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The End of an Era
  • posted a message on Collaborative Create-A-Booster!
    The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.

    Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
    Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
    Kindred - If you control a (type) permanent, (effect).
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
    Rabbit Knight (W)
    Token Creature - Rabbit Knight (S)
    Vigilance
    2/2

    Noble Scamp W
    Creature- Mouse Knight (C)
    Vigilance
    1W: Noble Scamp gets +0/+1 until end of turn.
    The tiny are almost always underestimated.
    1/1

    Cloaked Visitor U
    Creature - Beast (C)
    When ~ enters the battlefield, you may have it become a creature type of your choice.
    Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
    1/2

    One of the School 2U
    Creature- Fish Nomad (C)
    When One of the School enters the battlefield, scry 1
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Even on Ribble, fish are seldom sentimental.
    2/2

    Korff Recruiter 1GG
    Creature - Hedgehog Mercenary (C)
    Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
    "We need much more spikes."
    3/2

    Craven Thugs 2BB
    Creature- Rat Coward (C)
    Craven Thugs can't block.
    Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    The strong are not always the bold.
    4/3

    Sleepy Bummer 1G
    Creature - Bear Citizen (C)
    ~ enters the battlefield tapped and doesn't untap during your next untap step.
    3/3

    Goat's Canny 2R
    Enchantment- Aura (C)
    Enchant Creature
    Enchanted creature gets +2/+2 and mountainwalk.
    Sacrifice Goat's Canny: Regenerate enchanted creature.
    They're very resourceful, if a bit rude.

    Hunt the Soft 1B
    Tribal Sorcery - Snake (C)
    Target creature gets +1/+2 and gains deathtouch until end of turn.
    Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
    For the snakes, "Game" does not mean the same thing as for the other Ribble folks.

    Burrow In 1R
    Tribal Instant- Mole
    Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
    "You don't need to be brave if your smart." - Finkin Starnose

    Ixantra Prisoners 1W
    Creature - Mole Rebel (C)
    ~ can't attack or block until its controller pays its burrow cost.
    3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
    "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
    3/4


    Minor Annoyance 1G
    Tribal Enchantment- Insect (U)
    At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
    An army of flies
    -- Vradian expression meaning "A harmless, but unpleasant thing"

    Uncommon 2 of 3

    Joint Resistance 2UU
    Instant (U)
    Counter target spell. Untap up to X lands, where X is the number of creature types among non-Shapeshifter creatures you control.

    Vradian Chairvoyant 2UU
    Creature - Sheep Shaman (U)
    When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
    2/3

    Vradian Maid 1WW
    Creature - Sheep Servant (U)
    Whenever you cast a spell with one or more creature types, you may have target player gain 2 life.
    "Don't worry, everyone will be served."
    1/3

    Swarmyard Punisher 1B
    Creature - Insect Assassin (U)
    Flying
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    When ~ enters the battlefield, any player may sacrifice a creature. If a player does, sacrifice ~.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Strength of the Many should be pretty broken with changelings...

    The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.

    Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
    Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
    Kindred - If you control a (type) permanent, (effect).
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
    Rabbit Knight (W)
    Token Creature - Rabbit Knight (S)
    Vigilance
    2/2

    Noble Scamp W
    Creature- Mouse Knight (C)
    Vigilance
    1W: Noble Scamp gets +0/+1 until end of turn.
    The tiny are almost always underestimated.
    1/1

    Cloaked Visitor U
    Creature - Beast (C)
    When ~ enters the battlefield, you may have it become a creature type of your choice.
    Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
    1/2

    One of the School 2U
    Creature- Fish Nomad (C)
    When One of the School enters the battlefield, scry 1
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Even on Ribble, fish are seldom sentimental.
    2/2

    Korff Recruiter 1GG
    Creature - Hedgehog Mercenary (C)
    Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
    "We need much more spikes."
    3/2

    Craven Thugs 2BB
    Creature- Rat Coward (C)
    Craven Thugs can't block.
    Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    The strong are not always the bold.
    4/3

    Sleepy Bummer 1G
    Creature - Bear Citizen (C)
    ~ enters the battlefield tapped and doesn't untap during your next untap step.
    3/3

    Goat's Canny 2R
    Enchantment- Aura (C)
    Enchant Creature
    Enchanted creature gets +2/+2 and mountainwalk.
    Sacrifice Goat's Canny: Regenerate enchanted creature.
    They're very resourceful, if a bit rude.

    Hunt the Soft 1B
    Tribal Sorcery - Snake (C)
    Target creature gets +1/+2 and gains deathtouch until end of turn.
    Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
    For the snakes, "Game" does not mean the same thing as for the other Ribble folks.

    Burrow In 1R
    Tribal Instant- Mole
    Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
    "You don't need to be brave if your smart." - Finkin Starnose

    Common 10 of 10

    Ixantra Prisoners 1W
    Creature - Mole Rebel (C)
    ~ can't attack or block until its controller pays its burrow cost.
    3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
    "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
    3/4

    Boring Rain 2UU
    Enchantment (C)
    At the beginning of your end step, if you didn't cast a spell this turn, you may draw a card.
    "At least it's perfect time to study..." - Fambaa, Vradian librarian
    Posted in: Custom Card Contests and Games
  • posted a message on Tweak The Card
    Novijen Assistant 1GU
    Creature - Mutant Wizard
    Flash
    When ~ enters the battlefield, put a +1/+1 counter on each creature that entered the battlefield this turn.
    t: add G or U to your mana pool.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Should be tribal enchantments, I guess...

    The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.

    Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
    Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
    Kindred - If you control a (type) permanent, (effect).
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    Rabbit Knight (W)
    Token Creature - Rabbit Knight (S)
    Vigilance
    2/2

    Noble Scamp W
    Creature- Mouse Knight (C)
    Vigilance
    1W: Noble Scamp gets +0/+1 until end of turn.
    The tiny are almost always underestimated.
    1/1

    Cloaked Visitor U
    Creature - Beast (C)
    When ~ enters the battlefield, you may have it become a creature type of your choice.
    Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
    1/2

    One of the School 2U
    Creature- Fish Nomad (C)
    When One of the School enters the battlefield, scry 1
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Even on Ribble, fish are seldom sentimental.
    2/2

    Korff Recruiter 1GG
    Creature - Hedgehog Mercenary (C)
    Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
    "We need much more spikes."
    3/2

    Craven Thugs 2BB
    Creature- Rat Coward (C)
    Craven Thugs can't block.
    Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    The strong are not always the bold.
    4/3

    Sleepy Bummer 1G
    Creature - Bear Citizen (C)
    ~ enters the battlefield tapped and doesn't untap during your next untap step.
    3/3

    Goat's Canny 2R
    Enchantment- Aura (C)
    Enchant Creature
    Enchanted creature gets +2/+2 and mountainwalk.
    Sacrifice Goat's Canny: Regenerate enchanted creature.
    They're very resourceful, if a bit rude.

    Common 8 of 10

    Snapbarge Guidnance U
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1.
    5: enchanted creature gains basic landwalk of your choice until end of turn. This ability costs 1 less to activate for each basic land type among lands your opponents control.

    Hunt the Soft 1B
    Tribal Sorcery - Snake (C)
    Target creature gets +1/+2 and gains deathtouch until end of turn.
    Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
    For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
    Posted in: Custom Card Contests and Games
  • posted a message on Full Set List is Up
    Vanilla 2/1 for W as common.
    That's pretty much all what we need to know about this set.
    Posted in: The Rumor Mill
  • posted a message on *Impossible Creature Type Game*
    Phanopthax, First Plague BB
    Legendary Creature - Elder Germ
    When ~ enters the battlefield, all other creatures get -1/-1 until end of turn.
    1U: return ~ to its owner's hand.
    1/1

    Next: Human Bear Boar
    Posted in: Custom Card Contests and Games
  • posted a message on Tweak The Card
    Pilgrim of Kruphix GU
    Creature - Merfolk Scout
    Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a Forest or Island card, put it onto the battlefield tapped.
    GU: ~ can't be blocked this turn.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Eternal Masters Tokens
    Colorless Spirit is total badass.
    Posted in: The Rumor Mill
  • posted a message on Tweak The Card
    Rooftop Prowler WU
    Creature - Cat Rogue
    Skulk
    Whenever ~ deals combat damage to a player, you may reveal a top card of your library. If it's a Cat card, put it into your hand. Otherwise, draw a card, then discard a card.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on Tweak The Card
    Thewr's Infiltrator UB
    Creature - Human Scout
    Skulk, deathtouch
    When ~ deals combat damage to a player, you may sacrifice it. If you do, choose one:
    - That player discards a card.
    - Draw a card.
    1/2
    Posted in: Custom Card Contests and Games
  • posted a message on Tweak The Card
    Thewr's Return 2WWB
    Insnant
    Draw two cards. You lose 2 life.
    Creatures you control gain flying, lifelink and deathtouch until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on Tweak The Card
    Thewr the Greed 3BBBB
    Legendary Creature - Demon
    Flying
    You can't gain life.
    At the beginning of your upkeep, draw three additional cards and lose 3 life.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.

    Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
    Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
    Kindred - If you control a (type) permanent, (effect).
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    Rabbit Knight (W)
    Token Creature - Rabbit Knight (S)
    Vigilance
    2/2

    Noble Scamp W
    Creature- Mouse Knight (C)
    Vigilance
    1W: Noble Scamp gets +0/+1 until end of turn.
    The tiny are almost always underestimated.
    1/1

    Cloaked Visitor U
    Creature - Beast (C)
    When ~ enters the battlefield, you may have it become a creature type of your choice.
    Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
    1/2

    One of the School 2U
    Creature- Fish Nomad (C)
    When One of the School enters the battlefield, scry 1
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Even on Ribble, fish are seldom sentimental.
    2/2

    Korff Recruiter 1GG
    Creature - Hedgehog Mercenary (C)
    Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
    "We need much more spikes."
    3/2

    Craven Thugs 2BB
    Creature- Rat Coward (C)
    Craven Thugs can't block.
    Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    The strong are not always the bold.
    4/3

    Common 6 of 10

    Unbearable Anger 3R
    Tribal Sorcery - Bear (C)
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    Kindred - if you control a Bear permanent, you may have that creature fight another target creature.

    Sleepy Bummer 1G
    Creature - Bear Citizen (C)
    ~ enters the battlefield tapped and doesn't untap during your next untap step.
    3/3

    Svlynn Agitator 2G
    Creature - Snail Advisor (C)
    Swarm 2G (2G, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
    When creature enters the battlefield with ~'s swarm ability, it enters with additional +1/+1 counter on it.
    Speak slowly to make your words more weighted.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Symbiotic Infestation BG
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.

    Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
    Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
    Kindred - If you control a (type) permanent, (effect).
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Rabbit Knight (W)
    Token Creature - Rabbit Knight (S)
    Vigilance
    2/2

    Noble Scamp W
    Creature- Mouse Knight (C)
    Vigilance
    1W: Noble Scamp gets +0/+1 until end of turn.
    The tiny are almost always underestimated.
    1/1

    Cloaked Visitor U
    Creature - Beast (C)
    When ~ enters the battlefield, you may have it become a creature type of your choice.
    Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
    1/2

    One of the School 2U
    Creature- Fish Nomad (C)
    When One of the School enters the battlefield, scry 1
    Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
    Even on Ribble, fish are seldom sentimental.
    2/2

    Common 4 of 10

    Vradian Tavernkeeper 1G
    Creature - Capybara Rogue (C)
    Swarm 3 (3, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
    If a creature that entered the battlefield with ~'s ability shares a creature type with another creature you control, draw a card when it enters the battlefield.
    "You're welcome."
    2/2

    Korff Recruiter 1GG
    Creature - Hedgehog Mercenary (C)
    Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
    "We need much more spikes."
    3/2

    Wasteland Hunters 3B
    Creature - Snake Rogue (C)
    When ~ enters the battlefield, you may destroy target creature that doesn't share a creature type with creatures you control.
    Wastelands are not really good places for hide-and-seek, but that's totally not their problem.
    2/1
    Posted in: Custom Card Contests and Games
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