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  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    Reprinting them through The List is only going to make these cards much harder to obtain with whales hoarding so much sealed product containing them not to mention how bad the pull rates are.

    Okay, let's say it again.

    Every Set Booster Box for New Capenna is expected to have 3-4 "magic-ized" Stranger Things Cards (one per 8 set boosters). That is about the rarity of a normal mythic card. For every 3 copies of *Insert 3-color demon mob boss mythic* New Capenna puts in circulation, I would expect between 1 and 2 copies of a magic-ized Will or Mindflayer to be circulating.

    While most mythics will technically be more common (as you won't be able to crack this from a Collector/Draft booster), these cards should be more common than something like Lynde in Midnight hunt due to the GREATLY increased pull rate. These will not be rare in the sense that box toppers or expeditions are.
    Posted in: The Rumor Mill
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    Are we gonna get the walking dead cards also as regular mtg cards? Does anyone know?

    They have staunchly refused to commit to making TWD cards to my knowledge and they have specifically stated that the guarantee to reprint all new cards through the list does NOT apply to TWD, though they have maintained that it is possible for them to do so in the future.
    Posted in: The Rumor Mill
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    Quote from Mana Goat »
    **** partner. If you want to print this cash grab ***** at least don't pollute commander with that

    Unfortunately WOTC is very butt hurt over the fact that they do not have final say over format. Hence they keep making cards specifically to mess with it's rules.

    And honestly these new cards really are just a middle finger to the player base. They say these will have normal printed versions, but here's the thing. Those prints will be on the list which is about 300 cards that you might get one of for every 4 packs and of those 300 cards there is a heavy amount of cheap chaff cards. They are just making a new kinda mythic that is even harder to get.

    As someone else pointed out, every 8 set boosters for New Capenna will have one of these cards. Not 1 in 8 packs with cards from the list, 1 in 8 set boosters period (AKA an average set booster box will have 3-4 cards from this selection). All of them will have equal rarity for pulls as well.

    If anything, we will be swimming in the mtg versions of these cards. It’s one of the few things that wizards has done right with this whole situation (while it effectively doubles the rarity of everything else on the list, cards from the list have never been a reliable source of reprint equity and this measure makes it much more likely to get an extra rare in your booster on the whole).

    Posted in: The Rumor Mill
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    I may actually be able to skip the child play secret lair, surprisingly.

    I picked up craterhoofs back with jumpstart and that will probably be most of the value, right there.
    Posted in: The Rumor Mill
  • posted a message on Mana-fetch cards for red-white deck
    Huh… while I doubt that it’s usable, I just realized that a stigma lasher attached to a viridian longbow is a more resilient way of stopping someone from ever gaining life.

    Sulfuric Vortex can be removed. Once stigma lasher hits yourself, NOTHING other than reseting the game with Karn Will remove the effect.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    It looks like the other secret lairs are about to be announced on the weekly mtg stream as the "starting soon" screen is the same background appearing on the secret lair site. Let's see what today brings.
    Posted in: The Rumor Mill
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    I think that wizards needs to come up with a single ability that allows "partner within X subgroup". Maybe something like:

    Allied: X (You may have two commanders if they both have "Allied: X")

    That way, you can have Allied: Decepticons, Allied: Smash Bros, or Allied: Pro Skater and have it be represented as one ability rather than three different abilities that all essentially do the same thing.
    Posted in: The Rumor Mill
  • posted a message on Stranger things secret lair spoiler and upcoming secret lairs
    So, to those who have not seen on Reddit, two of the cards from the stranger things secret lair have been spoiled.

    Here you go

    This secret lair will be part of a superdrop that will be available starting on 10/18 so I would keep an eye open for articles, tweets, and the Weekly MTG stream on twitch for more info.

    The new cards seem to have a “partner” variant (Friends Forever) that only lets you play cards from a very small subset of cards together (a midpoint between partners and partners with, as it were). While this eases my worries regarding the potential abuse from EVEN MORE PARTNERS, I do worry that we may end up with a half dozen siloed partner variants down the road.

    As a reminder, all of these mechanically unique cards will be printed with a magic variant on The List within 1 year with higher pull rarity than other cards of the same rarity.
    Posted in: The Rumor Mill
  • posted a message on Vacant Chorister
    It now says “face up” and has lifelink
    Posted in: Custom Card Creation
  • posted a message on Vacant Chorister
    Was inspired to make a card that only looks like it's doing nothing.

    Vacant Chorister 1 mana white mana
    Creature- Human Cleric (R)
    At the beginning of your end step, exile each exiled card face up.

    For those who are unaware of how this thing works.
    406.7. If an object in the exile zone becomes exiled, it doesn't change zones, but it becomes a new object that has just been exiled

    In other word, this hoses adventures, suspended cards, foretold cards, cards acquired through impulse effects, cards that put counters on exiled cards (like mairsil or draugr necromancer), cards that are exiled and can be cast later (such as those taken with Gonti), and so forth.
    Posted in: Custom Card Creation
  • posted a message on Survey - Your Collection
    I am agnostic on a blind survey “just-for-funsies”.

    If someone were to say that they were starting a YouTube channel aimed at collectors and were seeking survey results to see how they should aim their stuff, I might lend my time for free out of compassion for a new content creator.

    If someone says that they are doing an academic paper on magic and they want to gather information on collectors for a qualitative study, I may volunteer if I am interested in the topic.

    If someone said that they are trying to design products/loot crates/a storefront for mtg and wanted to make sure that it appeals to people, I am a bit less willing to volunteer time without some incentive (even something relatively small like a discount code or a chance at a small giveaway).

    If someone posts a survey on their first post in a forum and says “give me info pls” without any degree of context… I don’t really care. I probably will not participate but I won’t discourage others from trying if that’s their kind of thing.
    Posted in: Opinions & Polls
  • posted a message on Crimson vow previews start on October 28th
    Story thing. At the end of the story in midnight hunt, the ritual to correct the balance of day and night on innistrad failed and innistrad is currently locked in a never ending night.
    Posted in: The Rumor Mill
  • posted a message on Crimson vow previews start on October 28th
    There will be new wolf as well and they will still have the daybound/nigbtbound ability despite the whole “eternal night” thing. Not sure how that works but it was officially shared by mark rosewater.
    Posted in: The Rumor Mill
  • posted a message on New to MTG, EDH and zombie help! :(
    From the cards you bought + Phyrexian Altar

    Phyrexian Altar
    Acererak the Archlich
    Poppet Stitcher
    Urborg, Tomb of Yawgmoth
    Cabal Coffers
    Sidisi, Undead Vizier
    Demonic Tutor
    Vampiric Tutor
    Cyclonic Rift
    The Meathook Massacre
    The Scarab God
    Mikeaus the Unhallowed
    Noxious Ghoul
    Gray Merchant of Asphodel
    Lord of the Undead
    Ashnod's Altar
    Dictate of Erebos

    swamp x1
    mortuary Mire
    Curse of Unbinding
    Curse of the Restless Dead
    Siphon Flesh
    Ruthless Deathfang
    Spark Reaper
    Liliana's Devotee
    Eternal Skylord
    Corpse Augur
    Eater of Hope
    Butcher of Malakir
    Stitcher Geralf
    Undead Alchemist
    Overseer of the Damned
    Forgotten Creation
    Ravenous Rotbelly
    Gorex, the Tombshell
    Shadow Kin
    Hordewing Skaab
    Cleaver Skaab

    Other cards to consider in the future:
    Counterspell (protects combos)
    Arcane denial (protects combos)
    Swan Song (protects combos)
    Dizzy Spell (searches for gravecrawler)
    Drift of Phantasms (searches for acererak or phyrexian altar)
    Ethereal Usher (searchers for rooftop storm)
    Lazotep Plating (protects your combos)
    Plague Belcher (Another card that turns your sac outlets into life drain along with diregraf captain and meathook massacre)
    Carrion Feeder (Dirt cheap infinite sacrifice outlet)
    Relentless Dead (A zombie that returns your other zombies from the graveyard to play)
    Expedition Map (lets you fetch Urbord and makes Zombie Master worth playing)
    Reality Shift (Really good removal... in blue for some reason)
    Pongify (Really cheap removal... in blue for some reason)
    Altar of Demntia (The "third altar". Doesn't go infinite with gravecrawler but free sac outlets that can deck out opponents or mill yourself to search for answer are always good)
    Lightning Greaves (protects your creature-based combos)
    Bolas's Citadel (lets you "go off" and cast tons of cards from the top of your deck in one turn).
    Skullclamp (Let's you claim an extra 2 cards when you sac a zombie to Wilhelt).
    Reanimate (cheap way to get something back from a graveyard, whether yours or someone else's)
    Clearwater Pathway (Good black-blue land)
    Fabled Passage (Decent Fetchland)

    [b]Bigger Money Cards[/b]
    Fierce Guardianship (potentially free counterspell to protect combos)
    Force of Negation (potentially free counterspell to protect combos)
    Force of Will (potentially free counterspell to protect combos)
    Mana Drain (one of the best counterspells you will ever spend mana on)
    Toxic Deluge (One of the best board wipes available in black)
    [b]Diabolic Intent[/c] (Yet another Tutor).
    Grim Tutor (yet another tutor).
    Mystic Remora (Another card like Rhystic Study, though a bit weaker on the whole)
    Kindred Discovery (whenever you create a zombie or zombie token, draw a card. Very good advntage engine).
    Rhystic Study (Virtually every blue deck can benefit from this thing).
    Kindred Dominance (a board wipe that essentially reads "kill all non-zombie creatures" is pretty good).
    Agadeem's Awakening (It can revive cards from yoru graveyard into play but you can use it as one of your "land slots" instead of a swamp, allowing for maximum value).
    Unholy Grotto (it's a land that revives your zombies)
    Watery Grave (good black-blue land)
    [c]Poluted Deltap/c] (good black-blue land)
    Morphic Pool (good black-blue land)
    Cavern of Souls (good land that makes your zombies uncounterable)
    Prismatic Vista (good fetch land)
    Mana Crypt (Really good ramp)
    Gilded Drake (Yes, it isn't a zombie. Yes, the price tag is insane. If you really enjoy playing this deck after a couple of years and want it to be the best that it could be, very few decks [b]don't[/b] benefit from the drake).
    Yawgmoth's Will (Much like the drake, this is a very splashy, very expensive card that can do incredible things. Do not buy it if you are just getting in and do not know if this deck/playstyle suits you yet).
    Underground Sea (The most efficient blue-black land but costs an arm and a leg).
    Posted in: Commander (EDH)
  • posted a message on New to MTG, EDH and zombie help! :(
    You are definitely on the right track.

    You got some tutors, some board wipes, and most of the good tribal cards.

    With that said:
    1. The most effective zombie builds are combo builds. Acererak + Rooftop Storm, poppet stitcher + wilhelt, and Gravecrawler + phyrexian altar + Meathook Massacre/Diregraf Captain/Plague Belcher are the easiest zombie combos that win out of nowhere.

    Phyrexian Altar is a card worth getting if you get the change. Packing in some cards with Transmute (such as using drift of phantasms to find Acererak or the Altar or using ethereal usher to find rooftop Storm is clutch.

    2. Especially if you are going for the zombie build, some of the slower cards you listed like call to the grave/reflections of litjara/lich lord of Unx are not as necessary.

    3. Make sure to pick up some decent counters to stop people from breaking your combos. fierce guardianship, force of negation, force of will, arcane denial, counterspell, mana drain, and swan song are counters of particular note, though you certainly don’t need all of them.
    Posted in: Commander (EDH)
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