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  • posted a message on AFR Product images
    @Tiro: Octopus Humanoid is called a mindflayer. No relation to sea creatures, alas. They have a bunch of interesting lore around them (escaping into the past from a doomed future, living in communities arranged around a disembodied brain that they worship, eating the brains of others for nourishment) but I doubt that they fit in sea monsters dot dec
    Posted in: The Rumor Mill
  • posted a message on Raiden the Heaven's Wrath
    So after further review, I have to say it's very hard to argue for me that this needs to cost any more.

    In commander alone, I would probably suggest or want to cost this at 2URR.

    However, from the outside it can be countered, discarded. From the inside, it can be halted entirely with First strike (which is in black, white, and red). Green creatures can absorb like 4 of the damage on average. You can't give it double strike or anything else easily now that it had shroud.

    It just seems balanced around the scale with all things considered.


    I'm... wait, what? So you admit that this card should cost more for the purpose of Commander but you want this card to be played elsewhere so you want to deliberately make this card underpriced in commander? The goal of card creation is to make cards that are balanced in all formats where it would be legal. If you want to make a card that is good in certain formats and that makes it too powerful in others... that is simply not a good card.

    If I make a strong common with modern in mind and it would completely break pauper, that is a bad card design.
    If I make a decent card draw engine for a standard set and it hyper-accelerates storm or dredge in modern, it is a bad card design.
    If I design a card for legacy and it ends up becoming an auto-include in every commander deck, that is a bad card design.

    Further, regarding the difficulty of giving doublestrike with shroud... that is not even an issue in commander, where most aggro-focused decks will still be doubling their damage using nontargeted effects like...
    Savage Beating
    Berserkers' Onslaught
    Rage Reflection
    Furnace of Rath
    Dictate of the Twin Gods
    Gratuitous Violence
    Fiendish Duo
    Fiery Emancipation
    Posted in: Custom Card Creation
  • posted a message on Good Morning Magic- Info on the upcoming preconstructed commander decks (NO SPOILERS)
    Quote from signofzeta »
    Quote from signofzeta »
    "Why try to fight the fact that people want to play Commander". More like, "We give up, our game sucks. People rather play a game someone else made by changing a few of our rules".



    They don't really gave up since all other formats, since exists and they still making products for other formats (like the upcoming Modern Horizon 2) and still making tournaments for said formats. Casual players just love the commander formats more than random pile of 60 cards decks and if beginners and casual players are happy with that, why, you, that are a veteran player that has no competitive interest in these pre-con, be upset about it?
    If beginners are happy, then everybody is happy. It's a win-win. And I never heard no beginner ever said commander decks have a prohibitive price tag. Ou contraire, I just found people enthusiast to make their hands on the decks of this popular format everybody play.
    You are not happy that new players start Magic with a commander pre-con because of price or anything else? Cool, but please keep in mind that you're pretty much a minority and your perception doesn't reflect at all how reality currently works.


    So basically, WOTC don't know how to make 60 card, you know, the unmodified rules of the game, fun for casuals, meaning, they gave up.

    I also never knew that Modern Horizons 2 are preconstructed decks.

    Spending $50 precons and $10 booster packs is nothing to you it seems. I remember when I had little income, I could buy the $13 Intro Packs and enjoy the game that way. Now that's all gone.


    I think Challenger Decks fill the role your looking for.


    Too bad there's only 4 for the entire year.


    Oh, for the love of goodness.

    To start, if posters out there lack context, signofzeta has advocated on at least one occasion to have theme decks essentially become their own FORMAT, creating a static and relatively balanced series of 60-card products so that casual players can enjoy a “taste” of each new magic set by paying $50-60 for a decent and non-randomized experience. This is the hill that sign is apparently willing to die on.

    Further, I think that approach COULD work. Wizards tried something like the Explorers of Ixalan Board Game(?) within the past few years and having that type of deck sold individually with each set isn’t the biggest stretch (even if you removed bombs like time warp to prevent scalping). A standard-sequel magic experience without the deck building element where updates come with each set is interesting and there might be an audience out there for people who like the flavor and gameplay of MTG but who don’t want to spend a bunch of money.

    With that said, Wizards choosing not to make those products does not necessarily mean that wizards is failing or floundering. It just shows that they are going with a different monetization model (and likely one that makes them more money in the long run). Making a stand-alone static product/format means that players can buy a single product and never feel compelled to buy anything else, which is a kind of silly thing for Wizards to do when they can print a products that have gaping wholes in their design that players can fill by buying more product (such as getting packs to find a witherbloom dragon to put in the witherbloom commander deck).

    While there are undoubtedly some players out there who DON’T buy magic now but who WOULD if there was a cheap and incremental way to do so, Wizards has to weigh that potential profit against casual players who may turn to those products INSTEAD of buying packs if they were available, essentially costing them money.

    While I do not have all of the numbers, I very strongly suspect that wizards has no financial incentive to do so and “what about the fans?” doesn’t seem to carry too much weight unless there are hordes of players demanding this sort of product... and there doesn’t seem to be. Some of wizards’ actions (especially with secret lairs) do not seem particularly consumer friendly but calling a company out for not making the specific product that I want... I would have a hard time blaming a company for following the money.

    I’m always looking to be proven wrong, though. Wizards focused on professional players for so long that casual and EDH players were once referred to as invisible players and now MTG is kowtowing to commander players. If the theme deck lovers are numerous but disenfranchised, I hope that more of you can make yourselves heard.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    What does “reprint slot” refer to in the context of the title of this thread.

    Is that referring to the old card style being used in this set? Is that referring to the BAB promo or counter spell? Are we getting a time spiral-esque reprint slot in each pack that I haven’t heard of?
    Posted in: The Rumor Mill
  • posted a message on Dungeons
    An interesting perspective.

    I personally think they will be a permanent with “health” like a planeswalker that you have to attack with your own creatures (or maybe something closer to crew where you just tap creatures to go adventuring).
    Posted in: Custom Card Creation
  • posted a message on Pulse of Spring
    Quote from rowanalpha »


    If your first spell gets countered; you're out an entire spell; Grapeshot gets 1 damage, Tendrils of Agony gets 1 copy.


    You do know that Storm doesn't care if the spell gets countered, right? I mean, you don't know many other widely known rules, so I guess I shouldn't be surprised.


    To lay things out about storm:
    1."Storm count" still goes up if you cast a spell and that card is countered.
    2. When you cast a storm spell like grapeshot, the copies are made even if the original grapeshot is countered.
    Posted in: Custom Card Creation
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from Melkor »
    Quote from foam_dome »
    It's funny because I predicted old-bordered enemy fetches in MH2 like half a year ago, back before TSR was released. I didn't think they'd actually do it, though!


    ...Are you friggin joking me? Are you serious?

    Start watching at 35:01 and you will see that the enemy fetches in MH2 were OFFICIALLY CONFIRMED BY WIZARDS on September 1st last years during the Zendikar rising announcements. Like, they directly say it. No hinting. No gentle nudging or "it's possible". They flat out say that it's happening.

    How have we had so many people within the past 2 months debating over whether it could really happen or not or debating whether wizards would really do it after it was flat out announced 8-goshdarn-months ago?

    Is this a meme that I'm missing or something?




    If you look at his post again, OP specifically mentions 'old border' and TSR. we knew that fetches were coming, we did not know that they would be available in old border, which makes them a LOT more exciting Smile





    Derp, I am a dumb.

    My apologies. I have seen so many people (over a dozen) asking, "Can we really be sure that there are fetches in MH2 or is it just a 'possibility'?" within the past month that I may have flipped my lid for a moment.
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    Quote from foam_dome »
    It's funny because I predicted old-bordered enemy fetches in MH2 like half a year ago, back before TSR was released. I didn't think they'd actually do it, though!


    ...Are you friggin joking me? Are you serious?

    Start watching at 35:01 and you will see that the enemy fetches in MH2 were OFFICIALLY CONFIRMED BY WIZARDS on September 1st last years during the Zendikar rising announcements. Like, they directly say it. No hinting. No gentle nudging or "it's possible". They flat out say that it's happening.

    How have we had so many people within the past 2 months debating over whether it could really happen or not or debating whether wizards would really do it after it was flat out announced 8-goshdarn-months ago?

    Is this a meme that I'm missing or something?
    Posted in: The Rumor Mill
  • posted a message on Pulse of Spring
    Once again, do you want to explain the dream [Storm] play that you're visioning?


    Storm is not about a single line. Demanding a single line shows that you don't understand storm. Storm is about creating a conglomeration of cards with extremely similar functions that allows for a vast multitude of sequences. While each sequence is individually highly unlikely, the odds of drawing into at least one of them is high (EX: It doesn't matter if your sequence involves a sleight of hand or opt at most steps, desperate ritual and pyretic ritual serve identical purposes.

    The Problem isn't that this card specifically that you unlocked a specific dream. The problem is that you mana a delayed ritual that exceeds the net mana yield of Dark Ritual.

    The idea of most storm decks is to lay down one of their 6-7 cost reducing 2-drop creatures, and then to chain together their 12ish mana ramps and their 12-16ish cantrips, eventually drawing into past in flames (which lets players use their previous rituals to generate more mana and their previous cantrips to each draw another card, effectively generating positive card advantage instead of merely breaking event) or a Gifts Ungiven, which will pull out 4 instants and/or sorceries that you are guaranteed to have access to no matter what choice your opponent makes because one of them will be a past in flames (which you can cast whether your opponent puts it into your hand or graveyard, allowing you to cast the rest of the cards whether they are put into your hand or graveyard), a ritual or cantrip, a grapeshot to finish out the game, and (often) a remand to avoid interaction. The fact that there is so much redundancy within the deck and that there are a solid 8ish cards that instantly propel you to the end game with so much of the rest of the deck dedicated to drawing cards makes the deck far more consistent than any specific line. Your specific card allows the deck to start turn 3 or 4 with more mana available than it otherwise would, increasing its effectiveness.

    Also, heartbeat of spring could only be printed as is because it is SYMMETRICAL (your opponent benefits and they likely gain the benefits before you do if you tap out). Did you think that removing symmetry from effects somehow weakens them? Can I skip my opponent's next untap step for a single blue mana because Stasis prevents all untap steps for 1 mana blue mana ? Removing symmetry from a card balanced by symmetry does not allow you to reduce the price and call it balanced.
    Posted in: Custom Card Creation
  • posted a message on [SCD] - [MH2] [CUBE] Urza's Saga
    I am a fan.

    If you play this card on turn 2 and have another land (or a rock/dork), you are having a good time as you will likely have two 3/3s (tokens pumped by each other and what you tutor for) by turn 4, which seems pretty fantastic for a line of play that uses nothing from your hand. If you played a 1-drop artifact and end up with two 4/4s, you are doing even better.

    Of course, a powered cube gets much better mileage out of this as it is more likely to be mana neutral when it sacrifices itself. Even without that, I'd recommend this thing for experimentation. The opportunity cost is minimal relative to the benefits as it only takes up a land slot and cheap artifacts shouldn't be too hard to come by (depending on the cube).
    Posted in: Cube New Card Discussion
  • posted a message on Pulse of Spring
    Quote from megatog201 »
    I'm lost on how y'all can say this is fine. Turn 2 play this. Turn 3 you have 6 Mana. It's like storms wet dream.


    What is the fantasy storm play you're imagining?

    We're one turn behind Heartbeat of Spring—and whatever you play with your 6 mana faces fresh removal.

    How can you say this is not fair?


    ...Let's try from another angle.

    Seething song is considered strong enough to be banned in modern. This is a ban that not too many people disagree with. Seething song adds a net of +2 mana and locks you into only having red mana. This card adds a net of +3 mana (or up to +5 if played later) and does not restrict your mana colors. The fact that this card could not be played in a "late-game" scenario is a non-issue in this comparison because the storm decks that would benefit from this effect are trying to win before then.

    Again, if you played the game, you would understand the game.


    Posted in: Custom Card Creation
  • posted a message on Mascot Exhibition and then some
    It certainly fits, though it seems like a less than good idea.

    At a CMC of 7, the original could be splashed into (the sideboards of) limited decks with any college as 7 mana isn’t insurmountable even for aggro silverquill decks.

    When you reach cmc 9, though, this card would only really see play in quandrix decks (which ramp) and prismari decks (which specialize in big spells) and these colorless spells were designed to be a bit more accessible.
    Posted in: Custom Card Creation
  • posted a message on Speculation for both/either Innistrad set
    Quote from fleshrum »
    uh, is there any news about marriage in crimson vow? A vow can be any promise, really.


    Hmmm, let’s look at what wizards says

    Quote from wizards »
    the biggest Vampire wedding in Innistrad history



    Source

    Seems pretty definitive.


    Edit: I personally predict a werewolf commander deck because:
    1) it would be an excuse to have DFCs in a precon for once
    2) wizards has preciously missed the opportunity to make a proper werewolf commander.
    3) Gruul is literally the only color combination that has never received its own commander deck by this point (we got azorius foretell, rakdos madness, Dimir rogues, and selesnya cats but zero gruul).
    Posted in: Speculation
  • posted a message on Modern Horizons 2 release schedule - Contains Set, Collector, and pre-release packs
    Quote from Simto »
    Quote from Ryperior74 »
    Quote from The Fluff »
    need more good cat cards and dogs cards.



    oh ho ho once dogs get a big enough boost I’m doing Rin and Seri, Inseparable commander deck


    somewhat unfortunate the phyrexians are more likely to get a boost here.



    I for one welcome our Phyrexian overlods Smile
    Couldn't they technically make a "horror dog/cat"? A phyrexian dog or cat.



    mortis dogs?
    Posted in: The Rumor Mill
  • posted a message on archamge's charm friends
    Necromancer Charm's sacrifice ability should be worded as: "Each opponent sacrifices a creature or planeswalker. Each opponent who can't loses 3 life". I think that getting an opponent's creature that died this turn back into play for black mana black mana black mana is fair as you can get all creatures that died this turn for 4 mana black mana (Thrilling Encore).
    Posted in: Custom Card Creation
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