Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.) Agonize - X is the amount of life you've lost this turn.
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Uncommon 3 of 3:
Shambler ShrubGG
Creature - Elemental Plant (U) T: Add G to your mana pool. GG, T: Put a +1/+1 counter on target creature. "Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Rare 1 of 1
Unstoppable FusionGUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Helg AllmightyW
Legendary Creature - Dwarf Warrior (R) Everyone heard about Helg. Less have seen him. Few know who Helg actually is.
1/3
Piskhelm, the Last Refuge
Legendary Land (R)
When ~ enters the battlefield, slit each melded permanent. t: add C to your mana pool. Ironically, bonds between people of Piskhelm are much stronger than any fusion can be.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Uncommon 2 of 3
Cursed EinherjarUB
Creature - Spirit Warrior (U)
Prowess
Whenever ~ deals combat damage to a player, you lose 1 life and draw a card. Fusion messed up heavenly palaces and sinful earth.
2/2
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Two parts of a melding pair in the same booster pack. Lucky we!
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Common 10 of 10
Dual Flail3
Arifact - Equipment (C)
Cursed (This Equipment can't be unattached unless the creature it's attached to leaves the battlefield).
Equipped creature gets +3/+2.
Equip 2
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Common 8 of 10
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Heir of Piskhelm2W
Ceature - Human Warrior (C) t: Target attacking or blocking creature gets +2/+1 until end of turn. "Need a hand?"
2/1
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Common 4 of 10
Kraken's Tentacle2U
Creature (C)
Amalgam (This permanent has no permanent types.)
If you control no Krakens, sacrifice ~.
3/2
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Summer Solstice4WU
Enchantment (M)
At the beginning of each player's end step, if it's not an extra turn, that player takes an extra turn after this one. "I am the fire that clears away the old,
I am the holy light that guides you to your soul,
I am the flame of love for which you yearn,
I am the sun that will always return."
—Lisa Thiel, "Summer Solstice Song"
Meltdown Kraken4UU
Creature - Kraken (R)
When Meltdown Kraken enters the battlefield, all lands target player controls become Islands until your next turn. "I remember the time when spring on Umanxi wasn't harmful."
—Severin, Brass Knights lieutenant
5/7
We will never know what Scourge of the Fjords is... Right?
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Common 2 of 10
Burn the Abominable1R
Instant (C)
~ deals 3 damage to target nontoken creature for each card forming that permanent. "We need more torches, but no more hands!" - Tjazzy, smoldering giant
Helg's BlessingW
Instant (C)
Target creature gets +2/+2 and additional +1/+1 for each permanent attached to it until end of turn. "Trust your weapon just like a part of your body." - Helg Allmighty
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Agonize - X is the amount of life you've lost this turn.
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Uncommon 3 of 3:
Shambler Shrub GG
Creature - Elemental Plant (U)
T: Add G to your mana pool.
GG, T: Put a +1/+1 counter on target creature.
"Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Unstoppable Fusion GUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Helg Allmighty W
Legendary Creature - Dwarf Warrior (R)
Everyone heard about Helg. Less have seen him. Few know who Helg actually is.
1/3
Piskhelm, the Last Refuge
Legendary Land (R)
When ~ enters the battlefield, slit each melded permanent.
t: add C to your mana pool.
Ironically, bonds between people of Piskhelm are much stronger than any fusion can be.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Uncommon 2 of 3
Cursed Einherjar UB
Creature - Spirit Warrior (U)
Prowess
Whenever ~ deals combat damage to a player, you lose 1 life and draw a card.
Fusion messed up heavenly palaces and sinful earth.
2/2
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Dual Flail 3
Arifact - Equipment (C)
Cursed (This Equipment can't be unattached unless the creature it's attached to leaves the battlefield).
Equipped creature gets +3/+2.
Equip 2
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Common 8 of 10
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Heir of Piskhelm 2W
Ceature - Human Warrior (C)
t: Target attacking or blocking creature gets +2/+1 until end of turn.
"Need a hand?"
2/1
Bad: Might deck gives me horrible flashbacks about Garruk duel deck.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Kraken's Tentacle 2U
Creature (C)
Amalgam (This permanent has no permanent types.)
If you control no Krakens, sacrifice ~.
3/2
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Summer Solstice 4WU
Enchantment (M)
At the beginning of each player's end step, if it's not an extra turn, that player takes an extra turn after this one.
"I am the fire that clears away the old,
I am the holy light that guides you to your soul,
I am the flame of love for which you yearn,
I am the sun that will always return."
—Lisa Thiel, "Summer Solstice Song"
Creature - Kraken (R)
When Meltdown Kraken enters the battlefield, all lands target player controls become Islands until your next turn.
"I remember the time when spring on Umanxi wasn't harmful."
—Severin, Brass Knights lieutenant
5/7
There is still a possibility to get some Amonkhet cards in the decks, right? Right?...
So... Your bracket have 5 finalists?
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Burn the Abominable 1R
Instant (C)
~ deals 3 damage to target nontoken creature for each card forming that permanent.
"We need more torches, but no more hands!" - Tjazzy, smoldering giant
Helg's Blessing W
Instant (C)
Target creature gets +2/+2 and additional +1/+1 for each permanent attached to it until end of turn.
"Trust your weapon just like a part of your body." - Helg Allmighty
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1