The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Uncommon 2 of 3
Joint Resistance2UU
Instant (U)
Counter target spell. Untap up to X lands, where X is the number of creature types among non-Shapeshifter creatures you control.
Vradian Chairvoyant2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Vradian Maid1WW
Creature - Sheep Servant (U)
Whenever you cast a spell with one or more creature types, you may have target player gain 2 life. "Don't worry, everyone will be served."
1/3
Swarmyard Punisher1B
Creature - Insect Assassin (U)
Flying
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
When ~ enters the battlefield, any player may sacrifice a creature. If a player does, sacrifice ~.
1/1
Strength of the Many should be pretty broken with changelings...
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Common 10 of 10
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Boring Rain2UU
Enchantment (C)
At the beginning of your end step, if you didn't cast a spell this turn, you may draw a card. "At least it's perfect time to study..." - Fambaa, Vradian librarian
Novijen Assistant1GU
Creature - Mutant Wizard
Flash
When ~ enters the battlefield, put a +1/+1 counter on each creature that entered the battlefield this turn. t: add G or U to your mana pool.
1/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Common 8 of 10
Snapbarge GuidnanceU
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 5: enchanted creature gains basic landwalk of your choice until end of turn. This ability costs 1 less to activate for each basic land type among lands your opponents control.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Phanopthax, First PlagueBB
Legendary Creature - Elder Germ
When ~ enters the battlefield, all other creatures get -1/-1 until end of turn. 1U: return ~ to its owner's hand.
1/1
Pilgrim of KruphixGU
Creature - Merfolk Scout
Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a Forest or Island card, put it onto the battlefield tapped. GU: ~ can't be blocked this turn.
2/2
Rooftop ProwlerWU
Creature - Cat Rogue
Skulk
Whenever ~ deals combat damage to a player, you may reveal a top card of your library. If it's a Cat card, put it into your hand. Otherwise, draw a card, then discard a card.
1/3
Thewr's InfiltratorUB
Creature - Human Scout
Skulk, deathtouch
When ~ deals combat damage to a player, you may sacrifice it. If you do, choose one:
- That player discards a card.
- Draw a card.
1/2
Thewr the Greed3BBBB
Legendary Creature - Demon
Flying
You can't gain life.
At the beginning of your upkeep, draw three additional cards and lose 3 life.
6/6
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Common 6 of 10
Unbearable Anger3R
Tribal Sorcery - Bear (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Kindred - if you control a Bear permanent, you may have that creature fight another target creature.
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Svlynn Agitator2G
Creature - Snail Advisor (C)
Swarm 2G(2G, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
When creature enters the battlefield with ~'s swarm ability, it enters with additional +1/+1 counter on it. Speak slowly to make your words more weighted.
2/3
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Common 4 of 10
Vradian Tavernkeeper1G
Creature - Capybara Rogue (C)
Swarm 3 (3, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
If a creature that entered the battlefield with ~'s ability shares a creature type with another creature you control, draw a card when it enters the battlefield. "You're welcome."
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Wasteland Hunters3B
Creature - Snake Rogue (C)
When ~ enters the battlefield, you may destroy target creature that doesn't share a creature type with creatures you control. Wastelands are not really good places for hide-and-seek, but that's totally not their problem.
2/1
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Uncommon 2 of 3
Joint Resistance 2UU
Instant (U)
Counter target spell. Untap up to X lands, where X is the number of creature types among non-Shapeshifter creatures you control.
Vradian Chairvoyant 2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Vradian Maid 1WW
Creature - Sheep Servant (U)
Whenever you cast a spell with one or more creature types, you may have target player gain 2 life.
"Don't worry, everyone will be served."
1/3
Swarmyard Punisher 1B
Creature - Insect Assassin (U)
Flying
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
When ~ enters the battlefield, any player may sacrifice a creature. If a player does, sacrifice ~.
1/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Common 10 of 10
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Boring Rain 2UU
Enchantment (C)
At the beginning of your end step, if you didn't cast a spell this turn, you may draw a card.
"At least it's perfect time to study..." - Fambaa, Vradian librarian
Creature - Mutant Wizard
Flash
When ~ enters the battlefield, put a +1/+1 counter on each creature that entered the battlefield this turn.
t: add G or U to your mana pool.
1/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Common 8 of 10
Snapbarge Guidnance U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
5: enchanted creature gains basic landwalk of your choice until end of turn. This ability costs 1 less to activate for each basic land type among lands your opponents control.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
That's pretty much all what we need to know about this set.
Legendary Creature - Elder Germ
When ~ enters the battlefield, all other creatures get -1/-1 until end of turn.
1U: return ~ to its owner's hand.
1/1
Next: Human Bear Boar
Creature - Merfolk Scout
Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a Forest or Island card, put it onto the battlefield tapped.
GU: ~ can't be blocked this turn.
2/2
Creature - Cat Rogue
Skulk
Whenever ~ deals combat damage to a player, you may reveal a top card of your library. If it's a Cat card, put it into your hand. Otherwise, draw a card, then discard a card.
1/3
Creature - Human Scout
Skulk, deathtouch
When ~ deals combat damage to a player, you may sacrifice it. If you do, choose one:
- That player discards a card.
- Draw a card.
1/2
Insnant
Draw two cards. You lose 2 life.
Creatures you control gain flying, lifelink and deathtouch until end of turn.
Legendary Creature - Demon
Flying
You can't gain life.
At the beginning of your upkeep, draw three additional cards and lose 3 life.
6/6
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Common 6 of 10
Unbearable Anger 3R
Tribal Sorcery - Bear (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Kindred - if you control a Bear permanent, you may have that creature fight another target creature.
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Svlynn Agitator 2G
Creature - Snail Advisor (C)
Swarm 2G (2G, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
When creature enters the battlefield with ~'s swarm ability, it enters with additional +1/+1 counter on it.
Speak slowly to make your words more weighted.
2/3
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Common 4 of 10
Vradian Tavernkeeper 1G
Creature - Capybara Rogue (C)
Swarm 3 (3, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
If a creature that entered the battlefield with ~'s ability shares a creature type with another creature you control, draw a card when it enters the battlefield.
"You're welcome."
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Wasteland Hunters 3B
Creature - Snake Rogue (C)
When ~ enters the battlefield, you may destroy target creature that doesn't share a creature type with creatures you control.
Wastelands are not really good places for hide-and-seek, but that's totally not their problem.
2/1