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  • posted a message on Magus of the Crossroads
    Between this and the Acornmancer from awhile ago, it seems that you like your power level pretty high. I do not think that we've seen a 2 power + haste for 1 mana without 100% pure drawback. Giving opponent cards haste is a real drawback but it seems like something that is just as likely (if not more likely) to purely benefit you.

    If Wizards was to rip the color pie a new one and create a card like this in a set like modern horizons, I would expect it to have very conservative states (like maybe a 1/1 or even a 0/1) especially as being a creature means that you can green sun's zenith everything having haste from your library for 2 mana. I would follow that pattern of conservative stats in the future for any future "let's reprint reserved list cards attached to creatures" designs.
    Posted in: Custom Card Creation
  • posted a message on Sudden Insight
    Mana value = Converted Mana Cost as of Strixhaven.
    Posted in: Magic Rulings
  • posted a message on Announcement of a Amouncement of the line up for 2022
    So... Noir plane, Shandalar (possibly as a core set stand-in), Kamigawa, Dominaria, and Lord of the Rings? If all of that ends up happening, it's not a bad line-up for the year (though I'm still waiting on something really exciting in the same way that Modern Horizons 2 or Commander Legends was a big Buzz set).

    Also, the obvious answer to needing infinitely recursive announcements for announcements is clearly to have a set announcement calendar to list when announcements for announcements are being made. As any organizer knows, a set and readily available calendar removes the need for announcements. Instead, you need reminder for events. An reminders for those reminders. And more reminders for...
    Posted in: The Rumor Mill
  • posted a message on Arena Jumpstart - New Kiora and more blue cards (Eurogamer preview)
    Quote from seilaoque »
    Quote from andcallmedude »
    Can in the name of the lord somebody explain to me, what's the digital part of this card that wouldn't be "reasonably" or "logistically" be doable in paper?

    It's perfectly reasonable. It simply means they are trying out new things as well. The digital environments seems like a good place to try out new things regardless whether they can be done on paper or not. "Wins" seems to imply they creature you control did not die due to state based actions immediately following the fight while the other creature did. I bet we'll see it in paper.

    I will repeat myself again : this digital-only experiment is a failure that nobody likes, both on intent and execution.

    I'm absolutely loving the set.

    already stopped drafting AFR completely to hoard gold for a crapton of Jumpstarts.

    Oh but I love the sets mechanics too. I did not say that nobody will likes the set mechanics, but that nobody will like to see those cards only with the help of binoculars, because they never will be playable in any real life format nor will ever be able to have them in their binder collection. Play hearthstone if you like digital only mechanics, Magic the Gathering is not this bull*****.

    Dude. I do not like this set. While less angry than Tiro, I think that branching the digital and physical versions of this game is a mistake.

    With that said, you can’t really say “everyone hates this” after several people specifically say that they like it. Responding to someone saying that they like it by saying “the ideas are good but you’ll never play it physically so you actually hate it so everybody hates it” is not a fair argument.

    You hate it. I hate it. Tiro hates it. A lot of people hate it. That is our prerogative. Even so, there are people who like it and I’m not going to ignore that they exist because I am angry. Ignoring them would be acting unfairly toward them when it is Wizards who deserves most of our ire.
    Posted in: The Rumor Mill
  • posted a message on New Card Images
    Can we collectively agree to put the name of spoiled cards in thread names? I swear that I have seen this thread title three times and keep forgetting that I already looked at it.

    ...though that may just be me being silly.
    Posted in: The Rumor Mill
  • posted a message on Arena Jumpstart - New Kiora and more blue cards (Eurogamer preview)
    Uh oh. An affordable thassa who easily produces kraken and it’s digital only?

    Someone better hide this from Tiro.
    Posted in: The Rumor Mill
  • posted a message on New Sarkhan, et al.
    Other effects that could had easily done in paper....

    +1 Sarkhan : could had been an emblem, it's even from a planeswalker source!
    O: "Add a Shivan Dragon card from outside the game in hand" or something like that

    Scorn COULD be done in paper, but tracking turn number is easy to lose after the first couple so I understand not wanting it to be a thing.

    thats what dice, paper or game apps are for.

    I... I really don't follow your logic.

    Yes, any game effect could theoretically be done with paper, dice, apps, and the like. We could play a game of Momir Vig using the random card function on gatherer if we're willing to write on basic lands with sharpies.

    With that said, there are a large number of effects that Wizards does not do in paper magic for various reasons. These effects require a lot of secret record-keeping and/or judge calls to properly use in magic and cards that do so to this degree have yet to appear in paper magic. While there have been a small number of cards that involve making secret choices, there is a world of difference (quantitatively, if not qualitatively) between making a cycle of commander-legal cards where you make 1 choice, reveal it, and don't have to worry about it afterwards versus shoving a big cluster of those cards into historic in a semi-limited format where those cards are all likely to see play for anyone joining the event.

    You have mentioned getting into weird situations with commander and being able to lead a 5-color urza deck without problem but do you really feel that those games are representative of magic as a whole? Do you think that the people playing historic want to manually keep track of how many turns you have been playing a game or use stickers/sleeve inserts to track the travel of a persistently altered card through hidden zones? Do you think that players want to wave over a judge every time they want to seek something?

    While it is not impossible to do these effects in paper magic, there are a lot of designs that Wizards wouldn't print to appeal to the common denominator. These cards are examples of where people being dumb keeps them from being physically printed and having a digital system that tracks things for you makes it easier on the Arena client.

    Actually, let's simplify your argument:
    Point 1: If they are going to make cards on arena only, they had better be impossible to replicate on paper.
    Point 2: Nothing is impossible to replicate on paper.
    Point 3: Ergo, no cards should be on arena only.

    This is just sour grapes all the way down.
    Posted in: The Rumor Mill
  • posted a message on Digital only cards revealed
    Is your sticker so thin that a judge cannot consistently cut your library to the card with the sticker on it? If so, I want your stickers. But I'm afraid that this is likely to not be the case.

    As somebody else noted, a thin piece of paper inside a sleeve would do the same job, and yes, nobody would ever be able to keep track of that card once is shuffled (unless there are other REAL markers but thats another issue), even a slightly curved foil card is more trackable than that. I just mentioned the sticker in the very remote hypothesis somebody is so crazy to shuffle their liliana of the veil or underground seas without sleeves, but since this is a purerly hypotethical problem since facts proves that everybody in tournaments play with protective sleeves of any kind, is actually a non-issue.

    While it is easy to forget, cards should be playable unsleeved.

    DFCs work because of checklist cards. I can write “delver of secrets” on a checklist card and have in in my library every game.

    For this ability, you are either recommending putting stickers on cards and repeatedly removing them (which would ruin the card or the sticker) or writing on a checklist-esque card something like “delver of secrets for 2 mana”, which wouldn’t be true at the start of each game and would require you to regularly replace those cards.

    Sleeves are not and should not be mandatory equipment for a card effect to function.

    Posted in: The Rumor Mill
  • posted a message on Digital only cards revealed

    "perpetually" effects? Just use anything as counter or marker, it's not that multiple counters with rules baggage or things that has to be tracked by being writed on a piece of paper (like the Conspiracy cards or any "choose a secret opponent" card) doesn't exist already. We even have already the emblems and all the cards with "Until the end of game" texts like Praetor's Counsel or Stigma Lasher for "perpetually" effects to track for the game.

    I am sorry but perpetually effects could not work in paper.

    If two card with the same name are shuffled from my graveyard into my library and one of the lm perpetually has flying, the game will know which one has flying when I draw it. The fact that a perpetually altered card can keep its specific traits even if it is moved into hidden zones where opponents cannot verify that you are not cheating is not replicable.
    Posted in: The Rumor Mill
  • posted a message on 31 new digital-only cards for upcoming Jumpstart : Historic Horizon
    Quote from Xcric »
    I mean its a great way to test ideas in a practical environment without truly corrupting the physical product. This prevents feel bad moments if something experimental needs a ban.

    Its also ******* obnoxious if something great gets added and then never gets printed in paper.

    This in turn further divides digital from paper instead of homegenizing it. That can be frustrating and confusing to both old and new players, or players changing mediums. Flawless transitions between digital and paper would be more sound for both mediums of gameplay.

    Ultimately it wont matter. We'll keep consuming.
    Kinda like how Hullbreacher getting banned in EDH / Commander proves that the format needs to have a separate ban list for cEDH instead of trying to homogenize it into just one?
    Damn i wonder for how long people will cry for hullbreacher. How long it lasted for paradox engine?
    People are still complaining about Paradox Engine. What these people don't realize is all a separate banlist does is make two cEDH metas, one per banlist.

    I personally think that a separate banlist could work for cEDH... but only in one direction.

    If cEDH has a list of cards ONLY REMOVED from the normal banlist (AKA you can only use that card legally if you are willing to face truly degenerate decks), I actually see that as a somewhat workable solution as the people who want to ramp up their power would not be encouraged to mingle with casual players.

    If you want to use a cEDH banlist to ban additional cards in cEDH that the rules committee refuses to touch (*cough*oracle*cough*), though, that is a flat-out dead end. It results in people who want to make the most degenerate decks playing in casual games where the more stringent bans aren’t enforced. Even with rule 0 in play, that is a perverse incentive to give power-seeking players.
    Posted in: The Rumor Mill
  • posted a message on Leinore, Autumn Sovereign - leak for innistrad commander decks
    Quote from Melkor »
    Am I the only one who really likes this? it's a counter every single turn, and there's no reason it shouldn't draw a card every turn. it draws potentially more cards than Tuvasa. i'm not sure what you want from a precon, but card draw every turn like that in those colors is nothing to sneeze at

    Tuvasa synergizes with what you already need to be doing. This thing is either a clunky build-around or WAY more situational than Tuvasa. Tuvasa also gets running at least a turn quicker in colors that are better suited to ramp and card draw.

    While I like Tuvasa more, I will say that this card has certain minor advantages.

    1. Getting tuvasa down on turn 2 is a bit trickier than getting this guy down on turn 3 (especially for budget decks) as a turn 1 forest into elvish mystic, llanowar elves, boreal druid, or fyndhorn elves (not to mention all of the cmc 2 rocks/dorks/fetches) will get you there while Tuvasa needs untapped duals, moxen/petal, or birds/hierarch/sprawl on turn 1 (or spirit guide on turn 2) to get there. Even if you’re making a high-end deck, this card is helped by jeweled lotus / sol ring / mana crypt / mana vault in a way that Tuvasa really isn’t and having two colors might decrease other costs.
    2. This card is very easy to trigger as the card draw is not generally dependent on top decks and is fairly easy to trigger on the turn it comes out (unlike Tuvasa). While there are are much better selesnya good-stuff commanders, this card basically puts no deck building restrictions in place (as this thing plus a mana dork will likely occupy 2 spots in your coven) and does not pigeonhole you into a specific strategy.

    Again, I think that Tuvasa decks will crush decks with this card. I think there are better generalist commanders. Even so, I can see reasons why someone would test this thing out.
    Posted in: The Rumor Mill
  • posted a message on Dominaria United and Kamigawa Neon Dynasty - New Sets 2022?
    So... I think back to Kamigawa to think what I'd really want from a new set...and there's a surprising amount.

    Most of it is creature types, surprisingly. Ninjas, Samurai, 5-color spiirts, and tribal support for snakes and rats is always nice (never really got a taste for moonfolk/foxes and akki never really had a theme beyond land destruction).

    I hope for another attempt at arcane and/or splicing, I guess, as I think it can go well and we've seen a couple of successful attempts at Splicing onto instant and sorcery in MH1.

    I hope that there would still be a strong legendary subtheme, even though I doubt it could outdo Dominaria.

    Another cycle of hondens (or Zuberas if they want to go super deep) might also be nice, though that's a bit of a long-shot with the relatively recent cycle in a core set.

    Other than that... the block didn't have a ton of good ideas to utilize.
    Posted in: The Rumor Mill
  • posted a message on Leinore, Autumn Sovereign - leak for innistrad commander decks
    Quote from mikol »
    i wonder about powers

    This has power 0. Most mana dorks you use will have power 1. If you cast a creature with 2 power, you have three different values among power you control (meaning that this card is super easy to trigger on the turn this comes out if you build the deck properly).

    Pretty sure that this is not an extension off the ability words we saw in Forgotten realms.
    Posted in: The Rumor Mill
  • posted a message on Hideaway Elemental
    Hideaway includes entering the battlefield tapped automatically. That’s why the modern horizons card with it etbs tapped.
    Posted in: Custom Card Creation
  • posted a message on The Book of Exalted Deeds emergency ban for standard 2022
    does nobody care that wizards banned a card on arena and DIDNT give anybody wildcards as compensation?

    that goes against their policy. they're supposed to refund wildcards to you when they screw up like this.

    It's not really banned in standard, though. Just the oddity of Standard 2022 that they are pushing right now. A lot of people are speculating that Innistrad will have ghost quarter / field of ruin and that they'll be able to unban the book as soon as standard would normally rotate. In other words, they aren't giving wildcards as they think the book will be usable everywhere again in short order.

    It's weird but I'm willing to see what happens here. If there is no faceless haven hate in the first innistrad set, I'll join your with my torch and pitchfork.
    Posted in: The Rumor Mill
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