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  • posted a message on SKIP UPKEEP
    While it doesn’t directly skip upkeeps, I do want to mention solemnity in the spirit of your request for additional cards.


    solemnity stops age counters from being put on cards with cumulative upkeep (such as glacial chasm) and you only pay the upkeep cost for each age counter on the permanent.
    Posted in: Magic Rulings
  • posted a message on New Type Of Ability (originally mana) - Eldritch
    At this point, you might as well make this color an ability. Maybe something like.

    Eldritch (only mana produced by eldritch spells and permanents can pay mana costs for eldritch spells)

    Then you could make everything colorless and have a basic base for the set like (sorry for poor formatting. Am on phone).

    Vacant Pearl 3
    Artifact
    Eldritch
    For each card you exile from your hand as an additional cost to casting vacant pearl, it costs 1 less.
    Tap: Add 1

    Eldritch Ritual 1
    Sorcery
    Eldritch
    Add 3.

    Silent Chasm
    Land
    Eldritch
    Tap, pay 1 life: add 1.

    Voidseeker Clan G
    Creature-Elf Druid
    2: Voidseeker Clan becomes eldritch (this effect does not end at end of turn)
    Tap: add 1.
    1/1

    Placid Adept U
    Creature- Merfolk Wizard
    1, tap: target land becomes eldritch until end of turn
    1/2

    Tranquil Void 1W
    Enchantment-Aura
    Enchant Creature
    Enchanted creature becomes eldritch and gains defender.
    Enchanted creature gains "tap: add 1"

    Implosive Terrain 1R
    Sorcery
    Destroy target land. It's controller creates a land token with eldritch and "tap: add 1."

    Disturbing Revelations XB
    Sorcery
    X target permanents become eldritch until end of turn.
    Scry X, then lose X life.

    Mox Aetherite 0
    Legendary Artifact
    Eldritch
    Tap: add 1. Activate this ability only if you control 3 or more eldritch permanents.

    Uncanny Outgrowth 1G
    Sorcery
    You may play an additional land this turn.
    Whenever a land enters the battlefield this turn, it becomes eldritch until end of turn.

    Alien Intentions U
    Instant
    Tap or untap target artifact or creature. It becomes eldritch until end of turn.

    Twisted Soul 1B
    Instant
    Target creature gets +3/-3 and becomes eldritch until end of turn.

    Eerie Assault R
    Instant
    Target creature gets +1/+0 and becomes eldritch until end of turn.
    Draw a card.

    Eternal Army 1W
    Sorcery
    Creature you control become eldritch and gain indestructible until end of turn.
    Posted in: Custom Card Creation
  • posted a message on standard, modern, and pioneer, the next few years
    I’m in an odd spot with this.


    I personally believe that the concept of rotation is psychologically unpleasant.


    On the other hand, it FEELS that it should be more palatable (relatively speaking) if the “expiration date” of your cards reach further.


    We haven’t ever tried 10 years for a rotating format and 10 years seems to be the line where a new format needs to be made. With 10 years, someone who buys a new card as a high school freshman might still be playing it when they graduate college. The Alara block would only just now be on the way out, for perspective.

    Further, having that 10 year gap makes some sort of aesthetic sense. Instead of accumulating a bunch of ten-year “stepping stone” formats over time, we’d have vintage, legacy, modern for a non-rotating format without the reserve list, a large scale rotating format, and standard.


    Finally, rotating does something for the format that wizards would probably like. I recall that the difficulty of making new standard-legal cards that can see retain some play post-rotation in modern was cited as one reason for pioneer being created. With a 10-year rotation, wizards could essentially promise players that keeping a competitive standard collection for long enough will eventually let them “graduate” to a more powerful format. Having a natural pipeline that feeds standard players directly into a “super-extended” seems like it should be Wizards' golden pie in the sky... especially as it lets the format die down in power over time if wizards decides to go in a more conservative direction.
    Posted in: Magic General
  • posted a message on Secret Lair
    Hmm... if it’s a singular, standalone product in a decent-sized box...


    Maybe Wizards is serving up baby’s first battle box/bare-bones cube or something like that?


    Would let wizards serve up a relatively small product (smaller than game night, explorers of ixilan, etc) that acts as a canned multiplayer experience.


    of course, it’s a total unknown for now. For all I know, it could be a boat.
    Posted in: The Rumor Mill
  • posted a message on Commander legends speculation
    Uh... Sidar Kondo of Jamuraa is already a card?
    Posted in: Speculation
  • posted a message on Piracy
    Yeah, Piracy was one of those cards that only really made sense back when mana burn was a thing.

    "Gimme your treasure mana or walk the plank feel the burn!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on 'Mystery Booster' product
    Quote from SavannahLion »
    Quote from SonofaBith75 »
    Rosewater confirms the Test cards are Convention Boosters only, with something else to replace them in the retail versions.


    Dumb move on their part.

    Those test cards were the only thing I even had the remotest interest in in these packs.


    Ditto,

    I was really looking forward to collecting a full set of these when more packs were cracked and more of these were available. With things as they are, though, the $50+ prices on Ebay will likely be the norm (except for truly boring ones that no one wants, I guess).

    Even if it isn't tournament legal, giving out exclusive cards is a really feels-bad move.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    That Golgari card seems familiar. Think we've heard of that in the past.

    I wonder what other crazy ideas wizards...

    ...

    Throat wolf, Throat wolf, please God Throat wolf!


    They actually printed it! Those mad-men finally did it!

    Hallowed be thy name, WotC!
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    That Golgari card seems familiar. Think we've heard of that in the past.

    I wonder what other crazy ideas wizards...

    ...

    Throat wolf, Throat wolf, please God Throat wolf!
    Posted in: The Rumor Mill
  • posted a message on The Other Four Ponies
    Yeah, I watched the show. Got the special Ponies the Galloping Set.

    Wanted to write up what I felt the other four cards should be, as I imagine that people are brewing their own versions.

    Rainbow Dash UR
    Creature- Pegasus
    Haste, Flying
    Creatures without haste cannot block Rainbow Dash.
    WUBRG: Put a +1/+1 on each creature you control. Target player who is playing a game of Magic the Gathering gains control of Rainbow Dash.
    2/2
    "I'm always there to help a friend in need."

    Applejack WG
    Creature- Pony
    Vigilance
    Take a Bite of an Apple: Applejack gets +1/+1 and gains indestructible until end of turn. Activate this ability only once per turn.
    2/2
    "We got Big Macantosh, Granny Smith, Golden Delicious, Braeburn..."

    Pinkie Pie 1RW
    Creature- Pony
    Flash
    Whenever an opponent smiles for the first time each turn, put a +1/+1 counter on Pinkie Pie.
    Gotcha- Whenever an opponent laughs, you may say "Gotcha!" If you do, return Pinkie Pie from your graveyard to your hand.
    2/2
    Are you laughing yet? Huh? What about now?"

    Fluttershy 1WG
    Creature- Pegasus
    Flying
    When Fluttershy enters the battlefield, choose a living, nonhuman animal within 5 feet. That animal becomes a 4/4 beast token with vigilance as long as it remains within 5 feet of you.
    1, tap symbol : Detain target creature.
    0/4
    "Friendship is meant to be shared with everycreature."

    Just some silly silver-border designs.
    Posted in: Custom Card Creation
  • posted a message on Commander legends speculation
    Quote from Avatarof »
    Quote from Dale Dan Tony »
    I'm curious as to how they're going to make this set work. With drafting, and all. It's exciting!


    20 cards per booster will help, and basic lands will make up for like 40%/50% of the draft commander decks, hopefully they won't fool us into playing brawl


    Honestly, I think that this will almost have to be brawl...ish.

    With the normal 3-pack draft and 20 cards per pack, everyone will end up with 60 cards... which would really suck if we had to build a 100 card commander deck. Asking us to build a deck with ~36 of those 60 cards is quite reasonable, however, just a little worse (proportionally speaking) than asking someone to choose 22-23 cards out of a 45 card pool in a normal draft.

    Between 60 card decks and a very high probability that all of the walkers will be usable as commanders... and a decent chance that life totals will be lowered for "limited commander" to ensure time for multiple rounds... this should play out very much like brawl. No real way to formally add the cards into the brawl format, however, as that would make this entire set standard playable. I wouldn't really mind that, really, but I'm the sort of guy who likes to watch the world burn.

    My biggest question, actually, is how card limitations will be handled. Unlike normal drafts, any off-color cards or duplicates end up as totally useless feel-bad picks with no real option to splash an off-color trick game 2. While this ensures that a single player doesn't end up with every copy of a cool new card that's circulating in the pod... and while nearly every draft includes unexciting dead picks... removing the option to play some of those late picks may rub people the wrong way unless the limitations are lifted somehow for limited. Kind of interested in seeing if wizards does anything to collate commons/uncommons to reduce the odds of excessive duplicates floating around.

    Also, putting in a bet right now that there aren't any truly colorless legends in this set (because people would want to use it as a commander in draft... which causes TONS of problems).
    Posted in: Speculation
  • posted a message on Tetsuo, Emperor's Bane
    With the recent discussions of Commander legends, I wanted to see if I could capture a re-design of good old Tetsuo Umezawa

    Tetsuo, Emperor's Bane 2B
    Legendary Creature- Human Archer
    Hexproof
    When Tetsuo, Emperor's Bane enters the battlefield, you may destroy target creature or planeswalker with converted mana cost less than the number of cards in its controller's graveyard.
    1UR, Return Tetsuo to its owner's hand: Destroy target tapped nonbasic land.
    3/3

    A pretty deep cut with this one but I think it works.
    -Same CMC, creature type, and P/T as the original (even though I think he should be a rogue, ninja, samurai, or assassin)
    -Keeps hexproof as reference to the original's first ability.
    -Keeps a kill ability that can potentially kill any instance of Bolas.
    -Activated ability mimics how Tetsuo returned to the meditation realm while using Meteor Hammer to eliminate Bolas' major mana foothold.

    Too much?
    Posted in: Custom Card Creation
  • posted a message on Commander legends speculation
    Quote from Ryperior74 »
    Oh by the way the second picture of commander green

    I think o figured it out from kamigawa but not created on kamigawa I think the birth set is legions

    I think it’s seedborn muse

    It’s a spirit those pods are seeds probably and the birth set not kamigawa


    Personally, the pessimist in me bets on Fertilid. It certainly seems more elemental than treefolk or dryad, seems too small for an Avenger of Zendikar, and looks too different to be Omnath. While The muse is a possibility, I personally fear that we are getting a fancy Fertilid... if only because that would be a very WotC move.
    Posted in: Speculation
  • posted a message on Commander legends speculation
    Hmmm... as far as random reprints I'm anticipating.

    Mulldrifter / Shriekmaw / Ingot Chewer (Three simple commons to make a mini-cycle out of)
    Return to Dust (one of the few non-rare white commander "staples")
    Ghostly Prison OR Propaganda (While I'd love both of these... or Collective Restraint... I think that we're getting one of these. Then again, we might see a windborne muse at uncommon)
    Wall of Omens (because white card advantage)
    Kor Cartographer OR Oreskos Explorer (White mana accleration)
    Spirit Mantle OR Unquestioned Authority (Pro-creature Aura for voltron)
    Windfall (A pretty obvious one)
    Rapid Hybridization OR Pongify (While not normal for blue, I can imagine seeing these things here)
    Aetherize (mass "removal" for blue that works at sub-rare)
    Fog Bank OR Guard Gomazoa (Maybe)
    Archaeomancer or Mnemonic Wall (creature-based spell retrieval)
    Command Tower (as if they could resist)
    Rhystic Study (Printed at Rare)
    One Psudo-Blood Artist
    Animate Dead (Really hoping that we get this and not zombify or Traumatize)
    Viscera Seer (obvious choice)
    Read the Bones (again, pretty safe)
    Reassembling Skeleton (or at least something of this sort)
    Anger / Wonder / Brawn (another possible mini-cycle for wizards to look at)
    Guttersnipe (pretty safe card in this format)
    Mana Geyser (cool and cheap enabler)
    Tormenting Voice (not my favorite card but I can imagine it being here)
    Impact Tremors OR Goblin Bombardment (something for aristocrats)
    Sakura Tribe Elder (a gimme)
    Cultivate (While Kodama's Reach is another option, Cultivate lacks the luggage of the Arcane subtype)
    Caustic Catterpillar (Because it still sees play, goshdarnit)
    Harmonize (Because this card keeps popping up everywhere)
    Beast Within (Seems like another simple staple)
    Eternal Witness (Not actually 100% on this but seems semi-plausible)
    Posted in: Speculation
  • posted a message on Temporal Excision
    @BlazingRagnarok: Thanks a tone for that wording. Went with your recommendations.

    @user_938036: The caster also reveals as it can choose any card and having the ability to arbitrarily exile cards from your own library that you can't even see is kind of odd and may raise some issues. Admittedly, I could have allowed it to look at cards instead of revealing them (so you aren't giving enemies information) or specified your library + hands and libraries of enemies (as you already have info on your own hand) but this was my attempt to be, as BlazingRagnarok put it, "clever".
    Posted in: Custom Card Creation
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