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  • posted a message on Apex Predator & Virile Greaves
    Quote from rowanalpha »
    Reap actually listened to feedback and changed his card accordingly.

    Has the polarity of the earth's core shifted? Is this the end of days and Ragnarok befallen us? Did I fall into a mirror universe and miss everyone's new goatees?


    Wait... are you trying to say that you don’t have a goatee? How on earth does that work?

    Re: Fetaltadpole: that re-design is pretty slick. Thoroughly enjoying it
    Posted in: Custom Card Creation
  • posted a message on Gambling-inspired cards
    Nice to have people reentering the card design scene.


    re: loaded dice
    1.Construct is a creature type and can only be listed for creatures or tribal cards. The ability to temporarily be a creature via morph doesn’t count.
    2. The first ability does not need to say “this turn”. That language would be reserved for an activated/triggered ability or instant/sorcery spell.
    3. “Modal” is not a term used in black-bordered magic. Also, I personally do not feel that this card would work as intended. Pretend you have this card out and your opponent tries to cast ojutai’s command. You choose the modes “counter target creature spell” and “draw a card”. Because there is no creature spell to target and that is the spell’s only target, the entire spell is countered for lack of targets. That type of counterintuitive interaction seems a bit iffy.
    4. The at random effect doesn’t always work as intended, either. Consider effects that make opponents discard at random. You would instinctively choose which cards your opponent is discarding instead... but the card still doesn’t give you knowledge of what the card is so you end up with the same effect with extra steps. Also, making the choice function as a modal effect would make the card impossible to function on MTG online or Arena as effects that put cards on the bottom of the library in any order would give you a separate option to choose between for each possible configuration of cards rather than simply putting them in the order of your choice, which would create a huge number of choices very quickly.

    regarding Decaying Dice:
    Precombat main phase is the term I believe you are looking for.
    Posted in: Custom Card Creation
  • posted a message on Cliffborn Skirmisher
    I was inspired by Thrasta's hexproof (of all things) to see if I could make an interesting card with dash.

    Cliffborn Skirmisher 1 mana red mana blue mana
    Creature- Human Rogue (U)
    Haste
    Cliffborn Skirmisher has flying as long as it entered the battlefield this turn.
    Dash 1 mana red mana blue mana
    3/2
    The high ground means little if you can't keep it

    Is that too good for an average limited environment?
    Posted in: Custom Card Creation
  • posted a message on Unrivaled Metashark & Supersonic Archavian
    1. Most card hosers hose 2 colors because each color has 2 enemy colors. This card hoses two enemy colors AND an allied color, which is stylistically messy.
    2. Color hosers who can’t be countered have thusfar been red or green because both of those colors are the enemy of blue. Having this card gain resistance to counter spelling means that this card is actually good against 4 colors (even if one of those colors can bounce and block it).
    3. Why protection from sources rather than just the colors. There is no “green source” that would be blocked by this protection and not “protection from green”.

    While this card isn’t overly egregious from a rules standpoint (other than protection from sources?), this card strikes me as something haphazardly thrown together to resemble a previous style of card but that did not understand while the previous versions were the precise way that they are.

    While we do not wish to block innovation, we only wish to promote innovation made with full mindfulness of what has come before and not “blind innovation” made by someone with no grasp of the rules to start with.
    Posted in: Custom Card Creation
  • posted a message on [AFR] Flumph and Tasha's Hideous Laughter — DragonTalk Live previews
    While I feel that Tasha's Hideous Laughter may do better in 1v1 formats than Sanity Grinding (depending on format/meta), I feel that it is appropriately costed. While it compares fairly well to fractured sanity or madenning cacophany and notably exiles those cards, this card is single-targeted while the others affect each opponent.


    So... just reread the card and finally realized that it affects each opponent. That is pretty insane.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Flumph and Tasha's Hideous Laughter — DragonTalk Live previews
    While I feel that Tasha's Hideous Laughter may do better in 1v1 formats than Sanity Grinding (depending on format/meta), I feel that it is appropriately costed. While it compares fairly well to fractured sanity or madenning cacophany and notably exiles those cards, this card is single-targeted while the others affect each opponent.

    Flumph, though... I get the impression that this card plays MUCH better than it looks in EDH. If each of your opponents attack with a Sakura Tribe Elder or similar creature in the space of a turn, it's very easily granting you +3 cards and everyone else +1, which I feel is the real direction that White "shared card advantage" should go... and the body isn't terrible for the rate either.
    Posted in: The Rumor Mill
  • posted a message on Divine Hero
    I was wondering what was going on when you made a card that referenced the entangler ability.

    The card seems fine. “Can’t be regenerated” seems a tad anachronistic as wizards doesn’t really print cards with regenerate any more but I guess that works if you are going for an old school vibe.
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    Quote from rowanalpha »
    Quote from ashrog »
    So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.


    I suppose you are right.


    Holy crap, why is no one talking about this part?


    He edited it to only get auras that enchant permanents, so splendor isn't an issue anymore.


    I think they're talking about the part where Reap acknowledged the someone else was right.
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.
    Posted in: Custom Card Creation
  • posted a message on Secret Lair: Stranger Things
    I honestly expect to see another clue commander (either azorius or barn) in here and that’s the main thing I’m looking forward to in this.
    Posted in: The Rumor Mill
  • posted a message on Elvish Immortal
    You know what? I'll take that advice for now. I don't think that the stat-line of this card would matter too often and it doesn't really protect from lightning bolt or anything so why not?
    Posted in: Custom Card Creation
  • posted a message on Elvish Immortal
    So... I was just pondering odd and unusual card rules and I decided to design a mana dork for all of you Melvins out there.

    Elvish Immortal 1 mana green mana
    Creature- Elf Druid (U)
    tap symbol , Return Elvish Immortal to it's owner's hand: Add green mana green mana . If this mana is spent on a creature spell, that creature enters the battlefield tapped.
    1/3

    This relatively complex mana dork (designed for something like Modern Horizons) is designed to be what it says on the tin, a nigh-unkillable elf (assuming summoning sickness is gone). Self-bounce as a cost means that it cannot be responded to and the fact that it is for a mana ability means that even cards with split-second can't hurt it.

    While infinite combos are technically possible, I feel that requiring both amulet of vigor / intruder alarm + a haste enabler presents enough hoops for the payoff of an infinite storm count (or infinite mana if you also add a cost reducer).
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    I also want to take a moment to acknowledge that this sort of arcane rules-lawyering is NOT a "pretty" or "elegant" part of MTG. While some rules gurus love weird corner cases involving Panglacial Wurm and the like, Wizards is smart enough to try to keep this high-level play out of most constructed formats and specifically banned Krark-Clan Ironworks in modern because the games running it forced players to become familiar with counterintuitive rules.

    Given these counterintuitive rulings, I can almost understand if your first instinct is to simply "make rulings" to address corner cases.

    With that said, there is a genuine difficulty with accretion. When you print 1,000+ new cards each year like Wizards, making a concise and elegant ruleset is virtually impossible. You are either going to have lots of cards working in a "relatively" straightforward manner with ugly corner cases or you forcefully smooth those corner cases with card-specific rulings... which would cause the rules to balloon as more and more cards being printed forces more and more corner cases to be smoothed.

    It has been the MO of WotC to avoid smoothing out cards but to avoid designs that make those ugly corner cases visible. While this decision cuts off a bit of design space at the margins, it has been working fairly well so far and this is the assumption that 99% of posters make when approaching how cards dealing with weird rules should be handled.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    For it to trigger, the imprinted card is already on the stack as spell, yes?

    Simultaneously, the Isochron Crystal Ball is on its way to the graveyard. Yes?


    Again, incorrect. This is a rules issue that a lot of people (even practiced designers) get wrong, though, so I can't blame you for missing it.

    Let's say that the card was as you originally printed it, back when it worked.
    Step 1: I activate Crystal Ball with counterspell imprinted. You might think that the ability on the stack right now is "counter target spell" but the actual ability on the stack is still "You may cast the card imprinted on this card".
    Step 2: The ability resolves... meaning that the game checks what was imprinted on the crystal ball. THEN AND ONLY THEN does the game puts that spell on the stack if it is still exiled and imprinted.
    In other words, the imprinted spell only ever goes on the stack after the activated ability resolves rather than the activated ability being the copied spell.

    What happens right now:
    Step 1: I announce that I am activating the crystal ball, paying the costs and sacrificing the ball. Before the ball even hits the graveyard, the "You may cast the card imprinted on this card" is technically on the stack.
    Step 2: Because the ball hit the graveyard, the triggered ability comes into play. Because this happened with the activated ability on the stack, this ability will resolve first.
    Step 3: The triggered ability resolves and the imprinted card is shuffled into your library. It is no longer imprinted.
    Step 4: The activated ability finally resolves! You may cast the card imprinted on this card. The game checks only at this point in time what is imprinted on it... and finds nothing.
    Step 5: Nothing happens.

    What would fix this card:
    Honestly, the fact that this card sacrifices itself means that you can tap into the wellspring of "last known information". If you cast a "copy" of the imprinted spell, the game only needs to check what was imprinted on the staff when it was last existent, meaning that the original being shuffled into the library shouldn't obstruct this card (though I might be wrong on this point. I welcome any judges to speak to the contrary as, again, this is fairly high-level rules lawyering). The only problem right now is that your crystal ball is trying to cast the original physical card after it has been put elsewhere.
    Posted in: Custom Card Creation
  • posted a message on Unstable Identity & Isochron Crystal Ball
    When you have priority, you can arrange the stack (and distribute damage) so long as they are simultaneous instances.

    Yes?


    You are incorrect. The triggered and activated abilities are not simultaneous.

    You announce that you are activating the ability before you pay the costs. This is a strange and rarely relevant rule that allowed the krark-clan ironworks deck to work and that allowed you cast a spell from your hand using lion’s eye diamond before it received errata (the card was on the stack before you activate the diamond and discard your hand)

    Because you technically activate the ability before you pay the cost and sac the card, the triggered ability comes up afterwards and resolves first.

    Again, Yavimaya Elder is a perfect example of how this this ruling has existed for many years. When you activate the elder, you do not choose whether you draw or search first. You always search first.

    Those are the rules.
    Posted in: Custom Card Creation
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