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  • posted a message on Commander 2019 Designs - Post Yours!
    Okay, let me take a shot with some guesses...


    Morraez, Godspeaker 1 mana white mana red mana green mana
    Legendary Creature- Elf Shaman
    First Strike, Trample
    Morraez, Godspeaker gets +1/+0 for each creature you control.
    Whenever one or more creatures deal combat damage to a player, populate.
    0/5

    Domin of the Broken Spire white mana red mana green mana
    Legendary Creature- Human Artificer
    Whenever a noncreature permanent you control is destroyed, you may pay X mana . If you do, create an X/X colorless golem creature token.
    2/3

    Ironclaw, Focused Savagery 2 mana white mana red mana green mana
    Legendary Creature- Human werewolf
    Vigilance, Haste
    When Ironclaw, Focused Savagery enters the battlefield, create a 2/2 green wolf creature token.
    Attacking creatures get +X/+0, where X is the highest power among creature tokens you control.
    2/4

    Montuga, Primal Purity 1 mana white mana red mana green mana
    Legendary Creature- Ogre Shaman
    Creatures without activated or triggered abilities gain haste, vigilance, and hexproof.
    3/3



    Hazegon, Lord of Duplicity 1 mana blue mana red mana green mana
    Legendary Creature- Shapeshifter
    Face-down creatures have hexproof.
    At the beginning of your end step, you may exile any number of creatures you control with morph, shuffle them, and return them to the battlefield face-down under their owners' control.
    3/3

    Nar, Beast Trader blue mana red mana green mana
    Legendary Creature- Goblin Mercenary
    At the beginning of each opponent's upkeep, draw a card unless that player allows you to reveal the top card of your library. If a creature card is revealed in this way, put it onto the battlefield under your control. Otherwise, shuffle your library.

    Zamm, Ghostflame Aspirant blue mana red mana green mana
    Legendary Creature- Human Monk
    Zamm, Ghostflame Aspirant is colorless.
    blue mana : Target creature can't block colorless creatures this turn.
    green mana : Target creature must block a colorless creature this turn if able.
    red mana : Target colorless creature gets +1/+0 until end of turn.
    2/2


    May follow up with the other two decks later.
    Posted in: Custom Card Creation
  • posted a message on [RUMOR] The Commander 19 decks will be based on keywords
    Personal Predictions (far too detailed and totally wrong):

    Naya Populate: Will include elements of "going wide" as well as "going tall" (with one Beast of Burden esque "go wide commander", one commander that creates a big token, and one commander that attempts to join these themes in a brudiclad-esque manner (maybe a Pathbreaker Ibex effect for tokens?)

    Sultai Flashback: Will include elements of self-mill (a la satyr wayfinder) with recursion elements but will ultimately appear to be a generic BUG value deck where the flashback ends up being the weakest part of it. Will include a spells matter sultai card, a self-mill commander (maybe something that takes advantage of large deck size with an arc-slogger esque effect), and a commander that rewards you for casting cards from graveyard.

    Rakdos Madness: Will be a discard themed deck. Will include multiplayer discard cards like burglar rat and waste not, numerous symmetrical effects (such as reforge the soul or delirium skeins), and some light prison elements. With possible inclusions like Painful Quandary, Oppression, Sadistic Hypnotist, and Mindslicer, we may be looking at some okay value. Commanders will include a commander that punishes small hand sizes, an aggro commander that wants you to go hellbent, and a card that generates card advantage for everyone at the cost of randomness (think a Teferi's Puzzle Box that draws shuffled # of cards + 1).

    Temur Morph: Hidden Information deck. In addition to morph, I expect to see a few cards that also deal in hidden information (like Master of Predicaments, Lurking Predators, Jeskai Infiltrator, a hideaway land or two, and the blue or green member of the "secretly choose a player" megacycle from the past 2 years). Our commanders will be a "Morph tribal" commander, One that seriously messes with combat math OR one that makes one or more players make guesses, and a "colorless matters" commander a la Ugin.
    Posted in: The Rumor Mill
  • posted a message on [RUMOR] The Commander 19 decks will be based on keywords
    So... even if specific mechanics are this year's "thing", I would envision the themes in a more broad sense so we don't get a repeat of the "Jund Lands" disappointment.

    Like, I'm imagining a hidden information deck, a discard deck, a token deck, and a self-mill graveyard deck. All of those could potentially be fun even if you don't like the specific mechanic being "featured".
    Posted in: The Rumor Mill
  • posted a message on Taskmage cycle: New purpose for obsolete cards
    Green one is an overpriced reclamation sage with +2 toughness... which could get its effect on the same turn you could cast the sage anyway. Grab fog or giant growth and we'll start talking.

    Red one is more color intensive fire imp. Even with mana screw/storm/spell matters upside, I can't imagine getting too excited by this guy out of standard.

    Blue is genuinely interesting as it can loop and is essentially a better aether adept.

    Black one technically costs the same as Nekratal/ chupacabra but can be used on the same turn as Boneshredder, which is a sweet spot for cost that similar creatures haven't used.

    The white one is my favorite, I think. Cost efficient dude that blanks a lightning bolt/survives a combat is pretty nice.

    In spite of my criticisms, though, I could imagine this cycle popping up in a standard set some day.
    Posted in: Custom Card Creation
  • posted a message on Five Eminence Commanders
    Alternately, you could have the controller get the counter instead of the creature (kind of like the experience counter mechanic).
    Posted in: Custom Card Creation
  • posted a message on Print this Wizards (so I can play it in modern)
    Other things that have popped into my head.

    Haunting Echo 5 mana W/B mana
    Creature- Spirit
    Flying
    Haunting Echo costs 1 mana less to cast for each exiled card.
    4/4

    Soalam Grazer 1 mana W/G mana W/G mana
    Creature- Beast
    Cycling- Exile four cards from your graveyard.
    2/4

    Flickering Sprite 1 mana W/U mana W/U mana
    Creature- Faerie
    Flash
    Flying
    Pay 2 life: Return target nonland permanent you control to its owner's hand.
    2/2

    Frontline Charger 2 mana R/W mana
    Creature- Minotaur Soldier
    If it is your first turn, Frontline Charget costs 2 mana less to cast.
    3/3

    Personal Demons 3 mana U/B mana U/B mana
    Creature- Demon Illusion
    Whenever a creature card is put into an opponent's graveyard from anywhere other than the battlefield, you may return Personal Demon from your graveyard onto the battlefield tapped.
    3/3

    Ingenious Student 2 mana U/R mana U/R mana
    Creature- Human Wizard
    When Ingenious Student enters the battlefield, you may return any number of instant and/or sorcery cards from your graveyard with a summed converted mana cost of 4 or less to your hand.
    1/2

    Vortigoth 2 mana G/U mana G/U mana G/U mana
    Creature- Jellyfish Insect
    When Vortigoth enters the battlefield, untap up to four target permanents.
    4/4

    Seething Rage B/R mana
    Creature- Incarnation
    As an additional cost to casting Seething Rage, sacrifice a creature or pay 4 mana
    Menace
    5/1

    Doomskitter 1 mana B/G mana B/G mana
    Creature- Scorpion
    Death Touch
    When doomskitter enters the battlefield, exile any number of cards from your graveyard, then put that many cards from the top of your library into your graveyard.
    1/3

    Willful Mammoth 8 mana R/G mana R/G mana
    Creature- Elephant
    Willful Mammoth costs X mana less to cast, where X is the summed power of all creatures you control.
    5/5

    Barbed Retort red mana
    Instant
    Deal 1 damage to any target.
    Splice onto instant or sorcery red mana
    "What's your point?"
    -Evarra Everspell, Last Words


    Biomass Cultivator blue mana green mana
    Creature- Elf Merfolk
    Whenever a nontoken creature enters the battlefield under an opponent's control, if no mana was spent on it, you may put a creature card with converted mana cost 4 or less from your hand onto the battlefield.
    2/2

    Verdant Haven 2 mana green mana green mana
    Enchantment
    Players may cast creature spells with converted mana cost X or less without paying their mana costs, where X is the number of lands that player controls.

    Posted in: Modern
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Hmmm...

    This card may actually be cheap enough for consideration as a card draw engine in Mono-White EDH decks... After the traditional trio of Clamp/Top/Rack, this looks like the next cheapest reusable card draw engine that can come online as of turn 2.
    Posted in: The Rumor Mill
  • posted a message on Scampering Scorcher
    Yeah, this card makes for a decent enabler for that elemental subtype.

    Risen Reef gets a bunch of triggers.
    Overgrowth Elemental grows off of the casualties.
    Yarok's Wavecrasher recycles it.
    Lavakin Brawler grows off of it.
    Creeping Trailblazer synergizes freakishly well

    Yeah, this is a premium limited card.
    Posted in: The Rumor Mill
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Yup, that's crossing the streams, all right.

    Then again, I picked up on that when I realized that the flavor text on the dragon-related cards in red are the last words of a traditional adventuring party. Seriously, go check.

    As far as the card itself, any EDH deck that runs a ton of Windfall effects will get a ton of mileage from this bad boy.
    Posted in: The Rumor Mill
  • posted a message on Yarok's Wavecrasher - Ali Antrazi
    While it's not "good", I really appreciate that you don't have to bounce it if you have no other creatures.

    Decent limited card
    Posted in: The Rumor Mill
  • posted a message on Gargos, Vicious Warden and Cavalier of Squall (storms?)
    So...

    The Hydra Legend is nice!

    1. Cost efficient body that attacks and defends
    2. Nice defensive ability for your whole crew
    3. Cost reduction works well with most hydras, even those without x in their cost.

    While it isn't gruul, there are only 5 hydra-related red cards I am interested in (apocalypse/savageborn/molten hydra, ulasht, and meanderer) so I'm willing to make that trade off.

    As for the blue cavalier, that card is absolutely blufftastic! Do I want to draw those 2 cards back (please let my guy live) or is the top of my library dead (I benefit if this guy dies)? As both abilities are decent and the body is good, this cavalier may see some actual play.
    Posted in: The Rumor Mill
  • posted a message on Kykar Spellslinger
    I’m kind of surprised that you aren’t using all of the red 1-mana cantrips to burn through your deck, seeing as Kykar basically makes them free.

    crash through, crimson wisps, dragon mantle, expedite, overmaster, renegade tactics, and warlord’s fury would all work for this purpose and effectively lower the amount of cards in your deck, promoting consistency.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Vivien, Arkbow Ranger
    Hmmm...

    Honestly, this is a decent card for standard. I'm sure that this card will see some play as it's a halfway decent toolbox for someone with at least one creature out.

    Unfortunately, this card has the bad fortune of having the same mana cost, same starting loyalty, and similar ult to Karn, Grand Creator. When you start making that (fairly natural, I think) comparison, Vivien kind of sucks. Vivien doesn't dive into that wishboard immediately, relies on you having a board presence to do anything the turn it comes out, doesn't have a powerful passive that enables an instant 2-card combo, doesn't have the flexibility of that colorless mana cost, and generally fetches a more fragile card type.

    I wish that she started with 5 loyalty so she could search right away. I wish that the first ability was +2 so you don't have to wait 2 turns for her to survive after ulting. I wish that her ult allowed her to grab cards from exile like Karn did. I wished that she cost 2GG so more decks could use here. At the end of the day though, we got what we got.

    So yeah. Vivien isn't exactly "bad" but she's standing right next to a card that broke into eternal formats.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    Guys... we haven't had a usable (Whisper doesn't count) 4-mana reanimator spell in ages.

    When I first started this game, we had Zombify... then Rigor Mortis... then dread return... and unburial rites...

    I don't think we've seen any real reanimator for under 5 mana (other than super limited ones like claim//fame or Revival//Revenge) since then... which would make it 8 years since straight-up reanimator decks (as opposed to the golgari value engines we've seen recently) had some serious gas.

    The Seb artwork is just the icing on the cake.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 6/21 - Murder, Tomebound Lich, Cloudkin Seer, Common Lands
    Wait... so is that lich supposed to be shadowmage infiltrator ?
    Posted in: The Rumor Mill
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