monsters
    The fact that this card only gives you a single bounty at a time instead of one bounty per opponent... and that it gives your other opponents zero incentive to join you in the hunt... makes me sad.
    Posted in: The Rumor Mill
  • posted a message on [IKO][CUBE] Kogla, the Titan Ape
    While the stats are good, this strikes me a card that needs to be appraised more as a "mulldrifter" than a "baneslayer". If you kill something when this comes out and your opponent wastes a kill spell on this, you are getting an equivalent card advantage to evoking a mulldrifter... for twice the cost... in a very heavily-green card. If this card survives to get a single attack and hits an artifact/enchantment before biting it you are getting a decent 3-for-1 in most cases... which still probably isn't quite worth 3 mana green mana green mana green mana in most cases (especially when the alternate options are so great).

    Ocassionally, this card will take out a second artifact/enchantment or each a chump blocker before being put down (which it could theoretically do better, something has gone seriously wrong for your opponent if this thing lives over turn cycles). Even that glorious 4-for-1 seems borderline for me. While this guy does have some general combat presence and the activated ability has some presence, the heavy commitment to green and lack of decent green etb humans (other than witness, of course) makes that an iffy consideration.
    Posted in: Cube New Card Discussion
  • posted a message on [IKO) Voracious Greatshark
    So it's basically Desertion, except that what you counter is always a 5/4 shark.

    This might be pretty decent from standards as it doesn't really care about what your opponent was casting (unlike the more expensive draining whelk) and the chance to timewalk your opponent while effectively throwing down a 5/4 creature with haste is pretty good snapback.

    In commander, I guess it depends on what benefits you can really get from casting a big creature (OP already mentioned Animar).
    Posted in: The Rumor Mill
  • posted a message on [IKO] Death Oasis
    Between the mythic moth, the abzan apex that was spoiled in japanese, and this card, abzan is getting some serious support in the reanimation department this time around. Korador is pleased.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Auspicious Starrix
    This... I am actually really impressed that this is only uncommon given that everything with similar effects (Genesis Wave, Genesis Hydra, Genesis Storm, Kamahl's Druidic Vow) has been at least rare.

    Even compared with the mythic Temur Apex, who can hit all spells and never "whiffs" by hitting land, I almost like this better for a dedicated mutate deck, seeing how the benefits for this guy scale upward with each mutation.

    The fact that it's an Elk is seriously going to tilt some people, though.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Colossification (+20/+20 Aura)
    Quote from Kryptnyt »
    Quote from Lectrys »
    The reason it taps the enchanted creature is probably because the Standard-legal Storm Herald would abuse it otherwise. (That thing also already abuses Eldrazi Conscription in Modern FWIW.)

    Claim the Firstborn might be a good way to remedy the issue

    I hereby dub the deck "Herald's Claim"!

    As it is written, so let it be done!
    Posted in: The Rumor Mill
  • posted a message on [IKO] General's Enforcer — PCGamesN preview
    It protects a bunch of cards I don't normally think of as humans

    Breya, Sen Triplets, Kaalia, and Zur are all humans in the appropriate colors.
    Posted in: The Rumor Mill
  • posted a message on [IKO] Ikoria spoiler season begins on the Magic Twitch stream
    My personal thoughts are that this set adds an awful lot.

    1. Ability word counters are pretty great as they work with just about anything and give a new angle for voltron abilities.
    2. Mutate works for me because 1) In addition to treating your mutator as an aura for any of your non-humans (put mutator behind), you can treat your non-humans as an aura for your mutators (put mutator in front); 2) it's an easy way to let any of your non-humans deal commander damage, which is cool; 3) While not intrinsic to the design, wizards was smart enough to have all cards with this ability provide immediate benefits (often giving card advantage/selection) to minimize the risk of going "all in"; 4) if you use instant speed kill in response, I don't lose my dude.
    3. Companion seems pretty cool and I'll expect to see a lot a builds using set companions in a similar manner to how partner combinations are exploited.
    4. More support for wedges is always welcome.
    Posted in: The Rumor Mill
  • posted a message on How will Companion be enforced?
    If you read the mechanics article, you have to reveal your companion at the beginning of the game. You can’t just spontaneously claim that a card has been your companion all along the moment you cast them.

    Also, it’s perfectly possible for a player to sideboard in cards for game 2 or 3 that make a companion no longer usable as such.

    because you know the restrictions on your opponent’s deck before the game even begins, however, them putting in illegal cards would be really silly to do even if it would be hard to check.

    Someone trying to use the macrosage as a companion and sneak a snapcaster mage into their deck, for example, would be utterly incapable of casting it without admitting to cheating and would be disqualified (or maybe have it replaced with a basic land, depending on circumstance) the moment that card is revealed.
    Posted in: Magic Rulings
  • posted a message on [IKO] Ikoria Mechanics Article previews
    Commander has accessed card 101! How exciting.
    Posted in: The Rumor Mill
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