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  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Well... Looks like May is the only option for Amonkhet MCC now?
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    Amalgam (This permanent has no permanent types.)
    Agonize - X is the amount of life you've lost this turn.
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1

    Bloated Toad 1B
    Creature - Frog
    When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    2/1

    Additional Limbs 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+0 and has menace.
    At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.

    Nip in the Bud 2U
    Instant (C)
    Counter target spell if it was the first cast spell cast this turn.
    The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.

    Run Down 3BB
    Sorcery
    Destroy target creature. If that creature was melded or a Horror, draw a card.

    Helg's Swords W
    Enchantment (C)
    Amalgam (This permanent has no permanent types.)
    At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
    Helg was one with his armaments even before the fusion.

    Merged Drakkar 3U
    Creature - Turtle Horror (C)
    When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
    Captain can't leave his ship last if it sinks anymore. He can't at all.
    4/5

    Fjord Stalker 1R
    Creature - Wolf (C)
    Haste
    (Melds with Fjord Wanderer.)
    Don't get close to a lone wolf. For more than one reason.
    2/1
    ///
    Scourge of the Fjords ((R/G))
    Creature - Human Wolf
    Haste, vigilance, hexproof, trample
    Cunning of man, claws of wolf, hunger of both.
    4/3

    Painful Extraction G
    Instant (C)
    As an additional cost to cast ~, pay 3 life.
    Destroy target artifact.
    "Looks like "Lose a piece of yourself" saying never gets old."
    —Vraska


    Flow of the Present 2U
    Sorcery (U)
    As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
    Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
    Return up to one target instant or sorcery card from your graveyard to your hand.
    Even memories are not immune to the happenings on Skolvang.

    Inner Abhorrence 3BB
    Instant (U)
    As an additional cost to cast ~, pay 2 life.
    Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
    Unlike many other things, your demons always were along with you.
    Uncommon 3 of 3:

    Shambler Shrub GG
    Creature - Elemental Plant (U)
    T: Add G to your mana pool.
    GG, T: Put a +1/+1 counter on target creature.
    "Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
    2/1
    Rare 1 of 1

    Unstoppable Fusion GUR
    Enchantment (R)
    At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.

    Helg Allmighty W
    Legendary Creature - Dwarf Warrior (R)
    Everyone heard about Helg. Less have seen him. Few know who Helg actually is.
    1/3

    Piskhelm, the Last Refuge
    Legendary Land (R)
    When ~ enters the battlefield, slit each melded permanent.
    t: add C to your mana pool.
    Ironically, bonds between people of Piskhelm are much stronger than any fusion can be.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    Amalgam (This permanent has no permanent types.)
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1

    Bloated Toad 1B
    Creature - Frog
    When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    2/1

    Additional Limbs 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+0 and has menace.
    At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.

    Nip in the Bud 2U
    Instant (C)
    Counter target spell if it was the first cast spell cast this turn.
    The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.

    Run Down 3BB
    Sorcery
    Destroy target creature. If that creature was melded or a Horror, draw a card.

    Helg's Swords W
    Enchantment (C)
    Amalgam (This permanent has no permanent types.)
    At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
    Helg was one with his armaments even before the fusion.

    Merged Drakkar 3U
    Creature - Turtle Horror (C)
    When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
    Captain can't leave his ship last if it sinks anymore. He can't at all.
    4/5

    Fjord Stalker 1R
    Creature - Wolf (C)
    Haste
    (Melds with Fjord Wanderer.)
    Don't get close to a lone wolf. For more than one reason.
    2/1
    ///
    Scourge of the Fjords ((R/G))
    Creature - Human Wolf
    Haste, vigilance, hexproof, trample
    Cunning of man, claws of wolf, hunger of both.
    4/3

    Painful Extraction G
    Instant (C)
    As an additional cost to cast ~, pay 3 life.
    Destroy target artifact.
    "Looks like "Lose a piece of yourself" saying never gets old."
    —Vraska


    Flow of the Present 2U
    Sorcery (U)
    As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
    Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
    Return up to one target instant or sorcery card from your graveyard to your hand.
    Even memories are not immune to the happenings on Skolvang.

    Uncommon 2 of 3

    Cursed Einherjar UB
    Creature - Spirit Warrior (U)
    Prowess
    Whenever ~ deals combat damage to a player, you lose 1 life and draw a card.
    Fusion messed up heavenly palaces and sinful earth.
    2/2

    Inner Abhorrence 3BB
    Instant (U)
    As an additional cost to cast ~, pay 2 life.
    Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
    Unlike many other things, your demons always were along with you.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Two parts of a melding pair in the same booster pack. Lucky we! Wink

    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    Amalgam (This permanent has no permanent types.)
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1

    Bloated Toad 1B
    Creature - Frog
    When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    2/1

    Additional Limbs 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+0 and has menace.
    At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.

    Nip in the Bud 2U
    Instant (C)
    Counter target spell if it was the first cast spell cast this turn.
    The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.

    Run Down 3BB
    Sorcery
    Destroy target creature. If that creature was melded or a Horror, draw a card.

    Helg's Swords W
    Enchantment (C)
    Amalgam (This permanent has no permanent types.)
    At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
    Helg was one with his armaments even before the fusion.

    Merged Drakkar 3U
    Creature - Turtle Horror (C)
    When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
    Captain can't leave his ship last if it sinks anymore. He can't at all.
    4/5

    Fjord Stalker 1R
    Creature - Wolf (C)
    Haste
    (Melds with Fjord Wanderer.)
    Don't get close to a lone wolf. For more than one reason.
    2/1
    ///
    Scourge of the Fjords ((R/G))
    Creature - Human Wolf
    Haste, vigilance, hexproof, trample
    Cunning of man, claws of wolf, hunger of both.
    4/3
    Common 10 of 10

    Dual Flail 3
    Arifact - Equipment (C)
    Cursed (This Equipment can't be unattached unless the creature it's attached to leaves the battlefield).
    Equipped creature gets +3/+2.
    Equip 2

    Painful Extraction G
    Instant (C)
    As an additional cost to cast ~, pay 3 life.
    Destroy target artifact.
    "Looks like "Lose a piece of yourself" saying never gets old."
    —Vraska
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    Amalgam (This permanent has no permanent types.)
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1

    Bloated Toad 1B
    Creature - Frog
    When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    2/1

    Additional Limbs 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+0 and has menace.
    At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.

    Nip in the Bud 2U
    Instant (C)
    Counter target spell if it was the first cast spell cast this turn.
    The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.

    Run Down 3BB
    Sorcery
    Destroy target creature. If that creature was melded or a Horror, draw a card.

    Helg's Swords W
    Enchantment (C)
    Amalgam (This permanent has no permanent types.)
    At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
    Helg was one with his armaments even before the fusion.

    Common 8 of 10

    Merged Drakkar 3U
    Creature - Turtle Horror (C)
    When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
    Captain can't leave his ship last if it sinks anymore. He can't at all.
    4/5

    Heir of Piskhelm 2W
    Ceature - Human Warrior (C)
    t: Target attacking or blocking creature gets +2/+1 until end of turn.
    "Need a hand?"
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I'd run Amonkhet-themed MCC, but maybe May 2017 will be better option for this.
    Posted in: Custom Card Contests and Games
  • posted a message on Duel Decks: Mind vs Might
    Good: I can see some nice playthings for my Mizzix and Atarka EDH decks.
    Bad: Might deck gives me horrible flashbacks about Garruk duel deck.
    Posted in: The Rumor Mill
  • posted a message on Collaborative Create-A-Booster!
    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1

    Bloated Toad 1B
    Creature - Frog
    When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
    2/1
    Common 4 of 10

    Kraken's Tentacle 2U
    Creature (C)
    Amalgam (This permanent has no permanent types.)
    If you control no Krakens, sacrifice ~.
    3/2

    Additional Limbs 1R
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +2/+0 and has menace.
    At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
    Posted in: Custom Card Contests and Games
  • posted a message on March 2017 MCC Round 3 — Take the Heat
    I was born that day, so it's personal. Wink

    Summer Solstice 4WU
    Enchantment (M)
    At the beginning of each player's end step, if it's not an extra turn, that player takes an extra turn after this one.
    "I am the fire that clears away the old,
    I am the holy light that guides you to your soul,
    I am the flame of love for which you yearn,
    I am the sun that will always return."
    —Lisa Thiel, "Summer Solstice Song"
    Posted in: Monthly Contests Archive
  • posted a message on Duel Decks: Mind vs Might
    Oh my.
    Posted in: The Rumor Mill
  • posted a message on March 2017 MCC Round 2 — Warm Breeze
    Meltdown Kraken 4UU
    Creature - Kraken (R)
    When Meltdown Kraken enters the battlefield, all lands target player controls become Islands until your next turn.
    "I remember the time when spring on Umanxi wasn't harmful."
    —Severin, Brass Knights lieutenant

    5/7
    Posted in: Monthly Contests Archive
  • posted a message on Duel Decks: Mind vs Might
    Quote from Empathogen »
    Quote from dschumm »
    There is this



    Shouldn't one of those be a new card from Amonkhet though?


    Usually,
    but that image strongly suggests they have changed that policy.
    Those arts seem legit.

    There is still a possibility to get some Amonkhet cards in the decks, right? Right?...
    Posted in: The Rumor Mill
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Freyleyes »
    Judgments have been dealt, along with Admirableadmiral's

    So... Your bracket have 5 finalists?
    Posted in: Custom Card Contests and Games
  • posted a message on Gatherer Comments Returning?
    It would be nice, I miss them.
    Posted in: The Rumor Mill
  • posted a message on Collaborative Create-A-Booster!
    We will never know what Scourge of the Fjords is... Right? Grin

    Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!


    Meld
    Horror (B)
    Token Creature - Horror (S)
    */*

    Fjord Wanderer 2G
    Creature- Human Nomad (C)
    Vigilance
    At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
    2/2
    Common 2 of 10

    Burn the Abominable 1R
    Instant (C)
    ~ deals 3 damage to target nontoken creature for each card forming that permanent.
    "We need more torches, but no more hands!" - Tjazzy, smoldering giant

    Helg's Blessing W
    Instant (C)
    Target creature gets +2/+2 and additional +1/+1 for each permanent attached to it until end of turn.
    "Trust your weapon just like a part of your body." - Helg Allmighty

    Ubiquitous Rats 1B
    Creature - Rat (C)
    Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 Horror creature in addition to its other types. Integrate only as a sorcery.)
    2/1
    Posted in: Custom Card Contests and Games
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