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  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Hmmm...

    This card may actually be cheap enough for consideration as a card draw engine in Mono-White EDH decks... After the traditional trio of Clamp/Top/Rack, this looks like the next cheapest reusable card draw engine that can come online as of turn 2.
    Posted in: The Rumor Mill
  • posted a message on Scampering Scorcher
    Yeah, this card makes for a decent enabler for that elemental subtype.

    Risen Reef gets a bunch of triggers.
    Overgrowth Elemental grows off of the casualties.
    Yarok's Wavecrasher recycles it.
    Lavakin Brawler grows off of it.
    Creeping Trailblazer synergizes freakishly well

    Yeah, this is a premium limited card.
    Posted in: The Rumor Mill
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Yup, that's crossing the streams, all right.

    Then again, I picked up on that when I realized that the flavor text on the dragon-related cards in red are the last words of a traditional adventuring party. Seriously, go check.

    As far as the card itself, any EDH deck that runs a ton of Windfall effects will get a ton of mileage from this bad boy.
    Posted in: The Rumor Mill
  • posted a message on Yarok's Wavecrasher - Ali Antrazi
    While it's not "good", I really appreciate that you don't have to bounce it if you have no other creatures.

    Decent limited card
    Posted in: The Rumor Mill
  • posted a message on Gargos, Vicious Warden and Cavalier of Squall (storms?)
    So...

    The Hydra Legend is nice!

    1. Cost efficient body that attacks and defends
    2. Nice defensive ability for your whole crew
    3. Cost reduction works well with most hydras, even those without x in their cost.

    While it isn't gruul, there are only 5 hydra-related red cards I am interested in (apocalypse/savageborn/molten hydra, ulasht, and meanderer) so I'm willing to make that trade off.

    As for the blue cavalier, that card is absolutely blufftastic! Do I want to draw those 2 cards back (please let my guy live) or is the top of my library dead (I benefit if this guy dies)? As both abilities are decent and the body is good, this cavalier may see some actual play.
    Posted in: The Rumor Mill
  • posted a message on Kykar Spellslinger
    I’m kind of surprised that you aren’t using all of the red 1-mana cantrips to burn through your deck, seeing as Kykar basically makes them free.

    crash through, crimson wisps, dragon mantle, expedite, overmaster, renegade tactics, and warlord’s fury would all work for this purpose and effectively lower the amount of cards in your deck, promoting consistency.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vivien, Arkbow Ranger
    Hmmm...

    Honestly, this is a decent card for standard. I'm sure that this card will see some play as it's a halfway decent toolbox for someone with at least one creature out.

    Unfortunately, this card has the bad fortune of having the same mana cost, same starting loyalty, and similar ult to Karn, Grand Creator. When you start making that (fairly natural, I think) comparison, Vivien kind of sucks. Vivien doesn't dive into that wishboard immediately, relies on you having a board presence to do anything the turn it comes out, doesn't have a powerful passive that enables an instant 2-card combo, doesn't have the flexibility of that colorless mana cost, and generally fetches a more fragile card type.

    I wish that she started with 5 loyalty so she could search right away. I wish that the first ability was +2 so you don't have to wait 2 turns for her to survive after ulting. I wish that her ult allowed her to grab cards from exile like Karn did. I wished that she cost 2GG so more decks could use here. At the end of the day though, we got what we got.

    So yeah. Vivien isn't exactly "bad" but she's standing right next to a card that broke into eternal formats.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    Guys... we haven't had a usable (Whisper doesn't count) 4-mana reanimator spell in ages.

    When I first started this game, we had Zombify... then Rigor Mortis... then dread return... and unburial rites...

    I don't think we've seen any real reanimator for under 5 mana (other than super limited ones like claim//fame or Revival//Revenge) since then... which would make it 8 years since straight-up reanimator decks (as opposed to the golgari value engines we've seen recently) had some serious gas.

    The Seb artwork is just the icing on the cake.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    Wait... so is that lich supposed to be shadowmage infiltrator ?
    Posted in: The Rumor Mill
  • posted a message on 10 commons from Limited Resources
    Huh.

    1. boneclad necromancer seems relatively wordy for a common in the new world order.
    2. Common “lords” like thicker crashes are pretty rare. Always happy to see more of them.
    3. Winged words is legitimately decent and may see play.
    Posted in: The Rumor Mill
  • posted a message on Print this Wizards (so I can play it in modern)
    Huh... recently rediscovered this thread and was really interested. In a world with Modern Horizons, we can hope to see entire sets printing cards directly into the modern cardpool. If we ever want to see a theoretical set of "pure gas", however, that would mean coming up with the sort of designs that few people here have bothered with... High CMC cards.

    Here are my attempts at making high-CMC and relatively low complexity cards that could theoretically see print at lower rarities in a modern horizons-style set while maintaining some modicum of power and usability.

    Stalwart Phalanx 3WW
    Creature-Kithkin Soldier
    Convoke
    When Stalwart Phalanx enters the battlefield, tapped creatures you control gain indestructible until end of turn.
    4/6

    Angelic Savior 4WW
    Creature- Angel
    Flying
    When Angelic Savior enters the battlefield, you gain 4 life.
    Miracle white mana
    4/4

    Township Steward 4W
    Creature- Giant Soldier
    Affinity for Tokens
    4/4

    Arcane Council 4U
    Creature- Vedalken Wizard
    Flash
    You may counter a blue instant or sorcery spell you control instead of paying Arcane Council’s mana cost.
    3/2

    Shadowstep Raider 4UU
    Creature- Thalakos Ninja
    Ninjutsu U
    When Smokestep Assailant deals combat damage to a player, return target creature you control to its owner’s hand.
    4/3

    Forceful Willbender 2UU
    Creature- Human Wizard
    When Forceful Willbender is turned face-up, you may counter target spell
    Morph- Exile a blue card from your hand and pay 1 life
    3/4

    Rotfeaster 4BB
    Creature- Zombie
    Sacrifice two creatures: target player exiles four cards from their graveyard.
    Unearth 2B
    5/5

    Mindfester Hulk 3BB
    Creature- Giant Horror
    Mindfester Hulk enters the battlefield with a +1/+1 counter for each player that has discarded a card this turn.
    Madness 1B
    3/3

    Loftlurker Clique 2BBB
    Creature- Faerie Rogue
    Flying
    When Loftlurker Clique enters the battlefield, create two 1/1 blue faerie creature tokens, then lose 1 life for each faerie you control
    Prowl 1B
    1/1

    Living Tempest 5R
    Creature- Elemental
    Living Tempest costs 1 less to cast for each spell you have cast this turn.
    Haste
    5/4

    Flowstone Charger 2RR
    Creature- Beast
    When Flowstone Charger enters the battlefield, target creature gets +2/-2 and gains trample until end of turn.
    Dash 1R
    3/3

    Wasteland Navigator 3RR
    Creature- Viashino Scout
    If you control a mountain and there are four or more land cards in graveyards, you may cast X without paying its mana cost.
    Nonbasic Landwalk
    3/2

    Vista Keeper 3GG
    Creature- Giant Druid
    Hexproof
    Nonbasic Land Cycling 3 mana
    5/5

    Vivorix 4GG
    Creature- Elemental Beast
    Whenever a nontoken creature dies, its controller may draw a card.
    Dredge 4
    Evoke 1GG
    4/4

    Carnage Feaster 7GG
    Creature- Dinosaur
    Delve
    Whenever a card is put into your graveyard from anywhere, Carnage Feaster gains Hexproof until end of turn.
    6/6

    Here is a specific cycle that is based on cycling... where the "actual" card is the cycling usage (essentially a cycle of instant speed uncounterable cantrips with an overpriced "creature mode")

    Mindsifter Thrull 3BB
    Creature- Thrull
    When you cycle Puppeteer Thrull or it enters the battlefield, each opponent discards a card.
    Cycling 1B
    4/4

    Koan Raveller 5UU
    Creature- Sphinx
    Flying
    When you cycle Koan Raveller or it enters the battlefield under your control, return target nonland permanent with converted mana cost 3 or less to its owner’s hand.
    Cycling 1U
    4/5

    Majestral 3WW
    Creature- Elemental
    When you cycle Majestral or it enters the battlefield, target player can’t cast spells this turn.
    Cycling 1W
    4/5

    Fireblood Flamekin 2RR
    Creature- Elemental
    When you cycle Fireblood Flamekin or it enters the battlefield, add red mana red mana .
    Cycling 1R
    4/3

    Fungal Herder 2GG
    Creature- Fungus
    When you cycle Fungal Herder or it enters the battlefield, create three 1/1 green saproling creature tokens.
    Cycling 2G
    3/3

    Here's a cycle of creatures that benefit cards without abilities... or at least without triggered or activated abilities. I like this as an approach for Muraganda as it allows for cards such as Tarmogoyf or Death's Shadow to benefit...

    Wary Ridgeback 1W
    Creature- Dinosaur (U)
    Creatures you control without activated or triggered abilities gain vigilance.
    1/4

    Deepdive Scavenger 2U
    Creature- Dinosaur (U)
    Creatures you control without activated or triggered abilities gain hexproof.
    2/1

    Fearsome Screecher 2B
    Creature- Dinosaur (U)
    Creatures you control without activated or triggered abilities gain menace.
    3/3

    Frilled Runner red mana
    Creature- Dinosaur (U)
    Creatures you control without activated or triggered abilities gain haste.
    1/1

    Unquestioned Behemoth 2GG
    Creature- Dinosaur (U)
    Unquestioned Behemoth can’t be countered.
    Creature spells you control without activated or triggered abilities can’t be countered.
    Creatures you control without activated or triggered abilities gain trample.
    4/4

    And here is a cycle of "tribal evoke" cards, evoke cards that can be used once for a cheap effect or produce a tribal engine if you up your curve (or allow Aether Vial to climb to 4 counters) and slam it down onto the battlefield.

    Gleaming Guardian 2WW
    Creature- Spirit Knight
    Flash
    Whenever a non-token spirit enters the battlefield under your control, you may return a creature you control to its owner’s hand.
    Evoke white mana
    2/3

    Verdant Protector 2GG
    Creature- Elf Druid
    Whenever a nontoken elf enters the battlefield under your control, untap up to two target creatures you control. They get +1/+1 until end of turn.
    Evoke green mana
    3/3

    Floodbringer 2UU
    Creature- Merfolk Wizard
    Whenever a nontoken merfolk enters the battlefield under your control, you may put a flood counter on target nonbasic land. That land is an island as long as it has a flood counter on it.
    Evoke blue mana
    2/4

    Magma Channeler 2RR
    Creature- Goblin Shaman
    Whenever a nontoken goblin enters the battlefield under your control, you may deal 2 damage to any target. If a permanent dealt damage in this way would die this turn, exile it instead.
    Evoke red mana
    4/2

    Dread Recruiter 2BB
    Creature- Zombie
    Whenever a non-token zombie enters the battlefield under your control, you may pay 2 life. If you do, create a 2/2 black zombie creature token and draw a card.
    Evoke black mana
    2/2
    Posted in: Modern
  • posted a message on Field of the Dead
    Wait... if this needs a whole bunch of other lands, why not combine this with gates.dec?

    We can call it Gateshift!
    Posted in: The Rumor Mill
  • posted a message on Field of the Dead
    Huh... a weird inverse Valakhut... while scapeshift is still legal in standard...

    This may be a real deck.
    Posted in: The Rumor Mill
  • posted a message on Blightbeetle
    So... the first instance of protection since Emrakul is a tiny uncommon beetle... kind of silly but I'm glad to see it back.
    Posted in: The Rumor Mill
  • posted a message on infuriate and...... LEYLINE OF SANCTITY REPRINT!!!
    Well, I was wondering how this set would follow-up with the scapeshift / crucible of worlds / omniscience from last time...

    ...Leylines certainly work.
    Posted in: The Rumor Mill
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