Bards sing of the greatness of Bennrhydion and its quests, tourneys, and celebrated battles, but two parties know it's all a sham: The Tremblebark Court, Bennrhydion's distant deities and hidden overlords who arrived long ago from beyond the seas; and the Scaichmaku, their enemies, emissaries of the dead and self-justified tormentors of mortals. Can a chivalric world stand up on its own when unseen powers refuse to prop it up anymore?
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.) Chivalry - Whenever this creature blocks or becomes blocked by a creature with greater power...
Dedicate [COST] ([spell's effect]Then exile this card dedicated to its target. Whenever the dedicated target becomes the target of another spell or ability, you may copy this card and cast the copy targeting its dedicated target for its dedicate cost.)
Archer ((G/W))
Token Creature - Archer (S)
Reach
1/1
Tremblebark Courier1B
Creature- Human Wizard (C)
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.) T, Reveal ~'s secret, and put it into your hand: Target player loses 3 life. Activate this ability only if an opponent casts a spell with the same converted mana cost as ~'s secret. Some truths do not rest well.
1/3
Pelnassa Waverider3U
Creature - Merfolk Knight (C) Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, you may switch ~'s power and toughness until end of turn.
2/4
Hero Form2G
Instant (C)
Target creature gets +3/+4 until end of turn.
Dedicate 1G(Then exile this card dedicated to its target. Whenever the dedicated target becomes the target of another spell or ability, you may copy this card and cast the copy targeting its dedicated target for its dedicate cost.)
Unusual Orders1U
Instant (C)
Cast Unusual Orders only during an opponent's turn.
Target creature attacks this turn if able. Tap all other creatures that creature's controller controls. "What do you mean 'out of your hands'? You're the king!"
Pestle LobR
Sorcery (C)
Pestle Lob deals 1 damage to target creature with flying.
At the beginning of your next upkeep, Pestle Lob deals 3 damage to target creature without flying. "Hardly takes a mage to figure out how that one works." - Uelanta, fire crone
Burglar's MischiefR
Instant (C)
Put a 1/1 red fox rogue creature token onto the battlefield tapped.
You may discard a card, then draw a card.
Look at the top card of target player's library. You may have that player shuffle his or her library.
Demise of the Jinx2W
Instant (C)
Destroy target enchantment. Creatures you control get +1/+1 until end of turn. "You're all free now. Go, and be prosperous."
Common 8 of 10
Scaichmaku Trickster2RR
Creature - Human Assassin (C)
Prowess 2: ~ gets +1/-1 of -1/+1 until end of turn. "If youn can't impress me, sir knight, prepare to be impressed."
3/2
Bodyguard Duty1WW
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a 2/2 white Knight creature token onto the battlefield.
If a source would deal damage to enchanted creature, prevent 1 of that damage for each Knight you control.
Bread and Circuses1U
Instant (C)
Counter target creature spell unless its controller pays 1. Spectacle - if a player blocked with a creature this turn, counter that spell unless its controller pays 3 instead. Don't forget to pay if you want to see some real knight tournament.
Mecha werewolves. That's exactly what I thought about "Innistrad meets New Phyrexia". No transformation, though. Oh well, Kaladesh can't come soon enough.
The one of problems with eldrazi of BfZ and OGW was: most of the eldrazi were boring and unrecognizable, a one big many-handed/headed/tentacled mess. Not joking, I remember all eldrazi cards from RoE but I barely remember names and abilities of BfZ /OGW drones. To prevent this, Wizards tried to mashup things - and make eldrazi werewolves, eldrazi vampires, eldrazi reflections, eldrazi brushwaggs, eldrazi uncle istvans, eldrazi everything. But I already feel that fails the same way - people get tired of twisted, enormous looking monstrosities pretty fast, no matter it looks recognizable or not.
"Filled" is a wrong word. With this amount (30% of spoiled cards are eldrazi, which is already 10% more than BFZ), Innistrad won't be filled.
It will be overflowed.
Bards sing of the greatness of Bennrhydion and its quests, tourneys, and celebrated battles, but two parties know it's all a sham: The Tremblebark Court, Bennrhydion's distant deities and hidden overlords who arrived long ago from beyond the seas; and the Scaichmaku, their enemies, emissaries of the dead and self-justified tormentors of mortals. Can a chivalric world stand up on its own when unseen powers refuse to prop it up anymore?
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.)
Archer ((G/W))
Token Creature - Archer (S)
Reach
1/1
Tremblebark Courier1B
Creature- Human Wizard (C)
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.) T, Reveal ~'s secret, and put it into your hand: Target player loses 3 life. Activate this ability only if an opponent casts a spell with the same converted mana cost as ~'s secret. Some truths do not rest well.
1/3
Common 2 of 10
Ugain Dishonored2B
Creature - Zombie Knight (C) Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, it gets +0/+2 and gains deathtouch until end of turn.
2/2
Pelnassa Waverider3U
Creature - Merfolk Knight (C) Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, you may switch ~'s power and toughness until end of turn.
2/4
Arcballista Squad1WW
Creature - Human Soldier (C)
Protector (Whenever this creature blocks, put a +1/+1 counter on it.) 2WW: ~ deals damage to target attacking or blocking creature equal to the number of +1/+1 counters on ~.
0/3
Cool.
Chivalry - Whenever this creature blocks or becomes blocked by a creature with greater power...
Dedicate [COST] ([spell's effect]Then exile this card dedicated to its target. Whenever the dedicated target becomes the target of another spell or ability, you may copy this card and cast the copy targeting its dedicated target for its dedicate cost.)
Token Creature - Archer (S)
Reach
1/1
Tremblebark Courier 1B
Creature- Human Wizard (C)
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.)
T, Reveal ~'s secret, and put it into your hand: Target player loses 3 life. Activate this ability only if an opponent casts a spell with the same converted mana cost as ~'s secret.
Some truths do not rest well.
1/3
Pelnassa Waverider 3U
Creature - Merfolk Knight (C)
Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, you may switch ~'s power and toughness until end of turn.
2/4
Hero Form 2G
Instant (C)
Target creature gets +3/+4 until end of turn.
Dedicate 1G (Then exile this card dedicated to its target. Whenever the dedicated target becomes the target of another spell or ability, you may copy this card and cast the copy targeting its dedicated target for its dedicate cost.)
Unusual Orders 1U
Instant (C)
Cast Unusual Orders only during an opponent's turn.
Target creature attacks this turn if able. Tap all other creatures that creature's controller controls.
"What do you mean 'out of your hands'? You're the king!"
Pestle Lob R
Sorcery (C)
Pestle Lob deals 1 damage to target creature with flying.
At the beginning of your next upkeep, Pestle Lob deals 3 damage to target creature without flying.
"Hardly takes a mage to figure out how that one works." - Uelanta, fire crone
Burglar's Mischief R
Instant (C)
Put a 1/1 red fox rogue creature token onto the battlefield tapped.
You may discard a card, then draw a card.
Look at the top card of target player's library. You may have that player shuffle his or her library.
Demise of the Jinx 2W
Instant (C)
Destroy target enchantment. Creatures you control get +1/+1 until end of turn.
"You're all free now. Go, and be prosperous."
Scaichmaku Trickster 2RR
Creature - Human Assassin (C)
Prowess
2: ~ gets +1/-1 of -1/+1 until end of turn.
"If youn can't impress me, sir knight, prepare to be impressed."
3/2
Bodyguard Duty 1WW
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a 2/2 white Knight creature token onto the battlefield.
If a source would deal damage to enchanted creature, prevent 1 of that damage for each Knight you control.
Bread and Circuses 1U
Instant (C)
Counter target creature spell unless its controller pays 1.
Spectacle - if a player blocked with a creature this turn, counter that spell unless its controller pays 3 instead.
Don't forget to pay if you want to see some real knight tournament.
Aaat least, it can fight.
Pretty sure I've heard the same about each new spoiled boar...
It will be overflowed.
Token Creature - Archer (S)
Reach
1/1
Tremblebark Courier 1B
Creature- Human Wizard (C)
Secret (When this card enters the battlefield, exile the top card of your library face down under this card. You may look at that card at any time.)
T, Reveal ~'s secret, and put it into your hand: Target player loses 3 life. Activate this ability only if an opponent casts a spell with the same converted mana cost as ~'s secret.
Some truths do not rest well.
1/3
Ugain Dishonored 2B
Creature - Zombie Knight (C)
Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, it gets +0/+2 and gains deathtouch until end of turn.
2/2
Pelnassa Waverider 3U
Creature - Merfolk Knight (C)
Chivalry - whenever ~ blocks or becomes blocked by a creature with greater power, you may switch ~'s power and toughness until end of turn.
2/4
Arcballista Squad 1WW
Creature - Human Soldier (C)
Protector (Whenever this creature blocks, put a +1/+1 counter on it.)
2WW: ~ deals damage to target attacking or blocking creature equal to the number of +1/+1 counters on ~.
0/3